Difference between revisions of "Raid Instances"

From ISXOgre
Jump to: navigation, search
(The Fortress of Drunder)
(Torden, Bastion of Thunder: Storm Surge [Raid])
 
(46 intermediate revisions by 5 users not shown)
Line 51: Line 51:
 
* Full
 
* Full
 
** When the DoV class debuff is wearing off if yours is available you will cast it.
 
** When the DoV class debuff is wearing off if yours is available you will cast it.
-----------
 
  
= Skyshrine =
+
------------
*Note- Some mobs in the Skyshrine zones allow you to switch to challenge mode during the fight instead of having a completely difference instance.
+
  
=='''[[DracurPrimeSevalakAwakened|Dracur Prime: Sevalak Awakened (x4)]]'''==
+
==Planes of Prophecy==
 +
====Plane of Innovation: Wasteyards [Raid]====
 +
Number of Bosses in zone: 13
 +
Difficulty: All difficulties
 +
*Karnah
 +
**Set up for. General placement for the raid.
 +
**If you mark a toon prior to doing a set up they will be the one who gets called out to move. IE: Do a bard.
 +
**Tank placement is up to you.
 +
*Junk Beast
 +
**Any toon is marked will attempt to loot the chest and hand out the loot.
 +
**You MUST be using Leader Only Looting.
 +
**When people loot the wrench they will target the named and use it.
 +
**Don't forget to give the person you mark looting rights!
  
=== '''Arraken Skyward EM'''===
+
====Plane of Disease: Virulent Insurrection [Raid]====
# Setup at -243, 0, 277
+
Number of Bosses in zone: 11
# CS-JI-JO then JO
+
Difficulty: All difficulties
# In group or raid chat type: set up for Arraken
+
====Torden, Bastion of Thunder: Storm Surge [Raid]====
# Script will run group back and forth during red text
+
Number of Bosses in zone: 11
=='''[[DracurPrimeVyskudra|Dracur Prime: Vyskudra the Ancient (x4)]]'''==
+
Difficulty: All difficulties
=='''[[SkyshrineBetrayal|Skyshrine: Betrayal in the Underdepths (x4)]]'''==
+
*Dogs ( Valbrand & Thangbrand )
=== '''Tel’koran Bloodmaw EM:'''===
+
**Enchanters will automatically dispell when appropriate
** During encounter a red text will emote that requires the current tank to lose aggro'''
+
** If you have Feign Death, and the red text lands on you, ogre will cause you to FD, then stand back up 12 seconds later.
+
  
=== '''Ikatiar the Ancient EM'''===
+
====Brackish Vaults: Realm of the Triumvirate [Raid]====
# Setup at -107, -416, 14
+
Number of Bosses in zone: 3
# CS-JI-JO then JO
+
Difficulty: Tier 3
# In group or raid chat type: set up for Ikatiar
+
====Solusek Ro's Tower: Citadel of the Sun [Raid]====
# Script will run group back and forth during Green Skull
+
Number of Bosses in zone: 12
 +
Difficulty: All difficulties
  
=== '''Malteor Flamecaller EM:'''===
+
==Kunark Ascending==
# Setup at -765, -1115, 4
+
# CS-JI-JO then JO
+
# In group or raid chat type: set up for Malteor
+
# In Raid Chat type: set up for malteor
+
# Script will run group back and forth during red text
+
# Script will target the add during the fight, however I would also have your Main Assist put the add's name in your auto target for faster more reliable and faster killing.
+
  
=== '''Sevalor Gorescale / Putretor the Rotting  EM:'''===
+
==='''Arcanna'se Spire: Order and Chaos [Raid]''' ===
# Setup near -296, -1115, 56
+
==== '''Shanaira the Powermonger - Tier 1''' ====
# CS-JI-JO then JO
+
*Set up for Shanaira
# In group or raid chat type: set up for Sevalor
+
**Some jousting
# Script will run group back and forth during red text
+
==== '''Botanist Heridal - Tier 1''' ====
 +
*Cast while moving
 +
==== '''Guardian of Arcanna'se - Tier 1''' ====
 +
*Cast while moving
 +
==== '''Guardian of Arcanna'se - Tier 1''' ====
 +
*Shanaira the Prestigious
 +
**It is assumed that you will have each type of ascension class in each of the 4 groups.
 +
**It is assumed that you will ensure you have no ascension abilities enabled in your cast stack, and you will not have ascension combos checked **(combo's will likely be auto-disabled when I add a set up command).
 +
I did not take the time to determine the difference between Magical and Physical, and Physical and Magical. If someone knows then I can tweak it. Otherwise right now it does both combos.
 +
*@ 80/40% group 1 will do 1 combo, and group 2 will do the other combo.
 +
*@ 60/20% group 3 will do 1 combo, and group 4 will do the other combo.
 +
*@ 5% Everyone will try to do combos, but she dies before we can actually finish it... so.
 +
The tank stuff is up to the player to decide how to handle.
 +
At this moment, it is up to you to place the raid where you want and correctly. However I will add a set up that gives good/proper positioning.
  
=== '''Balor the Primeval: EM'''===
+
==='''Ruins of Kaesora: Ancient Xalgozian Temple [Raid]''' ===
# Kill the two robot guards at bridge entrance
+
==== '''The Strathbone Runelord - Tier 1''' ====
# CS-JI-JO, then JO at Loc -556, -361, 0
+
*Will stop casting (actually sits idle)
# In group or raid chat type: set up for Balor
+
==== '''Sentinel Primatious''' - Tier 2 ====
# We normally pull Balor to -536, -361, 0
+
*Will stop casting (actually sits idle) during the curse
# During fight red text will emote, when it does script will move all raid toons behind the Column.
+
*Healers will cure the correct curse
# When Balor starts running towards group joust out and engage rinse and repeat we normally ignore the add's
+
==== '''Xalgoz''' - Tier 3 ====
 +
*Toons who are marked, and of the appropriate archetype, will use the control staff while every time it's available to try to maintain aggro.
 +
*Tanks will subtle strikes and not attack when it's not their turn.
  
=== '''Dozekar the Cursed: EM'''===
+
=== '''Lost City of Torsis: Ashiirian Court [Raid]''' ===
# Setup near -1213 -1046, -17
+
==== '''A Black Reaver - Tier 1''' ====
# CS-JI-JO then JO
+
*set up for Reaver (works with both black reavers, including the one that turns into Lord Ghiosk - Tier 2)
# In group or raid chat type: set up for Dozekar
+
*Jousts the uncurable
# Script will run group back and forth during red text
+
==== '''A Gyrating Green Slime - Tier 1''' ====
 +
*Jousts the slime
 +
====Lord Rak'Ashiir====
 +
*set up for Lord
 +
*General placement
 +
*Non-tank groups will automatically run to music boxes.
 +
*Tanks will automatically stop attacking.
  
 +
=== '''Crypt of Dalnir: The Kly Stronghold [Raid]''' ===
 +
==== '''The Lumpy Goo - Tier 1''' ====
 +
*Priests will dispell
  
'''Hard Mode'''
 
  
Added 'set up for Dagarn' and jousting the red text (HM only) Need Setup Strat
+
=== '''Vaedenmoor, Realm of Despair [Raid]''' ===
Ikitiar's raid code now works on HM. Need Setup Strat
+
'''General'''
=='''[[SleepersTomb|Sleepers Tomb: A Temporal Leap (x4)]]'''==
+
* '''Portals:''' Campspot and stand within 30m of the portal you want to go through then use MCP button 'Special_ZoneSpecific'
Sleepers Tomb raid options:
+
==== '''Anaheed the Dreamkeeper - Tier 1''' ====
More detailed raid strats can be found here http://www.eq-raiders.com/forums/forumdisplay.php?f=240
+
*When a priest is distracted, they will turn OFF campspot, turn ON auto target, turn OFF healing, turn OFF combat.
 +
*When they are no longer distracted it resets all the above.
 +
*This fight will likely get changed a bit.... To be more automated for the priests with their movement.
 +
==== '''Terris-Thule - Tier ?''' ====
 +
*On-screen timers.
 +
*Handles the do-no-cast
  
=== '''Master Of The Guard''' ===
 
* Raid
 
** Setup requirements: campspot on
 
** Setup command: "Set up for motg"
 
** On red text, changes between Spot1 and Spot2, based on where you currently are. Note: It will switch to the other campspot no matter what. Be smart with placement.
 
 
=== '''Eudoxxus'''===
 
* Raid
 
** When he starts his ritual, everyone will self target and the follow abilities will be canceled if currently being maintained.
 
** Pally - Consecrate
 
** Wizard - Furnace of Ro
 
** Fury - Ring of Fire
 
** Many classes will use the correct AE ability to break the ritual if it is available. Note: It is up to YOU to ensure the abilities are available, or complete the ritual yourself.
 
** Added an On-screen display with some cute messages. You're welcome.
 
** Tanks will re-target named when ritual is blocked
 
  
=== '''Paldar Bladesoul'''===
+
=== '''Vaedenmoor, Heart of Nightmares [Raid]''' ===
*NOTES:
+
*Territus, the Deathbringer
**This fight is especially stupid and long for absolutely no reason. This is why this level of automation exists. It won't be this way for all mobs.  
+
**Good luck.
** Added red text counter for sentry.
+
***Set up for Territus (will aggro).
**If you're a tank in G2, your campspot will be off to the side. (Idea is you are tanking the Sentry).
+
****When adds spawn, g2-g4 will move out a little to the adds and kill theirs.
** <Sentry> <G2Tank> <Raid>
+
****When their add dies and they have the buff, g3-g4 will move back the named immediately. G2 will stay out until the named calls his next event.
** When the Sentry does his red text, G2Tank will move out of the red text, and reposition the Sentry.
+
****WHen the named calls the frontal event, anyone WITH the buff will run behind the named. Anyone WITHOUT the buff will run in front.
** If G2Tank gets the curse, he will ask for it to be cured, no need to move (Since no one is usually around him).
+
****After this event goes off, do a new set up for Territus, and everyone will move behind the named (doesn't matter where he is).
** Non-G2 tanks (tanks in G1, G3, and G4) have a campspot beside the raid. If they get the curse, they run to get it cursed, and return to this position.
+
***It is your responsibility to manage your aggro/hate.
** Keep in mind, for tank movement to happen, you have to have 'Move to Area' turned ON, and your campspot ON also. Without these, tank movement will be up to you. (Which is a good thing for those that want to control their tanks).
+
** Things to watch out for on this fight.
+
** Tanks tanking Paldar - if they get the curse, they will run out to get it cured and come back. Due to Padlar's odd movement, he usually doesn't end up 'correctly' positioned. So you will want to pause, position him, and unpause if the tank tanking him gets the curse.  
+
** If you're afking this fight, then who cares, cause it'll just add a few minutes. If you're doing it for real, then repositioning once, or twice in a fight shouldn't be a big deal.
+
*'''Options'''
+
* Limited
+
** On-screen timer for Red text for Sentry
+
* Raid
+
** Setup requirements: campspot on
+
** Setup command: "Set up for paldar"
+
*** Sets a camp spot (Spot1). When you enter the room, it's on the right. I don't know why there, just happened to be where it is.
+
** If you get a curse, toon will joust out, you move to Spot2, then ask for a cure curse. Once the curse is gone, you return to Spot1. Note: you will not re-joust back in.
+
** Cure Curse is disabled on this fight for priests, except when directly asked for it.
+
+
=== '''Ingolfa Arnar'''===
+
* Raid
+
** When a physical phantasm spawns, scouts will target him. Yes, I'm aware that fighters can kill them too, however, most people use a fighter as an assist. If you want your fighters to kill, target them manually, or use AutoTarget.
+
** When an arcane phantasm spawns, mages/priest will target him.
+
** When said mob dies, assists will revert back to what they were prior to the mob spawning.
+
+
=== '''Milas the Ancient'''===
+
* Limited
+
** On-screen timer for Red text
+
* Raid
+
** Setup requirements: campspot on
+
** Setup command: "Set up for milas"
+
*** Sets a camp spot for the raid.
+
*** Sets a different camp spot for fighters in Group 1 (To tank Milas on HM).
+
** If fighter in Group2, will auto target the dopplegangers.
+
** Auto-targeting and killing of the dopplegangers.
+
* Add Changes
+
** While targeting the dopplegangers, Named CA is turned off. When your turn is done for the dopples, it turns Named CA on (regardless if it was on originally).
+
** If your doppleganger spawns, it will turn Ignore NPC HP 100% on if it's off (will not turn it back off).
+
** Added on screen timers for red text from bird, and birds AE.
+
** On Red text, Fighters in G1 will joust out, and reposition the Milas. The concept here is to always keep Milas 25+ meters away from the raid.
+
*** Note: On the pull, you will need to place Milas 25m away from the raid, then the bot should handle the rest.
+
*** I personally joust in/out based on when his AE will be hitting. But that's up to you to control
+
-----------
+
  
=Chains of Eternity=
+
*Baliath
==Harrow's End==
+
**Set up for Baliath
===Melanie Everling===
+
***General placement for raid
*'set up for melanie'
+
** Just sets campspots for raid/tanks. Nothing else.
+
  
=== Construct of Souls===
+
*Summoned Ones
* 'set up for construct'
+
**Set up for Terris
* People will joust as the red texts come. It's 3 different points in the hallway.
+
***Use any placement you would like and campspot. Use set up for when you get to the point in the fight to need to go to portals. Automatic handling of the portals from that point forward.
 +
***You (the player) are responsible for placement of Saryn, including not killing your own raid.
 +
***You (the player) also responsible for killing adds and not pushing past thresholds
  
===Fitzpitzle ===
+
-------------
 
+
*'set up for Fitzpitzle'
+
* works in each of his rooms. The bot has an advanced algorithm that uses his height, weight, hair colour, and anger upon his face to determine which spot to go with (or.. it's based on where you are, one of the two).
+
*When someone gets the uncurable curse - they will joust out and run away. Works in all the rooms.
+
 
+
===Oligar of the Dead===
+
*'set up for oligar'
+
** Just sets cs off to the right. Tanks a bit further to the right.
+
** People who get the red text will joust to the left for 10s, then return.
+
** Guardians will cast recapture if they need to joust.
+
 
+
===Drinal===
+
* Cure Curse is disabled
+
* People will ask for a cure curse 9 seconds into the curse, this leaves sufficient time for bots to handle the request.
+
 
+
==Sleeper's Tomb: Unearthed==
+
=== Drels Ma'Gor===
+
* When you get the charm curse, you will ask for a cure. Characters will be idle during this time.
+
* When 'an abyssal assassin' spawns, scouts will target them. It's a one-time target. If it needs recurring I can add it in.
+
* When 'an abyssal assassin' dies, scouts will resume targeting.
+
* Same for mages with the sorc dude.
+
 
+
=== Gloust M'ra===
+
* Should no longer cure curse, unless specifically asked via raid.
+
* REQUIRES A RAID
+
 
+
===Silis On'Va===
+
* You will now help free your raid members, like a good bitch.
+
=== Sorrn===
+
* Added 'set up for Sorrn'
+
* When you get an uncurable nox, you run away, then return when the nox is gone.
+
 
+
=== Ancient Sentinel===
+
* When the smash golem things spawn, campspot is moved closer to where it spawns.
+
=== Warders===
+
* When the warders say tail spike, move in front is turned on on everyone, then 12 seconds later, move behind is turned on, on non-tanks.
+
* When the warders say frontal thingy, everyones move behind is turned on, then 12 seconds later move in front is turned on, on tanks.
+
 
+
==Temple of the Faceless: Alter of Abhorrence==
+
=== Baroddas===
+
* When you are ported into one of the root things, you kill it.
+
=== The Enraged Imp===
+
* I don't really have any idea of the actual mechanics, since everything is EXTREMELY vague. So this is what I did. If someone has valid and personally confirmed information on the mechanics, please pass it along.
+
* When YOU get marked, you target yourself, cancel any ability you are casting, /pet back off and sit idle (no offensive abilities, no defensive, the bot should literally do almost nothing).
+
* When you get the green message saying you are safe, the bot 'resumes' (it's not actually paused).
+
* When you get the fail message saying your group is about to get fucked, the bot resumes also.
+
** In both cases, if you are a fighter, you will re-target the imp.
+
===Pharinich===
+
set up for Pharinich
+
* Sets a camp spot to the entrance of his room for the raid.
+
* When people get the uncurable curse, they will move to either side of his room.
+
* When the red text happens, the raid will change campspot to the other side (near where he spawns).
+
* REQUIRES A RAID
+
  
 
='''Older Content'''=
 
='''Older Content'''=
 +
*[[RaidOptions:ToT|Terrors of Thalumbra]]
 +
*[[RaidOptions:ToV|Tears of Veeshan]]
 +
*[[RaidOptions:DD|GU67: Darkness Dawns]]
 +
*[[RaidOptions:SotW|Scars of the Awakened]]
 +
*[[RaidOptions:COE|Chains of Eternity]]
 
*[[RaidOptions:SS|Skyshrine]]
 
*[[RaidOptions:SS|Skyshrine]]
 
*[[RaidOptions:DOV2|Fortress of Drunder]]
 
*[[RaidOptions:DOV2|Fortress of Drunder]]

Latest revision as of 15:07, 27 February 2018

Summary & Important Notes

Raid Options are there to assist with raid mobs. Generally speaking, these are built for bot raids, and not necessaily for you to afk at a real raid. There are also some HUD (on screen displays) of information that is valuable for everyone, include those at real raids. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.

Worth noting also, people don't like it when anyone else is "better" than them. If you bot raid, do not share your progress with ANYONE. People get very upset when a bot can kill raid mobs that they can't. You talk about it, you WILL get petitioned.

IMPORTANT NOTE: In order for most raid options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text


This tab is geared to assist players with raid mobs. There are 2 settings.

  • Raid Options
  • Limited Raid options

Raid Options does EVERYTHING Limited raid options does, plus more. So when you are reading what is done, if you are going to be using the full blown raid options, you must read what limited does, and what raid does.

How to use

Checking Auto Load Raid Options = All raid code (including what is in limited).

Checking Auto Load Limited Raid options = Only runs raid code marked as "Limited".

Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.

Note: Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.

Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.

Generics

These are generic pieces of code that help on multiple mobs.

  • Limited
    • When you get red text "You feel a powerful curse" - the bot pauses for 6 seconds. Generally speaking you get a curse afterwards and the bot deals with it then.
    • You will NOT cure curse on the following mobs:
      • Thet in TOMC
      • Byzola in SoH
      • Qxectus in MPS
      • Maalus in Palace of Roehn Theer
      • Arch-Magistor Modrfrost in Throne of Storms
      • Statue of Rallos Zek in Temple of Rallos Zek (Note: You need to be within 150 meters of him or so. I recommend you turn OFF cure curse on this fight, then the bot will cure the correct curse when needed).
      • Prime Cornicen Munderrad in Temple of Rallos Zek (150 meter range check)
      • Klaatuus in Drunder (Need which drunder he is in...)
      • Maalus Reborn in Vallons
      • Cara in ToFSx2
      • Zevitus in Tallons
      • Blazeclaw in Skyshrine Underdepths
      • Tyrax in Tallons
  • Full
    • When the DoV class debuff is wearing off if yours is available you will cast it.

Planes of Prophecy

Plane of Innovation: Wasteyards [Raid]

Number of Bosses in zone: 13 Difficulty: All difficulties

  • Karnah
    • Set up for. General placement for the raid.
    • If you mark a toon prior to doing a set up they will be the one who gets called out to move. IE: Do a bard.
    • Tank placement is up to you.
  • Junk Beast
    • Any toon is marked will attempt to loot the chest and hand out the loot.
    • You MUST be using Leader Only Looting.
    • When people loot the wrench they will target the named and use it.
    • Don't forget to give the person you mark looting rights!

Plane of Disease: Virulent Insurrection [Raid]

Number of Bosses in zone: 11 Difficulty: All difficulties

Torden, Bastion of Thunder: Storm Surge [Raid]

Number of Bosses in zone: 11 Difficulty: All difficulties

  • Dogs ( Valbrand & Thangbrand )
    • Enchanters will automatically dispell when appropriate

Brackish Vaults: Realm of the Triumvirate [Raid]

Number of Bosses in zone: 3 Difficulty: Tier 3

Solusek Ro's Tower: Citadel of the Sun [Raid]

Number of Bosses in zone: 12 Difficulty: All difficulties

Kunark Ascending

Arcanna'se Spire: Order and Chaos [Raid]

Shanaira the Powermonger - Tier 1

  • Set up for Shanaira
    • Some jousting

Botanist Heridal - Tier 1

  • Cast while moving

Guardian of Arcanna'se - Tier 1

  • Cast while moving

Guardian of Arcanna'se - Tier 1

  • Shanaira the Prestigious
    • It is assumed that you will have each type of ascension class in each of the 4 groups.
    • It is assumed that you will ensure you have no ascension abilities enabled in your cast stack, and you will not have ascension combos checked **(combo's will likely be auto-disabled when I add a set up command).

I did not take the time to determine the difference between Magical and Physical, and Physical and Magical. If someone knows then I can tweak it. Otherwise right now it does both combos.

  • @ 80/40% group 1 will do 1 combo, and group 2 will do the other combo.
  • @ 60/20% group 3 will do 1 combo, and group 4 will do the other combo.
  • @ 5% Everyone will try to do combos, but she dies before we can actually finish it... so.

The tank stuff is up to the player to decide how to handle. At this moment, it is up to you to place the raid where you want and correctly. However I will add a set up that gives good/proper positioning.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

The Strathbone Runelord - Tier 1

  • Will stop casting (actually sits idle)

Sentinel Primatious - Tier 2

  • Will stop casting (actually sits idle) during the curse
  • Healers will cure the correct curse

Xalgoz - Tier 3

  • Toons who are marked, and of the appropriate archetype, will use the control staff while every time it's available to try to maintain aggro.
  • Tanks will subtle strikes and not attack when it's not their turn.

Lost City of Torsis: Ashiirian Court [Raid]

A Black Reaver - Tier 1

  • set up for Reaver (works with both black reavers, including the one that turns into Lord Ghiosk - Tier 2)
  • Jousts the uncurable

A Gyrating Green Slime - Tier 1

  • Jousts the slime

Lord Rak'Ashiir

  • set up for Lord
  • General placement
  • Non-tank groups will automatically run to music boxes.
  • Tanks will automatically stop attacking.

Crypt of Dalnir: The Kly Stronghold [Raid]

The Lumpy Goo - Tier 1

  • Priests will dispell


Vaedenmoor, Realm of Despair [Raid]

General

  • Portals: Campspot and stand within 30m of the portal you want to go through then use MCP button 'Special_ZoneSpecific'

Anaheed the Dreamkeeper - Tier 1

  • When a priest is distracted, they will turn OFF campspot, turn ON auto target, turn OFF healing, turn OFF combat.
  • When they are no longer distracted it resets all the above.
  • This fight will likely get changed a bit.... To be more automated for the priests with their movement.

Terris-Thule - Tier ?

  • On-screen timers.
  • Handles the do-no-cast


Vaedenmoor, Heart of Nightmares [Raid]

  • Territus, the Deathbringer
    • Good luck.
      • Set up for Territus (will aggro).
        • When adds spawn, g2-g4 will move out a little to the adds and kill theirs.
        • When their add dies and they have the buff, g3-g4 will move back the named immediately. G2 will stay out until the named calls his next event.
        • WHen the named calls the frontal event, anyone WITH the buff will run behind the named. Anyone WITHOUT the buff will run in front.
        • After this event goes off, do a new set up for Territus, and everyone will move behind the named (doesn't matter where he is).
      • It is your responsibility to manage your aggro/hate.
  • Baliath
    • Set up for Baliath
      • General placement for raid
  • Summoned Ones
    • Set up for Terris
      • Use any placement you would like and campspot. Use set up for when you get to the point in the fight to need to go to portals. Automatic handling of the portals from that point forward.
      • You (the player) are responsible for placement of Saryn, including not killing your own raid.
      • You (the player) also responsible for killing adds and not pushing past thresholds

Older Content