Difference between revisions of "Heroic Instances"

From ISXOgre
Jump to: navigation, search
(Planes of Prophecy Zones (In Progress))
(Torden, Bastion of Thunder: Tower Breach [Heroic] - Tier 1)
Line 46: Line 46:
  
 
==Torden, Bastion of Thunder: Tower Breach [Heroic]  - Tier 1==
 
==Torden, Bastion of Thunder: Tower Breach [Heroic]  - Tier 1==
*Gatekeeper Karatil
+
*Auliffe
 
**Set up for
 
**Set up for
 
***Handles the joust for you
 
***Handles the joust for you

Revision as of 10:38, 25 April 2018

Summary & Important Notes

Heroic (Grind) Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.


Generally speaking, you get to a named NPC, then do a campspot, then if there is a set up below, you use an MCP button or type it into group/raid chat, and the bots will "move" to the pre-defined campspot. For example: In Stratum, on A Warrior Construct, you would get in the general area, do a campspot, then type: 'set up for warrior'.

Worth noting also, people don't like it when anyone else is "better" than them. If you bot, do not share your progress with ANYONE. People get very upset when a bot can kill mobs that they can't. You talk about it, you WILL get petitioned.

WARNING WARNING WARNING - While I have done my best to document every possible option from using these options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.

Worth noting, this list isn't all inclusive, as my WIKI updaters keep fleeing! You can see the Revision history, or use search to find more information.


IMPORTANT NOTE: In order for most options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text

On the OgreBot settings tab ensure Grind Options are selected.

Plane of Innovation: Masks of the Marvelous [Heroic] - Tier 1

  • Ancient Clockwork Prototype
    • Automatic targeting when mobs go immune. You are free to change targeting, this only happens once when required.
  • Clockwork Scrounger XVII
    • Set up for
      • Campspots to spread the entire group out. Right now the tank position is specific, the rest are chosen at 'random'.
  • The Glitched Guardian 10101
    • Set up for
      • Campspot and jousting, including tanks.
  • Glitched Cell Keeper
    • Set up for
      • Campspot and jousting, including tanks.
  • Gearclaw the Collector
    • Handles the Turn Key and the removing of his buffs.

Plane of Disease: Outbreak [Heroic] - Tier 1

  • The Flesh Eater
    • Automatic item use and dispelling when needed.
  • Rallius Rattican
    • Collect 3 biles on your BARD.
      • Set up for
        • Specific positioning and the BARD will automatically pull for you.
        • People will handle the port automatically.

Torden, Bastion of Thunder: Tower Breach [Heroic] - Tier 1

  • Auliffe
    • Set up for
      • Handles the joust for you
      • You must still control your DPS

Solusek Ro's Tower: The Obsidian Core [Heroic] - Tier 1

  • Verlixa
    • Pull and afk. Fuck this stupid fight.
    • Entire thing is automated. Just have 1 tank in the group.
  • Balrezu
    • Set up for
      • General placement. Not required, just be in the middle'ish of the room.
      • Bard will automatically click the correct Brazier

Plane of Innovation: Gears in the Machine [Heroic] - Tier 2

Plane of Innovation: Parts Not Included [Event Heroic] - Tier 2

Plane of Disease: The Source [Heroic] - Tier 2

  • Blighthorn
    • Set up for
      • General placement. (Not required, will joust either way as long as you are using a campspot.)
      • People will automatically joust to the south.
  • Gryme
    • When he is 'exposed' everyone will exploit it to remove stacks.

Plane of Disease: Infested Mesa [Event Heroic] - Tier 2

  • The Carrion Walker
    • Auto-handling of organs
  • Grimror
    • Set up for
      • General campspot placement in the middle area.
      • Handles the larvae

Torden, Bastion of Thunder: Winds of Change [Heroic] - Tier 2

Torden, Bastion of Thunder: Storm Chase [Event Heroic] - Tier 2

Solusek Ro's Tower: Monolith of Fire [Heroic] - Tier 2

Doing a Special_ZoneSpecific while beside a teleporter will activate it for you. (On any floor).

  • West/East Wing - Before first named. Be near the middle button and: set up for.
    • Will run a toon to each wing. Once done you can do a 'lets go' to get your toons to return to you.
  • Jiva - Set up for.
    • Will move non-tanks around the middle area and jump them into the platforms
    • Once the fight is done everyone will get down and run to the top so you can easily lets go and continue on.
      • The 'on death' movement only moves if you have campspot activated. IE: most people don't on their tank on this fight, so it will not move your tank when jiva dies.
  • So'Valiz - Set up for. Will move people to the center of the room.
    • First claw and all claws are automated to be done by the bard.
    • I personally campspot everyone (tank included) and just watch the bard to make sure he doesn't get stuck. Soon I will make an update so bard uses navigation instead of campspot to avoid being able to get stuck.
  • Solusek Ro - Set up for. Will get everyone onto the main platform. If you aren't close to the 'safe' spot it will give you a waypoint then you can redo the set up.
    • When campspotted, toons will automatically avoid the knockbacks. Make sure to NOT fight Ro right at the very edge of the platform. Tanks included.
    • Set up for RoCenter
      • This is to be used for scripts, it will re-center you on the platform. It will NOT jump across the platforms etc. So do NOT use this unless you're already on the middle platform.

Solusek Ro's Tower: Radiance [Event Heroic] - Tier 3

PUBLIC QUESTS

  • Sol Ro PQ
    • Special_ZoneSpecific
      • Will now use the teleporters

Kunark Ascending Zones - Experts share same code

The Ruins of Cabilis [Heroic] - Tier 1

  • Smithy Xzatik
    • set up for Smithy
      • Including for tanks. Auto jousts.

Arcanna’se Spire: Vessel of the Sorceress [Event Heroic] - Tier 1

  • Sorceress Gwen'vae
    • Mages automatically dispell

Lost City of Torsis: The Shrouded Temple [Event Heroic] - Tier 2

  • The Meld of Haze
    • turns on Ignore NPC 100%
    • Campspot. Toons will attempt to run and kill their mirage then return back.
    • Occasionally there is a mirage missing.

Lost City of Torsis: Reaver’s Remnants [Heroic] - Tier 2 (Shares Coding with Challenge Mode)

  • A Spectral Beguiler
    • Mages/Druids will automatically dispel when appropriate
  • Tzirathk
    • Turn campspot on everyone, including your tank. Do a 'set up for Tzirathk'. Your tank will automatically move. I recommend setting up an auto target list for the add.
  • Dread Wraith
    • Turn campspot on everyone, including your tank. Do a 'set up for Dread'. Will automatically handle the moving. Starts at East end and goes towards West end. @300m DPS, you will only make it half way across the bridge.
    • Rather than teach freedo how to place properly, if you are at the starting point (where the set up takes you), it will double move you to ensure you are out of range of his first turd dropping.
  • Neh'Ashiir
    • Turn campspot. Do a 'set up for Neh'. Will automatically handle the moving.

Crypt of Dalnir: Ritual Chamber [Heroic] - Tier 2

  • Izzak Sira
    • Cast while moving
  • When Izzak dies you will get a message in the console telling you the order to click the orbs.
  • Rector Droz'Kzar
    • set up for rector
    • Will auto-joust the bomb
  • The Kly
    • set up for Kly
    • Campspot for non-tanks (tanks too I guess if you want) at the top of the ramp.
    • When he ports to the center HUD to show the colours for West/East to be clicked.
    • Bards will do the West colour automatically. If no bard in group, you will have to do it manually.
    • Enchanter will do the East colour automatically. If no enchanter in group, you will have to do it manually.

Crypt of Dalnir: Baron’s Workshop [Heroic] - Tier 2

  • Enchanted Sword and Enchanted Shield
    • Campspot for everyone (including tanks).
    • Set up for sword
    • Moves everyone into position.
    • Auto-curing of the shield, if the shield is dead, auto-curing of the sword.
    • Auto jousting of the curse.
  • The Googantuan
    • When standing in the middle of 2 valves, press 'Special_ZoneSpecific' and bards and enchanters will run and click them. Campsopt is required.
    • There are 14 valves. Valves 1 and 14, 2 and 13, 3 and 12, etc etc are all on the same axis. One to the north and one to the south. Stand in between them, and press MCP button Special_ZoneSpecific, and your bard and enchanter will run.
    • What if you don't use a bard and/or enchanter? Then you're doing it manually. Get a normal group :)
  • Haggle Baron Dalnir
    • set up for Haggle
    • General campspot for everyone.
    • Bards will automatically do the forges.
    • If you have Leader Only loot - the ore will be automatically assigned to the bard.

Crypt of Dalnir: Wizard’s Den [Event Heroic] - Tier 2

  • The Gooblin King
    • Bomb dispenser are automatically clicked. Takes about 15 seconds from the start of the fight for everything to start happening.
      • If you are having issues with the item using, hit MCP -> Special_ZoneSpecific. It will output 6 lines to your OgreConsole, and reset everyone back to the first person is suppose to use their item. If it's on cool down, just wait for it to come off cool down. If you want me to look at it, come to IRC and paste me the lines and we can see if can figure it out.

Older Content

Terrors of Thalumbra

Alter of Malice

Tears of Veeshan

Chains of Eternity

Skyshrine

Destiny of Velious 2.0

Destiny of Velious 1.0