Forgotten Pools

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Velketor’s Labyrinth - Forgotten Pools

Aeri'ondi the Infectious

(Legendary Ring/Bracer Patterns) - http://eq2.zam.com/db/mob.html?eq2mo...5f309815e25398
FYI:
AOE:
Strat: Clear trash in first room. Then pull Aeri into water. Then just drag him around zone when he drops acid. Tank/spank with movement...easy, but LONG fight with my 5 man (14min).

Styrax Flourescene and Anthocyanin

(Legendary Weapon) - http://eq2.zam.com/db/mob.html?eq2mo...84051b28d87cfd
FYI:
AOE:
Strat: non-agro at first, clear all the mobs in the area to make them attackable. Kill Styrax first, but make sure to pay attention to the announce text for Anthocyanin. Move them both to the opposite coloured area to the hue that Anthocyanin takes on, otherwise he heals Styrax

Gerg Teae

(Legendary Ear/Gloves Pattern) - http://eq2.zam.com/db/mob.html?eq2mo...569bf4609c04fd
FYI:
AOE:
Strat: Goes underground and memwipes every 20%. At 20% he memwipes and ports two people away, who are then trapped and have to melee/DPS themselves free(like the spider woman Kunark raid and the webbing). While trapped they also take damage, although it was fairly negligible. He also drops ~3 "a pool of blood" which trigger a root and 5% per ticket debuff.

Lord Doljonijiarnimorinar

FYI: High DPS Check Fight. Constant HP/MP drain.
OGREBOT TIP: Lord Bob script is available on MCP.
AOE:
Strat: He has NO AE Autoattack (no frontal). He hits a bit hard with auto attacks. He hits VERY hard when he drains your health. He damage from auto attacks AND draining your health is rough. I WISH he healed .5% every 10 seconds.. He heals more like 10-15% every 20-30 seconds. He puts uncurable elementals on 1 person in the group at all times, this is a MASSIVE power and health drain. You need to heal through it. It does not hit tanks/priests. So just have your chanter manage power (yes, he will get nailed with it, and he just needs to regen/mana flow).

Here is the concept of how I killed him. Keep everyone on the same pad, so everyone can auto attack him. Remember - he doesn't frontal so his placement is moot as long as he is in range. When he ports, he will do the acid on 1 of the 3 pads, get everyone off the acid pad. Then get everyone onto 1 pad (to maximize dps).

Rise and repeat. IMO, you need to maintain 50k DPS on him in order to win.

I found it is easiest to see the acid on the extreme performance setting IE the lowest setting. You can see a green glow on the column before the acid hits you have about 10s. After port I take a count on what toons are on what column and once the glow happens move tank healers dps. Only one column gets the acid so you only need to get the toons off the one column. If after port there is more than two on a column I move one off so as to limit how many toons I have to move when acid pops.

Living Walls

While not a named, some people seem to have difficulty with this. Every 25% the wall will spawn adds. Switch to them and kill the adds. Use mage dispel on "prophet" mobs to get rid of the damage shield.