Difference between revisions of "OgreMCP"

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*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).
 
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).
 
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.
 
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.
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* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).
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* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.
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* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.
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* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.
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* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.
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* '''Repair''' - Repair your guild if you are:
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** Near a Guild Mender
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** Near a Mender
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** Near a Mender bot
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** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.
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* '''Res''' - Counter to "Stop Res" below. Turns Resing on ONLY if it was turned off via Stop Res.
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* '''Stop Res''' - Temporarly turns resing off. Use "Res" to re-enable.
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* '''Assist''' - "Dynamic Assist" - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.
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** Input box #1: Who should be assisting? Who will listen to this command.
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** Input box #2: Who do you want to assist?
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** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).
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** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.
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User notes/comments/suggestions:
 
User notes/comments/suggestions:
 
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Revision as of 16:35, 24 February 2010

OgreMCP



Tab Summary

Note: OgreMCP is currently named "Uplink". It will be renamed in the near future to "OgreMCP".

MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink. To load the upload, type "Run ogre up" and a new window appears.

Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.

Main Buttons (Left side)

  • There are 4 "Tabs". Clicking each of these changes which buttons appear.
    • General (default)
    • Zones 1
    • Other
    • Other2
  • There are 6 static buttons. These never disappear, regardless of which "tab" you are on.
    • Lets go - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of "lets go" in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.
    • Hold up - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.
    • Pause - Presses the "pause" button on the bot.
    • Resume - Resumes the bot (counter to Pausing it).
    • Uplink - New window (not yet released)
    • Profile - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.


General Tab

  • Sanct - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).
  • DivineR - Casts Divine Recovery if it's available (Cleric AA).
  • Cls-Buff - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's "Focus Casting".
  • CmpSpot - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc).
    • Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.
    • Input box #2 - Distance - Min distance <space> max distance.
      • Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).
      • Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.
  • BDance - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).
  • Get Flag - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.
  • Use Flag - If you are near a Flag merchant (Guild Strategist) they will use the flag.
  • Call GH - Call to Guild Hall if your call is up, and you're not already in a guild hall.
  • Revive - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.
  • Repair - Repair your guild if you are:
    • Near a Guild Mender
    • Near a Mender
    • Near a Mender bot
    • There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.
  • Res - Counter to "Stop Res" below. Turns Resing on ONLY if it was turned off via Stop Res.
  • Stop Res - Temporarly turns resing off. Use "Res" to re-enable.
  • Assist - "Dynamic Assist" - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.
    • Input box #1: Who should be assisting? Who will listen to this command.
    • Input box #2: Who do you want to assist?
    • Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).
    • NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.


User notes/comments/suggestions: