Difference between revisions of "Raid Instances"

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Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.
 
Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.
  
 +
Note: Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.
  
 
Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.
 
Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.
 
== Specifics ==
 
Format:
 
* Zone
 
** Mob
 
*** Limited
 
*** Full Raid - Remember, Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.
 
  
 
== Generics ==
 
== Generics ==
Line 57: Line 51:
 
* Full
 
* Full
 
** When the DoV class debuff is wearing off if yours is available you will cast it.
 
** When the DoV class debuff is wearing off if yours is available you will cast it.
-----------
 
  
 +
------------
  
= Tower of Frozen Shadows =
+
==Planes of Prophecy==
<big>
+
====Plane of Innovation: Wasteyards [Raid]====
[[TOFSX2|Tower of Frozen Shadow (x2)]]
+
Number of Bosses in zone: 13
</big>
+
Difficulty: All difficulties
 +
*Karnah
 +
**Set up for. General placement for the raid.
 +
**If you mark a toon prior to doing a set up they will be the one who gets called out to move. IE: Do a bard.
 +
**Tank placement is up to you.
 +
*Junk Beast
 +
**Any toon is marked will attempt to loot the chest and hand out the loot.
 +
**You MUST be using Leader Only Looting.
 +
**When people loot the wrench they will target the named and use it.
 +
**Don't forget to give the person you mark looting rights!
  
= Velketor’s Labyrinth =
+
====Plane of Disease: Virulent Insurrection [Raid]====
<big>
+
Number of Bosses in zone: 11
[[FortressofRime|Kraytoc's Fortress of Rime (x4)]]<br />
+
Difficulty: All difficulties
[[FortressofRimeHM|Kraytoc's Fortrress of Rime (x4) Challenge Mode]]<br />
+
====Torden, Bastion of Thunder: Storm Surge [Raid]====
</big>
+
Number of Bosses in zone: 11
 +
Difficulty: All difficulties
 +
*Dogs ( Valbrand & Thangbrand )
 +
**Enchanters will automatically dispell when appropriate
  
= Kael Drakkel =
+
====Brackish Vaults: Realm of the Triumvirate [Raid]====
<big>
+
Number of Bosses in zone: 3
[[FoundationsofStone|Temple or Rallos Zek: Foundations of Stone (x4)]]<br />
+
Difficulty: Tier 3
[[FoundationsofStoneHM|Temple or Rallos Zek: Foundations of Stone (x4) Challenge Mode]]<br /><br />
+
====Solusek Ro's Tower: Citadel of the Sun [Raid]====
[[ThroneofStorms|Throne of Storms: Hall of Legends (x4)]]<br />
+
Number of Bosses in zone: 12
[[ThroneofStormsHM|Throne of Storms: Hall of Legends (x4) Challenge Mode]]<br />
+
Difficulty: All difficulties
</big>
+
  
= The Fortress of Drunder =
+
==Kunark Ascending==
<big>
+
[[CitadelofVuul|Citadel of V'uul (x2)]]<br /><br />
+
[[SullonsSpire|Sullon's Spire (x4)]]<br />
+
[[SullonsSpireHM|Sullon's Spire (x4) Challenge Mode]]<br /><br />
+
[[TallonsStronghold|Tallon's Stronghold (x4)]]<br />
+
[[TallonsStrongholdHM|Tallon's Stronghold (x4) Challenge]]<br /><br />
+
[[VallonsTower|Vallon's Tower (x4)]]<br />
+
[[VallonsTowerHM|Vallon's Tower (x4) Challenge Mode]]<br />
+
  
[[PlaneofWar|Plane of war]] - patch 178 additions to be added<br />
+
==='''Arcanna'se Spire: Order and Chaos [Raid]''' ===
</Big>
+
==== '''Shanaira the Powermonger - Tier 1''' ====
= Skyshrine =
+
*Set up for Shanaira
*Note- Some mobs in the Skyshrine zones allow you to switch to challenge mode during the fight instead of having a completely difference instance.
+
**Some jousting
 +
==== '''Botanist Heridal - Tier 1''' ====
 +
*Cast while moving
 +
==== '''Guardian of Arcanna'se - Tier 1''' ====
 +
*Cast while moving
 +
==== '''Guardian of Arcanna'se - Tier 1''' ====
 +
*Shanaira the Prestigious
 +
**It is assumed that you will have each type of ascension class in each of the 4 groups.
 +
**It is assumed that you will ensure you have no ascension abilities enabled in your cast stack, and you will not have ascension combos checked **(combo's will likely be auto-disabled when I add a set up command).
 +
I did not take the time to determine the difference between Magical and Physical, and Physical and Magical. If someone knows then I can tweak it. Otherwise right now it does both combos.
 +
*@ 80/40% group 1 will do 1 combo, and group 2 will do the other combo.
 +
*@ 60/20% group 3 will do 1 combo, and group 4 will do the other combo.
 +
*@ 5% Everyone will try to do combos, but she dies before we can actually finish it... so.
 +
The tank stuff is up to the player to decide how to handle.
 +
At this moment, it is up to you to place the raid where you want and correctly. However I will add a set up that gives good/proper positioning.
  
=='''[[DracurPrimeSevalakAwakened|Dracur Prime: Sevalak Awakened (x4)]]'''==
+
==='''Ruins of Kaesora: Ancient Xalgozian Temple [Raid]''' ===
 +
==== '''The Strathbone Runelord - Tier 1''' ====
 +
*Will stop casting (actually sits idle)
 +
==== '''Sentinel Primatious''' - Tier 2 ====
 +
*Will stop casting (actually sits idle) during the curse
 +
*Healers will cure the correct curse
 +
==== '''Xalgoz''' - Tier 3 ====
 +
*Toons who are marked, and of the appropriate archetype, will use the control staff while every time it's available to try to maintain aggro.
 +
*Tanks will subtle strikes and not attack when it's not their turn.
  
=== '''Arraken Skyward EM'''===
+
=== '''Lost City of Torsis: Ashiirian Court [Raid]''' ===
# Setup at -243, 0, 277
+
==== '''A Black Reaver - Tier 1''' ====
# CS-JI-JO then JO
+
*set up for Reaver (works with both black reavers, including the one that turns into Lord Ghiosk - Tier 2)
# In group or raid chat type: set up for Arraken
+
*Jousts the uncurable
# Script will run group back and forth during red text
+
==== '''A Gyrating Green Slime - Tier 1''' ====
=='''[[DracurPrimeVyskudra|Dracur Prime: Vyskudra the Ancient (x4)]]'''==
+
*Jousts the slime
=='''[[SkyshrineBetrayal|Skyshrine: Betrayal in the Underdepths (x4)]]'''==
+
====Lord Rak'Ashiir====
=== '''Tel’koran Bloodmaw EM:'''===
+
*set up for Lord
** During encounter a red text will emote that requires the current tank to lose aggro'''
+
*General placement
** If you have Feign Death, and the red text lands on you, ogre will cause you to FD, then stand back up 12 seconds later.
+
*Non-tank groups will automatically run to music boxes.
 +
*Tanks will automatically stop attacking.
  
=== '''Ikatiar the Ancient EM'''===
+
=== '''Crypt of Dalnir: The Kly Stronghold [Raid]''' ===
# Setup at -107, -416, 14
+
==== '''The Lumpy Goo - Tier 1''' ====
# CS-JI-JO then JO
+
*Priests will dispell
# In group or raid chat type: set up for Ikatiar
+
# Script will run group back and forth during Green Skull
+
  
=== '''Malteor Flamecaller EM:'''===
 
# Setup at -765, -1115, 4
 
# CS-JI-JO then JO
 
# In group or raid chat type: set up for Malteor
 
# In Raid Chat type: set up for malteor
 
# Script will run group back and forth during red text
 
# Script will target the add during the fight, however I would also have your Main Assist put the add's name in your auto target for faster more reliable and faster killing.
 
  
=== '''Sevalor Gorescale / Putretor the Rotting  EM:'''===
+
=== '''Vaedenmoor, Realm of Despair [Raid]''' ===
# Setup near -296, -1115, 56
+
'''General'''
# CS-JI-JO then JO
+
* '''Portals:''' Campspot and stand within 30m of the portal you want to go through then use MCP button 'Special_ZoneSpecific'
# In group or raid chat type: set up for Sevalor
+
==== '''Anaheed the Dreamkeeper - Tier 1''' ====
# Script will run group back and forth during red text
+
*When a priest is distracted, they will turn OFF campspot, turn ON auto target, turn OFF healing, turn OFF combat.
 +
*When they are no longer distracted it resets all the above.
 +
*This fight will likely get changed a bit.... To be more automated for the priests with their movement.
 +
==== '''Terris-Thule - Tier ?''' ====
 +
*On-screen timers.
 +
*Handles the do-no-cast
  
=== '''Balor the Primeval: EM'''===
 
# Kill the two robot guards at bridge entrance
 
# CS-JI-JO, then JO at Loc -556, -361, 0
 
# In group or raid chat type: set up for Balor
 
# We normally pull Balor to -536, -361, 0
 
# During fight red text will emote, when it does script will move all raid toons behind the Column.
 
# When Balor starts running towards group joust out and engage rinse and repeat we normally ignore the add's
 
  
=== '''Dozekar the Cursed: EM'''===
+
=== '''Vaedenmoor, Heart of Nightmares [Raid]''' ===
# Setup near -1213 -1046, -17
+
*Territus, the Deathbringer
# CS-JI-JO then JO
+
**Good luck.
# In group or raid chat type: set up for Dozekar
+
***Set up for Territus (will aggro).
# Script will run group back and forth during red text
+
****When adds spawn, g2-g4 will move out a little to the adds and kill theirs.
 
+
****When their add dies and they have the buff, g3-g4 will move back the named immediately. G2 will stay out until the named calls his next event.
 
+
****WHen the named calls the frontal event, anyone WITH the buff will run behind the named. Anyone WITHOUT the buff will run in front.
'''Hard Mode'''
+
****After this event goes off, do a new set up for Territus, and everyone will move behind the named (doesn't matter where he is).
 
+
***It is your responsibility to manage your aggro/hate.
Added 'set up for Dagarn' and jousting the red text (HM only) Need Setup Strat
+
Ikitiar's raid code now works on HM. Need Setup Strat
+
=='''[[SleepersTomb|Sleepers Tomb: A Temporal Leap (x4)]]'''==
+
Sleepers Tomb raid options:
+
More detailed raid strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=240
+
 
+
=== '''Master Of The Guard''' ===
+
* Raid
+
** Setup requirements: campspot on
+
** Setup command: "Set up for motg"
+
** On red text, changes between Spot1 and Spot2, based on where you currently are. Note: It will switch to the other campspot no matter what. Be smart with placement.
+
+
=== '''Eudoxxus'''===
+
* Raid
+
** When he starts his ritual, everyone will self target and the follow abilities will be canceled if currently being maintained.  
+
** Pally - Consecrate
+
** Wizard - Furnace of Ro
+
** Fury - Ring of Fire
+
** Many classes will use the correct AE ability to break the ritual if it is available. Note: It is up to YOU to ensure the abilities are available, or complete the ritual yourself.
+
** Added an On-screen display with some cute messages. You're welcome.
+
** Tanks will re-target named when ritual is blocked
+
 
+
=== '''Paldar Bladesoul'''===
+
*NOTES:
+
**This fight is especially stupid and long for absolutely no reason. This is why this level of automation exists. It won't be this way for all mobs.
+
** Added red text counter for sentry.
+
**If you're a tank in G2, your campspot will be off to the side. (Idea is you are tanking the Sentry).
+
** <Sentry> <G2Tank> <Raid>
+
** When the Sentry does his red text, G2Tank will move out of the red text, and reposition the Sentry.
+
** If G2Tank gets the curse, he will ask for it to be cured, no need to move (Since no one is usually around him).
+
** Non-G2 tanks (tanks in G1, G3, and G4) have a campspot beside the raid. If they get the curse, they run to get it cursed, and return to this position.
+
** Keep in mind, for tank movement to happen, you have to have 'Move to Area' turned ON, and your campspot ON also. Without these, tank movement will be up to you. (Which is a good thing for those that want to control their tanks).
+
** Things to watch out for on this fight.
+
** Tanks tanking Paldar - if they get the curse, they will run out to get it cured and come back. Due to Padlar's odd movement, he usually doesn't end up 'correctly' positioned. So you will want to pause, position him, and unpause if the tank tanking him gets the curse.  
+
** If you're afking this fight, then who cares, cause it'll just add a few minutes. If you're doing it for real, then repositioning once, or twice in a fight shouldn't be a big deal.
+
*'''Options'''
+
* Limited
+
** On-screen timer for Red text for Sentry
+
* Raid
+
** Setup requirements: campspot on
+
** Setup command: "Set up for paldar"
+
*** Sets a camp spot (Spot1). When you enter the room, it's on the right. I don't know why there, just happened to be where it is.
+
** If you get a curse, toon will joust out, you move to Spot2, then ask for a cure curse. Once the curse is gone, you return to Spot1. Note: you will not re-joust back in.
+
** Cure Curse is disabled on this fight for priests, except when directly asked for it.
+
+
=== '''Ingolfa Arnar'''===
+
* Raid
+
** When a physical phantasm spawns, scouts will target him. Yes, I'm aware that fighters can kill them too, however, most people use a fighter as an assist. If you want your fighters to kill, target them manually, or use AutoTarget.
+
** When an arcane phantasm spawns, mages/priest will target him.
+
** When said mob dies, assists will revert back to what they were prior to the mob spawning.
+
+
=== '''Milas the Ancient'''===
+
* Limited
+
** On-screen timer for Red text
+
* Raid
+
** Setup requirements: campspot on
+
** Setup command: "Set up for milas"
+
*** Sets a camp spot (Spot1).
+
** On Red text, if within 21 meters of bird, changes between Spot1 and Spot2.
+
** If fighter in Group2, will auto target the dopplegangers.
+
** Auto-targeting and killing of the dopplegangers. Note: This isn't working 100%, but seems to work 'okay' for the time being. One can always pause the bot and take over manually if needed.
+
* Add Changes
+
** While targeting the dopplegangers, Named CA is turned off. When your turn is done for the dopples, it turns Named CA on (regardless if it was on originally).
+
** If your doppleganger spawns, it will turn Ignore NPC HP 100% on if it's off (will not turn it back off).
+
** Made targeting of doppleganger more reliable.
+
** Made targeting of dopplegangers even more reliable. Added 1/2 second then queued the command after they spawn, for better checking if they are yours.
+
** Added on screen timers for red text from bird, and birds AE.  
+
  
-----------
+
*Baliath
 +
**Set up for Baliath
 +
***General placement for raid
  
=Chains of Eternity=
+
*Summoned Ones
==Harrow's End==
+
**Set up for Terris
* Construct of Souls
+
***Use any placement you would like and campspot. Use set up for when you get to the point in the fight to need to go to portals. Automatic handling of the portals from that point forward.
** Added 'set up for construct'
+
***You (the player) are responsible for placement of Saryn, including not killing your own raid.
** People will joust as the red texts come. It's 3 different points in the hallway.
+
***You (the player) also responsible for killing adds and not pushing past thresholds
  
==Sleeper's Tomb: Unearthed==
+
-------------
* Drels Ma'Gor
+
** Cure Curse is disabled.
+
* Silis On'Va
+
** You will now help free your raid members, like a good bitch.
+
* Sorrn
+
** Added 'set up for Sorrn'
+
** When you get an uncurable nox, you run away, then return when the nox is gone.
+
** Apparently there is a fake out uncurable nox. I need the exact red text that you get when you get the real nox.
+
* Ancient Sentinel
+
** When the smash golem things spawn, campspot is moved closer to where it spawns.
+
* Warders
+
** When the warders say tail spike, move in front is turned on on everyone, then 12 seconds later, move behind is turned on, on non-tanks.
+
** When the warders say frontal thingy, everyones move behind is turned on, then 12 seconds later move in front is turned on, on tanks.
+
  
==Temple of the Faceless: Alter of Abhorrence==
+
='''Older Content'''=
 +
*[[RaidOptions:ToT|Terrors of Thalumbra]]
 +
*[[RaidOptions:ToV|Tears of Veeshan]]
 +
*[[RaidOptions:DD|GU67: Darkness Dawns]]
 +
*[[RaidOptions:SotW|Scars of the Awakened]]
 +
*[[RaidOptions:COE|Chains of Eternity]]
 +
*[[RaidOptions:SS|Skyshrine]]
 +
*[[RaidOptions:DOV2|Fortress of Drunder]]
 +
*[[RaidOptions:DOV1|Destiny of Velious 1.0]]
 +
*[[RaidOptions:SF|Sentinel's Fate]]
 +
*[[RaidOptions:TSO|The  Shadow Odyssey]]
 +
*[[RaidOptions:ROK|Rise of Kunark]]

Latest revision as of 15:07, 27 February 2018

Summary & Important Notes

Raid Options are there to assist with raid mobs. Generally speaking, these are built for bot raids, and not necessaily for you to afk at a real raid. There are also some HUD (on screen displays) of information that is valuable for everyone, include those at real raids. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.

Worth noting also, people don't like it when anyone else is "better" than them. If you bot raid, do not share your progress with ANYONE. People get very upset when a bot can kill raid mobs that they can't. You talk about it, you WILL get petitioned.

IMPORTANT NOTE: In order for most raid options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text


This tab is geared to assist players with raid mobs. There are 2 settings.

  • Raid Options
  • Limited Raid options

Raid Options does EVERYTHING Limited raid options does, plus more. So when you are reading what is done, if you are going to be using the full blown raid options, you must read what limited does, and what raid does.

How to use

Checking Auto Load Raid Options = All raid code (including what is in limited).

Checking Auto Load Limited Raid options = Only runs raid code marked as "Limited".

Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.

Note: Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.

Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.

Generics

These are generic pieces of code that help on multiple mobs.

  • Limited
    • When you get red text "You feel a powerful curse" - the bot pauses for 6 seconds. Generally speaking you get a curse afterwards and the bot deals with it then.
    • You will NOT cure curse on the following mobs:
      • Thet in TOMC
      • Byzola in SoH
      • Qxectus in MPS
      • Maalus in Palace of Roehn Theer
      • Arch-Magistor Modrfrost in Throne of Storms
      • Statue of Rallos Zek in Temple of Rallos Zek (Note: You need to be within 150 meters of him or so. I recommend you turn OFF cure curse on this fight, then the bot will cure the correct curse when needed).
      • Prime Cornicen Munderrad in Temple of Rallos Zek (150 meter range check)
      • Klaatuus in Drunder (Need which drunder he is in...)
      • Maalus Reborn in Vallons
      • Cara in ToFSx2
      • Zevitus in Tallons
      • Blazeclaw in Skyshrine Underdepths
      • Tyrax in Tallons
  • Full
    • When the DoV class debuff is wearing off if yours is available you will cast it.

Planes of Prophecy

Plane of Innovation: Wasteyards [Raid]

Number of Bosses in zone: 13 Difficulty: All difficulties

  • Karnah
    • Set up for. General placement for the raid.
    • If you mark a toon prior to doing a set up they will be the one who gets called out to move. IE: Do a bard.
    • Tank placement is up to you.
  • Junk Beast
    • Any toon is marked will attempt to loot the chest and hand out the loot.
    • You MUST be using Leader Only Looting.
    • When people loot the wrench they will target the named and use it.
    • Don't forget to give the person you mark looting rights!

Plane of Disease: Virulent Insurrection [Raid]

Number of Bosses in zone: 11 Difficulty: All difficulties

Torden, Bastion of Thunder: Storm Surge [Raid]

Number of Bosses in zone: 11 Difficulty: All difficulties

  • Dogs ( Valbrand & Thangbrand )
    • Enchanters will automatically dispell when appropriate

Brackish Vaults: Realm of the Triumvirate [Raid]

Number of Bosses in zone: 3 Difficulty: Tier 3

Solusek Ro's Tower: Citadel of the Sun [Raid]

Number of Bosses in zone: 12 Difficulty: All difficulties

Kunark Ascending

Arcanna'se Spire: Order and Chaos [Raid]

Shanaira the Powermonger - Tier 1

  • Set up for Shanaira
    • Some jousting

Botanist Heridal - Tier 1

  • Cast while moving

Guardian of Arcanna'se - Tier 1

  • Cast while moving

Guardian of Arcanna'se - Tier 1

  • Shanaira the Prestigious
    • It is assumed that you will have each type of ascension class in each of the 4 groups.
    • It is assumed that you will ensure you have no ascension abilities enabled in your cast stack, and you will not have ascension combos checked **(combo's will likely be auto-disabled when I add a set up command).

I did not take the time to determine the difference between Magical and Physical, and Physical and Magical. If someone knows then I can tweak it. Otherwise right now it does both combos.

  • @ 80/40% group 1 will do 1 combo, and group 2 will do the other combo.
  • @ 60/20% group 3 will do 1 combo, and group 4 will do the other combo.
  • @ 5% Everyone will try to do combos, but she dies before we can actually finish it... so.

The tank stuff is up to the player to decide how to handle. At this moment, it is up to you to place the raid where you want and correctly. However I will add a set up that gives good/proper positioning.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

The Strathbone Runelord - Tier 1

  • Will stop casting (actually sits idle)

Sentinel Primatious - Tier 2

  • Will stop casting (actually sits idle) during the curse
  • Healers will cure the correct curse

Xalgoz - Tier 3

  • Toons who are marked, and of the appropriate archetype, will use the control staff while every time it's available to try to maintain aggro.
  • Tanks will subtle strikes and not attack when it's not their turn.

Lost City of Torsis: Ashiirian Court [Raid]

A Black Reaver - Tier 1

  • set up for Reaver (works with both black reavers, including the one that turns into Lord Ghiosk - Tier 2)
  • Jousts the uncurable

A Gyrating Green Slime - Tier 1

  • Jousts the slime

Lord Rak'Ashiir

  • set up for Lord
  • General placement
  • Non-tank groups will automatically run to music boxes.
  • Tanks will automatically stop attacking.

Crypt of Dalnir: The Kly Stronghold [Raid]

The Lumpy Goo - Tier 1

  • Priests will dispell


Vaedenmoor, Realm of Despair [Raid]

General

  • Portals: Campspot and stand within 30m of the portal you want to go through then use MCP button 'Special_ZoneSpecific'

Anaheed the Dreamkeeper - Tier 1

  • When a priest is distracted, they will turn OFF campspot, turn ON auto target, turn OFF healing, turn OFF combat.
  • When they are no longer distracted it resets all the above.
  • This fight will likely get changed a bit.... To be more automated for the priests with their movement.

Terris-Thule - Tier ?

  • On-screen timers.
  • Handles the do-no-cast


Vaedenmoor, Heart of Nightmares [Raid]

  • Territus, the Deathbringer
    • Good luck.
      • Set up for Territus (will aggro).
        • When adds spawn, g2-g4 will move out a little to the adds and kill theirs.
        • When their add dies and they have the buff, g3-g4 will move back the named immediately. G2 will stay out until the named calls his next event.
        • WHen the named calls the frontal event, anyone WITH the buff will run behind the named. Anyone WITHOUT the buff will run in front.
        • After this event goes off, do a new set up for Territus, and everyone will move behind the named (doesn't matter where he is).
      • It is your responsibility to manage your aggro/hate.
  • Baliath
    • Set up for Baliath
      • General placement for raid
  • Summoned Ones
    • Set up for Terris
      • Use any placement you would like and campspot. Use set up for when you get to the point in the fight to need to go to portals. Automatic handling of the portals from that point forward.
      • You (the player) are responsible for placement of Saryn, including not killing your own raid.
      • You (the player) also responsible for killing adds and not pushing past thresholds

Older Content