GroupOptions:Tov

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Gu68: Tears of Veeshan

Nexus Core

  • The Nexus Core [Heroic]
    • Luminox
      • Chat command: Set up for Luminox
        • Sets campspot positions, kind of towards the zone in... Just do it and you'll see.. :)
      • On Red text, everyone moves to opposite side avoiding the missles.
    • Amalgam of Engery
      • Chat command: Set up for Amalgam
        • Sets campspot near the doorway. To funnel all the mobs. Note: This isn't the "quickest" way to do the mob, but it sure is easy if you're being lazy.
        • Also loads an autotarget list on "fighters".
    • Modules ( Energy Delivery Module/Force Absorption Module )
      • Chat command: set up for modules
        • Moved the starting campspot to the center.... or just campspot near the Energy one.
      • On red text, everyone joust out and change their campspot to behind the named. 8 seconds later, does a joust in.
      • Loads autotarget list on fighters. (Yes, I'm that lazy some times!)
    • Luminox Prime
      • Chat command: Set up for luminox
        • It is named identical to luminox... .. cause it sets up in the same place. Also does the exact same thing.
      • At this very moment, there isn't a tank campspot (I just set it same as the raid). When I have more time I may make a tank camp spot also.
      • When he starts lazers, does the same thing as Modules, moves behind.

High Keep

  • High Keep
    • General
      • Non-tanks will move with Detrimental.
      • Automatic campspot to be within 35m instead of 50m

High Keep: The Pickclaw Depths

  • Bolgin Serillis
    • When he drinks too much and lays down, targets yourself for 10s, then re-targets him.
    • Everyone will cancel their spellcast when when drinks too much. To ensure no nukes land "after" he has laid down.

Izshrash'Khar: Stratum of the Protectors

  • A Warrior Construct
    • Chat Command: Set up for Warrior
      • Sets campspots. You should be campspot and "behind" him when you do so, so you don't fall into the pit.

Ssrez'Ras: Chamber of Stasis

The Fractured Hive

Temple of Veeshan: Halls of the Betrayer

  • Captain Stinas
    • Command: set up for Captain
      • Puts people in a circle, when they get an uncurable curse, they run together, then return to their spot.
  • The Experiment
    • Command: set up for experiment
      • Just campspots where I like to place. Nothing else.
  • Fherin the Ancient
    • Command: set up for Fherin
      • Just campspots where I like to place.

Temple of Veeshan: Vulak'Aerr's Dominion

  • Aegragis
    • Command: set up for Aegragis
    • Sets a campspot BEHIND where he spawns, semi between the two barrels.
    • When he drops a red circle, people move to the other side.
    • It is YOUR responsibility to move him to the barrels when you want him there, and it is also your responsibility to tank smart. IE: Don't tank him in the middle, where the red circle hits both sides.
  • Dagrin
    • Command: set up for Dagrin
    • You need to do the following IN THIS EXACTLY ORDER to have optimal success.
    • Move yourself so you are in the "middle" of his area. I usually stand between the two pillar looking things. THEN campspot everyone (including your tank). Then do a 'set up for Dagrin'.
    • When the rocks spawn, bards will run and kill them, then return back to kill the named. If you do not have a bard, then you get to do this manually :)
    • Note: If some how you end up moving the named because you thought you could do better playing your tank manually, as long as a rock isn't up, you can do another 'set up for Dagrin' to have everyone reposition. They always reposition where Dagrin is currently standing.
  • Ahrmatal the Scorcher
    • This one is a little tricky.
    • From the bridge side, campspot your group (you can do your tank also if you want, I personally DO NOT).
    • Do the command: set up for Scorcher (set up for Ahrmatal works also).
    • When you are ready to engage, use your MCP-> North button twice (40m). If you want, you can move even more north, but 40m is the least you should move. This will put you into agro range, so be sure you are prepared (buffed up/engage first on tank etc).
    • When fire spawns, your group will automatically determine a safe location to move too, and move there. These are NOT predetermined. They are determined 'on the fly'.
    • Because there is a delay on the fire spawning, the bot waits a predetermined amount of time. I've found this works 98% of the time. However, there is a chance that half of your group will go to 1 location, and the other half of your group will go to a different location. If this happens, move your tank to a firefree area, then press your 'Change campspot to YOU' button. See TOV Instances Guide to Winning. This will get everyone back together.

Temple of Veeshan: Laboratory of Mutation

  • The Experiment
    • Command: set up for experiment
      • Just campspots where I like to place. Nothing else.

GU67: Darkness Dawns

The Fabled Clefts of Rujark

The Fabled Scornfeather Roost

Scars of the Awakened

Siren's Grotto: Alluring Embrace

Shyneera

The Coral Construct

Mistress Allura and Mistress Mallora

Volo

Queen Dulseris

Siren's Grotto: Tavalan Abyss

Mindscorcher Shellik

  • 'set up for Mindscorcher' | 'set up for Shelik'
    • When someone gets the red text, they run 20m away, then 12s later return (I picked 12s out of a hat, not sure if it's shorter, but until someone times it.. 12 it is!)

Baritum, Cartis, Deklani & Farinu

Kira the Temptress

Queen Dulseris

  • 'set up for queen'
    • Anyone campspoted will automatically click their shell when appropriate (sprints also to ensure you get to the far one.. I suspect this isn't needed but whatever).
    • Any bard in the group will do the clicking of all 3 at the start. (If you don't have a bard, then do it manually).

Overlord Talan

  • 'set up for talan'
    • When someone gets Mark of Death - they joust 20m
    • When someone gets Scorching Faith - they joust 12m. Not sure this is needed..?
    • Autotargeting of the dopples