Tab:Heroic Zones

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Summary & Important Notes

Heroic Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.


Worth noting also, people don't like it when anyone else is "better" than them. If you bot, do not share your progress with ANYONE. People get very upset when a bot can kill mobs that they can't. You talk about it, you WILL get petitioned.

WARNING WARNING WARNING - While I have done my best to document every possible option from using these options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.


IMPORTANT NOTE: In order for most options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text


This tab is geared to assist players with heroic mobs. There are 3 settings.

  • Raid Options
  • Limited Raid options
  • Grind Options

Raid Options does EVERYTHING Limited raid options does, plus more. So when you are reading what is done, if you are going to be using the full blown raid options, you must read what limited does, and what raid does.

How to use

Checking Auto Load Raid Options = All raid code (including what is in limited).

Checking Auto Load Limited Raid options = Only runs raid code marked as "Limited".

Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.

ISXEQ2 Commands

Useful Command Window Commands:

  • relay all - Can be used to send useful commands to everyone in group
    • Example: relay all ogre afk - Prevent Toons from timing out due to AFK, useful if taking a break.
  • relay all eq2execute - use to send all toons everquest 2 commands
    • Example: relay all eq2execute /camp login - tells all toons to camp to their login screen.

Setup Commands

Most setup commands can be done via tell, group chat, raid chat, or OgreIRC.

  • To rebuff your group in group chat type full rebuff


  • New -- Added Postcast.
    • Will cast an ability AFTER another ability if it's available.
    • This was designed for the new presitge abilities that make certain abilities clear other times.
    • Using this example: When Ability_Y is cast, it has a 30% chance to reset Ability_X. You may ONLY want to cast Ability_Y after Ability_X is cast. You would do the following:
    • Postcast tab -> Ability_Y -> (after) Ability_X
    • This would cast Ability_Y after Ability_X if it's available. If Ability_Y is not available (on cool down, for example), Ability_X will still be cast.



Kunark Ascending Zones

Lost City of Torsis: The Shrouded Temple [Event Heroic] - Tier 2

  • The Meld of Haze
    • Campspot. Toons will attempt to run and kill their mirage then return back.

Lost City of Torsis: Reaver’s Remnants [Heroic] - Tier 2

  • Tzirathk
    • Turn campspot on everyone, including your tank. Do a 'set up for Tzirathk'. Your tank will automatically move. I recommend setting up an auto target list for the add.
  • Dread Wraith
    • Turn campspot on everyone, including your tank. Do a 'set up for Dread'. Will automatically handle the moving. Starts at East end and goes towards West end. @300m DPS, you will only make it half way across the bridge.
  • Neh'Ashiir
    • Turn campspot. Do a 'set up for Neh'. Will automatically handle the moving.

Crypt of Dalnir: Ritual Chamber [Heroic] - Tier 2

  • Izzak Sira
    • Cast while moving
  • Rector Droz'Kzar
    • set up for rector
    • Will auto-joust the bomb

Crypt of Dalnir: Baron’s Workshop [Heroic] - Tier 2

  • Enchanted Sword and Enchanted Shield
    • Campspot for everyone (including tanks).
    • Set up for sword
    • Moves everyone into position.
    • Auto-curing of the shield, if the shield is dead, auto-curing of the sword.
    • Auto jousting of the curse.
  • The Googantuan
    • When standing in the middle of 2 valves, press 'Special_ZoneSpecific' and bards and enchanters will run and click them. Campsopt is required.
    • There are 14 valves. Valves 1 and 14, 2 and 13, 3 and 12, etc etc are all on the same axis. One to the north and one to the south. Stand in between them, and press MCP button Special_ZoneSpecific, and your bard and enchanter will run.
    • What if you don't use a bard and/or enchanter? Then you're doing it manually. Get a normal group :)

Crypt of Dalnir: Wizard’s Den [Event Heroic] - Tier 2

  • The Gooblin King
    • Bomb dispenser are automatically clicked. Takes about 15 seconds from the start of the fight for everything to start happening.

Destiny of Velious Zones

Easy Mode Zones:


Strategist's Stronghold

  • Prime Shini-Zonn Hypatia
    • Hypatia - Loads an on-screen display of when Prime Shini-Zonn Hypatia has her reflect up.


The Temple Of Rallos Zek

  • Idol Of Rallos Zek
  1. Set all toons including tank to CS JO between the two Idols -- Ensure tank has move to area set so they will also CS
  2. In group chat type: Set up for idol
  3. In ISXEQ2 command window type: Ogre Idol
  4. Pull mob


Hard Mode Zones:


Strategist's Stronghold

  • Prime Shini-Zonn Hypatia
    • Hypatia - Loads an on-screen display of when Prime Shini-Zonn Hypatia has her reflect up.

SkyShrine Zones

Easy Mode Zones:


  • NOTE: CD, Lyceum, DP
    • When a red circle is spawned, if your campspot is within 6 meters of it, you will move 10 meters away if the bot can find a suitable place to move you based on collision. This won't be perfect because of all the stupid shit on the ground in them all, but it may save you. It only checks directly N, E, S, W, NE, SE, SW, and NW.


Lyceum

  • Olvia
    • When "a blistered soul sphere" spawns, any tank will automatically target.
    • As an added bonus, when "a blistered soul sphere" spawns, it will also set campspots (You have to have campspot on, it just sets them.). Did it this way, for ultimate laziness so you don't have to type a setup.
    • When "a blistered soul sphere" dies, tank will retarget Olvia.
  • Arch-Necranaut Yolth the Everliving
    • When "a reanimated eradinaut" spawns, any tank will automatically target.
    • When "a reanimated eradinaut" dies, tank will retarget Arch.


Underdepths

  • Dozekar the Cursed EM:
  1. Go up the ramp to Dozer, just to the right at top of ramp is a cubby .. park everyone there
  2. Turn ogre off on dirge/troub
  3. Download this file and pull the Golem.ISS file out of it put that in your scripts folder http://www.2shared.com/file/twtL1hl9/Scripts.html
  4. On troub, in the isxeq2 dropdown type: run golem then click start
  5. Camp spot everyone including your tank (Make sure tank has Move to Area Ticked) so he will move back after knockback
  6. Set Ogre auto target on your tank for drac or warrior "need to verify"
  7. Pull Dozer to begin


Hard Mode Zones:


  • NOTE: CD, Lyceum, DP
    • When a red circle is spawned, if your campspot is within 6 meters of it, you will move 10 meters away if the bot can find a suitable place to move you based on collision. This won't be perfect because of all the stupid shit on the ground in them all, but it may save you. It only checks directly N, E, S, W, NE, SE, SW, and NW.

Lyceum

  • Olvia
    • When "a blistered soul sphere" spawns, any tank will automatically target.
    • As an added bonus, when "a blistered soul sphere" spawns, it will also set campspots (You have to have campspot on, it just sets them.). Did it this way, for ultimate laziness so you don't have to type a setup.
    • When "a blistered soul sphere" dies, tank will retarget Olvia.
  • Arch-Necranaut Yolth the Everliving
    • When "a reanimated eradinaut" spawns, any tank will automatically target.
    • When "a reanimated eradinaut" dies, tank will retarget Arch.


Underdepths

  • Dagarn HM:
    • Grind Options Enabled
    • Cure Curse is now disabled
    • Toons will call for a Cure Curse if they need it (the charm).
    • Priests will cure the curse where appliciable (using the new code above).