Difference between revisions of "Ogre Move"

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==Please note that Ogre Move is no longer going to be updated. It is remaining in place as is so that scripts that currently use it will not be broken. This has been rewritten and renamed into: [[Ogre Nav]].==
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<p>General Movement:<br>
 
<p>General Movement:<br>
 
There are a few ways to navigate with Ogre Nav.<br>
 
There are a few ways to navigate with Ogre Nav.<br>
:* Basic: Use "ogre move" to navigate.
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:* Basic: Use "ogre move" to navigate -- uses a map you created with "ogre map".
 
:* Advanced: Create a script that loads OgreNav_Lib. Note: This will NOT be covered here. It is for advanced scripters. You can look at OgreMove.iss to see an example.</p>
 
:* Advanced: Create a script that loads OgreNav_Lib. Note: This will NOT be covered here. It is for advanced scripters. You can look at OgreMove.iss to see an example.</p>
  
 
<p>Basic Usage
 
<p>Basic Usage
:* ogre move "Location"<br>
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:* ogre move namedpoint
::Note: If your location doesn't have spaces, you can omit the quotes.<br>
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::Quotes required for multi-word points (ogre move "named point") -- why do that anyway?
::With the basic movement, it requires you to have a target. It can be yourself, your pet, a mob, a node, it doesn't matter, as long as you have a target. Why? Because while you are Naving (moving), if you wish to interupt the movement, you can do so by simply clearing your target.<br>
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::Requires a target.
 
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::Clearing target stops movement.
:* Ogre move list<br>
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:* ogre move list
::It will show you all the available points.<br>
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::List available named points.
:* Ogre move loc x y z<br>
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:* ogre move loc x y z
::A little advanced, if you have mapped out an area, and want to go to an area without giving it a name, you can use the location. This is done by using the "loc" keyword.<br>
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::Keyword loc allows use of coordinates.
::Example:<br>
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::Do not use commas
:: Ogre move loc 300 -10 -245.11<br>
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::Example: ogre move loc 300-10 -245
::Note: There are no commas.</p>
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Latest revision as of 22:42, 7 January 2017

Please note that Ogre Move is no longer going to be updated. It is remaining in place as is so that scripts that currently use it will not be broken. This has been rewritten and renamed into: Ogre Nav.

General Movement:
There are a few ways to navigate with Ogre Nav.

  • Basic: Use "ogre move" to navigate -- uses a map you created with "ogre map".
  • Advanced: Create a script that loads OgreNav_Lib. Note: This will NOT be covered here. It is for advanced scripters. You can look at OgreMove.iss to see an example.

Basic Usage

  • ogre move namedpoint
Quotes required for multi-word points (ogre move "named point") -- why do that anyway?
Requires a target.
Clearing target stops movement.
  • ogre move list
List available named points.
  • ogre move loc x y z
Keyword loc allows use of coordinates.
Do not use commas
Example: ogre move loc 300-10 -245