Difference between revisions of "EQ2 Options"
From ISXOgre
(→Atmospheric Effects) |
(→EQ2 Options) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
==Display== | ==Display== | ||
===Performance=== | ===Performance=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
|- | |- | ||
Line 29: | Line 29: | ||
|- | |- | ||
|Block Windows(tm) Keys in Full Screen | |Block Windows(tm) Keys in Full Screen | ||
− | |/cl_disable_windows_keys | + | |/cl_disable_windows_keys |
− | |[ | + | |[true, false] |
|- | |- | ||
|Multi-Core Support | |Multi-Core Support | ||
|/cl_multicore | |/cl_multicore | ||
− | |[ | + | |[true, false] |
|- | |- | ||
|Synchronize Refresh | |Synchronize Refresh | ||
|/cl_refresh_sync | |/cl_refresh_sync | ||
− | |[ | + | |[true, false] |
|- | |- | ||
|Triple Buffer | |Triple Buffer | ||
|/cl_triple_buffer | |/cl_triple_buffer | ||
− | |[ | + | |[true, false] |
|- | |- | ||
|Reuse Vertex Buffers | |Reuse Vertex Buffers | ||
|/r_reuse_vertex_buffers | |/r_reuse_vertex_buffers | ||
− | |[ | + | |[true, false] |
|- | |- | ||
|Graphics Resolution | |Graphics Resolution | ||
Line 67: | Line 67: | ||
===Widescreen Letterbox=== | ===Widescreen Letterbox=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
|- | |- | ||
Line 84: | Line 84: | ||
===Texture Resolution=== | ===Texture Resolution=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
|- | |- | ||
Line 105: | Line 105: | ||
===Atmospheric Effects=== | ===Atmospheric Effects=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
|- | |- | ||
Line 126: | Line 126: | ||
===Water=== | ===Water=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
|- | |- | ||
Line 151: | Line 151: | ||
===Particle Effects=== | ===Particle Effects=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
+ | |- | ||
+ | |Particle Quality | ||
+ | |/r_particle_priority | ||
+ | |[-1,0,1,2,3] Off, Minimal, Average, High, Very High | ||
+ | |- | ||
+ | |Max Spell Results per Character | ||
+ | |/num_active_spell_results | ||
+ | |[0-8] | ||
+ | |- | ||
+ | |Show Particles in Reflections | ||
+ | |/r_particlesinreflections | ||
+ | |[true, false] | ||
+ | |- | ||
+ | |Show Particles in Reflections Inside Houses | ||
+ | |/r_particlesinreflectionsinhouse | ||
+ | |[true, false] | ||
+ | |- | ||
+ | |Particle Level of Detail (Far) | ||
+ | |/r_particle_lod_scale 0.100000 | ||
+ | |[3.0 - 0.1] | ||
+ | |- | ||
+ | |Particle Level of Detail (Near) | ||
+ | |/r_point_particle_near_plane | ||
+ | |[-3.0 - -0.0] | ||
+ | |- | ||
+ | |Maximum Particle Size | ||
+ | |/r_point_particle_max_size 0.750000 | ||
+ | |[0 - 0.75] | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Lighting=== | ===Lighting=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
+ | |- | ||
+ | |Light Quality | ||
+ | |- | ||
+ | |Personal Torch | ||
+ | |- | ||
+ | |Torch Intensity | ||
+ | |- | ||
+ | |Secondary Torch Light | ||
+ | |- | ||
+ | |Number of Lights | ||
+ | |- | ||
+ | |Specular Lighting | ||
+ | |- | ||
+ | |Additional Specular While Raining | ||
+ | |- | ||
+ | |Specular Lights | ||
+ | |- | ||
+ | |Ambient Light | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Shadows=== | ===Shadows=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
+ | |- | ||
+ | |Shadow Type | ||
+ | |- | ||
+ | |GPU Shadow Quality | ||
+ | |- | ||
+ | |GPU Shadow Darkness | ||
+ | |- | ||
+ | |CPU Shadows Indoors | ||
+ | |- | ||
+ | |Point Light Shadows (CPU) | ||
+ | |- | ||
+ | |Off-Screen GPU Shadows | ||
+ | |- | ||
+ | |Number of CPU Shadows | ||
+ | |- | ||
+ | |CPU Torch Shadows | ||
+ | |- | ||
+ | |CPU Character Shadows | ||
+ | |- | ||
+ | |CPU Environment Shadows | ||
+ | |- | ||
+ | |Off-Screen CPU Shadows | ||
+ | |- | ||
+ | |Specular Off in CPU Shadows | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Model Detail=== | ===Model Detail=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
+ | |- | ||
+ | |Level of Detail Bias | ||
+ | |- | ||
+ | |Triangle Density | ||
+ | |- | ||
+ | |High Detail Characters | ||
+ | |- | ||
+ | |Low Detail Characters | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
===Animation=== | ===Animation=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
+ | |- | ||
+ | |Animation Rate | ||
+ | |- | ||
+ | |Fast Animation Distance | ||
+ | |- | ||
+ | |Animation Quality | ||
+ | |- | ||
+ | |Cloth Simulation | ||
+ | |- | ||
+ | |Render Cloaks | ||
+ | |- | ||
+ | |Render Mounts | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Flora=== | ===Flora=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
+ | |- | ||
+ | |Enable Flora | ||
+ | |- | ||
+ | |Flora Radius | ||
+ | |- | ||
+ | |Flora Density | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
===Color Correction=== | ===Color Correction=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
+ | |- | ||
+ | |Overall Gamma | ||
+ | |- | ||
+ | |Contrast | ||
+ | |- | ||
+ | |Brightness | ||
+ | |- | ||
+ | |Red Gamma | ||
+ | |- | ||
+ | |Green Gamma | ||
+ | |- | ||
+ | |Blue Gamma | ||
|- | |- | ||
|} | |} | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
===Camera=== | ===Camera=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
|- | |- | ||
+ | |Dynamic Field of View | ||
|} | |} | ||
− | + | ||
===Stereoscopic 3D=== | ===Stereoscopic 3D=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
+ | |- | ||
+ | |Enable Stereo Driver | ||
+ | |- | ||
+ | |Convergence | ||
+ | |- | ||
+ | |Separation | ||
+ | |- | ||
+ | |Software Cursor | ||
+ | |- | ||
+ | |Software Cursor Size | ||
+ | |- | ||
+ | |World Depth User Interface | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Special Effects=== | ===Special Effects=== | ||
− | {| | + | {| width="100%" border="1" cellspacing="0" cellpadding="3" |
|- | |- | ||
− | !Option | + | !width="20%" | Option |
− | !Slash Command | + | !width="30%" | Slash Command |
!Data | !Data | ||
+ | |- | ||
+ | |Depth of Field | ||
+ | |- | ||
+ | |Ambient Occlusion | ||
+ | |- | ||
+ | |Sun Shafts | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− |
Latest revision as of 21:10, 14 October 2013
Contents
EQ2 Options
Display
Performance
Option | Slash Command | Data |
---|---|---|
Performance Profile | /r_performance | [0-7] Quality<->Performance, Custom |
Full Screen | /cl_fullscreen | [true, false] |
Full Screen UI Resolution | /cl_screenwidth /cl_screenheight /cl_screenrefresh |
[?-?] ie 1920 [?-?] ie 1200 [?-?] ie 60 |
Multi Sample Anti Aliasing | /r_multisamples | [1, 2, 4, 8] |
Reflections | /r_reflections | [true, false] |
Block Windows(tm) Keys in Full Screen | /cl_disable_windows_keys | [true, false] |
Multi-Core Support | /cl_multicore | [true, false] |
Synchronize Refresh | /cl_refresh_sync | [true, false] |
Triple Buffer | /cl_triple_buffer | [true, false] |
Reuse Vertex Buffers | /r_reuse_vertex_buffers | [true, false] |
Graphics Resolution | /r_frame_buffer_scale | [0.5-1] |
Lighting Resolution | /r_light_buffer_scale | [0.5-1] |
Rendering Distance | /o_max_farplane | [120-999] |
Complex Shader Distance | /r_fast_layer_min_distance | [-1,0-500] |
Widescreen Letterbox
Option | Slash Command | Data |
---|---|---|
Letterbox Size | /cl_letter_box_amount /cl_letter_box_frame_only_amount /cl_letter_box_position |
{-1 <- 0 -> 1} percentage of screen covered {-1 <- 0 -> 1} percentage of screen covered for frame position {-1 <- 0 -> 1} percentage of screen coverage between top and bottom |
Letterbox Border | /letterbox_frame_visible | {0, 1} |
Texture Resolution
Option | Slash Command | Data |
---|---|---|
Texture Resolution | /cl_textureshrink | {0, 1, 2, 3, 4} Min, Low, Med, High, Max |
Character Resolution | /cl_charactertextureshrink | {0, 1, 2, 3, 4} Min, Low, Med, High, Max |
Character LOD Resolution | /r_texture_lodding_shrink | {0, 1, 2, 3, 4} Min, Low, Med, High, Max |
Atmospheric Effects
Option | Slash Command | Data |
---|---|---|
Enable Bloom Effect | /r_bloom | {true, false) |
Atmospheric Bloom | /r_bloom_atmospheric | {true, false) |
Heat Shimmer | /r_heatshimmer | {true, false) |
Water
Option | Slash Command | Data |
---|---|---|
Underwater Distortion | /r_underwaterdistortion | {true, false} |
Water Interaction | /r_splashes | {0, 1} |
Splash Particles | /splash_particles_enabled | {true, false} |
Animate Procedural Textures | /r_update_procedural_textures | {true, false} |
Particle Effects
Option | Slash Command | Data |
---|---|---|
Particle Quality | /r_particle_priority | [-1,0,1,2,3] Off, Minimal, Average, High, Very High |
Max Spell Results per Character | /num_active_spell_results | [0-8] |
Show Particles in Reflections | /r_particlesinreflections | [true, false] |
Show Particles in Reflections Inside Houses | /r_particlesinreflectionsinhouse | [true, false] |
Particle Level of Detail (Far) | /r_particle_lod_scale 0.100000 | [3.0 - 0.1] |
Particle Level of Detail (Near) | /r_point_particle_near_plane | [-3.0 - -0.0] |
Maximum Particle Size | /r_point_particle_max_size 0.750000 | [0 - 0.75] |
Lighting
Option | Slash Command | Data |
---|---|---|
Light Quality | ||
Personal Torch | ||
Torch Intensity | ||
Secondary Torch Light | ||
Number of Lights | ||
Specular Lighting | ||
Additional Specular While Raining | ||
Specular Lights | ||
Ambient Light |
Shadows
Option | Slash Command | Data |
---|---|---|
Shadow Type | ||
GPU Shadow Quality | ||
GPU Shadow Darkness | ||
CPU Shadows Indoors | ||
Point Light Shadows (CPU) | ||
Off-Screen GPU Shadows | ||
Number of CPU Shadows | ||
CPU Torch Shadows | ||
CPU Character Shadows | ||
CPU Environment Shadows | ||
Off-Screen CPU Shadows | ||
Specular Off in CPU Shadows |
Model Detail
Option | Slash Command | Data |
---|---|---|
Level of Detail Bias | ||
Triangle Density | ||
High Detail Characters | ||
Low Detail Characters |
Animation
Option | Slash Command | Data |
---|---|---|
Animation Rate | ||
Fast Animation Distance | ||
Animation Quality | ||
Cloth Simulation | ||
Render Cloaks | ||
Render Mounts |
Flora
Option | Slash Command | Data |
---|---|---|
Enable Flora | ||
Flora Radius | ||
Flora Density |
Color Correction
Option | Slash Command | Data |
---|---|---|
Overall Gamma | ||
Contrast | ||
Brightness | ||
Red Gamma | ||
Green Gamma | ||
Blue Gamma |
Camera
Option | Slash Command | Data |
---|---|---|
Dynamic Field of View |
Stereoscopic 3D
Option | Slash Command | Data |
---|---|---|
Enable Stereo Driver | ||
Convergence | ||
Separation | ||
Software Cursor | ||
Software Cursor Size | ||
World Depth User Interface |
Special Effects
Option | Slash Command | Data |
---|---|---|
Depth of Field | ||
Ambient Occlusion | ||
Sun Shafts |