GroupOptions:PoP

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Plane of Innovation: Masks of the Marvelous [Heroic] - Tier 1

  • Ancient Clockwork Prototype
    • Automatic targeting when mobs go immune. You are free to change targeting, this only happens once when required.
  • Clockwork Scrounger XVII
    • Set up for
      • Campspots to spread the entire group out. Right now the tank position is specific, the rest are chosen at 'random'.
  • The Glitched Guardian 10101
    • Set up for
      • Campspot and jousting, including tanks.
  • Glitched Cell Keeper
    • Set up for
      • Campspot and jousting, including tanks.
  • Gearclaw the Collector
    • Handles the Turn Key and the removing of his buffs.

Plane of Disease: Outbreak [Heroic] - Tier 1

  • The Flesh Eater
    • Automatic item use and dispelling when needed.
  • Rallius Rattican
    • Collect 3 biles on your BARD.
      • Set up for
        • Specific positioning and the BARD will automatically pull for you.
        • People will handle the port automatically.

Torden, Bastion of Thunder: Tower Breach [Heroic] - Tier 1

  • Auliffe
    • Set up for
      • Handles the joust for you
      • You must still control your DPS

Solusek Ro's Tower: The Obsidian Core [Heroic] - Tier 1

  • Verlixa
    • Pull and afk. Fuck this stupid fight.
    • Entire thing is automated. Just have 1 tank in the group.
  • Balrezu
    • Set up for
      • General placement. Not required, just be in the middle'ish of the room.
      • Bard will automatically click the correct Brazier

Plane of Innovation: Gears in the Machine [Heroic] - Tier 2

Plane of Innovation: Parts Not Included [Event Heroic] - Tier 2

Plane of Disease: The Source [Heroic] - Tier 2

  • Blighthorn
    • Set up for
      • General placement. (Not required, will joust either way as long as you are using a campspot.)
      • People will automatically joust to the south.
  • Gryme
    • When he is 'exposed' everyone will exploit it to remove stacks.

Plane of Disease: Infested Mesa [Event Heroic] - Tier 2

  • The Carrion Walker
    • Auto-handling of organs
  • Grimror
    • Set up for
      • General campspot placement in the middle area.
      • Handles the larvae

Torden, Bastion of Thunder: Winds of Change [Heroic] - Tier 2

Torden, Bastion of Thunder: Storm Chase [Event Heroic] - Tier 2

Solusek Ro's Tower: Monolith of Fire [Heroic] - Tier 2

Doing a Special_ZoneSpecific while beside a teleporter will activate it for you. (On any floor).

  • West/East Wing - Before first named. Be near the middle button and: set up for.
    • Will run a toon to each wing. Once done you can do a 'lets go' to get your toons to return to you.
  • Jiva - Set up for.
    • Will move non-tanks around the middle area and jump them into the platforms
    • Once the fight is done everyone will get down and run to the top so you can easily lets go and continue on.
      • The 'on death' movement only moves if you have campspot activated. IE: most people don't on their tank on this fight, so it will not move your tank when jiva dies.
  • So'Valiz - Set up for. Will move people to the center of the room.
    • First claw and all claws are automated to be done by the bard.
    • I personally campspot everyone (tank included) and just watch the bard to make sure he doesn't get stuck. Soon I will make an update so bard uses navigation instead of campspot to avoid being able to get stuck.
  • Solusek Ro - Set up for. Will get everyone onto the main platform. If you aren't close to the 'safe' spot it will give you a waypoint then you can redo the set up.
    • When campspotted, toons will automatically avoid the knockbacks. Make sure to NOT fight Ro right at the very edge of the platform. Tanks included.
    • Set up for RoCenter
      • This is to be used for scripts, it will re-center you on the platform. It will NOT jump across the platforms etc. So do NOT use this unless you're already on the middle platform.

Solusek Ro's Tower: Radiance [Event Heroic] - Tier 3

PUBLIC QUESTS

  • Sol Ro PQ
    • Special_ZoneSpecific
      • Will now use the teleporters