Difference between revisions of "OgreMCP"

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(Main Buttons (Left side))
(General Tab)
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* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).
 
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).
 
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's "Focus Casting".
 
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's "Focus Casting".
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc).
+
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires "Move to Area" enabled on Ogrebot.
 
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.
 
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.
 
** Input box #2 - Distance - Min distance <space> max distance.
 
** Input box #2 - Distance - Min distance <space> max distance.

Revision as of 22:24, 19 July 2010

OgreMCP



Tab Summary

Note: OgreMCP is currently named "Uplink". It will be renamed in the near future to "OgreMCP".

MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink. To load OgreMCP, type "Run ogre MCP" and a new window appears.

Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.

Main Buttons (Left side)

Uplink-General.jpg

  • There are 4 "Tabs". Clicking each of these changes which buttons appear.
    • General (default)
    • Zones 1
    • Other
    • Other2
  • There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which "tab" you are on.
    • Lets go - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of "lets go" in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.
    • Hold up - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.
    • Pause - Presses the "pause" button on the bot.
    • Resume - Resumes the bot (counter to Pausing it).
    • Uplink - Uplink Controller New window (not yet released)
    • Profile - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.
    • Jst-Out / Jst-In / Jst-Off - See Jousting below.

Jousting

  • "Jousting" just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).
  • USAGE:
    • Turn Campspot on
    • Use "Jst off" (Joust Off) and input anyone you do not want to be jousting (such as "casters", or "healers"). [Optional step]
    • When you wish to allow your jousters to melee, hit "Joust in"
    • When you wish your jousters to get out, hit "Joust out"
    • NOTE Currently Jousting only supports people who use "move into melee range" as their way of "Jousting in".
  • Any Joust command will do nothing if you do not have Campspot enabled.
  • Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).
  • Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the "safe spot" and turn campspot on for everyone, then hit "Joust in". This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit "Joust out" and they will run to your camp spot.

General Tab

Uplink-General.jpg

  • Sanct - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).
  • DivineR - Casts Divine Recovery if it's available (Cleric AA).
  • Cls-Buff - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's "Focus Casting".
  • CmpSpot - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires "Move to Area" enabled on Ogrebot.
    • Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.
    • Input box #2 - Distance - Min distance <space> max distance.
      • Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).
      • Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.
  • BDance - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).
  • Get Flag - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.
  • Use Flag - If you are near a Flag merchant (Guild Strategist) they will use the flag.
  • Call GH - Call to Guild Hall if your call is up, and you're not already in a guild hall.
  • Revive - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.
  • Repair - Repair your guild if you are:
    • Near a Guild Mender
    • Near a Mender
    • Near a Mender bot
    • There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.
  • Res - Counter to "Stop Res" below. Turns Resing on ONLY if it was turned off via Stop Res.
  • Stop Res - Temporarly turns resing off. Use "Res" to re-enable.
  • Assist - "Dynamic Assist" - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.
    • Input box #1: Who should be assisting? Who will listen to this command.
    • Input box #2: Who do you want to assist?
    • Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).
    • NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.
  • WarMyth - Warlock Myth toggle.
  • Test - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).
  • NoMove - "Do not move" - temporarily disables move into melee range, move behind, and auto follow. Use "Lets go" to clear.
  • No Target - Clears your target. Useful to stop many various movements.

Zones 1 Tab

Uplink-Zones1.jpg

  • Run X - Raid script for Kannkor.
  • Exeter - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.
  • Reset Z - Hmm.. not sure. Was a raid script that I think got removed.
  • Trak HD - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak.
  • Trak Off - Turns the Trak HD (HUD) off.
  • Chel Orb - Doesn't work.. For trak.. I should probably fix it or remove it.

Other Tab

Uplink-Other.jpg

  • Invite - Runs an invite script for Kannkor... has to be coded into invite.iss.
  • Invite-R - Runs an invite script for Kannkor... has to be coded into invite.iss.
  • ClsWdw - Close top window. This hits ESC on all your computers.
  • Evac - If you can cast evac, you will.
  • GHZone - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to "Enter".
  • Zone - Clicks on most zones to instances.
  • Door 1 - When the option comes up of which zone to zone into, use this for option 1.
  • Door 2 - When the option comes up of which zone to zone into, use this for option 2.
  • Door X - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.
  • AReward - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.
  • Special - Double click the nearest "Special" (as per radar) to everyone.
  • Harvest - Doesn't work...
  • Run/Walk - Toggles run/walk
  • Crouch - Toggles Crouching
  • Hail - Everyone will assist you, and hail your target
  • Opt 1-4 - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.

Other2 Tab

Uplink-Other2.jpg

  • TellWd - If the tell window has been used, it re-opens it.
  • ResStone - Casts a res stone (works for all priests)
  • Main - Toggles opens/minimized the "main" window of the bot.
  • End - Ends the bot
  • Load UI - Loads the bot.
  • Camp - Camps everyone to desktop
  • List IPs - Lists all the computers in the uplink.
  • Connect - Connects to the computers listed in EQ2Chars.inc
  • Disco - Disconnects to the computers listed in EQ2Chars.inc


User notes/comments/suggestions: