Tab:Settings

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Tab: Settings



Tab Summary

This tab controls most high level functions for simple on/off. For example, the buff checkbox turns all of buffing on or off. Then the Buffs tab, you set which buffs you want.

Tab-Settings.jpg

Checkboxes

  • Buff - Turns buffing on/off. Related tab: Buffs
  • Combat Arts - Turns offensive abilities (spells and combat arts). Related tab: CAs
  • Melee Attack - Turns auto attack on/off. Related tab: Setup
  • Auto Assist - Turns auto-assisting on/off. Assist
  • Auto Attack Timing - Attempts to only use abilities on the CAs tab when it will not interfere with auto attacks. Spells and abilities on other tabs (such as Heals and Combat aren't affected.)
  • Heals - Turns heals on/off. Note: This is used for more than conventional "heals". Tanks can put "save" spells in here also, such as dragoon reflexes. Related tab: Heals
  • Power Heals - Turns Power heals on/off. Note: This is used for power regenerating spells, such as mana flow. Related tab: Power Heals
  • Move into Melee Range - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. Related tab: Setup
  • Move Behind Mob - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). Related Tab: Setup
  • Auto Follow Mode - When not in combat, engages auto follow mode. Person to follow can be setup on Setup tab. Related tab: Setup
  • Face mob in combat - faces the mob in combat. Useful for melee heros and clerics with shield ally. Note: To prevent "Jerky facing" back and forth, when it faces the mob it disengages /follow.
  • Turn Off Attack - If you do not have a valid kill target (or target target) and you're melee is on, it will turn it off. Valid is determined by the type of mob and the health of the mob. If you have the bot set to attack at 99% (on the Setup tab) and try to turn on attack at 100%, the bot will turn off your attack. Not recommended for your tank. Related tab: Setup
  • Ignore NPC HP (100%) - Tells the bot to engage any target you have, regardless of it's health. This overrides the # on the Setup tab. Related tab: Setup
  • Loot Corpses/Chests - Loots corpses/chests that you are standing on top of. Note: Does NOT move you to loot. For options on how to handle loot when the loot window appears, see the Loot tab. Related tab: Loot
  • Combat Buffs - These are beneficial spells that are cast when the target of the spell enters combat. Most commonly used for pre-healing. Related tab: Combat
  • Mana Stone - Use mana stone. At what % of mana can be configured on the Setup tab. Related tab: Setup
  • Shards - Use Conj/Necro shard/hearts. At what % of mana can be configured on the Setup tab. Related tab: Setup
  • Resing - Cast resing. For accepting resing see: Accept Resing on this tab. Related tab: Res
  • Accept Res - Accepts a res from an authorized user. The time before accepting the res can be configured on the Setup tab. Related tab: Setup
  • Priority Cures - Enables the PCures tab. Cures here take priority over everything else. Related tab: PCures
  • Cures - Enables the Cures tab. These happen after Combat and Heals tab have run. Related tab: Cures
  • Masters Attack - Use your Masters attack from your Legend and Lore quests. This is done before any abilities on the CAs tab.
  • HO's - Activate the HO wheel. You will not change your spell order based on the wheel, you will simply activate it the HO wheel.
  • Accept Invites - Accepts group/raid invites from people on your authorized list.
  • Ignore CAs Range - There are objects in EQ2 that do not play well with bots. Generally speaking, moving objects, like elevators etc. If you try to fight while on them, and the NPC is on solid ground, the bot believes the mob is across the zone and won't cast. #1 recommendation: Get off the movable object. If that isn't possible, use this. Note: Causes some spells to misbehave.
  • Ignore Beneficial AE range - Same use as Ignore CAs Range but ignores group spells (such as group wards/heals). See recommendations for Ignore CAs Range.
  • Move to Area - You will listen to "Move to me" commands from authorized users.
  • Accept Loot - When a loot window appears on your screen, the bot will handle it. Configured on the Loot tab. Related tab: Loot
  • Auto Load Raid Options - This should always be turned OFF. This is used when I (Kannkor) raid, and includes movement and various other things that are specific to where my raid places. Related tab: Raid Options
  • Books (Palace of Ferzhul) - Enables auto targeting of the books in PoF. You still need to configure your looting/loot options and setting Ignore NPC HP (100%) options.
  • Kultak Curer (YIS) - Raid specific option. Not recommended for general use.
  • Kultak Backup Curer (YIS) - Raid specific option. Not recommended for general use.
  • Dynamic Camp spot - Used by OgreMCP.
  • Dynamic Assist - Used by OgreMCP.
  • No Invis Casting - When checked, prevents you from casting while invis. Do NOT check this on scouts that use invis abilities.
  • Enable Pets in Dropdowns - When checked, you will see pet names appear in drop down boxes. For example: Heal tab.
  • Encounter Smart Nukes - Will only use encounter based spells (green) if your target is/was part of an encounter. Unfortunately there is no easy way to check if more than 1 of that encounter is still alive, so it only checks if it was part of an encounter.
  • AE Smart Nukes - Will only use PBAE (blue) abilities if 2 or more mobs are within range. Note: Due to the way EQ2 places NPCs, this isn't always 100% accurate. Seems to be pretty close however.
  • Auto Target when Hated - If you have NO target and an NPC is aggro on you/your group/your raid you will target them.
  • Load Ogre Harvest - Loads Ogre Harvest tab. See isxgames forums for more information about Ogre Harvest.


User notes/comments/suggestions: