Difference between revisions of "Heroic Instances"

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'''Summary & Important Notes'''
 
'''Summary & Important Notes'''
  
Heroic Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.
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Heroic (Grind) Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.
  
  

Revision as of 22:11, 13 December 2016

Summary & Important Notes

Heroic (Grind) Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.


Generally speaking, you get to a named NPC, then do a campspot, then if there is a set up below, you use an MCP button or type it into group/raid chat, and the bots will "move" to the pre-defined campspot. For example: In Stratum, on A Warrior Construct, you would get in the general area, do a campspot, then type: 'set up for warrior'.

Worth noting also, people don't like it when anyone else is "better" than them. If you bot, do not share your progress with ANYONE. People get very upset when a bot can kill mobs that they can't. You talk about it, you WILL get petitioned.

WARNING WARNING WARNING - While I have done my best to document every possible option from using these options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.

Worth noting, this list isn't all inclusive, as my WIKI updaters keep fleeing! You can see the Revision history, or use search to find more information.


IMPORTANT NOTE: In order for most options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text

On the OgreBot settings tab ensure Grind Options are selected.


Kunark Ascending Zones

Lost City of Torsis: The Shrouded Temple [Event Heroic] - Tier 2

  • The Meld of Haze
    • Campspot. Toons will attempt to run and kill their mirage then return back.

Lost City of Torsis: Reaver’s Remnants [Heroic] - Tier 2

  • Tzirathk
    • Turn campspot on everyone, including your tank. Do a 'set up for Tzirathk'. Your tank will automatically move. I recommend setting up an auto target list for the add.
  • Dread Wraith
    • Turn campspot on everyone, including your tank. Do a 'set up for Dread'. Will automatically handle the moving. Starts at East end and goes towards West end. @300m DPS, you will only make it half way across the bridge.
  • Neh'Ashiir
    • Turn campspot. Do a 'set up for Neh'. Will automatically handle the moving.

Crypt of Dalnir: Ritual Chamber [Heroic] - Tier 2

  • Izzak Sira
    • Cast while moving
  • Rector Droz'Kzar
    • set up for rector
    • Will auto-joust the bomb

Crypt of Dalnir: Baron’s Workshop [Heroic] - Tier 2

  • Enchanted Sword and Enchanted Shield
    • Campspot for everyone (including tanks).
    • Set up for sword
    • Moves everyone into position.
    • Auto-curing of the shield, if the shield is dead, auto-curing of the sword.
    • Auto jousting of the curse.
  • The Googantuan
    • When standing in the middle of 2 valves, press 'Special_ZoneSpecific' and bards and enchanters will run and click them. Campsopt is required.
    • There are 14 valves. Valves 1 and 14, 2 and 13, 3 and 12, etc etc are all on the same axis. One to the north and one to the south. Stand in between them, and press MCP button Special_ZoneSpecific, and your bard and enchanter will run.
    • What if you don't use a bard and/or enchanter? Then you're doing it manually. Get a normal group :)

Crypt of Dalnir: Wizard’s Den [Event Heroic] - Tier 2

  • The Gooblin King
    • Bomb dispenser are automatically clicked. Takes about 15 seconds from the start of the fight for everything to start happening.


Terrors of Thalumbra

Maldura: Algorithm For Destruction [Heroic]

  • Black Bolt
    • If you are near a Black Bolt Portal, hit 'ZoneSpecific_Special' MCP button and they will elegantly enter the portal.
    • YOU will still have to pay attention to which portal to go into. But you won't have to worry about people committing suicide off the edge.
    • The most successful way to do this, is campspot very close to the portal, hit your SpecialZoneSpecific button. Once everyone is through the portal, you can then change their campspot if you want. Rinse repeat until he's dead.

Older Content

Alter of Malice

Tears of Veeshan

Chains of Eternity

Skyshrine

Destiny of Velious 2.0

Destiny of Velious 1.0