GroupOptions:KA

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Experts share the same code

The Ruins of Cabilis [Heroic] - Tier 1

  • Smithy Xzatik
    • set up for Smithy
      • Including for tanks. Auto jousts.

Arcanna’se Spire: Vessel of the Sorceress [Event Heroic] - Tier 1

  • Sorceress Gwen'vae
    • Mages automatically dispell

Lost City of Torsis: The Shrouded Temple [Event Heroic] - Tier 2

  • The Meld of Haze
    • turns on Ignore NPC 100%
    • Campspot. Toons will attempt to run and kill their mirage then return back.
    • Occasionally there is a mirage missing.

Lost City of Torsis: Reaver’s Remnants [Heroic] - Tier 2 (Shares Coding with Challenge Mode)

  • A Spectral Beguiler
    • Mages/Druids will automatically dispel when appropriate
  • Tzirathk
    • Turn campspot on everyone, including your tank. Do a 'set up for Tzirathk'. Your tank will automatically move. I recommend setting up an auto target list for the add.
  • Dread Wraith
    • Turn campspot on everyone, including your tank. Do a 'set up for Dread'. Will automatically handle the moving. Starts at East end and goes towards West end. @300m DPS, you will only make it half way across the bridge.
    • Rather than teach freedo how to place properly, if you are at the starting point (where the set up takes you), it will double move you to ensure you are out of range of his first turd dropping.
  • Neh'Ashiir
    • Turn campspot. Do a 'set up for Neh'. Will automatically handle the moving.

Crypt of Dalnir: Ritual Chamber [Heroic] - Tier 2

  • Izzak Sira
    • Cast while moving
  • When Izzak dies you will get a message in the console telling you the order to click the orbs.
  • Rector Droz'Kzar
    • set up for rector
    • Will auto-joust the bomb
  • The Kly
    • set up for Kly
    • Campspot for non-tanks (tanks too I guess if you want) at the top of the ramp.
    • When he ports to the center HUD to show the colours for West/East to be clicked.
    • Bards will do the West colour automatically. If no bard in group, you will have to do it manually.
    • Enchanter will do the East colour automatically. If no enchanter in group, you will have to do it manually.

Crypt of Dalnir: Baron’s Workshop [Heroic] - Tier 2

  • Enchanted Sword and Enchanted Shield
    • Campspot for everyone (including tanks).
    • Set up for sword
    • Moves everyone into position.
    • Auto-curing of the shield, if the shield is dead, auto-curing of the sword.
    • Auto jousting of the curse.
  • The Googantuan
    • When standing in the middle of 2 valves, press 'Special_ZoneSpecific' and bards and enchanters will run and click them. Campsopt is required.
    • There are 14 valves. Valves 1 and 14, 2 and 13, 3 and 12, etc etc are all on the same axis. One to the north and one to the south. Stand in between them, and press MCP button Special_ZoneSpecific, and your bard and enchanter will run.
    • What if you don't use a bard and/or enchanter? Then you're doing it manually. Get a normal group :)
  • Haggle Baron Dalnir
    • set up for Haggle
    • General campspot for everyone.
    • Bards will automatically do the forges.
    • If you have Leader Only loot - the ore will be automatically assigned to the bard.

Crypt of Dalnir: Wizard’s Den [Event Heroic] - Tier 2

  • The Gooblin King
    • Bomb dispenser are automatically clicked. Takes about 15 seconds from the start of the fight for everything to start happening.
      • If you are having issues with the item using, hit MCP -> Special_ZoneSpecific. It will output 6 lines to your OgreConsole, and reset everyone back to the first person is suppose to use their item. If it's on cool down, just wait for it to come off cool down. If you want me to look at it, come to IRC and paste me the lines and we can see if can figure it out.