EQ2 Options

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EQ2 Options

Display

Performance

Option Slash Command Data
Performance Profile /r_performance [0-7] Quality<->Performance, Custom
Full Screen /cl_fullscreen [true, false]
Full Screen UI Resolution /cl_screenwidth
/cl_screenheight
/cl_screenrefresh
[?-?] ie 1920
[?-?] ie 1200
[?-?] ie 60
Multi Sample Anti Aliasing /r_multisamples [1, 2, 4, 8]
Reflections /r_reflections [true, false]
Block Windows(tm) Keys in Full Screen /cl_disable_windows_keys [true, false]
Multi-Core Support /cl_multicore [true, false]
Synchronize Refresh /cl_refresh_sync [true, false]
Triple Buffer /cl_triple_buffer [true, false]
Reuse Vertex Buffers /r_reuse_vertex_buffers [true, false]
Graphics Resolution /r_frame_buffer_scale [0.5-1]
Lighting Resolution /r_light_buffer_scale [0.5-1]
Rendering Distance /o_max_farplane [120-999]
Complex Shader Distance /r_fast_layer_min_distance [-1,0-500]

Widescreen Letterbox

Option Slash Command Data
Letterbox Size /cl_letter_box_amount

/cl_letter_box_frame_only_amount

/cl_letter_box_position

{-1 <- 0 -> 1}
percentage of screen covered
{-1 <- 0 -> 1}
percentage of screen covered for frame position
{-1 <- 0 -> 1}
percentage of screen coverage between top and bottom
Letterbox Border /letterbox_frame_visible {0, 1}

Texture Resolution

Option Slash Command Data
Texture Resolution /cl_textureshrink {0, 1, 2, 3, 4} Min, Low, Med, High, Max
Character Resolution /cl_charactertextureshrink {0, 1, 2, 3, 4} Min, Low, Med, High, Max
Character LOD Resolution /r_texture_lodding_shrink {0, 1, 2, 3, 4} Min, Low, Med, High, Max

Atmospheric Effects

Option Slash Command Data
Enable Bloom Effect /r_bloom {true, false)
Atmospheric Bloom /r_bloom_atmospheric {true, false)
Heat Shimmer /r_heatshimmer {true, false)

Water

Option Slash Command Data
Underwater Distortion /r_underwaterdistortion {true, false}
Water Interaction /r_splashes {0, 1}
Splash Particles /splash_particles_enabled {true, false}
Animate Procedural Textures /r_update_procedural_textures {true, false}

Particle Effects

Option Slash Command Data
Particle Quality /r_particle_priority [-1,0,1,2,3] Off, Minimal, Average, High, Very High
Max Spell Results per Character /num_active_spell_results [0-8]
Show Particles in Reflections /r_particlesinreflections [true, false]
Show Particles in Reflections Inside Houses /r_particlesinreflectionsinhouse [true, false]
Particle Level of Detail (Far) /r_particle_lod_scale 0.100000 [3.0 - 0.1]
Particle Level of Detail (Near) /r_point_particle_near_plane [-3.0 - -0.0]
Maximum Particle Size /r_point_particle_max_size 0.750000 [0 - 0.75]

Lighting

Option Slash Command Data
Light Quality
Personal Torch
Torch Intensity
Secondary Torch Light
Number of Lights
Specular Lighting
Additional Specular While Raining
Specular Lights
Ambient Light

Shadows

Option Slash Command Data
Shadow Type
GPU Shadow Quality
GPU Shadow Darkness
CPU Shadows Indoors
Point Light Shadows (CPU)
Off-Screen GPU Shadows
Number of CPU Shadows
CPU Torch Shadows
CPU Character Shadows
CPU Environment Shadows
Off-Screen CPU Shadows
Specular Off in CPU Shadows

Model Detail

Option Slash Command Data
Level of Detail Bias
Triangle Density
High Detail Characters
Low Detail Characters

Animation

Option Slash Command Data
Animation Rate
Fast Animation Distance
Animation Quality
Cloth Simulation
Render Cloaks
Render Mounts

Flora

Option Slash Command Data
Enable Flora
Flora Radius
Flora Density

Color Correction

Option Slash Command Data
Overall Gamma
Contrast
Brightness
Red Gamma
Green Gamma
Blue Gamma


Camera

Option Slash Command Data
Dynamic Field of View


Stereoscopic 3D

Option Slash Command Data
Enable Stereo Driver
Convergence
Separation
Software Cursor
Software Cursor Size
World Depth User Interface

Special Effects

Option Slash Command Data
Depth of Field
Ambient Occlusion
Sun Shafts