Difference between revisions of "Ogre:DidYouKnow"

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Q: Who is the author of OgreBot?
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A: Me - Kannkor. There have been times when others have provided small snippits for me to use, but in the grand scheme, OgreBot itself is 100% me.
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Note: Worth noting: Noob536, Valerian, CyberTech and a few others who wish to remain nameless were a huge part in helping me setup many aspects of ISXOgre. Including but not limited too: authentication, embedding, auto-patching, and much more.
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Q: Why is everything called "Ogre"?
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A: In Everquest 1 I played an Ogre. A few RL friends started calling me Ogre in RL, and still do. So I just used that name.
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Q: What about Kannkor?
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A: Again, back in Everquest 1, when I started playing the second (or third?) time, I played a Frog. My name was Kannkor Sore. Name is quite unique so it's generally easy to get any where I go, so I stuck with it.
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Q: How "big" is OgreBot?
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A: OgreBot it made up of a few threads (scripts that run at the same time, like casting and movement), and many includes. There are over 100 files that are on the auto-patcher for example (although not 100 are for OgreBot, some are for OgreHarvest for example). The main OgreBot script is 10,000 lines of code. The main UI (User Interface) for OgreBot is around 9,000 lines of code.
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Q: What editor do you use?
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A: Up until recently (2010) I used Notepad. No, not Notepad++, good old regular Notepad. Now I use VS2008 for 2 reasons. 1) I have many automated tasks that run on some files, so they are already included in my project. 2) I can have all the Ogre files from different directories showing in alphabetical order, making them easy to find and edit files.

Revision as of 07:26, 19 August 2010

Did you know...

This section is dedicated to random pieces of information.



Q: Who is the author of OgreBot?

A: Me - Kannkor. There have been times when others have provided small snippits for me to use, but in the grand scheme, OgreBot itself is 100% me.

Note: Worth noting: Noob536, Valerian, CyberTech and a few others who wish to remain nameless were a huge part in helping me setup many aspects of ISXOgre. Including but not limited too: authentication, embedding, auto-patching, and much more.


Q: Why is everything called "Ogre"?

A: In Everquest 1 I played an Ogre. A few RL friends started calling me Ogre in RL, and still do. So I just used that name.

Q: What about Kannkor?

A: Again, back in Everquest 1, when I started playing the second (or third?) time, I played a Frog. My name was Kannkor Sore. Name is quite unique so it's generally easy to get any where I go, so I stuck with it.


Q: How "big" is OgreBot?

A: OgreBot it made up of a few threads (scripts that run at the same time, like casting and movement), and many includes. There are over 100 files that are on the auto-patcher for example (although not 100 are for OgreBot, some are for OgreHarvest for example). The main OgreBot script is 10,000 lines of code. The main UI (User Interface) for OgreBot is around 9,000 lines of code.


Q: What editor do you use?

A: Up until recently (2010) I used Notepad. No, not Notepad++, good old regular Notepad. Now I use VS2008 for 2 reasons. 1) I have many automated tasks that run on some files, so they are already included in my project. 2) I can have all the Ogre files from different directories showing in alphabetical order, making them easy to find and edit files.