Difference between revisions of "EQ2 Options"
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==Display== | ==Display== | ||
===Performance=== | ===Performance=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
|- | |- | ||
| Line 29: | Line 29: | ||
|- | |- | ||
|Block Windows(tm) Keys in Full Screen | |Block Windows(tm) Keys in Full Screen | ||
| − | |/cl_disable_windows_keys | + | |/cl_disable_windows_keys |
| − | |[ | + | |[true, false] |
|- | |- | ||
|Multi-Core Support | |Multi-Core Support | ||
|/cl_multicore | |/cl_multicore | ||
| − | |[ | + | |[true, false] |
|- | |- | ||
|Synchronize Refresh | |Synchronize Refresh | ||
|/cl_refresh_sync | |/cl_refresh_sync | ||
| − | |[ | + | |[true, false] |
|- | |- | ||
|Triple Buffer | |Triple Buffer | ||
|/cl_triple_buffer | |/cl_triple_buffer | ||
| − | |[ | + | |[true, false] |
|- | |- | ||
|Reuse Vertex Buffers | |Reuse Vertex Buffers | ||
|/r_reuse_vertex_buffers | |/r_reuse_vertex_buffers | ||
| − | |[ | + | |[true, false] |
|- | |- | ||
|Graphics Resolution | |Graphics Resolution | ||
| − | |r_frame_buffer_scale | + | |/r_frame_buffer_scale |
|[0.5-1] | |[0.5-1] | ||
|- | |- | ||
|Lighting Resolution | |Lighting Resolution | ||
| − | |r_light_buffer_scale | + | |/r_light_buffer_scale |
|[0.5-1] | |[0.5-1] | ||
|- | |- | ||
|Rendering Distance | |Rendering Distance | ||
| − | |o_max_farplane | + | |/o_max_farplane |
|[120-999] | |[120-999] | ||
|- | |- | ||
| Line 67: | Line 67: | ||
===Widescreen Letterbox=== | ===Widescreen Letterbox=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Letterbox Size | ||
| + | |/cl_letter_box_amount<br /><br />/cl_letter_box_frame_only_amount<br /><br />/cl_letter_box_position<br /><br /> | ||
| + | |{-1 <- 0 -> 1} <br /> percentage of screen covered<br />{-1 <- 0 -> 1} <br /> percentage of screen covered for frame position<br />{-1 <- 0 -> 1} <br /> percentage of screen coverage between top and bottom | ||
| + | |- | ||
| + | |Letterbox Border | ||
| + | |/letterbox_frame_visible | ||
| + | |{0, 1} | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
===Texture Resolution=== | ===Texture Resolution=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Texture Resolution | ||
| + | |/cl_textureshrink | ||
| + | |{0, 1, 2, 3, 4} Min, Low, Med, High, Max | ||
| + | |- | ||
| + | |Character Resolution | ||
| + | |/cl_charactertextureshrink | ||
| + | |{0, 1, 2, 3, 4} Min, Low, Med, High, Max | ||
| + | |- | ||
| + | |Character LOD Resolution | ||
| + | |/r_texture_lodding_shrink | ||
| + | |{0, 1, 2, 3, 4} Min, Low, Med, High, Max | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
===Atmospheric Effects=== | ===Atmospheric Effects=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Enable Bloom Effect | ||
| + | |/r_bloom | ||
| + | |{true, false) | ||
| + | |- | ||
| + | |Atmospheric Bloom | ||
| + | |/r_bloom_atmospheric | ||
| + | |{true, false) | ||
| + | |- | ||
| + | |Heat Shimmer | ||
| + | |/r_heatshimmer | ||
| + | |{true, false) | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
===Water=== | ===Water=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Underwater Distortion | ||
| + | |/r_underwaterdistortion | ||
| + | |{true, false} | ||
| + | |- | ||
| + | |Water Interaction | ||
| + | |/r_splashes | ||
| + | |{0, 1} | ||
| + | |- | ||
| + | |Splash Particles | ||
| + | |/splash_particles_enabled | ||
| + | |{true, false} | ||
| + | |- | ||
| + | |Animate Procedural Textures | ||
| + | |/r_update_procedural_textures | ||
| + | |{true, false} | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
===Particle Effects=== | ===Particle Effects=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Particle Quality | ||
| + | |/r_particle_priority | ||
| + | |[-1,0,1,2,3] Off, Minimal, Average, High, Very High | ||
| + | |- | ||
| + | |Max Spell Results per Character | ||
| + | |/num_active_spell_results | ||
| + | |[0-8] | ||
| + | |- | ||
| + | |Show Particles in Reflections | ||
| + | |/r_particlesinreflections | ||
| + | |[true, false] | ||
| + | |- | ||
| + | |Show Particles in Reflections Inside Houses | ||
| + | |/r_particlesinreflectionsinhouse | ||
| + | |[true, false] | ||
| + | |- | ||
| + | |Particle Level of Detail (Far) | ||
| + | |/r_particle_lod_scale 0.100000 | ||
| + | |[3.0 - 0.1] | ||
| + | |- | ||
| + | |Particle Level of Detail (Near) | ||
| + | |/r_point_particle_near_plane | ||
| + | |[-3.0 - -0.0] | ||
| + | |- | ||
| + | |Maximum Particle Size | ||
| + | |/r_point_particle_max_size 0.750000 | ||
| + | |[0 - 0.75] | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
===Lighting=== | ===Lighting=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Light Quality | ||
| + | |- | ||
| + | |Personal Torch | ||
| + | |- | ||
| + | |Torch Intensity | ||
| + | |- | ||
| + | |Secondary Torch Light | ||
| + | |- | ||
| + | |Number of Lights | ||
| + | |- | ||
| + | |Specular Lighting | ||
| + | |- | ||
| + | |Additional Specular While Raining | ||
| + | |- | ||
| + | |Specular Lights | ||
| + | |- | ||
| + | |Ambient Light | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
===Shadows=== | ===Shadows=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Shadow Type | ||
| + | |- | ||
| + | |GPU Shadow Quality | ||
| + | |- | ||
| + | |GPU Shadow Darkness | ||
| + | |- | ||
| + | |CPU Shadows Indoors | ||
| + | |- | ||
| + | |Point Light Shadows (CPU) | ||
| + | |- | ||
| + | |Off-Screen GPU Shadows | ||
| + | |- | ||
| + | |Number of CPU Shadows | ||
| + | |- | ||
| + | |CPU Torch Shadows | ||
| + | |- | ||
| + | |CPU Character Shadows | ||
| + | |- | ||
| + | |CPU Environment Shadows | ||
| + | |- | ||
| + | |Off-Screen CPU Shadows | ||
| + | |- | ||
| + | |Specular Off in CPU Shadows | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
===Model Detail=== | ===Model Detail=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Level of Detail Bias | ||
| + | |- | ||
| + | |Triangle Density | ||
| + | |- | ||
| + | |High Detail Characters | ||
| + | |- | ||
| + | |Low Detail Characters | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
===Animation=== | ===Animation=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Animation Rate | ||
| + | |- | ||
| + | |Fast Animation Distance | ||
| + | |- | ||
| + | |Animation Quality | ||
| + | |- | ||
| + | |Cloth Simulation | ||
| + | |- | ||
| + | |Render Cloaks | ||
| + | |- | ||
| + | |Render Mounts | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
===Flora=== | ===Flora=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Enable Flora | ||
| + | |- | ||
| + | |Flora Radius | ||
| + | |- | ||
| + | |Flora Density | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
===Color Correction=== | ===Color Correction=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Overall Gamma | ||
| + | |- | ||
| + | |Contrast | ||
| + | |- | ||
| + | |Brightness | ||
| + | |- | ||
| + | |Red Gamma | ||
| + | |- | ||
| + | |Green Gamma | ||
| + | |- | ||
| + | |Blue Gamma | ||
|- | |- | ||
|} | |} | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
===Camera=== | ===Camera=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
|- | |- | ||
| + | |Dynamic Field of View | ||
|} | |} | ||
| − | + | ||
===Stereoscopic 3D=== | ===Stereoscopic 3D=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Enable Stereo Driver | ||
| + | |- | ||
| + | |Convergence | ||
| + | |- | ||
| + | |Separation | ||
| + | |- | ||
| + | |Software Cursor | ||
| + | |- | ||
| + | |Software Cursor Size | ||
| + | |- | ||
| + | |World Depth User Interface | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
===Special Effects=== | ===Special Effects=== | ||
| − | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
| − | !Option | + | !width="20%" | Option |
| − | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
| + | |- | ||
| + | |Depth of Field | ||
| + | |- | ||
| + | |Ambient Occlusion | ||
| + | |- | ||
| + | |Sun Shafts | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
Latest revision as of 21:10, 14 October 2013
Contents
EQ2 Options
Display
Performance
| Option | Slash Command | Data |
|---|---|---|
| Performance Profile | /r_performance | [0-7] Quality<->Performance, Custom |
| Full Screen | /cl_fullscreen | [true, false] |
| Full Screen UI Resolution | /cl_screenwidth /cl_screenheight /cl_screenrefresh |
[?-?] ie 1920 [?-?] ie 1200 [?-?] ie 60 |
| Multi Sample Anti Aliasing | /r_multisamples | [1, 2, 4, 8] |
| Reflections | /r_reflections | [true, false] |
| Block Windows(tm) Keys in Full Screen | /cl_disable_windows_keys | [true, false] |
| Multi-Core Support | /cl_multicore | [true, false] |
| Synchronize Refresh | /cl_refresh_sync | [true, false] |
| Triple Buffer | /cl_triple_buffer | [true, false] |
| Reuse Vertex Buffers | /r_reuse_vertex_buffers | [true, false] |
| Graphics Resolution | /r_frame_buffer_scale | [0.5-1] |
| Lighting Resolution | /r_light_buffer_scale | [0.5-1] |
| Rendering Distance | /o_max_farplane | [120-999] |
| Complex Shader Distance | /r_fast_layer_min_distance | [-1,0-500] |
Widescreen Letterbox
| Option | Slash Command | Data |
|---|---|---|
| Letterbox Size | /cl_letter_box_amount /cl_letter_box_frame_only_amount /cl_letter_box_position |
{-1 <- 0 -> 1} percentage of screen covered {-1 <- 0 -> 1} percentage of screen covered for frame position {-1 <- 0 -> 1} percentage of screen coverage between top and bottom |
| Letterbox Border | /letterbox_frame_visible | {0, 1} |
Texture Resolution
| Option | Slash Command | Data |
|---|---|---|
| Texture Resolution | /cl_textureshrink | {0, 1, 2, 3, 4} Min, Low, Med, High, Max |
| Character Resolution | /cl_charactertextureshrink | {0, 1, 2, 3, 4} Min, Low, Med, High, Max |
| Character LOD Resolution | /r_texture_lodding_shrink | {0, 1, 2, 3, 4} Min, Low, Med, High, Max |
Atmospheric Effects
| Option | Slash Command | Data |
|---|---|---|
| Enable Bloom Effect | /r_bloom | {true, false) |
| Atmospheric Bloom | /r_bloom_atmospheric | {true, false) |
| Heat Shimmer | /r_heatshimmer | {true, false) |
Water
| Option | Slash Command | Data |
|---|---|---|
| Underwater Distortion | /r_underwaterdistortion | {true, false} |
| Water Interaction | /r_splashes | {0, 1} |
| Splash Particles | /splash_particles_enabled | {true, false} |
| Animate Procedural Textures | /r_update_procedural_textures | {true, false} |
Particle Effects
| Option | Slash Command | Data |
|---|---|---|
| Particle Quality | /r_particle_priority | [-1,0,1,2,3] Off, Minimal, Average, High, Very High |
| Max Spell Results per Character | /num_active_spell_results | [0-8] |
| Show Particles in Reflections | /r_particlesinreflections | [true, false] |
| Show Particles in Reflections Inside Houses | /r_particlesinreflectionsinhouse | [true, false] |
| Particle Level of Detail (Far) | /r_particle_lod_scale 0.100000 | [3.0 - 0.1] |
| Particle Level of Detail (Near) | /r_point_particle_near_plane | [-3.0 - -0.0] |
| Maximum Particle Size | /r_point_particle_max_size 0.750000 | [0 - 0.75] |
Lighting
| Option | Slash Command | Data |
|---|---|---|
| Light Quality | ||
| Personal Torch | ||
| Torch Intensity | ||
| Secondary Torch Light | ||
| Number of Lights | ||
| Specular Lighting | ||
| Additional Specular While Raining | ||
| Specular Lights | ||
| Ambient Light |
Shadows
| Option | Slash Command | Data |
|---|---|---|
| Shadow Type | ||
| GPU Shadow Quality | ||
| GPU Shadow Darkness | ||
| CPU Shadows Indoors | ||
| Point Light Shadows (CPU) | ||
| Off-Screen GPU Shadows | ||
| Number of CPU Shadows | ||
| CPU Torch Shadows | ||
| CPU Character Shadows | ||
| CPU Environment Shadows | ||
| Off-Screen CPU Shadows | ||
| Specular Off in CPU Shadows |
Model Detail
| Option | Slash Command | Data |
|---|---|---|
| Level of Detail Bias | ||
| Triangle Density | ||
| High Detail Characters | ||
| Low Detail Characters |
Animation
| Option | Slash Command | Data |
|---|---|---|
| Animation Rate | ||
| Fast Animation Distance | ||
| Animation Quality | ||
| Cloth Simulation | ||
| Render Cloaks | ||
| Render Mounts |
Flora
| Option | Slash Command | Data |
|---|---|---|
| Enable Flora | ||
| Flora Radius | ||
| Flora Density |
Color Correction
| Option | Slash Command | Data |
|---|---|---|
| Overall Gamma | ||
| Contrast | ||
| Brightness | ||
| Red Gamma | ||
| Green Gamma | ||
| Blue Gamma |
Camera
| Option | Slash Command | Data |
|---|---|---|
| Dynamic Field of View |
Stereoscopic 3D
| Option | Slash Command | Data |
|---|---|---|
| Enable Stereo Driver | ||
| Convergence | ||
| Separation | ||
| Software Cursor | ||
| Software Cursor Size | ||
| World Depth User Interface |
Special Effects
| Option | Slash Command | Data |
|---|---|---|
| Depth of Field | ||
| Ambient Occlusion | ||
| Sun Shafts |