Difference between revisions of "QeynosFaction"

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(qeynos faction script)
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This is a little script to assist in doing the Qeynos faction part of the betrayl quest.
 
This is a little script to assist in doing the Qeynos faction part of the betrayl quest.
  
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*** ogre qfaction
 
*** ogre qfaction
 
** It now has the new ID and should work flawlessly.
 
** It now has the new ID and should work flawlessly.
 
Note: This script doesn't "stop" when you get enough faction where you can't do anymore. So keep an eye on it.
 

Revision as of 12:02, 3 November 2012

This is a little script to assist in doing the Qeynos faction part of the betrayl quest.

This is more for advanced users. VERY limited support is available for this. This script was THROWN together for myself. It doesn't use many good scripting techniques, but I was very annoyed with the faction and I put this together.


This script requires you to be able to solo level 90 solo mobs. Some times 3 at a time.

This requires you to have 6 of my Zonefiles, and 1 of my autohunt paths. It also requires you to edit the script itself after you have obtained 1 piece of information.

Zone files you will need:

  • fprt_ph_3r02
  • fprt_north
  • fprt_sewer01
  • fprt_adv02_graveyard
  • commonlands


You will also need my autohunt path for:

  • fprt_ph_3r02


You will need to use my files for this. Or recreate your own with the exact naming convention I used.

The first time you use the script in each session, you will have to do some manual things to set everything up. First, make sure you currently do NOT have a faction quest. If you do, delete it.

  • Now that you have all the files, load OgreBot and do the following:
    • Pause the bot.
    • Setup a profile that will allow your toon to kill things. Ignore NPC HP 100%, autohunt tab setup, including a pull spell and "Auto Hunt" on.
  • Use the BELL and head to commonlands.
  • Start the script at the bell.
    • ogre qfaction
  • You will see it go through quests until it gets "Party Crashers".
  • Once it gets the quest, it will navigate the zones into a special instance named Dismal Den.
  • Once in the zone, it will start the autohunt movement - Unfortunately at this time, the points haven't been loaded. We can fix that.
    • Open Ogrebot, go to the autohunt tab, and click "load". You should see "Door" and "Box" in the list now.
    • Now click "Start Movement".
  • The bot will take care of all the fighting and clicking. It should finish everything and start heading back towards commonlands.
  • While running back through "The Graveyard", when you hit "commonlands" zone - the bot may not zone you. This is because SOE put didn't give this door a name (literally, it's ""). They also stacked a TON of doors at the location in game of 0,0,0, then made them visible at different parts of the zone. Anyways, there is no reliable way to click the door, other than to capture the ID of the door by physically being at it. So if it zones you into commonlands this time, great. Keep an eye on it, it's going to fail at some point.
  • WHEN IT FAILS TO ZONE YOU INTO COMMONLANDS
    • While standing at the door, put your cursor over top of the door so the door is highlighted. Open the console and type:
      • echo ${Me.CursorActor.ID}
    • Edit the file (QFaction.iss).
    • On line 92, you will see this:
    • Actor[id,27257]:DoubleClick
    • That ID changes every time the servers come down. You need to update it.
    • Change the ID to the one you just got. Example:
    • Actor[id,12345]:DoubleClick
    • Save the file.
    • Click the door MANUALLY so you zone.
    • The bot will start to move you back towards gil (quest giver).
    • In the console type:
      • ogre end qfaction
    • Once you get to the quest giver. MANUALLY turn in the quest. DO NOT GET A NEW QUEST.
    • Restart the script.
      • ogre qfaction
    • It now has the new ID and should work flawlessly.