Difference between revisions of "EQ2 Options"
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Revision as of 20:07, 14 October 2013
Contents
EQ2 Options
Display
Performance
Option | Slash Command | Data |
---|---|---|
Performance Profile | /r_performance | [0-7] Quality<->Performance, Custom |
Full Screen | /cl_fullscreen | [true, false] |
Full Screen UI Resolution | /cl_screenwidth /cl_screenheight /cl_screenrefresh |
[?-?] ie 1920 [?-?] ie 1200 [?-?] ie 60 |
Multi Sample Anti Aliasing | /r_multisamples | [1, 2, 4, 8] |
Reflections | /r_reflections | [true, false] |
Block Windows(tm) Keys in Full Screen | /cl_disable_windows_keys 1 | [0, 1] |
Multi-Core Support | /cl_multicore | [0, 1] |
Synchronize Refresh | /cl_refresh_sync | [0, 1] |
Triple Buffer | /cl_triple_buffer | [0,1] |
Reuse Vertex Buffers | /r_reuse_vertex_buffers | [0, 1] |
Graphics Resolution | /r_frame_buffer_scale | [0.5-1] |
Lighting Resolution | /r_light_buffer_scale | [0.5-1] |
Rendering Distance | /o_max_farplane | [120-999] |
Complex Shader Distance | /r_fast_layer_min_distance | [-1,0-500] |
Widescreen Letterbox
Option | Slash Command | Data |
---|---|---|
Letterbox Size | /cl_letter_box_amount /cl_letter_box_frame_only_amount /cl_letter_box_position |
{-1 <- 0 -> 1} percentage of screen covered {-1 <- 0 -> 1} percentage of screen covered for frame position {-1 <- 0 -> 1} percentage of screen coverage between top and bottom |
Letterbox Border | /letterbox_frame_visible | {0, 1} |
Texture Resolution
Option | Slash Command | Data |
---|---|---|
Texture Resolution | /cl_textureshrink | {0, 1, 2, 3, 4} Min, Low, Med, High, Max |
Character Resolution | /cl_charactertextureshrink | {0, 1, 2, 3, 4} Min, Low, Med, High, Max |
Character LOD Resolution | /r_texture_lodding_shrink | {0, 1, 2, 3, 4} Min, Low, Med, High, Max |
Atmospheric Effects
Option | Slash Command | Data |
---|---|---|
Enable Bloom Effect | /r_bloom | {0,1) |
Atmospheric Bloom | /r_bloom_atmospheric | {0,1) |
Heat Shimmer | /r_heatshimmer | {0,1) |
Water
Option | Slash Command | Data |
---|---|---|
Underwater Distortion | /r_underwaterdistortion | {true, false} |
Water Interaction | /r_splashes | {0, 1} |
Splash Particles | /splash_particles_enabled | {true, false} |
Animate Procedural Textures | /r_update_procedural_textures | {true, false} |
Particle Effects
Option | Slash Command | Data |
---|
Particle Quality Max Spell Results per Character Show Particles in Reflections Show Particles in Reflections Inside Houses Particle Level of Detail (Far) Particle Level of Detail (Near) Maximum Particle Size
Lighting
Option | Slash Command | Data |
---|
Light Quality Personal Torch Torch Intensity Secondary Torch Light Number of Lights Specular Lighting Additional Specular While Raining Specular Lights Ambient Light
Shadows
Option | Slash Command | Data |
---|
Shadow Type GPU Shadow Quality GPU Shadow Darkness CPU Shadows Indoors Point Light Shadows (CPU) Off-Screen GPU Shadows Number of CPU Shadows CPU Torch Shadows CPU Character Shadows CPU Environment Shadows Off-Screen CPU Shadows Specular Off in CPU Shadows
Model Detail
Option | Slash Command | Data |
---|
Level of Detail Bias Triangle Density High Detail Characters Low Detail Characters
Animation
Option | Slash Command | Data |
---|
Animation Rate Fast Animation Distance Animation Quality Cloth Simulation Render Cloaks Render Mounts
Flora
Option | Slash Command | Data |
---|
Enable Flora Flora Radius Flora Density
Color Correction
Option | Slash Command | Data |
---|
Overall Gamma Contrast Brightness Red Gamma Green Gamma Blue Gamma
Camera
Option | Slash Command | Data |
---|
Dynamic Field of View
Stereoscopic 3D
Option | Slash Command | Data |
---|
Enable Stereo Driver Convergence Separation Software Cursor Software Cursor Size World Depth User Interface
Special Effects
Option | Slash Command | Data |
---|
Depth of Field Ambient Occlusion Sun Shafts