Heroic Instances
Summary & Important Notes
Heroic (Grind) Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.
Generally speaking, you get to a named NPC, then do a campspot, then if there is a set up below, you use an MCP button or type it into group/raid chat, and the bots will "move" to the pre-defined campspot. For example: In Stratum, on A Warrior Construct, you would get in the general area, do a campspot, then type: 'set up for warrior'.
Worth noting also, people don't like it when anyone else is "better" than them. If you bot, do not share your progress with ANYONE. People get very upset when a bot can kill mobs that they can't. You talk about it, you WILL get petitioned.
WARNING WARNING WARNING - While I have done my best to document every possible option from using these options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.
Worth noting, this list isn't all inclusive, as my WIKI updaters keep fleeing! You can see the Revision history, or use search to find more information.
IMPORTANT NOTE: In order for most options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:
- EQ2 Button (in game)
- Options
- User Interface
- Game Features
- Hits Mode -----> Full Text
- Game Features
- User Interface
- Options
On the OgreBot settings tab ensure Grind Options are selected.
Contents
- 1 Kunark Ascending Zones
- 1.1 The Ruins of Cabilis [Heroic] - Tier 1
- 1.2 Arcanna’se Spire: Vessel of the Sorceress [Event Heroic] - Tier 1
- 1.3 Lost City of Torsis: The Shrouded Temple [Event Heroic] - Tier 2
- 1.4 Lost City of Torsis: Reaver’s Remnants [Heroic] - Tier 2
- 1.5 Crypt of Dalnir: Ritual Chamber [Heroic] - Tier 2
- 1.6 Crypt of Dalnir: Baron’s Workshop [Heroic] - Tier 2
- 1.7 Crypt of Dalnir: Wizard’s Den [Event Heroic] - Tier 2
- 2 Terrors of Thalumbra
- 2.1 The Fabled Nizara, City of the Nayad [Heroic]
- 2.2 Stygian Threshold: The Howling Gateway [Event Heroic]
- 2.3 Stygian Threshold [Heroic]
- 2.4 Masters Chosen [Heroic]
- 2.5 Kralet Penumbra: Uzulu Deep [Event Heroic]
- 2.6 Maldura: Palace Foray [Event Heroic]
- 2.7 Maldura: Algorithm For Destruction [Heroic]
- 3 Older Content
Kunark Ascending Zones
The Ruins of Cabilis [Heroic] - Tier 1
- Smithy Xzatik
- set up for Smithy
- Including for tanks. Auto jousts.
- set up for Smithy
Arcanna’se Spire: Vessel of the Sorceress [Event Heroic] - Tier 1
- Sorceress Gwen'vae
- Mages automatically dispell
Lost City of Torsis: The Shrouded Temple [Event Heroic] - Tier 2
- The Meld of Haze
- Campspot. Toons will attempt to run and kill their mirage then return back.
- Occasionally there is a mirage missing.
Lost City of Torsis: Reaver’s Remnants [Heroic] - Tier 2
- Tzirathk
- Turn campspot on everyone, including your tank. Do a 'set up for Tzirathk'. Your tank will automatically move. I recommend setting up an auto target list for the add.
- Dread Wraith
- Turn campspot on everyone, including your tank. Do a 'set up for Dread'. Will automatically handle the moving. Starts at East end and goes towards West end. @300m DPS, you will only make it half way across the bridge.
- Rather than teach freedo how to place properly, if you are at the starting point (where the set up takes you), it will double move you to ensure you are out of range of his first turd dropping.
- Neh'Ashiir
- Turn campspot. Do a 'set up for Neh'. Will automatically handle the moving.
Crypt of Dalnir: Ritual Chamber [Heroic] - Tier 2
- Izzak Sira
- Cast while moving
- When Izzak dies you will get a message in the console telling you the order to click the orbs.
- Rector Droz'Kzar
- set up for rector
- Will auto-joust the bomb
- The Kly
- set up for Kly
- Campspot for non-tanks (tanks too I guess if you want) at the top of the ramp.
- When he ports to the center HUD to show the colours for West/East to be clicked.
- Bards will do the West colour automatically. If no bard in group, you will have to do it manually.
- Enchanter will do the East colour automatically. If no enchanter in group, you will have to do it manually.
Crypt of Dalnir: Baron’s Workshop [Heroic] - Tier 2
- Enchanted Sword and Enchanted Shield
- Campspot for everyone (including tanks).
- Set up for sword
- Moves everyone into position.
- Auto-curing of the shield, if the shield is dead, auto-curing of the sword.
- Auto jousting of the curse.
- The Googantuan
- When standing in the middle of 2 valves, press 'Special_ZoneSpecific' and bards and enchanters will run and click them. Campsopt is required.
- There are 14 valves. Valves 1 and 14, 2 and 13, 3 and 12, etc etc are all on the same axis. One to the north and one to the south. Stand in between them, and press MCP button Special_ZoneSpecific, and your bard and enchanter will run.
- What if you don't use a bard and/or enchanter? Then you're doing it manually. Get a normal group :)
Crypt of Dalnir: Wizard’s Den [Event Heroic] - Tier 2
- The Gooblin King
- Bomb dispenser are automatically clicked. Takes about 15 seconds from the start of the fight for everything to start happening.
Terrors of Thalumbra
The Fabled Nizara, City of the Nayad [Heroic]
- Dutheris
- Will use bladedance and TShell when appropriate.
- Khuthas
- Targeting will no longer be engaged if Khuthas is more than 30 meters away (IE: when you first approach him).
- There are now 3 set up options:
- 'set up for Khuthas' - This uses the following options. If neither of the below have been set, the default is 'auto'.
- Changes some options in Ogrebot (Assist/AutoTarget) that are required for specialized targeting.
- (If your options are already set to how Ogrebot requires them, the targeting will happen automatically.. but just do the set up so you are sure).
- Will automatically target the smallest add.
- If for some reason you want to temporarily clear out which one the bot is targeting, just do a "Lets go" and it will wipe it until the next one spawns.
- Will now automatically move the tank out of the freezing. For now, YOU still need to manage the freezing (just don't do lets go, or it will disable your special assist). I haven't thought of a great way to handle it just yet.
- 'set up for Khuthas targeting' - Enables ONLY targeting. Ogrebot's movement doesn't kick in.
- 'set up for Khuthas auto' - Enables everything (movement).
- 'set up for Khuthas' - This uses the following options. If neither of the below have been set, the default is 'auto'.
- Movement for this fight has been relocated to the entrance to his room. (Special thanks to Uiywtf for the positioning).
- When he dies, will remove singular focus/no AEs. I got sick and tired of forgetting :)
Stygian Threshold: The Howling Gateway [Event Heroic]
- Special_ZoneSpecific will now work to click the orb thingy that everyone has to click at the same time.
Stygian Threshold [Heroic]
- Heracyne
- When you fall to the ground, you will stand.
Masters Chosen [Heroic]
- Servitor of Yothshaval
- set up for Servitor
- Changes various options in Ogrebot to better suit the fight. I recommend reloading Ogrebot when the fight is done.
- Will target named/adds when appropriate, and cure when appropriate.
- Enhanced the mana drain so having a maxed maintained won't prevent it from draining mana anymore.
- Singular focus for non-tanks. If you want to use SF on your tank you can turn it on. (Such as mid way through the fight once aggro is locked).
- No AEs and no encounter nukes.
- Handles the adds.
- • Templars will now disable 'Mana Cure' when set up is issued, and re-enable it when Servitor dies.
- set up for Servitor
- Golguth
- Set up for Golguth
- Moves everyone to his hallway.
- If you have the get away curse, you run to the back of the hall.
- If you have the get close curse and are close, nothing happens. If you aren't close, bot attempts to move onto the mob (via campspot).
- Set up for Golguth
- Yothshaval (Boss)
- Will try to reduce power... but unless you turn off power regen abilities, this seems to be a futile attempt. Just Kannkor it. (Heal through the damage).
Kralet Penumbra: Uzulu Deep [Event Heroic]
- Being near the orbs and using MCP "Special_ZoneSpecific" will do the orbs in the most efficient order.
- Note: Make sure only 1 toon is near the orbs, or you'll have everyone clicking them!
- Note: Orbs MUST be at their default position.
- Works for all 3 waves of orbs.
- Will correctly answer the dialogs.
Maldura: Palace Foray [Event Heroic]
- You will use the boar/dog items when appropriate during the named fights.
Maldura: Algorithm For Destruction [Heroic]
- Black Bolt
- If you are near a Black Bolt Portal, hit 'ZoneSpecific_Special' MCP button and they will elegantly enter the portal.
- YOU will still have to pay attention to which portal to go into. But you won't have to worry about people committing suicide off the edge.
- The most successful way to do this, is campspot very close to the portal, hit your SpecialZoneSpecific button. Once everyone is through the portal, you can then change their campspot if you want. Rinse repeat until he's dead.