GroupOptions:ToT

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Terrors of Thalumbra

The Fabled Nizara, City of the Nayad [Heroic]

  • Dutheris
    • Will use bladedance and TShell when appropriate.
  • Khuthas
    • Targeting will no longer be engaged if Khuthas is more than 30 meters away (IE: when you first approach him).
    • There are now 3 set up options:
      • 'set up for Khuthas' - This uses the following options. If neither of the below have been set, the default is 'auto'.
        • Changes some options in Ogrebot (Assist/AutoTarget) that are required for specialized targeting.
        • (If your options are already set to how Ogrebot requires them, the targeting will happen automatically.. but just do the set up so you are sure).
        • Will automatically target the smallest add.
        • If for some reason you want to temporarily clear out which one the bot is targeting, just do a "Lets go" and it will wipe it until the next one spawns.
        • Will now automatically move the tank out of the freezing. For now, YOU still need to manage the freezing (just don't do lets go, or it will disable your special assist). I haven't thought of a great way to handle it just yet.
      • 'set up for Khuthas targeting' - Enables ONLY targeting. Ogrebot's movement doesn't kick in.
      • 'set up for Khuthas auto' - Enables everything (movement).
    • Movement for this fight has been relocated to the entrance to his room. (Special thanks to Uiywtf for the positioning).
    • When he dies, will remove singular focus/no AEs. I got sick and tired of forgetting :)

Stygian Threshold: The Howling Gateway [Event Heroic]

  • Special_ZoneSpecific will now work to click the orb thingy that everyone has to click at the same time.

Stygian Threshold [Heroic]

  • Heracyne
    • When you fall to the ground, you will stand.

Masters Chosen [Heroic]

  • Servitor of Yothshaval
    • set up for Servitor
      • Changes various options in Ogrebot to better suit the fight. I recommend reloading Ogrebot when the fight is done.
      • Will target named/adds when appropriate, and cure when appropriate.
      • Enhanced the mana drain so having a maxed maintained won't prevent it from draining mana anymore.
      • Singular focus for non-tanks. If you want to use SF on your tank you can turn it on. (Such as mid way through the fight once aggro is locked).
      • No AEs and no encounter nukes.
      • Handles the adds.
      • • Templars will now disable 'Mana Cure' when set up is issued, and re-enable it when Servitor dies.
  • Golguth
    • Set up for Golguth
      • Moves everyone to his hallway.
      • If you have the get away curse, you run to the back of the hall.
      • If you have the get close curse and are close, nothing happens. If you aren't close, bot attempts to move onto the mob (via campspot).
  • Yothshaval (Boss)
      • Will try to reduce power... but unless you turn off power regen abilities, this seems to be a futile attempt. Just Kannkor it. (Heal through the damage).

Kralet Penumbra: Uzulu Deep [Event Heroic]

  • Being near the orbs and using MCP "Special_ZoneSpecific" will do the orbs in the most efficient order.
    • Note: Make sure only 1 toon is near the orbs, or you'll have everyone clicking them!
    • Note: Orbs MUST be at their default position.
    • Works for all 3 waves of orbs.
  • Will correctly answer the dialogs.

Maldura: Palace Foray [Event Heroic]

  • You will use the boar/dog items when appropriate during the named fights.

Maldura: Algorithm For Destruction [Heroic]

  • Black Bolt
    • If you are near a Black Bolt Portal, hit 'ZoneSpecific_Special' MCP button and they will elegantly enter the portal.
    • YOU will still have to pay attention to which portal to go into. But you won't have to worry about people committing suicide off the edge.
    • The most successful way to do this, is campspot very close to the portal, hit your SpecialZoneSpecific button. Once everyone is through the portal, you can then change their campspot if you want. Rinse repeat until he's dead.

Stygian Threshold: The Howling Gateway [Event Heroic]

  • Special_ZoneSpecific will now work to click the orb thingy that everyone has to click at the same time.