OgreMCP

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OgreMCP



Tab Summary

MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink. To load OgreMCP, type "ogre MCP" and a new window appears.

Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.


With Version 15, OgreMCP was completely redesigned. It is now one of the most advanced UI windows in the Ogre collection. It has taken customization to the next level.

Types of buttons

There are four different types of buttons.

  • Setup button - When you click the setup button a new window appears that allows you to customize some of the options about the MCP itself. Such as the height/width of the window, of the static window, of the buttons, and even the spacing between the buttons. Generally speaking, I'd recommend keeping the defaults.
  • Frame changers - The first 4 buttons on the left most side. By default they are labeled Combat, Zones, Objects, and Other. You can rename these to anything you want. They simply change the "Frames" (or sets of buttons) on the right hand side.
  • Static buttons - These are buttons that never move. This is anything on the left side. By default, this is 18 buttons. Note: Four of these buttons are the frame changers. The other buttons can hold any command.
  • Frame buttons - These buttons are specific to each frame and are visible or hidden depending on which "Frame changer" is selected. By default there are 24 buttons. These buttons can hold any command.

About Commands

What is a command?


The MCP is made up of two types of files. Visual files, and command files. The visual files simply show the buttons and have a (not visible) "command" attached to it. When this button is clicked, is the command is run.


Where do I get commands?


There are two command files. One that is provided and updated by me. The other is one you can add custom commands too. The reason there are two, is so when I update the master command file, it doesn't effect yours.


How do I make/use/change/ buttons?

You simply right click a button and an edit window appears.

[Need picture of right click edit window]

From here, you select the command. If you're not sure what the command does, select it and read the description. If it requires parameters, be sure you enter them in. Under the select command is a custom button name, so you can name the button something that will make sense to you. When you are ready to save it, press the Apply button.


Default Configuration

This is just a brief description of the default setup of the MCP. For a list of commands and customization options see the commands section.

Title Bar Buttons

Ogremcp title bar.jpg

  • Setup button -
  • Enable Swapping - Will allow swapping of buttons to different locations on the MCP. Check Enable, Select the MCP button you wish to move, then Select the destination MCP Button. DONT FORGET TO TURN OFF
  • IRC Me Only - Will change all IRC related buttons from !c All to !c Me. Allowing you to control only your local CPUs using IRC Commands without Un-auth'ing someone.

Main Buttons (Left side)

Ogremcp combat static.jpg

  • There are multiple "Tabs". Clicking each of these changes which buttons appear.
    • Combat
    • Zones
    • Objects
    • Other
    • 5
    • 6
    • 7
    • 8
  • There are 24 static buttons (includes the tabs from above). These never disappear, regardless of which "tab" you are on.
    • Lets go - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of "lets go" in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.
    • Hold up - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.
    • "OFollow" - OgreFollow
    • "OFol-Dft" - OgreFollow Defaults
    • "OFol-++" - Increases follow range (Puts more distance between you and the follow player)
    • "OFol ---" - Decreases follow range (Puts less distance between you and the follow player)
    • CS-JO-JI - CampSpot (Default), Joust Off (default), and Joust In. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.
    • Jst-Out / Jst-In / Jst-Off - See Jousting below.
    • Pause - Presses the "pause" button on the bot.
    • Resume - Resumes the bot (counter to Pausing it).


Jousting

  • "Jousting" just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).
  • USAGE:
    • Note: Move to Area must be checked on the settings tab of the character for the campspot to work.
    • Turn Campspot on
    • Use "Jst off" (Joust Off) and input anyone you do not want to be jousting (such as "casters", or "healers"). [Optional step]
    • When you wish to allow your jousters to melee, hit "Joust in"
    • When you wish your jousters to get out, hit "Joust out"
    • NOTE Currently Jousting only supports people who use "move into melee range" as their way of "Jousting in".
  • Any Joust command will do nothing if you do not have Campspot enabled.
  • Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).
  • Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the "safe spot" and turn campspot on for everyone, then hit "Joust in". This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit "Joust out" and they will run to your camp spot.

Combat Tab

Ogremcp combat buttons.jpg

  • CmpSpot - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires "Move to Area" enabled on Ogrebot)
    • Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.
    • Input box #2 - Distance - Min distance <space> max distance.
      • Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).
      • Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.
  • CS-Dft - CampSpot Default. Equal to pressing CampSpot and pressing <Enter> twice.
  • Sanct - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).
  • DivineR - Casts Divine Recovery if it's available (Cleric AA).
  • BDance - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).
  • Imm-Res - Immaculate Revival (Cleric end line ability).
    • If any priest or fighter is dead, the ability is cast.
    • If any 2 people are dead, the ability is cast.
      • If you wish to change the # of people dead to cast, you can pass it 1 parameter(in OgreMCPXML). The default is 2 and doesn't need to be specified.
  • Otherwise it will not cast.

(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )


  • Verdict - If you can cast Verdict, you will.
  • Channel - If you can cast Channel, you will.
  • C-Focus - If you can cast Channeled Focus, you will.
  • F-Follow - ...
  • Pet Off - Back's your pet off.
  • Evac - If you can cast evac, you will.

  • Come2Me - Move to the player giving the command. The following can be a prefix for the come to me command. Also works as a chat command as follows.
    • Note: The player giving the command must be authorized (in eq2chars.inc).
    • Note: You need Move To Area selected for these to work, and a target (can be yourself).
    • "come to me" - Everyone.
    • "melee come to me" - Fighters/scouts only.
    • "mages come to me" or "casters come to me" - Mages only.
    • "priests come to me" or "healers come to me" - Priests only.
    • "g# come to me" - Anyone in a raid in that group #.
    • "toonname come to me" - Anyone with that toon name, such as "Kannkor come to me".
  • Coe-Sht - If you can cast Coercive Shout, you will.
  • Res - Counter to "Stop Res" below. Turns Resing on ONLY if it was turned off via Stop Res.
  • Stop Res - Temporarly turns resing off. Use "Res" to re-enable.
  • Revive - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.
  • 6

  • Assist - "Dynamic Assist" - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.
    • Input box #1: Who should be assisting? Who will listen to this command.
    • Input box #2: Who do you want to assist?
    • Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).
    • Note: Who should be assisting can take "g1, g2, g3, g4" as options. For example, lets say you're in g1 and your botted toon is in g4, you could do assist -> g4 -> tank_in_g4_name.
    • Note: Putting a blank option in Input Box #2 clears this option for EVERYONE.
  • WarMyth - Warlock Myth toggle.
  • TShell - If you can cast Tortoise Shell (AOE blocker), you will.
  • NoMove - "Do not move" - temporarily disables move into melee range, move behind, and auto follow. Use "Lets go" to clear.
  • No Target - Clears your target. Useful to stop many various movements.
  • Test - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).

Zones Tab

Ogremcp zones buttons.jpg

(Zones - Has zone specific stuff. Mostly HUDs.

  • Exeter - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.
  • ScavMid - ...
  • Trak hud - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)
  • Turt hud - ...
  • 5
  • InfoOn - Toggles information about a Named NPC or npc, and distance from your cleric/shaman/druid in your group.

  • Orb-Yel - Orb clickers for Penda/Kendis
  • Orb-Blck - Orb clickers for Penda/Kendis
  • Orb-Purp - Orb clickers for Penda/Kendis
  • 4
  • 5
  • 6

  • Orb-Blue - Orb clickers for Penda/Kendis
  • Orb-Grn - Orb clickers for Penda/Kendis
  • Orb-Red - Orb clickers for Penda/Kendis
  • 4
  • 5
  • 6

  • Ld Doljon - Lord Bob, Loads it on all sessions.
  • End Doljon - Lord Bob, Ends it on all sessions.
  • Dol-To-Me - Lord Bob, Jump - Tells everyone to get to the pad your toon is closest too.
    • For example: When he puts 1 pad acid, if your tank is NOT on it, hit the button, everyone will come to you (they jump). If your tank is ON the acid pad, jump to a different one and hit it.
  • 4
  • 5
  • 6

Objects

Ogremcp objects buttons.jpg

(Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag, hail, etc.)

  • Repair - Repair your guild if you are:
    • Near a Guild Mender
    • Near a Mender
    • Near a Mender bot
    • There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.
  • Get Flag - If near a Guild Strategist will hail and get a flag.
  • Use Flag - If near a Guild Strategist will hail and send you to the rally point.
  • Call GH - Calls to your Guild Hall.
  • Call Home - Calls to your home.
  • ClsWdw - Close top window. This hits ESC on all your computers.

  • Fly-Up - Will hold/release "Home" (to fly up on a flying mount).
  • Fly-Dn - Will hold/release "End" (to fly Down on a flying mount).
  • Mount - Toggles mount.
  • 4
  • 5
  • 6

  • Zone - Clicks on most zones to instances.
  • Door 1 - When the option comes up of which zone to zone into, use this for option 1.
  • Door 2 - When the option comes up of which zone to zone into, use this for option 2.
  • Door X - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.
  • Special - Double click the nearest "Special" (as per radar) to everyone.
  • Run/Walk - Toggles run/walk

  • AReward - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.
  • Hail - Everyone will assist you, and hail your target
  • Opt 1-4 - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.


Other Tab

Ogremcp other buttons.jpg

  • Profile - ...
  • Main - Toggles opens/minimized the "main" window of the bot.
  • Zone Rst - Allows you to reset instance timers. The Zones window must be open on the main character in order for this to work.
  • ResStone - Casts a res stone (works for all priests).
  • TellWd - If the tell window has been used, it re-opens it.
  • Jump - Sends a Jump command through the uplink.

  • 1
  • 2
  • 3
  • Disband - Drop group.
  • Auto Run - Toggle Auto run.
  • 6

  • Load Bot - Loads the bot.
  • Dev Bot - Loads the development version of the bot.
  • End Bot - Ends the bot.
  • Camp - Camps everyone to desktop.
  • 5
  • 6

  • Load EXT - Load ISXOGRE
  • Unload EXT - Unload ISXOGRE
  • List IPs - Lists all the computers in the uplink.
  • Connect - Connects to the computers listed in EQ2Chars.xml
  • Disco - Disconnects to the computers listed in EQ2Chars.xml
  • 6

List of commands

A - C

Command Parameter & Description
Alias_AddEntry
Adds an entry into the Alias tab.
Parameter 1 ForWho.
Parameter 2 Alias. Example: *Tank
Parameter 3 Alias name: Example: Kannkor
Alias_ChangeEntryFor
Changes an entry into the Alias tab.
Parameter 1 ForWho.
Parameter 2 Current alias name: Example: Kannkor
Parameter 3 New alias name: Example: Primalz
Alias_ChangeEntryAlias
Changes an entry into the Alias tab.
Parameter 1 ForWho.
Parameter 2 Alias: Example: *Tank
Parameter 3 New alias name: Example: Primalz
Apply_Verb
Relay all the apply verb [Actor name] [case sensitive verb]
Note: This is an advanced button.
Parameter 1 Actor search string
Parameter 2 Who will change their assist..
AReward
Accepts reward window.
Note: can only be done on rewards that have no loot choice.
Parameters N/A
Assist
Sets assists from parameters.
Parameter 1 player to assist.
Parameter 2 Who will change their assist..
AssistUI
Sets assists from a pop up UI.
Parameters N/A
Assistx2
Sets assists for two toons from parameters.
Parameter 1 and 3 player to assist.
Parameter 2 and 4 Who will change their assist.
Assistx3
Sets assists for three toons from parameters.
Parameter 1, 3 & 5 player to assist.
Parameter 2, 4 & 6 Who will change their assist.
Assistx4
Sets assists for three toons from parameters.
Parameter 1, 3, 5 & 7 player to assist.
Parameter 2, 4, 6 & 8 Who will change their assist.
AutoRun
Presses the auto run key.
Parameters N/A
Call_GH
Calls to guild hall if not already in one.
Parameters N/A
Camp
Night night time... Camp to desktop.
Parameters N/A
Cancel_Cast..
Cancels current ability being cast then casts defined spell/ability
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 Who should cast. Example All
Parameter 2 Spell to be cast.
Cancel_CastOn..
Cancels current ability being cast then casts defined spell/ability on specified character
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 Who should cast. Example All
Parameter 2 Spell to be cast.
Parameter 3 Cast spell on this player.
Cancel_Maintained
Cancel Maintained ability
Parameter 1 Ability to cancel
Cast..
Tells [Bots] to cast a specific [ability].
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 Who should cast. Example All
Parameter 2 Spell to be cast.
CastOn..
Tells [Bots] to cast a specific [ability] on specific toons.
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 Who should cast. Example All
Parameter 2 Spell to be cast.
Parameter 3 Cast spell on this player.
CastOn..x2
Tells [Bots] to cast a specific [ability] on specific toons.
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 and 4 Who should cast. Example All
Parameter 2 and 5 Spell to be cast.
Parameter 3 and 6 Cast spell on this player.
CastOn..x3
Tells [Bots] to cast a specific [ability] on specific toons.
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1, 4 & 7 Who should cast. Example All
Parameter 2, 5 & 8 Spell to be cast.
Parameter 3, 6 & 9 Cast spell on this player.
Castx2..
Tells [Bots] to cast a specific [ability].
Note: Abilities must be base names. Kick will work. Kick III will not.
Parameter 1 and 3 Who should cast. Example All
Parameter 2 and 4 Spell to be cast.
Change_Campspot
Relays a change to active campspots.
Parameter 1 XCord
Parameter 2 YCord
Parameter 3 ZCord
ChangeCAListBoxItem
Changes a list box item on the CA tab only.
Parameter 1 Who to change.
Parameter 2 Ability name.
Parameter 3 True, False or Toggle.
ChangeCAListBoxItemx2
Changes a list box item on the CA tab only.
Parameter 1 and 4 Who to change.
Parameter 2 and 5 Ability name.
Parameter 3 and 6 TRUE or FALSE (case sensitive).
ChangeCAListBoxItemx5
Changes a list box item on the CA tab only.
Parameter 1, 4, 7, 10 and 13 Who to change.
Parameter 2, 5, 8, 11 and 14 Ability name.
Parameter 3, 6, 9, 12 and 15 TRUE or FALSE (case sensitive).
ChangeLootOptions
Changes the loot options. Thanks to uiywtf for the original code.
Parameter 1 ForWho - the person to change the loot options on.
Parameter 2 Arguements that can be applied: only one from each group may be applied
Arguments Group 1 Looting Method
  • LO - Leader Only
  • FFA - Free For All
  • Lotto - Lotto
  • NBG - Need Before Greed
  • RR - Round Robin
Arguments Group 2 Item Rarity
  • All
  • T - Treasured
  • L - Legendary
  • F - Fabled
Arguments Group 3 Yell Access
  • YL - Leader Only
  • YA - Yell Anyone
Arguments Group 4 Encounter Lock Access
  • ELL - Encounter Leader Only
  • ELA - Encounter Lock Anyone
Arguments Group 5 Autolock Encounters
  • AL - Autolock (checked)
  • NAL - No Autolock (unchecked)
Arguments Group 6 Auto Loot Mode
  • AN - Auto None
  • AG - Auto Greed
  • AD - Auto Decline
Example -ChangeLootOptions all LO
  • Changes loot options to Leader only. Doesn't modify any other option.

-ChangeLootOptions all FFA

  • Changes loot options to Free for All. Doesn't modify any other option.

-ChangeLootOptions all NBG T YA AN

  • Would change loot to: Need before greed, Treasured+ items, Yell access to anyone, and "None" for Auto Loot mode.
ChangeNamedCAListBoxItem
Changes a list box item on the Named CA tab only.
Parameter 1 Who to change.
Parameter 2 Ability name.
Parameter 3 True, False or Toggle
ChangeNamedCAListBoxItemx2
Changes a list box item on the Named CA tab only.
Parameter 1 and 4 Who to change.
Parameter 2 and 5 Ability name.
Parameter 3 and 6 TRUE or FALSE (case sensitive).
ChangeNamedCAListBoxItemx5
Changes a list box item on the Named CA tab only.
Parameter 1, 4, 7, 10 and 13 Who to change.
Parameter 2, 5, 8, 11 and 14 Ability name.
Parameter 3, 6, 9, 12 and 15 TRUE or FALSE (case sensitive).
Change_Campspot_Who (x2, x3, x4)
Changes campspot for specific toons.
For x2/x3/x4 just repeats itself
Parameter 1 ForWho
Example: All, melee, scouts, mages, fighters, dirge, etc.
Parameter 2 X coord
Parameter 3 Y coord
Parameter 4 Z coord
ChangePriorityListBoxItem
Changes a list box item on the Priority tab only.
Parameter 1 Who to change.
Parameter 2 Ability name.
Parameter 3 True, False or Toggle
ChangePriorityListBoxItemx2
Changes a list box item on the Priority tab only.
Parameter 1 and 4 Who to change.
Parameter 2 and 5 Ability name.
Parameter 3 and 6 TRUE or FALSE (case sensitive).
ChangePriorityListBoxItemx5
Changes a list box item on the Priority tab only.
Parameter 1, 4, 7, 10 and 13 Who to change.
Parameter 2, 5, 8, 11 and 14 Ability name.
Parameter 3, 6, 9, 12 and 15 TRUE or FALSE (case sensitive).
ChangeRadarYAxis
Changes the Radar Y Axis.
Parameter 1 Who to change.
Parameter 2 Value. TRUE for on, FALSE for off.
CheckGear
Reports gear conditions.
Parameters N/A
ClsWdw
Close Window. Closes the top most window in the game.
Parameters N/A
CmpSpot
Bring up the options for Campspot.
Parameters N/A
Come2Me
Tells [Bots] to move to a specific [player].
Parameter 1 player to move too.
Parameter 2 Who should move. Example All
Parameter 3 Precision. Default is 3.
Connect
Connect to other computers that are in your eq2chars file.
Parameters N/A
Crouch
Simply presses "z" which is the default. If you've changed this... it'll still press z..
Parameters N/A
CS-Dft
Sets campspot. using default camp spot options
Parameter 1 Who will camp spot.
CheckKunarkAscendingRequirements
Will report back any quests that you are missing for Kunark Ascending signature request line requirements.
Example of a toon missing everything:
  • Checking Kunark Ascending Requirements...
  • Missing Dragon languge: To Speak as a Dragon
  • Missing Satharin language: Feathers For Sethis
  • Missing Goblin language: Claiming the Goblish Tongue
  • Missing Greenmist Heritage: The Triumph of Fear
  • Missing ToT Signature Questline: Underdepths Saga: Chaos and Malice
  • Missing Epic 1.0 quest.
  • Completed checking Kunark Ascending Requirements!
CS-JO-JI
[C]amp[S]pot default (everyone). [J]oust [O]ff default (Mages and priests). [J]oust [I]n (melee)</Setting>
Parameter 1 Campspot for who</Setting>
Parameter 2 Who should joust off</Setting>
CS_Set_Formation_Circle
Sets everyone up in a big circle.
Parameter 1 ForWho. Example: all
Parameter 2 Distance from the Center. Example: 10
Parameter 3 X. Example: ${Me.X}
Parameter 4 Y. Example: ${Me.Y}
Parameter 5 Z. Example: ${Me.Z}
Parameter 6 Use Relatively campspot. Default is FALSE. (Has to be capital TRUE or FALSE).
CS_Set_Formation_MonkeyInMiddle
Sets everyone up in a big circle, with 1 person in the middle.
Parameter 1 ForWho. Example: all
Parameter 2 Distance from the Center. Example: 10
Parameter 3 X. Example: ${Me.X}
Parameter 4 Y. Example: ${Me.Y}
Parameter 5 Z. Example: ${Me.Z}
Parameter 6 Monkey. Who is in the middle? Example: ${Me.Name}
Parameter 7 Use Relatively campspot. Default is FALSE. (Has to be capital TRUE or FALSE).

D - J

Command Parameter & Description
Dev_Bot
Loads Development version of Ogre Bot.
Parameters N/A
Disband
Disband Disband your group.
Parameters N/A
Discon
Disconnect to other computers that are in your eq2chars file.
Parameters N/A
DM_Cancel
Cancels the rating window for Dungeon Maker
Parameters N/A
Doljon_End
Ends the Lord Doljon script.
Parameters N/A
Doljon_Ld
Loads the Lord Doljon script.
Parameters N/A
Dol-To-Me
Lord Doljon Move to me command.
Parameters N/A
Door
When zoning and you have the option to select which zone this will select the one you use as a parameter.
Note: curently not working
Parameter 1 option to choose.
DoorX
When zoning and you have the option to select which zone this will bring up door ui and allow you to select the one you use as a parameter.
Note: curently not working
Parameters N/A
DoV_RaidDebuff
Casts the raid debuff
Parameter 1 Who to cast.
Parameter 2 ID or name of who to cast the debuff on.
Note: If you use ALL - everyone will cast it.
End_Bot
Ends Ogre Bot. Works on any version of Ogrebot [Release or development build].
Parameters N/A
End_Script_Relay
Ends a script
Parameter 1 script to end
Evac
Anyone with an evacuate ability will use it.
Parameters N/A
ExecuteAtom
Relays an OgreBotAtom...
Parameter 1 ForWho
Parameter 2 AtomName
Parameter 3-11 Params
F-Follow
Does a Force follow as per what is set in OgreBot.
Parameters N/A
Fly-Dn
Presses or releases the fly down [or swim down] button.
Note: Will continue until pressed again. Think of it as autorun for flying (or swimming)up/down
Parameters N/A
Fly-Up
Presses or releases the fly up [or swim up] button.
Note: Will continue until pressed again. Think of it as autorun for flying (or swimming)up/down
Parameters N/A
Get_Flag
Gets a flag from a guild strategist.
Parameters N/A
Hail
Everyone will assist you and hail your target.
Parameters N/A
HoldUp
This button turns auto follow off.
Parameter 1 Command for who? Default All
Imm-Res
Uses Cleric AA Immaculate Revival if X people are dead.
Note: Will always cast if a priest or fighter is dead.
Parameter 1 Threshold of how many currently dead before casting.
InjectChat
Injects chat as if it were sent via /raidsay
In theory, you should be able to put anything here you want, and any script monitoring in-game chat, would see this message as if it was said in raid chat. e.g.: You could make: set up for bj ____ buttons using this.
Parameter 1 CommandForWho, example: all
Parameter 2 Entire chat message to inject as if it was said in raid, example: "set up for dagrin"
Inviter
Staggers invites to group/raid members, and allows them a short opportunity to accept before continuing on.
Parameter1 -inviter <toonname> **This is the toon who will be DOING the inviting. If not specified, uses the person who pressed the button.**
Parameter2 -r <toonname> **This does a RAID invite to the toonname.
Parameter3 <toonname> **A toon to group invite.
Example I hit the MCP button on a toon called 'Kannkor', and it has the following parameters.
   primalz
   eq2bob
   -r
   saha
   -inviter
   saha
   blowupdoll 

The following happens, in this order:

   Kannkor group invites primalz
   Kannkor group invites eq2bob
   Kannkor raid invites saha
   Saha group invites blowupdoll
   The "-inviter saha" told the script to change the inviting over to saha,
   instead of Kannkor. Which is why it started inviting on saha. 
ItemDB
Loads Ogre Item Database.
Which is used to help keep track of who has what item.
Note: This is in Early Development still.
Parameters N/A
Jst-In
Joust In.
When campspot is turned on you will joust In (if permitted).
Parameter 1 Command for who? Default All
Jst-In-Who
Joust In.
When campspot is turned on you will joust In (if permitted).
Parameter 1 Who will Joust In
Jst-Off
Joust Off.
Brings up input box to tell certain classes or people they are not permitted to joust in.
Parameters N/A
Jst-Off-Who
Same as Jst-Off, but takes a parameter.
Parameter 1 Who will not joust in on command.
Jst-On
Opposite of Jst-Off - reverses the effects of Jst-Off. DOES NOT JOUST IN.
Parameters N/A
Jst-On-Who
Same as Jst-On, but takes a parameter.
Parameter 1 Who will have joust in enabled when commanded.
Jst-Out
Joust Out.
When campspot is turned on you will joust out (if permitted).
Parameter 1 Command for who? Default All
Jst-Out-Who
Joust Out.
When campspot is turned on you will joust out (if permitted).
Parameter 1 Who will Joust out
Jump
Sends jump key to all clents
Parameters N/A

L - P

Command Parameter & Description
LetsGo
This button removes movement restrictions such as HoldUp and campspot.
Parameter1 Command for who? Default All
List_IPs
List any computers connected via the uplink.
Parameters N/A
LoadAutoTargetListForWho
Loads an AutoTarget List for a specific toon
Parameter 1 List to load.
Parameter 2 Who should load the list.
Load_Bot
Loads Ogre Bot.
Parameters N/A
Load_Ext
Loads ISXOgre.
Parameters N/A
Main
Toggles the main window. Same as pressing Show Main or Hide Main.
Parameters N/A
Mentor
Accepts 1 parameter, toonname to mentor.
Parameters N/A
Mount
Clicks the mount ability. If you have a mount it will cancel it. If you do not have a mount it will summon it.
Parameters N/A
Move2Area
Tells [Bots] to move to a specific [player].
Parameter 1 XCord
Parameter 2 YCord.
Parameter 3 Who should move. Example All
Parameter 4 Precision. Default is 3.
NoMove
Prevents incombat movement such as move into melee range and move behind.
Note:Use LetsGo to clear the NoMove flag.
Parameters N/A
NoTarget
Clears everyones target.
Parameters N/A
OFol---
Decreases the distance of OgreFollow.
Parameters N/A
OFol-++
Increases the distance of OgreFollow.
Parameters N/A
OFol-Dft
Ogre Follow using default settings (no input box).
Parameter1 Who Should Follow
Parameter2 Who to follow
Parameter3 Min Distance. Default 8
Parameter4 Max Distance. Default 100
Parameter5 Break on follow. Default FALSE
OFollow
Brings up the input box options for OgreFollow.
Parameters N/A
Ogre_Command
Local ogre command...
Parameter 1 ogre command
Parameter 2 to 11 Parameters
Ogre_CommandRelay
relay all ogre command...
Parameter 1 ogre command
Parameter 2 to 11 Parameters
OgreBotAtom
Executes an atom if Ogrebot is loaded.
Note: Does NOT relay the command.
Parameter 1 atom name. Case sensitive.
Parameter 2-11 Parameters
OgreBotAtomRelay
Executes an atom if Ogrebot is loaded.
Note: Does relay the command.
Parameter 1 atom name. Case sensitive.
Parameter 2-11 Parameters
OgreIRC
Sends a message or command to OgreIRC
Parameter 1 to 100 OgreIRC Commands and paramters
Opt_Num
After hailing you can use this to converse with an NPC.
Parameter 1 chat option to choose.
Pause
Pauses all the bots.
Parameters N/A
Pause_ForWho
Pauses specific or type specific bot.
Parameters N/A
Pet_Off
Everyone does a pet back off command.
Parameters N/A
Poison_AutoConsume
Auto Consume Options for Poisons.
Parameter 1 ForWho. Who will modify AutoConsume.
Parameter 2 Option. Possibilities are: TRUE, FALSE, TOGGLE, and REPORT
Parameter 3 Poison Name. You can leave this blank if you want to use the defaults that are hard coded.
Poison_Replenish
Auto Consume Options for Poisons.
Parameter 1 ForWho. Who will Replenish.
Parameter 2 Poison Name. You can leave this blank if you want to use the defaults that are hard coded.
Portal_To_Guild
Relays to use Magic Door to Guild Hall
Parameters N/A
Profile
Loads a profile from a pop up UI.
Parameters N/A

R - Z





Command Parameter & Description
RawCommand
Executes in the console
Example 1: Would load ogre idol
Parameter 1 - ogre
Parameter 2 - idol
Example 2: Have everyone's pet attack
Parameter 1 - relay
Parameter 2 - all
Parameter 3 - eq2execute
Parameter 4 - pet attack
(Note: You do not need the / before /pet attack)
parameter 1 - 11 Note: It will pass 10 parameters. NULL for any not filled in. This must be handled by the script.
Rebuff
Cancels all your maintained abilities that appear in your spellbook.
Parameters ForWho
RelayRunScript
relay all - Runs a script.
Note: It will pass 10 parameters. NULL for any not filled in. This must be handled by the script.
parameter 1 relay to: [All - All Other - IS1]
Parameter 2 Scriptname
Parameter 3-12 Parameters for script
ReLd_Bot
Reloads Ogre Bot.
Parameters N/A
Repair
Uses a repairer or repair bot.
Parameters N/A
Res
Removes the temporary [Stop Res] flag.
Parameters N/A
ResStone
All priests will cast their resurrection stone..
Parameters N/A
Resume
Resumes all the bots.
Parameters N/A
Resume_ForWho
Resumes specific or type specific bot.
Parameters N/A
Revive
First and foremost - stop dying.
This button presses the revive button.
WARNING It does NOT take your selection into consideration. *Update* Ogrebot will now try to select the first option in the list (which is kind of default selected, but doesn't actually do anything).
Parameters N/A
Run_Walk
Toggles run.
Parameters N/A
RunScript
Runs a script (no relay).
Note: It will pass 10 parameters. NULL for any not filled in. This must be handled by the script.
parameter 1 Scriptname
Parameter 2-11 Parameters for script
SetUpFor___
Sends a "set up for ___" command. In the example below, "set up for dagrin" would be sent to all
Parameter 1 CommandForWho, example: all
Parameter 2 Name of the mob to set up for, example: dagrin
Show_Available_Set_ups
Shows Setups associated with the current zone.
Parameters N/A
Special
Clicks the nearest special.
Parameters N/A
Special_ZoneSpecific
This will handle clicking of zone specific items. Such as the zipline in Brokenskull Bay: Hoist the Yellow Jack​ [Heroic]
Parameters N/A
Spewstats
Sends various information to Ogre Console or OgreIRC depending on parameters you set. To get a list in OgreConsole: !c -spewstats all help
Parameter 1 ForWho
Parameter 2 Potency

CB Resolve Deity agi str wis int agi wdb dps sda ma haste block runspeed fulrry fervor FPS - Frames Per Second (as reported by innerspace). Aeauto (Thanks to uiywtf) Reuse (Thanks to uiywtf) Cast (Thanks to uiywtf) currency_Currency Name Here Ascension Ascension_exp Ascension_vit Eth – current ethereal coins (assuming they do a new coin each summer, I will update this to the latest one)

OgreConsole Examples
  • !c -Spewstats all eth
    • Kannkor --> Umbrite Ethereal Coin --> 96
    • Primalz --> Umbrite Ethereal Coin --> 106
    • LittleOgress --> Umbrite Ethereal Coin --> 92
    • KannkorWarlock --> Umbrite Ethereal Coin --> 110
  • !c all -spewstat all aeauto -spewstat all cast -spewstat all reuse
    • Primalz --> AEAuto: 102.1%
    • Primalz --> Cast: 104.3%
    • Primalz --> Reuse: 98.7%
    • Kannkor --> AEAuto: 100.5%
    • Kannkor --> Cast: 119.3%
    • Kannkor --> Reuse: 102.3%
  • !c -Spewstats ${Me.Name} Ascension
    • Kannkor --> Ascension: Level 1 Thaumaturgist. 87.8% into level. Vitality remaining: 213210
  • !c -Spewstats ${Me.Name} Ascension_vit
    • Kannkor --> Ascension Vitality Remaining: 213210
  • !c -Spewstats ${Me.Name} Ascension_exp
    • Kannkor --> Ascension Exp: 2632790 of 3000000 - 87.8%
  • !c -Spewstats all "currency_Loyalty Point Token"
    • Kannkor --> Loyalty Point Token --> 1733
    • Primalz --> Loyalty Point Token --> 1505
    • LittleOgress --> Loyalty Point Token --> 1683
    • KannkorWarlock --> Loyalty Point Token --> 1521
  • !c -Spewstats Mage Resolve
    • KannkorWarlock --> Resolve --> 297
    • PrimalzWizard --> Resolve --> 185
    • KannkorCoercer --> Resolve --> 180
    • KannkorIllusionist --> Resolve --> 121
StopRes
Sets a temporary Stop Res.
Parameters N/A
Target___
Relays a target command
Partial search string. Special 'me' can be used to specify the player.
parameter 1 For Who
Parameter 2 Target Name
Target___x2
Relays two target commands
Note:Partial search string. Special 'me' can be used to specify the player.
parameter 1 and 3 For Who
Parameter 2 and 4 Target Name
TellWD
Shows the tell window if you have received a tell and closed the window down.
Parameters N/A
Test
Button for Kannkor to test things.
Parameters N/A
Trak-HUD
Displays or removes the Trakanon HUD.
Display 1 - Distance from Orb
Display 2 - Nearest PC and distance
Parameters N/A
Turt-HUD
Displays or removes the Turtles HUD [for the Tert raid encounter in Kraytoc].
Display 1 - Right - Health - Distance
Display 2 - Left - Health - Distance
Parameters N/A
Unload_Ext
Unloads ISXOgre.
Parameters N/A
Unmentor
Unmentors everyone.
Parameters N/A
Uplinkoption_change
Changes a checkbox to checked (TRUE) or unchecked (FALSE) or Toggle
Example: This will turn on Ignore NPC HP 100% for everyone
param 1 = All
Param 2 = checkbox_settings_ignoretargettoattackhealthcheck
Param 3 = TRUE
param 1 For who
Param 2 Name of object to change (obtained via xml files - path to your \InnerSpace\Scripts\EQ2OgreBot\UplinkControllerXML.xml)
Param 3 Value to change to. Note: TRUE is not the same as true.
Uplinkoption_changex2
Changes a UI option
param 1 and 4 For who
Param 2 and 5 Name of object to change (obtained via xml files - path to your \InnerSpace\Scripts\EQ2OgreBot\UplinkControllerXML.xml)
Param 3 and 6 Value to change to. Note: TRUE is not the same as true.
Uplinkoption_changex6
Changes a UI option
params 1-4-7-10-13-16 For who
Param 2-5-8-11-14-17 Name of object to change (obtained via xml files)
Param 3-6-9-12-15-18 Value to change to. Note: TRUE is not the same as true.
Use_Flag
Uses a flag from a guild strategist.
Parameters N/A
UseItem..
Tells [Bots] to Use a specific [Item].
Checks equipped gear first, then inventory.
Note - Item names must be exact.
Parameter 1 Who should use. Example All
Parameter 2 Item to be used.
UseItem x2
Tells [Bots] to Use a specific [Item].
Checks equipped gear first, then inventory.
Note - Item names must be exact.
Parameters 1 and 3 Who should use.
Parameters 2 and 4 Item to be used.
UseItem x4
Tells [Bots] to Use a specific [Item].
Checks equipped gear first, then inventory.
Note - Item names must be exact.
Parameters 1, 3, 5 and 7 Who should use.
Parameters 2, 4, 6 and 8 Item to be used.
UseItemOn..
Tells [Bots] to Use a specific [Item].
Checks equipped gear first, then inventory.
Note - Item names must be exact.
parameter 1 Who should use. Example All
Parameter 2 Item to be used.
Parameter 3 Use item on this player.
WarMyth
Toggles Warlock Mythical ability.
Parameters N/A
Zone
Will attempt to zone you.
Parameters N/A
Zone_Rst
Loads Ogre zone resetter.
Parameters N/A
Zone_Reset_All
Loads Ogre zone resetter.
NOTE: There is no confirmation of any sort for this button. When you press it, it resets every zone available.
Parameter 1 Who should use. Example All

MCP Customization and You

The out of the box settings work for a majority of users. Most people, if they need to make changes will only add and remove buttons. Before making any file changes make sure you backup and understand the changes you are making.

Files

MCP Files

  • bak.MCPCommandsCustom.xml
    • Backup source of MCP Custom command file. Used for patch purposes
  • LoadOgreMCP.iss
    • MCP Script. Do not screw with it if you know whats good for you.
  • MCPCommands.xml
    • The complete default command list and parameters of MCP.
    • DO NOT make changes to this file. Use the MCPCommandsCustom.xml file to add any changes you may wish.
  • MCPCommandsCustom.xml
    • MCP Custom command file. Use this file to add any functionality to your MCP buttons.
    • Consult the MCPCommands.xml file for file structure.
  • MCPCustomSettings.xml
    • edit to make manual button and layout changes
  • MCPDefaultSettings.xml
    • source file for MCP button layout. Make all changes to MCCPustomSettings.xml not this file

Functions

Examples

Adding an uplink radio button toggle

Mcpedit.png

Let's say we want to change our brigand named Robin from sitting behind the mob to move to the front for one of his special abilities using a nice simple button rather than getting all clicky.

1st right click the MCP button.

Select Uplinkoption_change in the drop down list to the right of select command.

In the text box type a name for your button.

In the additional parameter section first add the player this button apply to, Robin in this case, but you can also specify all, melee, mage or any of the other general categories

Next add the parameter that will be changing.

If you dont know what the option is you need to change you have a couple methods of finding out open UplinkcontrollerXML.xml in your text editor.

Use the search function or scroll though the file to find the text of the option, in this case Move in Front of mob.

<checkbox name='checkbox_settings_moveinfront' template='chkbox'>
  <X>165</X>
  <Y>110</Y>
  <Text>Move In Front of mob</Text>{highlight}
  <OnLeftClick>
    This:RightClick
    This.Parent.FindChild[ChkBoxMoveBehindID]:UnsetChecked
    This.Parent.FindChild[ChkBoxMoveBehindID]:RightClick
 </OnLeftClick>
  <OnRightClick>
    relay all "Script[\${OgreBotScriptName}]:QueueCommand[call UplinkControllerFunction ${This.Type} checkbox_settings_moveinfront ${This.Checked}]"
  </OnRightClick>
</checkbox>

Notice you should have come up on the 4th line of this snippet of code.

On the first line of code you see name='checkbox_settings_moveinfront', this gives us the correct name of the option we want to change, checkbox_settings_moveinfront.

Alternately you can look in the OgreUIXML.xml

Use the search function(recomended) or scroll though the file to find the text of the option, in this case Move in Front of mob.

<checkbox name='checkbox_settings_moveinfront' template='EQ2OB_Checkbox_Settings'>
    <Text>Move in front of mob</Text>
    <OnLeftClick>
       TabConfig.Settings:ChangeSettingDetailsFromUI[${This.Name}]
       if ${This.Checked} && ${UIElement[${OBUI_checkbox_settings_movebehind}].Checked}
       UIElement[${OBUI_checkbox_settings_movebehind}]:LeftClick
    </OnLeftClick>
</checkbox>

Lastly set the value to TRUE(case matters) and of course to commit the changes hit apply

Adding more buttons

On the MCP click the setup button up on the top above the mcp buttons this will bring up the Edit MCP settings UI.

The key numbers to know here are the button height and width and the spacing height and width.

Lets say that we want to add another column to the page frames. We simply add the button width and the button width spacing together (54) and add that to the Width value at a minimum. I would suggest for aesthetic reason adding in between one and a half the button spacing value and twice the value.

MCPEditSetting.png

adjusting static frame buttons

On the MCP click the setup button up on the top above the mcp buttons this will bring up the Edit MCP settings UI. To add more static frame buttons or less simply adjust the width of Static Frame Width by the value of the button width. Remember to increase the witch of the MCP to compensate for the increase in the static frame width.

Keep in mind that column 1 of the static frame is hard coded to switch pages of the frames.

|rowspan="5"|
Inviter
||colspan="2"|Staggers invites to group/raid members, and allows them a short opportunity to accept before continuing on.

|- |Parameter1 || -inviter <toonname> **This is the toon who will be DOING the inviting. If not specified, uses the person who pressed the button.** |- |Parameter2 || -r <toonname> **This does a RAID invite to the toonname. |- |Parameter3 || <toonname> **A toon to group invite. |- |Example || I hit the MCP button on a toon called 'Kannkor', and it has the following parameters.

   primalz
   eq2bob
   -r
   saha
   -inviter
   saha
   blowupdoll 

The following happens, in this order:

   Kannkor group invites primalz
   Kannkor group invites eq2bob
   Kannkor raid invites saha
   Saha group invites blowupdoll
   The "-inviter saha" told the script to change the inviting over to saha,
   instead of Kannkor. Which is why it started inviting on saha. 

|-

MCPEditSetting.png