Raid Instances
Contents
Summary & Important Notes
Raid Options are there to assist with raid mobs. Generally speaking, these are built for bot raids, and not necessaily for you to afk at a real raid. There are also some HUD (on screen displays) of information that is valuable for everyone, include those at real raids. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.
Worth noting also, people don't like it when anyone else is "better" than them. If you bot raid, do not share your progress with ANYONE. People get very upset when a bot can kill raid mobs that they can't. You talk about it, you WILL get petitioned.
IMPORTANT NOTE: In order for most raid options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:
- EQ2 Button (in game)
- Options
- User Interface
- Game Features
- Hits Mode -----> Full Text
- Game Features
- User Interface
- Options
This tab is geared to assist players with raid mobs. There are 2 settings.
- Raid Options
- Limited Raid options
Raid Options does EVERYTHING Limited raid options does, plus more. So when you are reading what is done, if you are going to be using the full blown raid options, you must read what limited does, and what raid does.
How to use
Checking Auto Load Raid Options = All raid code (including what is in limited).
Checking Auto Load Limited Raid options = Only runs raid code marked as "Limited".
Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.
Note: Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.
Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.
Generics
These are generic pieces of code that help on multiple mobs.
- Limited
- When you get red text "You feel a powerful curse" - the bot pauses for 6 seconds. Generally speaking you get a curse afterwards and the bot deals with it then.
- You will NOT cure curse on the following mobs:
- Thet in TOMC
- Byzola in SoH
- Qxectus in MPS
- Maalus in Palace of Roehn Theer
- Arch-Magistor Modrfrost in Throne of Storms
- Statue of Rallos Zek in Temple of Rallos Zek (Note: You need to be within 150 meters of him or so. I recommend you turn OFF cure curse on this fight, then the bot will cure the correct curse when needed).
- Prime Cornicen Munderrad in Temple of Rallos Zek (150 meter range check)
- Klaatuus in Drunder (Need which drunder he is in...)
- Maalus Reborn in Vallons
- Cara in ToFSx2
- Zevitus in Tallons
- Blazeclaw in Skyshrine Underdepths
- Tyrax in Tallons
- Full
- When the DoV class debuff is wearing off if yours is available you will cast it.
Chains of Eternity
Harrow's End
Melanie Everling
- 'set up for melanie'
- Just sets campspots for raid/tanks. Nothing else.
Construct of Souls
- 'set up for construct'
- People will joust as the red texts come. It's 3 different points in the hallway.
Fitzpitzle
- 'set up for Fitzpitzle'
- works in each of his rooms. The bot has an advanced algorithm that uses his height, weight, hair colour, and anger upon his face to determine which spot to go with (or.. it's based on where you are, one of the two).
- When someone gets the uncurable curse - they will joust out and run away. Works in all the rooms.
Oligar of the Dead
- 'set up for oligar'
- Just sets cs off to the right. Tanks a bit further to the right.
- People who get the red text will joust to the left for 10s, then return.
- Guardians will cast recapture if they need to joust.
Drinal
- Cure Curse is disabled
- People will ask for a cure curse 9 seconds into the curse, this leaves sufficient time for bots to handle the request.
Sleeper's Tomb: Unearthed
Drels Ma'Gor
- When you get the charm curse, you will ask for a cure. Characters will be idle during this time.
- When 'an abyssal assassin' spawns, scouts will target them. It's a one-time target. If it needs recurring I can add it in.
- When 'an abyssal assassin' dies, scouts will resume targeting.
- Same for mages with the sorc dude.
Gloust M'ra
- Should no longer cure curse, unless specifically asked via raid.
- REQUIRES A RAID
Silis On'Va
- You will now help free your raid members, like a good bitch.
Sorrn
- Added 'set up for Sorrn'
- When you get an uncurable nox, you run away, then return when the nox is gone.
Ancient Sentinel
- When the smash golem things spawn, campspot is moved closer to where it spawns.
Warders
- When the warders say tail spike, move in front is turned on on everyone, then 12 seconds later, move behind is turned on, on non-tanks.
- When the warders say frontal thingy, everyones move behind is turned on, then 12 seconds later move in front is turned on, on tanks.
Temple of the Faceless: Alter of Abhorrence
Baroddas
- When you are ported into one of the root things, you kill it.
The Enraged Imp
- I don't really have any idea of the actual mechanics, since everything is EXTREMELY vague. So this is what I did. If someone has valid and personally confirmed information on the mechanics, please pass it along.
- When YOU get marked, you target yourself, cancel any ability you are casting, /pet back off and sit idle (no offensive abilities, no defensive, the bot should literally do almost nothing).
- When you get the green message saying you are safe, the bot 'resumes' (it's not actually paused).
- When you get the fail message saying your group is about to get fucked, the bot resumes also.
- In both cases, if you are a fighter, you will re-target the imp.
Pharinich
set up for Pharinich
- Sets a camp spot to the entrance of his room for the raid.
- When people get the uncurable curse, they will move to either side of his room.
- When the red text happens, the raid will change campspot to the other side (near where he spawns).
- REQUIRES A RAID