Difference between revisions of "RevisionHistory:Patch180-189"
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'''Versions: ISXOgre-2012.11.21, Patch Version-189, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher)''' - Kannkor | '''Versions: ISXOgre-2012.11.21, Patch Version-189, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher)''' - Kannkor | ||
* Fixed a typo that prevented ogrebot from loading, then fixed a typo in the Patch version... that's why we jumped from 182 to 189 | * Fixed a typo that prevented ogrebot from loading, then fixed a typo in the Patch version... that's why we jumped from 182 to 189 | ||
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**** Construct of Souls | **** Construct of Souls | ||
***** Added 'set up for construct' | ***** Added 'set up for construct' | ||
− | ****** People will joust as the red texts come. It's 3 different points in the hallway. | + | ****** Move to start position 70, 61, -105 entrance hallway, right |
+ | ***** People will joust as the red texts come. It's 3 different points in the hallway. | ||
** Increments | ** Increments | ||
*** These have to be coded on a per class basis. If there is a class that doesn't have the Increment counter option, let me know and I'll add support. | *** These have to be coded on a per class basis. If there is a class that doesn't have the Increment counter option, let me know and I'll add support. |
Latest revision as of 17:48, 23 February 2013
Versions: ISXOgre-2012.11.21, Patch Version-189, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher) - Kannkor
- Fixed a typo that prevented ogrebot from loading, then fixed a typo in the Patch version... that's why we jumped from 182 to 189
Versions: ISXOgre-2012.11.21, Patch Version-182, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher) - Kannkor
- Changed Files: OgreUIXML, EQ2OgreDepotResources, OgreQuiver, EQ2Bag.Inc, OgreIRCLib
- OgreCraft
- Added support for existing "Grandmaster Tradeskill Messenger <Rush Order Minion>".
- What I mean by existing, they must be summoned and the bot will use them. The bot will not summon them... at this time.
- Added support Experimenting - READ BELOW PRIOR TO USING.
- It will handle all 6 'normal' reactions.
- It will also cast up to 2 abilities per round. This prioritize in the following order:
- If Power > 25% --> Augment (Power) +dur
- if Power > 50% --> Enhance (Power) +prog
- Otherwise:
- Tweak +prog -succ
- Calibrate +dur -succ
- I'm not completely convinced this is the best cast order, but had to start some where.
- Bugs:
- [FIXED - Now hits them 100% of the time] Innovator's Insight (rare reaction?) is a random reaction that changes. At this current moment, there is no way to read which one it is. So it will fail 5/6 times (since it doesn't know which one to do, it just tries 1 and hopes for the best). I've submitted this to Amadeus to see if he can add support.
- [Unable to reproduce.. fixed?] There is a very small chance (happened twice in 30 minutes), it thinks you are NOT experimenting, and will miss 1 round of skills (it never happened when a reaction was needed, but it only happened to me twice). I believe I have a solid work around for this... when I get time.
- Having said all that, I took two items from the base item, and experimented four times on each item, and I didn't fail. Some of them were close because of inno's failures.
- At this stage, I would probably recommend NOT having the bot handle experimenting. However, I will probably patch it with my next patch for those who are willing to risk inno failures. But you have been warned, you will lose items.
- It will handle all 6 'normal' reactions.
- Added support for existing "Grandmaster Tradeskill Messenger <Rush Order Minion>".
- OgreBot
- Raid options
- Sleepers Tomb (New zone)
- Drels Ma'Gor
- Cure Curse is disabled.
- Silis On'Va
- You will now help free your raid members, like a good bitch.
- Sorrn
- Added 'set up for Sorrn'
- When you get an uncurable nox, you run away, then return when the nox is gone.
- Apparently there is a fake out uncurable nox. I need the exact red text that you get when you get the real nox.
- Ancient Something..
- When the smash golem things spawn, campspot is moved closer to where it spawns.
- Warders
- When the warders say tail spike, move in front is turned on on everyone, then 12 seconds later, move behind is turned on, on non-tanks.
- When the warders say frontal thingy, everyones move behind is turned on, then 12 seconds later move in front is turned on, on tanks.
- Drels Ma'Gor
- Harrow's End
- Construct of Souls
- Added 'set up for construct'
- Move to start position 70, 61, -105 entrance hallway, right
- People will joust as the red texts come. It's 3 different points in the hallway.
- Added 'set up for construct'
- Construct of Souls
- Sleepers Tomb (New zone)
- Increments
- These have to be coded on a per class basis. If there is a class that doesn't have the Increment counter option, let me know and I'll add support.
- On the CA/Named CA tab, there is a [MAX] Max Increments option. When selected, you will only cast said ability if the increments for your class are at max.
- Note: You can set abilities that are not related to the increments, to [MAX], and the bot will not cast them until you are at Max Increments. Use this option wisely for the best results.
- Example: Warlock: You could set: Focus Casting [MAX] and Toxic Assault [MAX]. That way neither one would cast until your increments are at max.
- Warlock
- Max increments set to: 180
- Increment ability: Toxic Aura
- Wizard
- Max increments set to: 180
- Increment ability: Frozen Solid
- Guardian
- Max increments set to: 50
- Increment ability: Champion's Watch
- Yes, I realize this is a defensive ability, but you may want to put it into the CA tab so it only fires while you have a valid kill target. Options options!
- Monk
- Max increments set to: 5
- Increment ability: Waveform
- Since waveform never uses the increments, I personally don't see a reason for this option at all... but, that's up to you if you use it, I merely provide the tools :)
- Conjuror
- Max increments set to: 5
- Increment ability: Planar Wrack
- Note: There is an IN-GAME bug, where the conjuror can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.
- Necromancer
- Max increments set to: 5
- Increment ability: Graverot
- Note: There is an IN-GAME bug, where the necromancer can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.
- Raid options
- OgreUIXML
- Added Increment UI pieces
- EQ2Resources
- Added the following commons:
- plump haddock
- cutthroat trout
- Added the follow Mutes
- Frozen Fragment
- Frozen Powder
- Infusion of Ice
- Frozen Mana
- Added the following commons:
- OgreQuiver
- Fixed some various things. Should work more reliably now
- EQ2OgreBag.Inc
- Fixed to work better with ammo slots.
- OgreIRCLib
- Minor text changes
- ISXOgre
- Fixed an error message. The wrong message was being displayed when someone's sub expired. Apologies go out to anyone who read it!
Versions: ISXOgre-2012.11.16, Patch Version-181, OgreBot-15.074, OgreCraft-1.023 (Available from autopatcher) - Kannkor
- OgreCraft
- Bot will once again 'stop' crafting based on quality setting (incase you want to level tinkering etc)
Versions: ISXOgre-2012.11.14, Patch Version-180, OgreBot-15.073a, OgreCraft-1.023 (Available from autopatcher) - Kannkor
- OgreBot
- Vallons
- Added 'set up for hand'
- G1/2 in 1 spot, and G3/4 in another. Nothing special, just for ease.
- Added 'set up for grindstone'
- Campspot in the middle, just for ease of placement.
- Added 'set up for hand'
- Cleaned up about 50 ifs to switch/cases in raid specific code.
- Added "Need a cure charm!" as a chat trigger for Coercer Amnesia. Raid Options makes use of this where needed.
- Many efficiency improvements.
- Please note: Most of these are very, very minor. But hopefully enough of them add up to gain a FPS or 2. For example, some of these changes will improve performance by 0.004 MS. Yes, 4/1000th of a mili second. I'm listing them here mostly for my own, incase a part of code stops working, I can track it via code changes.
- PoW
- Reduced Raid checks (LOptions).
- Moved some warlock specific checks (DA/DI) to warlock only parsing
- Illy Timp Warp should no longer cast while Time Warp Preparation is up. --> Bjcasey - you can stop whining now! :)
- Vallons
- ISXOgre
- Changed a bit of stuff on the auth/server, to make it easier for trials. Added in a few more error messages so things are a little more clear.
- OgreCraft
- Reactions work again
- It now 'begins' crafting once again.