OgreMCP

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OgreMCP



Tab Summary

MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink. To load OgreMCP, type "ogre MCP" and a new window appears.

Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.


With Version 15, OgreMCP was completely redesigned. It is now one of the most advanced UI windows in the Ogre collection. It has taken customization to the next level.

Types of buttons

There are four different types of buttons.

  • Setup button - When you click the setup button a new window appears that allows you to customize some of the options about the MCP itself. Such as the height/width of the window, of the static window, of the buttons, and even the spacing between the buttons. Generally speaking, I'd recommend keeping the defaults.
  • Frame changers - The first 4 buttons on the left most side. By default they are labeled Combat, Zones, Objects, and Other. You can rename these to anything you want. They simply change the "Frames" (or sets of buttons) on the right hand side.
  • Static buttons - These are buttons that never move. This is anything on the left side. By default, this is 18 buttons. Note: Four of these buttons are the frame changers. The other buttons can hold any command.
  • Frame buttons - These buttons are specific to each frame and are visible or hidden depending on which "Frame changer" is selected. By default there are 24 buttons. These buttons can hold any command.

About Commands

What is a command?


The MCP is made up of two types of files. Visual files, and command files. The visual files simply show the buttons and have a (not visible) "command" attached to it. When this button is clicked, is the command is run.


Where do I get commands?


There are two command files. One that is provided and updated by me. The other is one you can add custom commands too. The reason there are two, is so when I update the master command file, it doesn't effect yours.


How do I make/use/change/ buttons?

You simply right click a button and an edit window appears.

[Need picture of right click edit window]

From here, you select the command. If you're not sure what the command does, select it and read the description. If it requires parameters, be sure you enter them in. Under the select command is a custom button name, so you can name the button something that will make sense to you. When you are ready to save it, press the Apply button.


Default Configuration

This is just a brief description of the default setup of the MCP. For a list of commands and customization options see the commands section.

Title Bar Buttons

OgreMCP Title Bar.PNG

  • Setup button -
  • ForWho Button - *When MCP loads, there is now a new window. Labeled 'For Who'.
    • This will modify MCP buttons in real time. There's two sections.
      • ForWhere (OgreConsole and IRC)
        • If NONE of these are selected, then it uses whatever kind of button it was. For example: If you have a "Cast" button, that would use OgreConsole. If you have a "OgreIRC" button, that will use IRC.
        • If you select OgreConsole, then ALL buttons will be sent to OgreConsole, including those that are set as 'OgreIRC'.
        • Likewise, if you select IRC, all OgreConsole buttons will be sent to IRC. Note: IRC must be set up prior or these commands will be sent to the avoid. IRC is generally used for bot raiding.
      • ForWho
        • Any button where a ForWho is possible, and it is not specified, will be converted based on your selection. For example:
          • MCP -> Jump. If you do not specify the ForWho (leave it blank), the default is all. However, is you select something in the list, such as [x] Mages only, it will then only apply to mages. You could then select Priests only, and press it again, and only priests would jump.
        • There is a [x] Multi-select option, that lets you select more than one option. You need to be smart about this, as you can make impossible scenarios. Such as: [x] Mage only and [x] Priest only. This is an AND, not an OR. If you selected both, it means someone would need to be a MAGE and a PRIEST, which is impossible, so no one would listen to your button. Multi-select isn't used often, but cases where it is used, are usually for a specific group and a specific class. Such as: [x] G3 Only and [x] Mages only. This means Group 3 and Mages only will listen to the command.

ForWho.PNG

  • [x] IRC Me Only
    • This will be phased out, as using [x] OgreConsole will do the same thing
  • When you hide (alt+~) MCP, it will hide the ForWho window also. When you unhide MCP (alt+~), if the ForWho window was visible before it was hidden, it will be visible again. If it was hidden before, it will remain hidden.
  • This window is HIDDEN by default. You can click the [ForWho] button (beside the [Setup] button) on the MCP to show it. If you wish for it to always be shown on load, inside of [Setup] is a checkbox that will have it show on load.
  • If you wish to specifically invoke this new behaviour, you can do so via command line. Using the keyword "auto" in place of any forwho, and adding a -cfw <ForWhoHere> BEFORE any commands. Example: !c -cfw g1, would result in all commands on that same line, having a default of 'g1' if it's not supplied.
  • In order to complete this change, I had to manually change every single OgreConsole/MCP command that exists. That means every single button. It's possible I made a mistake/typo. If ANY button that was working prior, is not working now, please right click it (to edit it), then take a picture and send it to me. Then I can reproduce the button and fix it. Please include a picture of your ForWho UI also, so I know what you have checked.
  • Enable Swapping - Will allow swapping of buttons to different locations on the MCP. Check Enable, Select the MCP button you wish to move, then Select the destination MCP Button. DONT FORGET TO TURN OFF
  • IRC Me Only - Will change all IRC related buttons from !c All to !c Me. Allowing you to control only your local CPUs using IRC Commands without Un-auth'ing someone.

Main Buttons (Left side)

Ogremcp combat static.jpg

  • There are multiple "Tabs". Clicking each of these changes which buttons appear.
    • Combat
    • Zones
    • Objects
    • Other
    • 5
    • 6
    • 7
    • 8
  • There are 24 static buttons (includes the tabs from above). These never disappear, regardless of which "tab" you are on.
    • Lets go - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of "lets go" in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.
    • Hold up - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.
    • "OFollow" - OgreFollow
    • "OFol-Dft" - OgreFollow Defaults
    • "OFol-++" - Increases follow range (Puts more distance between you and the follow player)
    • "OFol ---" - Decreases follow range (Puts less distance between you and the follow player)
    • CS-JO-JI - CampSpot (Default), Joust Off (default), and Joust In. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.
    • Jst-Out / Jst-In / Jst-Off - See Jousting below.
    • Pause - Presses the "pause" button on the bot.
    • Resume - Resumes the bot (counter to Pausing it).


Jousting

  • "Jousting" just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).
  • USAGE:
    • Note: Move to Area must be checked on the settings tab of the character for the campspot to work.
    • Turn Campspot on
    • Use "Jst off" (Joust Off) and input anyone you do not want to be jousting (such as "casters", or "healers"). [Optional step]
    • When you wish to allow your jousters to melee, hit "Joust in"
    • When you wish your jousters to get out, hit "Joust out"
    • NOTE Currently Jousting only supports people who use "move into melee range" as their way of "Jousting in".
  • Any Joust command will do nothing if you do not have Campspot enabled.
  • Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).
  • Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the "safe spot" and turn campspot on for everyone, then hit "Joust in". This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit "Joust out" and they will run to your camp spot.

Combat Tab

Ogremcp combat buttons.jpg

  • CmpSpot - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires "Move to Area" enabled on Ogrebot)
    • Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.
    • Input box #2 - Distance - Min distance <space> max distance.
      • Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).
      • Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.
  • CS-Dft - CampSpot Default. Equal to pressing CampSpot and pressing <Enter> twice.
  • Sanct - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).
  • DivineR - Casts Divine Recovery if it's available (Cleric AA).
  • BDance - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).
  • Imm-Res - Immaculate Revival (Cleric end line ability).
    • If any priest or fighter is dead, the ability is cast.
    • If any 2 people are dead, the ability is cast.
      • If you wish to change the # of people dead to cast, you can pass it 1 parameter(in OgreMCPXML). The default is 2 and doesn't need to be specified.
  • Otherwise it will not cast.

(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )


  • Verdict - If you can cast Verdict, you will.
  • Channel - If you can cast Channel, you will.
  • C-Focus - If you can cast Channeled Focus, you will.
  • F-Follow - ...
  • Pet Off - Back's your pet off.
  • Evac - If you can cast evac, you will.

  • Come2Me - Move to the player giving the command. The following can be a prefix for the come to me command. Also works as a chat command as follows.
    • Note: The player giving the command must be authorized (in eq2chars.inc).
    • Note: You need Move To Area selected for these to work, and a target (can be yourself).
    • "come to me" - Everyone.
    • "melee come to me" - Fighters/scouts only.
    • "mages come to me" or "casters come to me" - Mages only.
    • "priests come to me" or "healers come to me" - Priests only.
    • "g# come to me" - Anyone in a raid in that group #.
    • "toonname come to me" - Anyone with that toon name, such as "Kannkor come to me".
  • Coe-Sht - If you can cast Coercive Shout, you will.
  • Res - Counter to "Stop Res" below. Turns Resing on ONLY if it was turned off via Stop Res.
  • Stop Res - Temporarly turns resing off. Use "Res" to re-enable.
  • Revive - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.
  • 6

  • Assist - "Dynamic Assist" - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.
    • Input box #1: Who should be assisting? Who will listen to this command.
    • Input box #2: Who do you want to assist?
    • Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).
    • Note: Who should be assisting can take "g1, g2, g3, g4" as options. For example, lets say you're in g1 and your botted toon is in g4, you could do assist -> g4 -> tank_in_g4_name.
    • Note: Putting a blank option in Input Box #2 clears this option for EVERYONE.
  • WarMyth - Warlock Myth toggle.
  • TShell - If you can cast Tortoise Shell (AOE blocker), you will.
  • NoMove - "Do not move" - temporarily disables move into melee range, move behind, and auto follow. Use "Lets go" to clear.
  • No Target - Clears your target. Useful to stop many various movements.
  • Test - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).

Zones Tab

Ogremcp zones buttons.jpg

(Zones - Has zone specific stuff. Mostly HUDs.

  • Exeter - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.
  • ScavMid - ...
  • Trak hud - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)
  • Turt hud - ...
  • 5
  • InfoOn - Toggles information about a Named NPC or npc, and distance from your cleric/shaman/druid in your group.

  • Orb-Yel - Orb clickers for Penda/Kendis
  • Orb-Blck - Orb clickers for Penda/Kendis
  • Orb-Purp - Orb clickers for Penda/Kendis
  • 4
  • 5
  • 6

  • Orb-Blue - Orb clickers for Penda/Kendis
  • Orb-Grn - Orb clickers for Penda/Kendis
  • Orb-Red - Orb clickers for Penda/Kendis
  • 4
  • 5
  • 6

  • Ld Doljon - Lord Bob, Loads it on all sessions.
  • End Doljon - Lord Bob, Ends it on all sessions.
  • Dol-To-Me - Lord Bob, Jump - Tells everyone to get to the pad your toon is closest too.
    • For example: When he puts 1 pad acid, if your tank is NOT on it, hit the button, everyone will come to you (they jump). If your tank is ON the acid pad, jump to a different one and hit it.
  • 4
  • 5
  • 6

Objects

Ogremcp objects buttons.jpg

(Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag, hail, etc.)

  • Repair - Repair your guild if you are:
    • Near a Guild Mender
    • Near a Mender
    • Near a Mender bot
    • There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.
  • Get Flag - If near a Guild Strategist will hail and get a flag.
  • Use Flag - If near a Guild Strategist will hail and send you to the rally point.
  • Call GH - Calls to your Guild Hall.
  • Call Home - Calls to your home.
  • ClsWdw - Close top window. This hits ESC on all your computers.

  • Fly-Up - Will hold/release "Home" (to fly up on a flying mount).
  • Fly-Dn - Will hold/release "End" (to fly Down on a flying mount).
  • Mount - Toggles mount.
  • 4
  • 5
  • 6

  • Zone - Clicks on most zones to instances.
  • Door 1 - When the option comes up of which zone to zone into, use this for option 1.
  • Door 2 - When the option comes up of which zone to zone into, use this for option 2.
  • Door X - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.
  • Special - Double click the nearest "Special" (as per radar) to everyone.
  • Run/Walk - Toggles run/walk

  • AReward - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.
  • Hail - Everyone will assist you, and hail your target
  • Opt 1-4 - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.


Other Tab

Ogremcp other buttons.jpg

  • Profile - ...
  • Main - Toggles opens/minimized the "main" window of the bot.
  • Zone Rst - Allows you to reset instance timers. The Zones window must be open on the main character in order for this to work.
  • ResStone - Casts a res stone (works for all priests).
  • TellWd - If the tell window has been used, it re-opens it.
  • Jump - Sends a Jump command through the uplink.

  • 1
  • 2
  • 3
  • Disband - Drop group.
  • Auto Run - Toggle Auto run.
  • 6

  • Load Bot - Loads the bot.
  • Dev Bot - Loads the development version of the bot.
  • End Bot - Ends the bot.
  • Camp - Camps everyone to desktop.
  • 5
  • 6

  • Load EXT - Load ISXOGRE
  • Unload EXT - Unload ISXOGRE
  • List IPs - Lists all the computers in the uplink.
  • Connect - Connects to the computers listed in EQ2Chars.xml
  • Disco - Disconnects to the computers listed in EQ2Chars.xml
  • 6

List of commands

A - C

Command Parameter & Description
AcceptReward
Allows options for choosing rewards where there are actually options.
Parameter 1 ForWho
Parameter 2 If the reward window has choices, which choice would you like?
  • Leaving Parameter 2 blank or 0, will NOT touch a choice window.
Alias_AddEntry
Adds an entry into the Alias tab.
Parameter 1 ForWho
Parameter 2 Alias. Example: *Tank
Parameter 3 Alias name: Example: Kannkor
Alias_ChangeEntryFor
Changes an entry into the Alias tab.
Parameter 1 ForWho
Parameter 2 Current alias name: Example: Kannkor
Parameter 3 New alias name: Example: Primalz
Alias_ChangeEntryFor_InputWindow
Will give an input window to to change an alias entry
Parameter 1 NA
Alias_ChangeEntryAlias
Changes an entry into the Alias tab.
Parameter 1 ForWho
Parameter 2 Alias: Example: *Tank
Parameter 3 New alias name: Example: Primalz
Alias_ChangeEntryAlias_InputWindow
Will give an input window to to change an alias entry
Parameter 1 NA
AltarOfTheAncients

Clicks the Alter of the Ancients - ToT preorder clicky, has built in delay to allow you to get through the stun when stacking with other commands.

Parameter 1 ForWho
Apply_Verb
Relay all the apply verb [Actor name] [case sensitive verb]
Note: This is an advanced button.
Parameter 1 Actor search string
Parameter 2 Who will change their assist..
ApplyTempAdorn
Applies temporary adornments.
Parameter 1 ForWho
Parameter 2 AdornName
Parameter 3 Slot : "Primary", "chest", or "Both".
Notes
  • If you select your slot as "both" it will auto-determine the chest adorn, since there is only 1 at this time. If you want to select the chest adorn, then use the slot of "chest" and it will use the adornname passed.
  • If AdornName is "auto": Fighters/Scouts use CB adorns
  • If AdornName is "auto": Mages/Priest use Pot adorns
AReward
Accepts reward window.
Note: can only be done on rewards that have no loot choice.
Parameters N/A
ArcannaseEffigyOfRebirth

Clicks the Arcannase Effigy Of Rebirth - KA preorder clicky, has built in delay to allow you to get through the stun when stacking with other commands.

Parameter 1 ForWho
Assist
Sets assists from parameters.
Parameter 1 player to assist.
Parameter 2 Who will change their assist..
Assist_InputWindow
Pops up an assist UI window.
Parameter 1 NA
AssistUI
Sets assists from a pop up UI.
Parameters N/A
Assistx2
Sets assists for two toons from parameters.
Parameter 1 and 3 player to assist.
Parameter 2 and 4 Who will change their assist.
Assistx3
Sets assists for three toons from parameters.
Parameter 1, 3 & 5 player to assist.
Parameter 2, 4 & 6 Who will change their assist.
Assistx4
Sets assists for three toons from parameters.
Parameter 1, 3, 5 & 7 player to assist.
Parameter 2, 4, 6 & 8 Who will change their assist.
AutoRun
Presses the auto run key.
Parameters N/A
AutoTarget_SetRescanTime
Changes the AutoTarget rescan time.
Parameter 1 ForWho
Parameter 2 New Value
Examples
  • '!c -AutoTarget_SetRescanTime all 250'
    • This would set scan time to 250 miliseconds.
AutoTarget_SetScanRadius
Changes the AutoTarget scan radius.
Parameter 1 ForWho
Parameter 2 New Value
Examples
  • '!c -AutoTarget_SetScanRadius fighter 50'
    • This would set any 'fighters' to 50 scan radius.
Call_GH
Calls to guild hall if not already in one.
Parameters N/A
Camp
Night night time... Camp to desktop.
Parameters Default is FALSE. If set to TRUE, will camp you to login scene only.
Examples
  • Current (unchanged) behaviour: !c -camp all
    • Camps you to login then closes eq2.
  • If passing the new parameter: !c -camp all TRUE
    • Camps you to login only. (Doesn't close eq2).
Cancel_Cast..
Cancels current ability being cast then casts defined spell/ability
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 ForWho
Parameter 2 Spell to be cast.
Cancel_CastOn..
Cancels current ability being cast then casts defined spell/ability on specified character
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 ForWho
Parameter 2 Spell to be cast.
Parameter 3 Cast spell on this player.
CancelMaintainedForWho
Cancels Maintained Ability, unlimited parameters
Parameter 1 ForWho
Parameter 2+ (Unlimited) Ability Name to cancel
Example
  • '!c -CancelMaintainedForWho fighter "SomeTankBuff Here" "SomePriestBuff here"'
  • "Fighters" (Tanks) would cancel both of those if they existed, but priests would NOT cancel anything, because the ForWho failed.
CancelMaintained
Cancels Maintained Ability, unlimited parameters
Parameter 1+ (Unlimited) Ability Name to cancel
Cast..
Tells [Bots] to cast a specific [ability].
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 Who should cast. Example All
Parameter 2 Spell to be cast.
CastOn..
Tells [Bots] to cast a specific [ability] on specific toons.
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 Who should cast. Example All
Parameter 2 Spell to be cast.
Parameter 3 Cast spell on this player.
CastAbilityOnNPC
<ForWho> <OgreCommand> <Paramaters>
Note: *This one works a little differently. It will take ALL the parameters and pass them. So you can NOT stack this command.
  • AbilityName MUST be a base name, like everything else. For example: Stone Hammer, or Evade (but not Evade VI, it will cast the highest version you have automatically).
  • MobNameOrID - I highly recommend using ID when you can. This will handle mobs with the same name, and mobs with scary characters in their name, such as the dreaded coma. ${Target.ID} works really well for having someone cast it on your target. Likewise, you can do ${Actor[warden of nightmares].ID}.
  • If they are unable to acquire the proper target, they will NOT cast the ability.
CastOn..x2
Tells [Bots] to cast a specific [ability] on specific toons.
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 and 4 Who should cast. Example All
Parameter 2 and 5 Spell to be cast.
Parameter 3 and 6 Cast spell on this player.
CastOn..x3
Tells [Bots] to cast a specific [ability] on specific toons.
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1, 4 & 7 ForWho
Parameter 2, 5 & 8 Spell to be cast.
Parameter 3, 6 & 9 Cast spell on this player.
Castx2..
Tells [Bots] to cast a specific [ability].
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 and 3 Who should cast. Example All
Parameter 2 and 4 Spell to be cast.
Change_Campspot
Relays a change to active campspots.
Parameter 1 XCord
Parameter 2 YCord
Parameter 3 ZCord
ChangeCAListBoxItem
Changes a list box item on the CA tab only.
Parameter 1 Who to change.
Parameter 2 Ability name.
Parameter 3 True, False or Toggle.
ChangeCAListBoxItemx2
Changes a list box item on the CA tab only.
Parameter 1 and 4 Who to change.
Parameter 2 and 5 Ability name.
Parameter 3 and 6 TRUE or FALSE (case sensitive).
ChangeCAListBoxItemx5
Changes a list box item on the CA tab only.
Parameter 1, 4, 7, 10 and 13 Who to change.
Parameter 2, 5, 8, 11 and 14 Ability name.
Parameter 3, 6, 9, 12 and 15 TRUE or FALSE (case sensitive).
ChangeCastStackListBoxItemByTag
Changes cast stack by custom tags
Parameter 1 ForWho
Parameter 2 Tag name
Parameter 3 Status: TRUE, FALSE, or TOGGLE. TRUE ensures the entry is ON. FALSE makes sure the entry is OFF. TOGGLE... well toggles it.
Parameter 4 Partial string match. TRUE or FALSE (case sensitive). This is FALSE by default, which means exact match only.
  • If FALSE, exact match only. "manadrain" has to equal "manadrain". "Dispell*manadrain" would NOT be modified if "manadrain" was passed.
  • If TRUE, partial matches are fine. "Dispell*manadrain" would be modified if "manadrain" was passed.
Parameter 5 Silent mode. TRUE or FALSE (case sensitive). FALSE by default. If set to TRUE, it will not output any text to OgreConsole when an entry is modified.
ChangeLootOptions
Changes the loot options. Thanks to uiywtf for the original code.
Parameter 1 ForWho - the person to change the loot options on.
Parameter 2 Arguements that can be applied: only one from each group may be applied
Arguments Group 1 Looting Method
  • LO - Leader Only
  • FFA - Free For All
  • Lotto - Lotto
  • NBG - Need Before Greed
  • RR - Round Robin
Arguments Group 2 Item Rarity
  • All
  • T - Treasured
  • L - Legendary
  • F - Fabled
Arguments Group 3 Yell Access
  • YL - Leader Only
  • YA - Yell Anyone
Arguments Group 4 Encounter Lock Access
  • ELL - Encounter Leader Only
  • ELA - Encounter Lock Anyone
Arguments Group 5 Autolock Encounters
  • AL - Autolock (checked)
  • NAL - No Autolock (unchecked)
Arguments Group 6 Auto Loot Mode
  • AN - Auto None
  • AG - Auto Greed
  • AD - Auto Decline
Example 'ChangeLootOptions all LO'
  • Changes loot options to Leader only. Doesn't modify any other option.

-ChangeLootOptions all FFA

  • Changes loot options to Free for All. Doesn't modify any other option.

-ChangeLootOptions all NBG T YA AN

  • Would change loot to: Need before greed, Treasured+ items, Yell access to anyone, and "None" for Auto Loot mode.
ChangeNamedCAListBoxItem
Changes a list box item on the Named CA tab only.
Parameter 1 Who to change.
Parameter 2 Ability name.
Parameter 3 True, False or Toggle
ChangeNamedCAListBoxItemx2
Changes a list box item on the Named CA tab only.
Parameter 1 and 4 Who to change.
Parameter 2 and 5 Ability name.
Parameter 3 and 6 TRUE or FALSE (case sensitive).
ChangeNamedCAListBoxItemx5
Changes a list box item on the Named CA tab only.
Parameter 1, 4, 7, 10 and 13 Who to change.
Parameter 2, 5, 8, 11 and 14 Ability name.
Parameter 3, 6, 9, 12 and 15 TRUE or FALSE (case sensitive).
ChangeOgreBotUIOption
...
Parameter 1 ForWho, such as: all
Parameter 2 Name of object: checkbox_ascension_glacialfreeze_noraidcomboing
Parameter 3 Value to change it too: TRUE, FALSE, or Toggle.
Change_Campspot_Who (x2, x3, x4)
Changes campspot for specific toons.
For x2/x3/x4 just repeats itself
Parameter 1 ForWho
Parameter 2 X coord
Parameter 3 Y coord
Parameter 4 Z coord
ChangePriorityListBoxItem
Changes a list box item on the Priority tab only.
Parameter 1 Who to change.
Parameter 2 Ability name.
Parameter 3 True, False or Toggle
ChangePriorityListBoxItemx2
Changes a list box item on the Priority tab only.
Parameter 1 and 4 Who to change.
Parameter 2 and 5 Ability name.
Parameter 3 and 6 TRUE or FALSE (case sensitive).
ChangePriorityListBoxItemx5
Changes a list box item on the Priority tab only.
Parameter 1, 4, 7, 10 and 13 Who to change.
Parameter 2, 5, 8, 11 and 14 Ability name.
Parameter 3, 6, 9, 12 and 15 TRUE or FALSE (case sensitive).
ChangeRadarYAxis
Changes the Radar Y Axis.
Parameter 1 Who to change.
Parameter 2 Value. TRUE for on, FALSE for off.
CheckGear
Reports gear conditions.
Parameters N/A
CheckResearch
Checks your research.
Parameter 1 ForWho
Parameter 2

Report all. Default: FALSE

  • By default this will only report people who have completed their research. If you want to see all data pass TRUE.
Example
  • '!c -CheckResearch all TRUE'
    • Research: Kannkor --> Complete.
    • Research: Primalz --> 5 days and 21 hours remaining.
ClsWdw
Close Window. Closes the top most window in the game.
Parameters N/A
CmpSpot
Bring up the options for Campspot.
Parameters N/A
Come2Me
Tells [Bots] to move to a specific [player].
Parameter 1 player to move too.
Parameter 2 Who should move. Example All
Parameter 3 Precision. Default is 3.
Connect
Connect to other computers that are in your eq2chars file.
Parameters N/A
CoV
Uses the loyalty reward "Call of the Veteran" teleport item.
Parameter 1 ForWho
Parameter 2 Travel Option
  • Valid options are: Teleport or Summon. (Same as they are labeled on the window)
Parameter 3 Toon Name to interact with.
  • If you choose Teleport, to who?
  • If you choose Summon, who?
Parameter 4

Allow Same Zone. Default FALSE.

  • Most of the time you won't want people within the same zone, using CoV, so this is off by default. Pass it "TRUE" to allow it to use CoV within the same zone.
CoV_InputWindow
Uses the loyalty reward "Call of the Veteran" teleport item.
  • Same as above, but opens input box (a pop up box) that you have to type the options into.
Crouch
Simply presses "z" which is the default. If you've changed this... it'll still press z..
Parameter 1 N/A
CS-Dft
Sets campspot. using default camp spot options
Parameter 1 Who will camp spot.
CheckKunarkAscendingRequirements
Will report back any quests that you are missing for Kunark Ascending signature request line requirements.
Example of a toon missing everything:
  • Checking Kunark Ascending Requirements...
  • Missing Dragon languge: To Speak as a Dragon
  • Missing Satharin language: Feathers For Sethis
  • Missing Goblin language: Claiming the Goblish Tongue
  • Missing Greenmist Heritage: The Triumph of Fear
  • Missing ToT Signature Questline: Underdepths Saga: Chaos and Malice
  • Missing Epic 1.0 quest.
  • Completed checking Kunark Ascending Requirements!
CurePotions_Replenish
Replenishes your cure potions.
Parameter 1 ForWho
Parameter 2 CurePotionName

Built In Options:

  • All - Will get all four types. Arcane, Trauma, Noxious, Elemental. Which potions will depend on which ones are the latest. As of right now, it's 'Abyssal ____ Remedy'. I will keep this updated as time goes on.
  • Arcane - This will get the latest Arcane, right now it's 'Abyssal Arcane Remedy'.
  • Noxious - This will get the latest Noxious, right now it's 'Abyssal Noxious Remedy'.
  • Elemental - This will get the latest Elemental, right now it's 'Abyssal Elemental Remedy'.
  • Trauma - This will get the latest Trauma, right now it's 'Abyssal Trauma Remedy'.
CS-JO-JI
[C]amp[S]pot default (everyone). [J]oust [O]ff default (Mages and priests). [J]oust [I]n (melee)</Setting>
Parameter 1 Campspot ForWho</Setting>
Parameter 2 Who should joust off</Setting>
CS_Set_Formation_Circle
Sets everyone up in a big circle.
Parameter 1 ForWho. Example: all
Parameter 2 Distance from the Center. Example: 10
Parameter 3 X. Example: ${Me.X}
Parameter 4 Y. Example: ${Me.Y}
Parameter 5 Z. Example: ${Me.Z}
Parameter 6 Use Relatively campspot. Default is FALSE. (Has to be capital TRUE or FALSE).
CS_Set_Formation_MonkeyInMiddle
Sets everyone up in a big circle, with 1 person in the middle.
Parameter 1 ForWho. Example: all
Parameter 2 Distance from the Center. Example: 10
Parameter 3 X. Example: ${Me.X}
Parameter 4 Y. Example: ${Me.Y}
Parameter 5 Z. Example: ${Me.Z}
Parameter 6 Monkey. Who is in the middle? Example: ${Me.Name}
Parameter 7 Use Relatively campspot. Default is FALSE. (Has to be capital TRUE or FALSE).

D - J

Command Parameter & Description
Deity_Spend
Used to spend diety points, thanks to DBG no longer needed.
Parameter 1 ForWho
Parameter 2 Value : Auto, CB, Pot, Stam.
  • Auto:
    • For Tanks will spend a point in the order of: Stam -> CB -> Pot.
    • For non-Tanks will spend a point in the order of: CB -> Pot -> Stam.
Parameter 3 How many points do you want to spend? If omitted, will default to 1 (no change in behaviour). For most people, you will just want to put 10 and be done with it. This means when you press the button, it will spend all of your deity points.
DeleteQuest
Will delete a quest.
Parameter 1 ForWho. If all, will be groupleader.
Parameter 2 Quest name.
DeleteQuest_InputWindow
Will delete a quest, uses input window
Parameter 1 ForWho. If all, will be groupleader.
Parameter 2 Quest name.
Dev_Bot
Loads Development version of Ogre Bot.
Parameters N/A
Disband
Disband Disband your group.
Parameters N/A
Discon
Disconnect to other computers that are in your eq2chars file.
Parameters N/A
DisplayEtherealMissionInfo
Will display current mission info on-demand to OgreConsole.
Parameter 1 ForWho
DM_Cancel
Cancels the rating window for Dungeon Maker
Parameters N/A
Doljon_End
Ends the Lord Doljon script.
Parameters N/A
Doljon_Ld
Loads the Lord Doljon script.
Parameters N/A
Dol-To-Me
Lord Doljon Move to me command.
Parameters N/A
Door
When zoning and you have the option to select which zone this will select the one you use as a parameter.
Note: curently not working
Parameter 1 option to choose.
DoorForWho
When zoning and you have the option to select which zone this will select the one you use as a parameter.
Parameter 1 ForWho
Parameter 2 Door #
DoorX
When zoning and you have the option to select which zone this will bring up door ui and allow you to select the one you use as a parameter.
Note: curently not working
Parameters N/A
DoV_RaidDebuff
Casts the raid debuff
Parameter 1 Who to cast.
Parameter 2 ID or name of who to cast the debuff on.
Note: If you use ALL - everyone will cast it.
End_Bot
Ends Ogre Bot. Works on any version of Ogrebot [Release or development build].
Parameters N/A
End_Script_Relay
Ends a script
Parameter 1 script to end
EndScriptRequiresOgreBot
Ends a script. Takes infinite parameters, but requires 2 parameters. Also requires OgreBot to be running.
Parameter 1 ForWho
Parameter 2 Scriptname
Evac
Anyone with an evacuate ability will use it.
Parameters N/A
ExecuteAtom
Relays an OgreBotAtom...
Parameter 1 ForWho
Parameter 2 AtomName
Parameter 3-11 Params
F-Follow
Does a Force follow as per what is set in OgreBot.
Parameters N/A
Fly-Dn
Presses or releases the fly down [or swim down] button.
Note: Will continue until pressed again. Think of it as autorun for flying (or swimming)up/down
Parameters N/A
Fly-Up
Presses or releases the fly up [or swim up] button.
Note: Will continue until pressed again. Think of it as autorun for flying (or swimming)up/down
Parameters N/A
Force_MountOn
This will recast your mount, regardless if you have it on or not, and you will end up on your mount! (Just don't move for a few seconds while it does it's thing and interrupt it). Thanks Saha for the initial code.
Parameters ForWho
Get_Flag
Gets a flag from a guild strategist.
Parameters N/A
GuidedAscension
Uses Guided Ascension Scrolls
Parameter 1 ForWho Default is All
Parameter 2 Must have less than this much vitality to consume scroll. Default: 3000000 (3 million)
Hail
Everyone will assist you and hail your target.
Parameters N/A
Hail_NPC
Hails NPC, allowable over IRC now
Parameter 1 ForWho
Parameter 2 Target name or ID. ${Target.ID}
Heartstone_RekindleBond
Rekindles Heartstone. Note: You must be quite close to it.
Parameter 1 ForWho
HoldUp
This button turns auto follow off.
Parameter 1 Command for who? Default All
HQEar
Will use the HQEar on-demand, regardless if the bot just casted it.
Parameters ForWho
Imm-Res
Uses Cleric AA Immaculate Revival if X people are dead.
Note: Will always cast if a priest or fighter is dead.
Parameter 1 Threshold of how many currently dead before casting.
InjectChat
Injects chat as if it were sent via /raidsay
In theory, you should be able to put anything here you want, and any script monitoring in-game chat, would see this message as if it was said in raid chat. e.g.: You could make: set up for bj ____ buttons using this.
Parameter 1 CommandForWho, example: all
Parameter 2 Entire chat message to inject as if it was said in raid, example: "set up for dagrin"
Inviter
Staggers invites to group/raid members, and allows them a short opportunity to accept before continuing on.
Parameter1 -inviter <toonname> **This is the toon who will be DOING the inviting. If not specified, uses the person who pressed the button.**
Parameter2 -r <toonname> **This does a RAID invite to the toonname.
Parameter3 <toonname> **A toon to group invite.
Example I hit the MCP button on a toon called 'Kannkor', and it has the following parameters.
   primalz
   eq2bob
   -r
   saha
   -inviter
   saha
   blowupdoll 

The following happens, in this order:

   Kannkor group invites primalz
   Kannkor group invites eq2bob
   Kannkor raid invites saha
   Saha group invites blowupdoll
   The "-inviter saha" told the script to change the inviting over to saha,
   instead of Kannkor. Which is why it started inviting on saha. 
ItemDB
Loads Ogre Item Database.
Which is used to help keep track of who has what item.
Note: This is in Early Development still.
Parameters N/A
Jst-In
Joust In.
When campspot is turned on you will joust In (if permitted).
Parameter 1 Command for who? Default All
Jst-In-Who
Joust In.
When campspot is turned on you will joust In (if permitted).
Parameter 1 Who will Joust In
Jst-Off
Joust Off.
Brings up input box to tell certain classes or people they are not permitted to joust in.
Parameters N/A
Jst-Off-Who
Same as Jst-Off, but takes a parameter.
Parameter 1 Who will not joust in on command.
Jst-On
Opposite of Jst-Off - reverses the effects of Jst-Off. DOES NOT JOUST IN.
Parameters N/A
Jst-On-Who
Same as Jst-On, but takes a parameter.
Parameter 1 Who will have joust in enabled when commanded.
Jst-Out
Joust Out.
When campspot is turned on you will joust out (if permitted).
Parameter 1 Command for who? Default All
Jst-Out-Who
Joust Out.
When campspot is turned on you will joust out (if permitted).
Parameter 1 Who will Joust out
Jump
Sends jump key to all clents
Parameters N/A

L - P

Command Parameter & Description
LetsGo
This button removes movement restrictions such as HoldUp and campspot.
Parameter1 Command for who? Default All
List_IPs
List any computers connected via the uplink.
Parameters N/A
LoadAutoTargetList_InputWindow
These options pop up input windows for you to enter in the AutoTarget list you want to load.
Parameter 1 NA
LoadAutoTargetListForWho
Loads an AutoTarget List for a specific toon
Parameter 1 List to load.
Parameter 2 Who should load the list.
Load_Bot
Loads Ogre Bot.
Parameters N/A
Load_Ext
Loads ISXOgre.
Parameters N/A
Main
Toggles the main window. Same as pressing Show Main or Hide Main.
Parameters N/A
MakeLeader
Changes the group leader.
Parameter 1 ForWho
Parameter 2 Make who the leader. Defaults to the person pressing the button if left blank.
Mentor
Accepts 1 parameter, toonname to mentor.
Parameters N/A
Mount
Clicks the mount ability. If you have a mount it will cancel it. If you do not have a mount it will summon it.
Parameters N/A
Mount On
This will recast your mount, regardless if you have it on or not, and you will end up on your mount! (Just don't move for a few seconds while it does it's thing and interrupt it). Thanks Saha for the initial code.
Parameter 1 ForWho
Move2Area
Tells [Bots] to move to a specific [player].
Parameter 1 XCord
Parameter 2 YCord.
Parameter 3 ForWho Default is All
Parameter 4 Precision. Default is 3.
NoMove
Prevents incombat movement such as move into melee range and move behind.
Note:Use LetsGo to clear the NoMove flag.
Parameters N/A
NoTarget
Clears everyones target.
Parameters N/A
OFol---
Decreases the distance of OgreFollow.
Parameters N/A
OFol-++
Increases the distance of OgreFollow.
Parameters N/A
OFol-Dft
Ogre Follow using default settings (no input box).
Parameter1 ForWho Should Follow
Parameter2 ForWho to follow
Parameter3 Min Distance. Default 8
Parameter4 Max Distance. Default 100
Parameter5 Break on follow. Default FALSE
OFollow
Brings up the input box options for OgreFollow.
Parameters N/A
Ogre_Command
Local ogre command...
Parameter 1 ogre command
Parameter 2 to 11 Parameters
Ogre_CommandRelay
relay all ogre command...
Parameter 1 ogre command
Parameter 2 to 11 Parameters
Ogre_CommandRequiresOgreBot_AllParams
<ForWho> <OgreCommand> <Paramaters>
Note: This one works a little differently. It will take ALL the parameters and pass them. So you can NOT stack this command.
OgreBotAtom
Executes an atom if Ogrebot is loaded.
Note: Does NOT relay the command.
Parameter 1 atom name. Case sensitive.
Parameter 2-11 Parameters
OgreBotAtomRelay
Executes an atom if Ogrebot is loaded.
Note: Does relay the command.
Parameter 1 atom name. Case sensitive.
Parameter 2-11 Parameters
OgreConsole_Show
Echos if OgreConsole is opened or hidden.
Parameter 1 TRUE or FALSE. If TRUE OgreConsole is opened. If FALSE OgreConsole is hidden.
OgreConsole_ShowRequiresOgreBot
Echos if OgreConsole is opened or hidden. This requires OgreBot to be running, because that is where 'ForWho' is resolved.
Parameter 1 ForWho
Parameter 2 TRUE or FALSE. If TRUE OgreConsole is opened. If FALSE OgreConsole is hidden.
OgreCraft_AddLastScribedRecipe
During a session, OgreCraft will try to keep track of the last recipe you have scribed.
  • During a 'session' means if you close ogre craft down, it will no longer remember the last scribed ability.

Intended usage: Get a quest that gives you 1 recipe book. Then you click 'OgreCraft_ScribeRecipe', then you click 'AddLastScribedRecipe'. Makes questing easy!

Parameter 1 ForWho Default: all
Parameter 2 Quantity. Default 1.
OgreCraft_AddRecipe_InputWindow
Will pop open options to add recipes.
Parameter 1 ForWho Only all and 'toonname' are only options at this time!
OgreCraft_CraftQueue
Will craft all recipes currently in the que.
Parameter 1 ForWho
OgreCraft_ScribeRecipe
During a session, OgreCraft will try to keep track of the last recipe you have scribed.
  • During a 'session' means if you close ogre craft down, it will no longer remember the last scribed ability.

Intended usage: Get a quest that gives you 1 recipe book. Then you click 'OgreCraft_ScribeRecipe', then you click 'AddLastScribedRecipe'. Makes questing easy!

Parameter 1 ForWho Default: all
Parameter 2 Quantity. Default all.
Example
  • 'OgreCraft:ScribeRecipe'
    • Would scribe all recipes
  • 'OgreCraft:ScribeRecipe all "Random Recipe Name"'
    • Would scribe the "Random Recipe Name" book
OgreIRC
Sends a message or command to OgreIRC
Parameter 1 to 100 OgreIRC Commands and paramters
Opt_Num
After hailing you can use this to converse with an NPC.
Parameter 1 chat option to choose.
Pause
Pauses all the bots.
Parameters N/A
Pause_ForWho
Pauses specific or type specific bot.
Parameters N/A
Pet_Off
Everyone does a pet back off command.
Parameters N/A
Poison_AutoConsume
Auto Consume Options for Poisons.
Parameter 1 ForWho. Who will modify AutoConsume.
Parameter 2 Option. Possibilities are: TRUE, FALSE, TOGGLE, and REPORT
Parameter 3 Poison Name. You can leave this blank if you want to use the defaults that are hard coded.
Poison_Replenish
Auto Consume Options for Poisons.
Parameter 1 ForWho. Who will Replenish.
Parameter 2 Poison Name. You can leave this blank if you want to use the defaults that are hard coded.
Portal_To_Guild
Relays to use Magic Door to Guild Hall
Parameters N/A
Profile_InputWindow
Loads a profile from a pop up UI. (Formerly 'Profile')
Parameters N/A
ProvingGrounds_Exit
Exits Proving Grounds

If in a match will exit the match. If in the lobby will exit the lobby.

Parameters ForWho
ProvingGrounds_Scoreboard_Close
When you complete a proving grounds and get the scoreboard up, this will close it.
Parameters ForWho

R - Z





Command Parameter & Description
RawCommand
Executes in the console
Example 1: Would load ogre idol
Parameter 1 - ogre
Parameter 2 - idol
Example 2: Have everyone's pet attack
Parameter 1 - relay
Parameter 2 - all
Parameter 3 - eq2execute
Parameter 4 - pet attack
(Note: You do not need the / before /pet attack)
parameter 1 - 11 Note: It will pass 10 parameters. NULL for any not filled in. This must be handled by the script.
Rebuff
Cancels all your maintained abilities that appear in your spellbook.
Parameters ForWho
RedeemKrono
Redeems/uses a krono... Note that -consumekrono still works but is phased out to the new phrasing
Parameters ForWho
RelayRunScript
relay all - Runs a script.
Note: It will pass 10 parameters. NULL for any not filled in. This must be handled by the script.
parameter 1 relay to: [All - All Other - IS1]
Parameter 2 Scriptname
Parameter 3-12 Parameters for script
ReLd_Bot
Reloads Ogre Bot.
Parameters N/A
Repair
Uses a repairer or repair bot.
Parameters N/A
Res
Removes the temporary [Stop Res] flag.
Parameters N/A
ResStone
All priests will cast their resurrection stone..
Parameters N/A
Resume
Resumes all the bots.
Parameters N/A
Resume_ForWho
Resumes specific or type specific bot.
Parameters N/A
Revive
First and foremost - stop dying.
This button presses the revive button.
WARNING It does NOT take your selection into consideration. *Update* Ogrebot will now try to select the first option in the list (which is kind of default selected, but doesn't actually do anything).
Parameters N/A
Run_Walk
Toggles run.
Parameters N/A
RunScript
Runs a script (no relay).
Note: It will pass 10 parameters. NULL for any not filled in. This must be handled by the script.
parameter 1 Scriptname
Parameter 2-11 Parameters for script
RunScriptRequiresOgreBot
Runs a script. Takes infinite parameters, but requires 2 parameters. Also requires OgreBot to be running.
Parameter 1 ForWho
Parameter 2 Scriptname
Parameter 3+ Additional script dependant parameters
RunScriptRequiresOgreBot_AllParams
<ForWho> <OgreCommand> <Paramaters>
Note: This one works a little differently. It will take ALL the parameters and pass them. So you can NOT stack this command.
ScrollOf
Uses scrolls based off of the parameters you set.
Parameter 1 ForWho
Parameter 2 Scroll name. Default is "Prowess"
  • Base names
    • Scroll of Prowess
    • Scroll of Pain
    • Scroll of Pure Power
  • Aliases:
    • Prowess
    • Pain
    • Power
Parameter 3 If duration in minutes is < this value, cancel the scroll first. Leave blank or 0 to disable.
Examples
  • '!c -ScrollOf all Prowess"
    • Everyone would use a Scroll of Prowess.
  • '!c -Scrollof priest pain'
    • Priests would use a Scroll of Pain.
Notes
  • Will auto-determine if you need to scribe the ability first, or if you can just use it.
  • Error reporting to Ogre Console on failure.
  • For best results, use only Thaumic scrolls. For example: Thaumic Scroll of Prowess.
  • At this time, you must use a base name or alias.
SetUpFor___
Sends a "set up for ___" command.
Parameter 1 ForWho
Parameter 2 Name of the mob to set up for, example: dagrin
Example 'set up for dagrin' would be send to all
SetUpFor__InputWindow
Will give an input window to put in the name of the set up
Parameter 1 NA
ShareAllMissions
Shares every mission quest you have, regardless of which zone you are in.
Parameter 1 ForWho All in this instance would default to the Group Leader
ShareMission
ShareMission will ONLY share a quest that is labeled a mission with the group.
Parameter 1 ForWho. If all, will be groupleader.
Parameter 2 Quest name. At this time because OgreConsole removes comma's, any quest with a comma in it, won't work.
ShareMission_InputWindow
ShareQuest will try to share any quest you give it to the group. Pops an input window up.
Parameter 1 ForWho. If all, will be groupleader.
ShareQuest
ShareQuest will try to share any quest you give it to the group.
Parameter 1 ForWho. If all, will be groupleader.
Parameter 2 Quest Name
ShareQuest_InputWindow
ShareQuest will try to share any quest you give it to the group. Pops an input window up.
Parameter 1 ForWho. If all, will be groupleader.
ShareQuestsForZone
Sharesquests for your current zone. If <ForWho> is left blank (all), the GroupLeader will only share. If you specify a name, that person will share regardless if they are group leader or not.
Parameter 1 ForWho
Show_Available_Set_ups
Shows Setups associated with the current zone.
Parameters N/A
Special
Clicks the nearest special.
Parameters N/A
Special_ZoneSpecific
This will handle clicking of zone specific items. Such as the zipline in Brokenskull Bay: Hoist the Yellow Jack? [Heroic]
Parameters N/A
Spewstats
Sends various information to Ogre Console or OgreIRC depending on parameters you set. To get a list in OgreConsole: !c -spewstats all help
Parameter 1 ForWho
Parameter 2
  • Potency
  • CB
  • Resolve
  • Ascension
  • ascension_scrolls
  • faction_<factionname>
    • please note this takes 2-10 seconds on average to process faction results
  • Aeauto (Thanks to uiywtf)
  • Reuse (Thanks to uiywtf)
  • Cast (Thanks to uiywtf)
  • item_itemnamehere (Only checks inventory. Not equipped or bank etc.)
  • Full list available by using '!c -spewstats all help' in the Ogre console
OgreConsole Examples
  • -spewstats all "item_guided ascension"
    • Kannkor --> has item: guided ascension -> 26
  • -spewstats all "item_earring of the icelord"
    • Kannkor --> has item: earring of the icelord
  • '!c all -spewstat all aeauto -spewstat all cast -spewstat all reuse'
    • Primalz --> AEAuto: 102.1%
    • Primalz --> Cast: 104.3%
    • Primalz --> Reuse: 98.7%
    • Kannkor --> AEAuto: 100.5%
    • Kannkor --> Cast: 119.3%
    • Kannkor --> Reuse: 102.3%
  • '!c -Spewstats ${Me.Name} Ascension'
    • Kannkor --> Ascension: Level 1 Thaumaturgist. 87.8% into level. Vitality remaining: 213210 Scrolls:3
  • '!c -Spewstats ${Me.Name} Ascension_vit'
    • Kannkor --> Ascension Vitality Remaining: 213210
  • '!c -Spewstats ${Me.Name} Ascension_exp'
    • Kannkor --> Ascension Exp: 2632790 of 3000000 - 87.8%
  • '!c -Spewstats all "currency_Loyalty Point Token"'
    • Kannkor --> Loyalty Point Token --> 1733
    • Primalz --> Loyalty Point Token --> 1505
    • LittleOgress --> Loyalty Point Token --> 1683
    • KannkorWarlock --> Loyalty Point Token --> 1521
  • '!c -Spewstats Mage Resolve IRC'
    • in #DecoratorzIRC
    • 08:51:46: Kannkor_IRC: !c me -spewstats shaman resolve irc
    • 08:51:47: Kannkor_IRC: Kannkor --> Resolve: 272
    • 08:51:47: Kannkor_IRC: Primalz --> Resolve: 268
  • '!c -SpewStat all "faction_Claws of Veeshan"'
    • Toon1 --> Claws of Veeshan --> 50000 ( ally )
    • Toon2 --> Claws of Veeshan --> 12825 ( amiably )
  • Example: If a faction is not found.
    • '!c -SpewStat all "faction_primalz faction"'
      • Toon1 --> primalz faction --> Not found.
StopRes
Sets a temporary Stop Res.
Parameters N/A
Summon_Familiar
Summons your familiar
Parameters ForWho
Target___
Relays a target command
Partial search string. Special 'me' can be used to specify the player.
parameter 1 ForWho
Parameter 2 Target Name
Target___x2
Relays two target commands
Note:Partial search string. Special 'me' can be used to specify the player.
parameter 1 and 3 [[ForWho|ForWho]
Parameter 2 and 4 Target Name
TellWD
Shows the tell window if you have received a tell and closed the window down.
Parameters N/A
Test
Button for Kannkor to test things.
Parameters N/A
Timer
This is the internal tool Ogrebot uses for displaying raid/grind timers on screen. You can now add them too without any fuss!
Parameter 1 ForWho
Parameter 2 Timer in seconds.
Parameter 3 Slot #. Valid options 1 to 10.
Parameter 4 Message.
Notes
  • You should NOT use these on mobs that have raid/grind options (or turn off raid/grind options first). Or at the very least, use the later numbers first. Ogrebot raid options always works from 1-#, depending on how many it needs. If you want to add your own timers, use 10-#, counting up. Example, you wanted to add 3, you would use 8, 9, and 10.
  • Timers are automatically removed 5 seconds after the timer has expired.
  • Timers can be updated, even if the timer hasn't expired.
  • If anyone is using these and wants more functionality send me a PM and we can discuss. There are more options available but I was trying to keep the API simple.
  • You can use these in scripts also. When you want a timer, "oc !c -timer" (you can add your parameters).
Trak-HUD
Displays or removes the Trakanon HUD.
Display 1 - Distance from Orb
Display 2 - Nearest PC and distance
Parameters N/A
Travel
Travel refers to the "Fast Travel" map. This is when you click on a bell, druid portal, wizard spires, etc.
  • Note: This does NOT open the Fast Travel map. It must already be open.
Parameter 1 ForWho
Parameter 2 ToWhere
Parameter 3 Exact Match : TRUE (must be exact) or FALSE (partial match)
Example

'-Travel all Qeynos'

  • Anyone who has a Fast Travel window open, will go to Qeynos.

'-Travel all Commonlands TRUE'

  • Anyone who has a Fast Travel window open, will go to Qeynos.

'-Travel Fighter commonlands'

  • All fighters would go to The Commonlands.
Travel_InputWindow
Pops open the input window system to ask you to type in where you would like to go.
Parameters N/A
Travel_Bell_InputWindow
Pops open the input window system to ask you to type in where you would like to go.
Parameters N/A
Travel_Druid_InputWindow
Pops open the input window system to ask you to type in where you would like to go.
Parameters N/A
Travel_Spires_InputWindow
Pops open the input window system to ask you to type in where you would like to go.
Parameters N/A
TravelBell
Attempts to click on a bell near you, then does the Travel.
Parameter 1 ForWho
Parameter 2 ToWhere
Parameter 3 Exact Match : TRUE (must be exact) or FALSE (partial match)
  • Default is FALSE
TravelDruid
Attempts to click on a druid bush/guild hall druid dude near you, then does the Travel.
Parameter 1 ForWho
Parameter 2 ToWhere
Parameter 3 Exact Match : TRUE (must be exact) or FALSE (partial match)
  • Default is FALSE
TravelSpires
Attempts to click on a Ulteran Spires (Wizard portal) near you, then does the Travel. This will now work in PoM on the teleporter pads.
Parameter 1 ForWho
Parameter 2 ToWhere
Parameter 3 Exact Match : TRUE (must be exact) or FALSE (partial match)
  • Default is FALSE
Turt-HUD
Displays or removes the Turtles HUD [for the Tert raid encounter in Kraytoc].
Display 1 - Right - Health - Distance
Display 2 - Left - Health - Distance
Parameters N/A
Unload_Ext
Unloads ISXOgre.
Parameters N/A
Unmentor
Unmentors everyone.
Parameters N/A
Uplinkoption_change
Changes a checkbox to checked (TRUE) or unchecked (FALSE) or Toggle
Example: This will turn on Ignore NPC HP 100% for everyone
param 1 = All
Param 2 = checkbox_settings_ignoretargettoattackhealthcheck
Param 3 = TRUE
param 1 ForWho
Param 2 Name of object to change (obtained via xml files - path to your \InnerSpace\Scripts\EQ2OgreBot\UplinkControllerXML.xml)
Param 3 Value to change to. Note: TRUE is not the same as true.
Uplinkoption_changex2
Changes a UI option
param 1 and 4 ForWho
Param 2 and 5 Name of object to change (obtained via xml files - path to your \InnerSpace\Scripts\EQ2OgreBot\UplinkControllerXML.xml)
Param 3 and 6 Value to change to. Note: TRUE is not the same as true.
Uplinkoption_changex6
Changes a UI option
params 1-4-7-10-13-16 ForWho
Param 2-5-8-11-14-17 Name of object to change (obtained via xml files)
Param 3-6-9-12-15-18 Value to change to. Note: TRUE is not the same as true.
Use_Flag
Uses a flag from a guild strategist.
Parameters N/A
UseItem..
Tells [Bots] to Use a specific [Item].
Checks equipped gear first, then inventory.
Note - Item names must be exact.
Parameter 1 Who should use. Example All
Parameter 2 Item to be used.
UseItem x2
Tells [Bots] to Use a specific [Item].
Checks equipped gear first, then inventory.
Note - Item names must be exact.
Parameters 1 and 3 Who should use.
Parameters 2 and 4 Item to be used.
UseItem x4
Tells [Bots] to Use a specific [Item].
Checks equipped gear first, then inventory.
Note - Item names must be exact.
Parameters 1, 3, 5 and 7 Who should use.
Parameters 2, 4, 6 and 8 Item to be used.
UseItem_InputWindow
Pops up a window for you to input the name of the item you would like to use
Parameters N/A
UseItemOn..
Tells [Bots] to Use a specific [Item].
Checks equipped gear first, then inventory.
Note - Item names must be exact.
parameter 1 Who should use. Example All
Parameter 2 Item to be used.
Parameter 3 Use item on this player.
WarMyth
Toggles Warlock Mythical ability.
Parameters N/A
Zone
Will attempt to zone you.
Parameters N/A
ZoneDoor
Chooses door option for all based on parameter
Parameter 1 Name or slot number
Example
  • '!c -ZoneDoor "Obulus Frontier 2"'
    • This will zone all into Obulus Frontier 2. Names must match exactly.
ZoneDoorForWho
Chooses door option based on parameters and lets you designate for who
Parameter 1 ForWho
Parameter 2 Name or slot number
Examples
  • '!c -ZoneDoorForWho all "Obulus Frontier 2"'
    • This will zone all into Obulus Frontier 2. Names must match exactly.
  • This will continue to work:
    • !c -ZoneDoorForWho all 2
      • This would zone you into the 2nd option.
Zone_Rst
Loads Ogre zone resetter.
Parameters N/A
Zone_Reset_All
Loads Ogre zone resetter.
NOTE: There is no confirmation of any sort for this button. When you press it, it resets every zone available.
Parameter 1 Who should use. Example All

MCP Customization and You

The out of the box settings work for a majority of users. Most people, if they need to make changes will only add and remove buttons. Before making any file changes make sure you backup and understand the changes you are making.

Files

MCP Files

  • bak.MCPCommandsCustom.xml
    • Backup source of MCP Custom command file. Used for patch purposes
  • LoadOgreMCP.iss
    • MCP Script. Do not screw with it if you know whats good for you.
  • MCPCommands.xml
    • The complete default command list and parameters of MCP.
    • DO NOT make changes to this file. Use the MCPCommandsCustom.xml file to add any changes you may wish.
  • MCPCommandsCustom.xml
    • MCP Custom command file. Use this file to add any functionality to your MCP buttons.
    • Consult the MCPCommands.xml file for file structure.
  • MCPCustomSettings.xml
    • edit to make manual button and layout changes
  • MCPDefaultSettings.xml
    • source file for MCP button layout. Make all changes to MCCPustomSettings.xml not this file

Functions

Examples

Adding an uplink radio button toggle

Mcpedit.png

Let's say we want to change our brigand named Robin from sitting behind the mob to move to the front for one of his special abilities using a nice simple button rather than getting all clicky.

1st right click the MCP button.

Select Uplinkoption_change in the drop down list to the right of select command.

In the text box type a name for your button.

In the additional parameter section first add the player this button apply to, Robin in this case, but you can also specify all, melee, mage or any of the other general categories

Next add the parameter that will be changing.

If you dont know what the option is you need to change you have a couple methods of finding out open UplinkcontrollerXML.xml in your text editor.

Use the search function or scroll though the file to find the text of the option, in this case Move in Front of mob.

<checkbox name='checkbox_settings_moveinfront' template='chkbox'>
  <X>165</X>
  <Y>110</Y>
  <Text>Move In Front of mob</Text>{highlight}
  <OnLeftClick>
    This:RightClick
    This.Parent.FindChild[ChkBoxMoveBehindID]:UnsetChecked
    This.Parent.FindChild[ChkBoxMoveBehindID]:RightClick
 </OnLeftClick>
  <OnRightClick>
    relay all "Script[\${OgreBotScriptName}]:QueueCommand[call UplinkControllerFunction ${This.Type} checkbox_settings_moveinfront ${This.Checked}]"
  </OnRightClick>
</checkbox>

Notice you should have come up on the 4th line of this snippet of code.

On the first line of code you see name='checkbox_settings_moveinfront', this gives us the correct name of the option we want to change, checkbox_settings_moveinfront.

Alternately you can look in the OgreUIXML.xml

Use the search function(recomended) or scroll though the file to find the text of the option, in this case Move in Front of mob.

<checkbox name='checkbox_settings_moveinfront' template='EQ2OB_Checkbox_Settings'>
    <Text>Move in front of mob</Text>
    <OnLeftClick>
       TabConfig.Settings:ChangeSettingDetailsFromUI[${This.Name}]
       if ${This.Checked} && ${UIElement[${OBUI_checkbox_settings_movebehind}].Checked}
       UIElement[${OBUI_checkbox_settings_movebehind}]:LeftClick
    </OnLeftClick>
</checkbox>

Lastly set the value to TRUE(case matters) and of course to commit the changes hit apply

Adding more buttons

On the MCP click the setup button up on the top above the mcp buttons this will bring up the Edit MCP settings UI.

The key numbers to know here are the button height and width and the spacing height and width.

Lets say that we want to add another column to the page frames. We simply add the button width and the button width spacing together (54) and add that to the Width value at a minimum. I would suggest for aesthetic reason adding in between one and a half the button spacing value and twice the value.

MCPEditSetting.png

adjusting static frame buttons

On the MCP click the setup button up on the top above the mcp buttons this will bring up the Edit MCP settings UI. To add more static frame buttons or less simply adjust the width of Static Frame Width by the value of the button width. Remember to increase the witch of the MCP to compensate for the increase in the static frame width.

Keep in mind that column 1 of the static frame is hard coded to switch pages of the frames.

|rowspan="5"|
Inviter
||colspan="2"|Staggers invites to group/raid members, and allows them a short opportunity to accept before continuing on.

|- |Parameter1 || -inviter <toonname> **This is the toon who will be DOING the inviting. If not specified, uses the person who pressed the button.** |- |Parameter2 || -r <toonname> **This does a RAID invite to the toonname. |- |Parameter3 || <toonname> **A toon to group invite. |- |Example || I hit the MCP button on a toon called 'Kannkor', and it has the following parameters.

   primalz
   eq2bob
   -r
   saha
   -inviter
   saha
   blowupdoll 

The following happens, in this order:

   Kannkor group invites primalz
   Kannkor group invites eq2bob
   Kannkor raid invites saha
   Saha group invites blowupdoll
   The "-inviter saha" told the script to change the inviting over to saha,
   instead of Kannkor. Which is why it started inviting on saha. 

|-

MCPEditSetting.png