Difference between revisions of "EQ2 Options"

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(Performance)
(Performance)
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|Graphics Resolution
 
|Graphics Resolution
|r_frame_buffer_scale
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|/r_frame_buffer_scale
 
|[0.5-1]
 
|[0.5-1]
 
|-
 
|-
 
|Lighting Resolution
 
|Lighting Resolution
|r_light_buffer_scale
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|/r_light_buffer_scale
 
|[0.5-1]
 
|[0.5-1]
 
|-
 
|-
 
|Rendering Distance
 
|Rendering Distance
|o_max_farplane
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|/o_max_farplane
 
|[120-999]
 
|[120-999]
 
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Revision as of 22:58, 4 October 2013

EQ2 Options

Display

Performance

Option Slash Command Data
Performance Profile /r_performance [0-7] Quality<->Performance, Custom
Full Screen /cl_fullscreen [true, false]
Full Screen UI Resolution /cl_screenwidth
/cl_screenheight
/cl_screenrefresh
[?-?] ie 1920
[?-?] ie 1200
[?-?] ie 60
Multi Sample Anti Aliasing /r_multisamples [1, 2, 4, 8]
Reflections /r_reflections [true, false]
Block Windows(tm) Keys in Full Screen /cl_disable_windows_keys 1 [0, 1]
Multi-Core Support /cl_multicore [0, 1]
Synchronize Refresh /cl_refresh_sync [0, 1]
Triple Buffer /cl_triple_buffer [0,1]
Reuse Vertex Buffers /r_reuse_vertex_buffers [0, 1]
Graphics Resolution /r_frame_buffer_scale [0.5-1]
Lighting Resolution /r_light_buffer_scale [0.5-1]
Rendering Distance /o_max_farplane [120-999]
Complex Shader Distance /r_fast_layer_min_distance [-1,0-500]

Widescreen Letterbox

Option Slash Command Data

Letterbox Size Letterbox Border

Texture Resolution

Option Slash Command Data

Texture Resolution Character Resolution Character LOD Resolution

Atmospheric Effects

Option Slash Command Data

Enable Bloom Effect Atmospheric Bloom Heat Shimmer

Water

Option Slash Command Data

Underwater Distortion Water Interaction Splash Particles Animate Procedural Textures

Particle Effects

Option Slash Command Data

Particle Quality Max Spell Results per Character Show Particles in Reflections Show Particles in Reflections Inside Houses Particle Level of Detail (Far) Particle Level of Detail (Near) Maximum Particle Size

Lighting

Option Slash Command Data

Light Quality Personal Torch Torch Intensity Secondary Torch Light Number of Lights Specular Lighting Additional Specular While Raining Specular Lights Ambient Light

Shadows

Option Slash Command Data

Shadow Type GPU Shadow Quality GPU Shadow Darkness CPU Shadows Indoors Point Light Shadows (CPU) Off-Screen GPU Shadows Number of CPU Shadows CPU Torch Shadows CPU Character Shadows CPU Environment Shadows Off-Screen CPU Shadows Specular Off in CPU Shadows

Model Detail

Option Slash Command Data

Level of Detail Bias Triangle Density High Detail Characters Low Detail Characters

Animation

Option Slash Command Data

Animation Rate Fast Animation Distance Animation Quality Cloth Simulation Render Cloaks Render Mounts

Flora

Option Slash Command Data

Enable Flora Flora Radius Flora Density

Color Correction

Option Slash Command Data

Overall Gamma Contrast Brightness Red Gamma Green Gamma Blue Gamma

Camera

Option Slash Command Data

Dynamic Field of View

Stereoscopic 3D

Option Slash Command Data

Enable Stereo Driver Convergence Separation Software Cursor Software Cursor Size World Depth User Interface

Special Effects

Option Slash Command Data

Depth of Field Ambient Occlusion Sun Shafts