Difference between revisions of "OgreMCP"
From ISXOgre
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*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it). | *** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it). | ||
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away. | *** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away. | ||
+ | * '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA). | ||
+ | |||
+ | * '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag. | ||
+ | * '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag. | ||
+ | * '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall. | ||
+ | * '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does. | ||
+ | * '''Repair''' - Repair your guild if you are: | ||
+ | ** Near a Guild Mender | ||
+ | ** Near a Mender | ||
+ | ** Near a Mender bot | ||
+ | ** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know. | ||
+ | * '''Res''' - Counter to "Stop Res" below. Turns Resing on ONLY if it was turned off via Stop Res. | ||
+ | * '''Stop Res''' - Temporarly turns resing off. Use "Res" to re-enable. | ||
+ | * '''Assist''' - "Dynamic Assist" - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing. | ||
+ | ** Input box #1: Who should be assisting? Who will listen to this command. | ||
+ | ** Input box #2: Who do you want to assist? | ||
+ | ** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor). | ||
+ | ** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE. | ||
+ | |||
User notes/comments/suggestions: | User notes/comments/suggestions: | ||
---- | ---- |
Revision as of 15:35, 24 February 2010
OgreMCP
Tab Summary
Note: OgreMCP is currently named "Uplink". It will be renamed in the near future to "OgreMCP".
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink. To load the upload, type "Run ogre up" and a new window appears.
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.
Main Buttons (Left side)
- There are 4 "Tabs". Clicking each of these changes which buttons appear.
- General (default)
- Zones 1
- Other
- Other2
- There are 6 static buttons. These never disappear, regardless of which "tab" you are on.
- Lets go - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of "lets go" in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.
- Hold up - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.
- Pause - Presses the "pause" button on the bot.
- Resume - Resumes the bot (counter to Pausing it).
- Uplink - New window (not yet released)
- Profile - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.
General Tab
- Sanct - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).
- DivineR - Casts Divine Recovery if it's available (Cleric AA).
- Cls-Buff - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's "Focus Casting".
- CmpSpot - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc).
- Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.
- Input box #2 - Distance - Min distance <space> max distance.
- Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).
- Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.
- BDance - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).
- Get Flag - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.
- Use Flag - If you are near a Flag merchant (Guild Strategist) they will use the flag.
- Call GH - Call to Guild Hall if your call is up, and you're not already in a guild hall.
- Revive - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.
- Repair - Repair your guild if you are:
- Near a Guild Mender
- Near a Mender
- Near a Mender bot
- There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.
- Res - Counter to "Stop Res" below. Turns Resing on ONLY if it was turned off via Stop Res.
- Stop Res - Temporarly turns resing off. Use "Res" to re-enable.
- Assist - "Dynamic Assist" - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.
- Input box #1: Who should be assisting? Who will listen to this command.
- Input box #2: Who do you want to assist?
- Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).
- NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.
User notes/comments/suggestions: