Difference between revisions of "EQ2 Options"

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(Created page with "=EQ2 Options= ==Display== ===Performance=== {| class="wikitable" |- !Option !Slash Command !Data |- |} Performance Profile Full Screen Full Screen UI Resolution Multi Sample Anti...")
 
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!Slash Command
 
!Slash Command
 
!Data
 
!Data
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|-
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|Performance Profile
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|-
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|Full Screen
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|-
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|Full Screen UI Resolution
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|Multi Sample Anti Aliasing
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|Reflections
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|Block Windows(tm) Keys in Full Screen
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|-
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|Multi-Core Support
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|-
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|Synchronize Refresh
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|Triple Buffer
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|Reuse Vertex Buffers
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|Graphics Resolution
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|Lighting Resolution
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|Rendering Distance
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|Complex Shader Distance
 
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Performance Profile
 
Full Screen
 
Full Screen UI Resolution
 
Multi Sample Anti Aliasing
 
Reflections
 
Block Windows(tm) Keys in Full Screen
 
Multi-Core Support
 
Synchronize Refresh
 
Triple Buffer
 
Reuse Vertex Buffers
 
Graphics Resolution
 
Lighting Resolution
 
Rendering Distance
 
Complex Shader Distance
 
 
 
===Widescreen Letterbox===
 
===Widescreen Letterbox===
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 21:14, 4 October 2013

EQ2 Options

Display

Performance

Option Slash Command Data
Performance Profile
Full Screen
Full Screen UI Resolution
Multi Sample Anti Aliasing
Reflections
Block Windows(tm) Keys in Full Screen
Multi-Core Support
Synchronize Refresh
Triple Buffer
Reuse Vertex Buffers
Graphics Resolution
Lighting Resolution
Rendering Distance
Complex Shader Distance

Widescreen Letterbox

Option Slash Command Data

Letterbox Size Letterbox Border

Texture Resolution

Option Slash Command Data

Texture Resolution Character Resolution Character LOD Resolution

Atmospheric Effects

Option Slash Command Data

Enable Bloom Effect Atmospheric Bloom Heat Shimmer

Water

Option Slash Command Data

Underwater Distortion Water Interaction Splash Particles Animate Procedural Textures

Particle Effects

Option Slash Command Data

Particle Quality Max Spell Results per Character Show Particles in Reflections Show Particles in Reflections Inside Houses Particle Level of Detail (Far) Particle Level of Detail (Near) Maximum Particle Size

Lighting

Option Slash Command Data

Light Quality Personal Torch Torch Intensity Secondary Torch Light Number of Lights Specular Lighting Additional Specular While Raining Specular Lights Ambient Light

Shadows

Option Slash Command Data

Shadow Type GPU Shadow Quality GPU Shadow Darkness CPU Shadows Indoors Point Light Shadows (CPU) Off-Screen GPU Shadows Number of CPU Shadows CPU Torch Shadows CPU Character Shadows CPU Environment Shadows Off-Screen CPU Shadows Specular Off in CPU Shadows

Model Detail

Option Slash Command Data

Level of Detail Bias Triangle Density High Detail Characters Low Detail Characters

Animation

Option Slash Command Data

Animation Rate Fast Animation Distance Animation Quality Cloth Simulation Render Cloaks Render Mounts

Flora

Option Slash Command Data

Enable Flora Flora Radius Flora Density

Color Correction

Option Slash Command Data

Overall Gamma Contrast Brightness Red Gamma Green Gamma Blue Gamma

Camera

Option Slash Command Data

Dynamic Field of View

Stereoscopic 3D

Option Slash Command Data

Enable Stereo Driver Convergence Separation Software Cursor Software Cursor Size World Depth User Interface

Special Effects

Option Slash Command Data

Depth of Field Ambient Occlusion Sun Shafts