EQ2 Options
Contents
EQ2 Options
Display
Performance
Option | Slash Command | Data |
---|---|---|
Performance Profile | /r_performance | [0-7] Quality<->Performance, Custom |
Full Screen | /cl_fullscreen | [true, false] |
Full Screen UI Resolution | /cl_screenwidth /cl_screenheight /cl_screenrefresh |
[?-?] ie 1920 [?-?] ie 1200 [?-?] ie 60 |
Multi Sample Anti Aliasing | /r_multisamples | [1, 2, 4, 8] |
Reflections | /r_reflections | [true, false] |
Block Windows(tm) Keys in Full Screen | /cl_disable_windows_keys 1 | [0, 1] |
Multi-Core Support | /cl_multicore | [0, 1] |
Synchronize Refresh | /cl_refresh_sync | [0, 1] |
Triple Buffer | /cl_triple_buffer | [0,1] |
Reuse Vertex Buffers | /r_reuse_vertex_buffers | [0, 1] |
Graphics Resolution | /r_frame_buffer_scale | [0.5-1] |
Lighting Resolution | /r_light_buffer_scale | [0.5-1] |
Rendering Distance | /o_max_farplane | [120-999] |
Complex Shader Distance | /r_fast_layer_min_distance | [-1,0-500] |
Widescreen Letterbox
Option | Slash Command | Data | ||||||||||||||||||||||||||||||||||||||||||
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Letterbox Size | /cl_letter_box_amount /cl_letter_box_frame_only_amount /cl_letter_box_position |
{-1 <- 0 -> 1} percentage of screen covered for frame position |{-1 <- 0 -> 1} percentage of screen coverage between top and bottom | ||||||||||||||||||||||||||||||||||||||||||
Letterbox Border | /letterbox_frame_visible | {0, 1}
Texture Resolution Character Resolution Character LOD Resolution Atmospheric Effects
Enable Bloom Effect Atmospheric Bloom Heat Shimmer Water
Underwater Distortion Water Interaction Splash Particles Animate Procedural Textures Particle Effects
Particle Quality Max Spell Results per Character Show Particles in Reflections Show Particles in Reflections Inside Houses Particle Level of Detail (Far) Particle Level of Detail (Near) Maximum Particle Size Lighting
Light Quality Personal Torch Torch Intensity Secondary Torch Light Number of Lights Specular Lighting Additional Specular While Raining Specular Lights Ambient Light Shadows
Shadow Type GPU Shadow Quality GPU Shadow Darkness CPU Shadows Indoors Point Light Shadows (CPU) Off-Screen GPU Shadows Number of CPU Shadows CPU Torch Shadows CPU Character Shadows CPU Environment Shadows Off-Screen CPU Shadows Specular Off in CPU Shadows Model Detail
Level of Detail Bias Triangle Density High Detail Characters Low Detail Characters Animation
Animation Rate Fast Animation Distance Animation Quality Cloth Simulation Render Cloaks Render Mounts Flora
Enable Flora Flora Radius Flora Density Color Correction
Overall Gamma Contrast Brightness Red Gamma Green Gamma Blue Gamma Camera
Dynamic Field of View Stereoscopic 3D
Enable Stereo Driver Convergence Separation Software Cursor Software Cursor Size World Depth User Interface Special Effects
Depth of Field Ambient Occlusion Sun Shafts |