Difference between revisions of "EQ2 Options"

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(EQ2 Options)
 
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==Display==
 
==Display==
 
===Performance===
 
===Performance===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 
|-
 
|-
Line 29: Line 29:
 
|-
 
|-
 
|Block Windows(tm) Keys in Full Screen
 
|Block Windows(tm) Keys in Full Screen
|/cl_disable_windows_keys 1
+
|/cl_disable_windows_keys
|[0, 1]
+
|[true, false]
 
|-
 
|-
 
|Multi-Core Support
 
|Multi-Core Support
 
|/cl_multicore
 
|/cl_multicore
|[0, 1]
+
|[true, false]
 
|-
 
|-
 
|Synchronize Refresh
 
|Synchronize Refresh
 
|/cl_refresh_sync
 
|/cl_refresh_sync
|[0, 1]
+
|[true, false]
 
|-
 
|-
 
|Triple Buffer
 
|Triple Buffer
 
|/cl_triple_buffer
 
|/cl_triple_buffer
|[0,1]
+
|[true, false]
 
|-
 
|-
 
|Reuse Vertex Buffers
 
|Reuse Vertex Buffers
 
|/r_reuse_vertex_buffers
 
|/r_reuse_vertex_buffers
|[0, 1]
+
|[true, false]
 
|-
 
|-
 
|Graphics Resolution
 
|Graphics Resolution
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===Widescreen Letterbox===
 
===Widescreen Letterbox===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 
|-
 
|-
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===Texture Resolution===
 
===Texture Resolution===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 
|-
 
|-
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===Atmospheric Effects===
 
===Atmospheric Effects===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 
|-
 
|-
 
|Enable Bloom Effect
 
|Enable Bloom Effect
 
|/r_bloom
 
|/r_bloom
|{0,1)
+
|{true, false)
 
|-
 
|-
 
|Atmospheric Bloom
 
|Atmospheric Bloom
 
|/r_bloom_atmospheric
 
|/r_bloom_atmospheric
|{0,1)
+
|{true, false)
 
|-
 
|-
 
|Heat Shimmer
 
|Heat Shimmer
 
|/r_heatshimmer
 
|/r_heatshimmer
|{0,1)
+
|{true, false)
 
|-
 
|-
 
|}
 
|}
  
 
===Water===
 
===Water===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 
|-
 
|-
Line 151: Line 151:
  
 
===Particle Effects===
 
===Particle Effects===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 +
|-
 +
|Particle Quality
 +
|/r_particle_priority
 +
|[-1,0,1,2,3] Off, Minimal, Average, High, Very High
 +
|-
 +
|Max Spell Results per Character
 +
|/num_active_spell_results
 +
|[0-8]
 +
|-
 +
|Show Particles in Reflections
 +
|/r_particlesinreflections
 +
|[true, false]
 +
|-
 +
|Show Particles in Reflections Inside Houses
 +
|/r_particlesinreflectionsinhouse
 +
|[true, false]
 +
|-
 +
|Particle Level of Detail (Far)
 +
|/r_particle_lod_scale 0.100000
 +
|[3.0 - 0.1]
 +
|-
 +
|Particle Level of Detail (Near)
 +
|/r_point_particle_near_plane
 +
|[-3.0 - -0.0]
 +
|-
 +
|Maximum Particle Size
 +
|/r_point_particle_max_size 0.750000
 +
|[0 - 0.75]
 
|-
 
|-
 
|}
 
|}
Particle Quality
 
Max Spell Results per Character
 
Show Particles in Reflections
 
Show Particles in Reflections Inside Houses
 
Particle Level of Detail (Far)
 
Particle Level of Detail (Near)
 
Maximum Particle Size
 
  
 
===Lighting===
 
===Lighting===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 +
|-
 +
|Light Quality
 +
|-
 +
|Personal Torch
 +
|-
 +
|Torch Intensity
 +
|-
 +
|Secondary Torch Light
 +
|-
 +
|Number of Lights
 +
|-
 +
|Specular Lighting
 +
|-
 +
|Additional Specular While Raining
 +
|-
 +
|Specular Lights
 +
|-
 +
|Ambient Light
 
|-
 
|-
 
|}
 
|}
Light Quality
 
Personal Torch
 
Torch Intensity
 
Secondary Torch Light
 
Number of Lights
 
Specular Lighting
 
Additional Specular While Raining
 
Specular Lights
 
Ambient Light
 
 
 
===Shadows===
 
===Shadows===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 +
|-
 +
|Shadow Type
 +
|-
 +
|GPU Shadow Quality
 +
|-
 +
|GPU Shadow Darkness
 +
|-
 +
|CPU Shadows Indoors
 +
|-
 +
|Point Light Shadows (CPU)
 +
|-
 +
|Off-Screen GPU Shadows
 +
|-
 +
|Number of CPU Shadows
 +
|-
 +
|CPU Torch Shadows
 +
|-
 +
|CPU Character Shadows
 +
|-
 +
|CPU Environment Shadows
 +
|-
 +
|Off-Screen CPU Shadows
 +
|-
 +
|Specular Off in CPU Shadows
 
|-
 
|-
 
|}
 
|}
Shadow Type
 
GPU Shadow Quality
 
GPU Shadow Darkness
 
CPU Shadows Indoors
 
Point Light Shadows (CPU)
 
Off-Screen GPU Shadows
 
Number of CPU Shadows
 
CPU Torch Shadows
 
CPU Character Shadows
 
CPU Environment Shadows
 
Off-Screen CPU Shadows
 
Specular Off in CPU Shadows
 
 
 
===Model Detail===
 
===Model Detail===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 +
|-
 +
|Level of Detail Bias
 +
|-
 +
|Triangle Density
 +
|-
 +
|High Detail Characters
 +
|-
 +
|Low Detail Characters
 
|-
 
|-
 
|}
 
|}
Level of Detail Bias
 
Triangle Density
 
High Detail Characters
 
Low Detail Characters
 
 
 
===Animation===
 
===Animation===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 +
|-
 +
|Animation Rate
 +
|-
 +
|Fast Animation Distance
 +
|-
 +
|Animation Quality
 +
|-
 +
|Cloth Simulation
 +
|-
 +
|Render Cloaks
 +
|-
 +
|Render Mounts
 
|-
 
|-
 
|}
 
|}
Animation Rate
 
Fast Animation Distance
 
Animation Quality
 
Cloth Simulation
 
Render Cloaks
 
Render Mounts
 
 
 
===Flora===
 
===Flora===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 +
|-
 +
|Enable Flora
 +
|-
 +
|Flora Radius
 +
|-
 +
|Flora Density
 
|-
 
|-
 
|}
 
|}
Enable Flora
 
Flora Radius
 
Flora Density
 
  
 
===Color Correction===
 
===Color Correction===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 +
|-
 +
|Overall Gamma
 +
|-
 +
|Contrast
 +
|-
 +
|Brightness
 +
|-
 +
|Red Gamma
 +
|-
 +
|Green Gamma
 +
|-
 +
|Blue Gamma
 
|-
 
|-
 
|}
 
|}
Overall Gamma
+
 
Contrast
+
Brightness
+
Red Gamma
+
Green Gamma
+
Blue Gamma
+
  
 
===Camera===
 
===Camera===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 
|-
 
|-
 +
|Dynamic Field of View
 
|}
 
|}
Dynamic Field of View
+
 
  
 
===Stereoscopic 3D===
 
===Stereoscopic 3D===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 +
|-
 +
|Enable Stereo Driver
 +
|-
 +
|Convergence
 +
|-
 +
|Separation
 +
|-
 +
|Software Cursor
 +
|-
 +
|Software Cursor Size
 +
|-
 +
|World Depth User Interface
 
|-
 
|-
 
|}
 
|}
Enable Stereo Driver
 
Convergence
 
Separation
 
Software Cursor
 
Software Cursor Size
 
World Depth User Interface
 
 
 
===Special Effects===
 
===Special Effects===
{| class="wikitable"
+
{| width="100%" border="1" cellspacing="0" cellpadding="3"
 
|-
 
|-
!Option
+
!width="20%" | Option
!Slash Command
+
!width="30%" | Slash Command
 
!Data
 
!Data
 +
|-
 +
|Depth of Field
 +
|-
 +
|Ambient Occlusion
 +
|-
 +
|Sun Shafts
 
|-
 
|-
 
|}
 
|}
Depth of Field
 
Ambient Occlusion
 
Sun Shafts
 

Latest revision as of 22:10, 14 October 2013

EQ2 Options

Display

Performance

Option Slash Command Data
Performance Profile /r_performance [0-7] Quality<->Performance, Custom
Full Screen /cl_fullscreen [true, false]
Full Screen UI Resolution /cl_screenwidth
/cl_screenheight
/cl_screenrefresh
[?-?] ie 1920
[?-?] ie 1200
[?-?] ie 60
Multi Sample Anti Aliasing /r_multisamples [1, 2, 4, 8]
Reflections /r_reflections [true, false]
Block Windows(tm) Keys in Full Screen /cl_disable_windows_keys [true, false]
Multi-Core Support /cl_multicore [true, false]
Synchronize Refresh /cl_refresh_sync [true, false]
Triple Buffer /cl_triple_buffer [true, false]
Reuse Vertex Buffers /r_reuse_vertex_buffers [true, false]
Graphics Resolution /r_frame_buffer_scale [0.5-1]
Lighting Resolution /r_light_buffer_scale [0.5-1]
Rendering Distance /o_max_farplane [120-999]
Complex Shader Distance /r_fast_layer_min_distance [-1,0-500]

Widescreen Letterbox

Option Slash Command Data
Letterbox Size /cl_letter_box_amount

/cl_letter_box_frame_only_amount

/cl_letter_box_position

{-1 <- 0 -> 1}
percentage of screen covered
{-1 <- 0 -> 1}
percentage of screen covered for frame position
{-1 <- 0 -> 1}
percentage of screen coverage between top and bottom
Letterbox Border /letterbox_frame_visible {0, 1}

Texture Resolution

Option Slash Command Data
Texture Resolution /cl_textureshrink {0, 1, 2, 3, 4} Min, Low, Med, High, Max
Character Resolution /cl_charactertextureshrink {0, 1, 2, 3, 4} Min, Low, Med, High, Max
Character LOD Resolution /r_texture_lodding_shrink {0, 1, 2, 3, 4} Min, Low, Med, High, Max

Atmospheric Effects

Option Slash Command Data
Enable Bloom Effect /r_bloom {true, false)
Atmospheric Bloom /r_bloom_atmospheric {true, false)
Heat Shimmer /r_heatshimmer {true, false)

Water

Option Slash Command Data
Underwater Distortion /r_underwaterdistortion {true, false}
Water Interaction /r_splashes {0, 1}
Splash Particles /splash_particles_enabled {true, false}
Animate Procedural Textures /r_update_procedural_textures {true, false}

Particle Effects

Option Slash Command Data
Particle Quality /r_particle_priority [-1,0,1,2,3] Off, Minimal, Average, High, Very High
Max Spell Results per Character /num_active_spell_results [0-8]
Show Particles in Reflections /r_particlesinreflections [true, false]
Show Particles in Reflections Inside Houses /r_particlesinreflectionsinhouse [true, false]
Particle Level of Detail (Far) /r_particle_lod_scale 0.100000 [3.0 - 0.1]
Particle Level of Detail (Near) /r_point_particle_near_plane [-3.0 - -0.0]
Maximum Particle Size /r_point_particle_max_size 0.750000 [0 - 0.75]

Lighting

Option Slash Command Data
Light Quality
Personal Torch
Torch Intensity
Secondary Torch Light
Number of Lights
Specular Lighting
Additional Specular While Raining
Specular Lights
Ambient Light

Shadows

Option Slash Command Data
Shadow Type
GPU Shadow Quality
GPU Shadow Darkness
CPU Shadows Indoors
Point Light Shadows (CPU)
Off-Screen GPU Shadows
Number of CPU Shadows
CPU Torch Shadows
CPU Character Shadows
CPU Environment Shadows
Off-Screen CPU Shadows
Specular Off in CPU Shadows

Model Detail

Option Slash Command Data
Level of Detail Bias
Triangle Density
High Detail Characters
Low Detail Characters

Animation

Option Slash Command Data
Animation Rate
Fast Animation Distance
Animation Quality
Cloth Simulation
Render Cloaks
Render Mounts

Flora

Option Slash Command Data
Enable Flora
Flora Radius
Flora Density

Color Correction

Option Slash Command Data
Overall Gamma
Contrast
Brightness
Red Gamma
Green Gamma
Blue Gamma


Camera

Option Slash Command Data
Dynamic Field of View


Stereoscopic 3D

Option Slash Command Data
Enable Stereo Driver
Convergence
Separation
Software Cursor
Software Cursor Size
World Depth User Interface

Special Effects

Option Slash Command Data
Depth of Field
Ambient Occlusion
Sun Shafts