Difference between revisions of "Heroic Instances"

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'''Summary & Important Notes'''
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<div style="position:fixed;top:1;right:0;clear:both; margin-left:0.5em;>__TOC__</div>
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==Summary & Important Notes==
  
 
Heroic (Grind) Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.
 
Heroic (Grind) Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.
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Worth noting also, people don't like it when anyone else is "better" than them. If you bot, do not share your progress with ANYONE. People get very upset when a bot can kill mobs that they can't. You talk about it, you WILL get petitioned.
 
Worth noting also, people don't like it when anyone else is "better" than them. If you bot, do not share your progress with ANYONE. People get very upset when a bot can kill mobs that they can't. You talk about it, you WILL get petitioned.
  
'''''WARNING WARNING WARNING - While I have done my best to document every possible option from using these options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.'''''
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WARNING WARNING WARNING - While I have done my best to document every possible option from using these options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.
  
 
Worth noting, this list isn't all inclusive, as my WIKI updaters keep fleeing! You can see the Revision history, or use search to find more information.
 
Worth noting, this list isn't all inclusive, as my WIKI updaters keep fleeing! You can see the Revision history, or use search to find more information.
  
  
'''''IMPORTANT NOTE: In order for most options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:'''''
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IMPORTANT NOTE: In order for most options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:
* EQ2 Button (in game)
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** Options
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*** User Interface
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**** Game Features
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***** Hits Mode -----> '''Full Text'''
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On the OgreBot settings tab ensure '''Grind Options''' are selected.<br />
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EQ2 Button (in game)
 +
Options
 +
User Interface
 +
Game Features
 +
Hits Mode -----> Full Text
 +
On the OgreBot settings tab ensure Grind Options are selected.
 +
=Visions of Vetrovia Heroics=
 +
Make sure you pick up your quests from the NPCs located at <clippy show="true">/waypoint -636.69 88.60 -520.78 </clippy> in <span style="color:#ffff94">'''Svarni Expanse'''</span>
  
=Blood of Luclin Heroics=
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Resolve requirements are listed below.
Make sure you pick up your daily/weekly/whatever quests from the NPCs in the pyramid at -542 61 284 in The Blinding 
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The current version of this page is assuming you are using an overgeared group.  So some mechanics may be missed just due to mobs dying too quickly to properly notice them.
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 +
{| class="wikitable"
 +
|-
 +
! Tier
 +
! Named
 +
! Zone Boss
 +
|-
 +
| 1
 +
| 6405
 +
| 6425
 +
|-
 +
| 2
 +
| 6615
 +
| 6635
 +
|}
  
==Sanctus Seru Zones==
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==Normal Mode Specifics==  
===Sanctus Seru: Arx Eternus [Event Heroic]===
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* Zone in is located at -198.90 183.22 2.34 in Sanctus Seru [City]
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* This zone has a public, functional Ogre IC file associated with it.
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====Archon of Life====
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All strats mentioned default to the 'normal' difficulty encounters. If there are Expert or Challenge mode differences, they will be mentioned specifically on a per-mob basis.
When you first zone in, pass through the difficulty selection door. Once in the main room there are four pillars, one in each corner of the room. 
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One set of mobs will be spawned at one of the four pillars, note which pillar they spawn in front of, kill them, and another set will spawn at a different pillar.  Repeat this until all four sets of spawns are dead.  Once this happens, the named will spawn.  Pull the mob to the pillar where the first set of adds spawned, once the named hits 75%, move him to the second pillar, repeat at 50 and 25%.
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====Archon of Death====
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==Expert/Challenge Mode Specifics==
* Has an Ogre set up
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Once the first named is dead, two sets of adds will spawn around the two central pillars.  Kill those, and the second named will spawn.  There is some gimmick about the named not taking damage unless close to one of the two central pillars.  Campspot your group and use -SetUpFor and let Kannkor handle it.
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====Sanctus Eternus====
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=<span style="color:#ff94ff">Svarni Expanse: Carrion Craig [Heroic]</span>=
Once the second named dies, the bars over the doors into the next section will drop.  Move in there, and the final named is sitting in the center of the room. 
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*Zone in is located at <clippy show="true">/waypoint -534, 85, -528</clippy> in <span style="color:#ffff94">'''Svarni Expanse'''</span>
Campspot your group at 124.93 79.12 3.39, location doesn't seem to matter, but it's a fine spot.  As you fight, two adds will activate at separate times, Burn them as they spawn if your DPS is low.
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===<span style="color:#94ff94">High Shikkiai Olyxa</span>===
 +
* Located at <clippy show="true">/waypoint -487, 136, -740</clippy>
 +
* Get in white circles when they appear.
 +
* The circles can appear as far as 20m beyond the bridge, they will be concentrated on the west side, bridge, or east side based.
 +
** 75% - 3 circles
 +
** 50% - 4 circles
 +
** 25% - 5 circles
 +
* ACT triggers for which side the circles will appear:
 +
**<Trigger R="Avoid getting picked off by Olyxa on the bridge" SD="Bridge" ST="3" CR="T" C="Svarni Expanse: Carrion Crag [Heroic I]" T="F" TN="" Ta="F" />
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**<Trigger R="Avoid getting picked off by Olyxa on the east side of the bridge" SD="East Side" ST="3" CR="T" C="Svarni Expanse: Carrion Crag [Heroic I]" T="F" TN="" Ta="F" />
 +
**<Trigger R="Avoid getting picked off by Olyxa on the west side of the bridge" SD="West Side" ST="3" CR="T" C="Svarni Expanse: Carrion Crag [Heroic I]" T="F" TN="" Ta="F" />
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Pull name so the group can get behind her and only the tank takes the frontal
 +
* Interrupt when the name casts "Triage" or she will heal a lot
  
 +
===<span style="color:#94ff94">Skulkor</span>===
 +
* Located at <clippy show="true">/waypoint -443, 160, -570</clippy>
 +
* Starts with 30 increments of "Skulking Skulls"
 +
* Kill the "a marrow harrower" adds & collect their skulls to keep increments up - the name takes more damage and does more damage.
 +
* Moderate DPS groups can stay on the name and AE the adds down.
 +
* Zero increments is a wipe.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* If you're taking too much damage keeping the det stacks high, let the det stacks get down to <18ish
  
===Sanctus Seru: Echelon of Divinity [Heroic]===
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===<span style="color:#94ff94">Corpsetalon</span>===
* Zone in is located at -275.42 180.60 0.56 in Sanctus Seru [City]
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* Located at <clippy show="true">/waypoint -570, 192, -677</clippy>
 +
* Remove the names damage reduction buff by stepping over the dirt mound that is directly under the name. A dirt leech will spawn and knock her down.
 +
* When she takes flight, move over the mound directly underneath her to get her back on the ground.
 +
* There is a knockback when the name flies back up.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
====Divine Prophet Buffo II====
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===<span style="color:#94ff94">Gangrerious and Necrodaverus</span>===
* Named is located at -105.81 177.88 146.32
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* Located at <clippy show="true">/waypoint -466, 188, -543</clippy>
Clear the trash leading to Buffo and campspot your group.  Pull the Luminary Clerics near Buffo, once they are dead, toggle RunWalk on your group and engage the named.  add "a luminary arbiter" to your auto target list.  Any arbiters up in the zone will come running, one at a time as you fight the named, if they are alive for too long (10 seconds?) they will heal Buffo. Buffo will (randomly?) cast a groupwide fear on your group. You can use anti fear runes on your belts, or if your sturdy enough just ignore it. 
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* Joust 20+m or interrupt when the names emote "searches the area for sustenance"
 +
* Names will remove your buffs.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
====Grand Cruciator Typhenon====
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===<span style="color:#94ff94">Grumblugtin</span>===
* Named paths near -21.67 179.78 -227.28
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* Located at <clippy show="true">/waypoint -355, 193, -712</clippy>
Add "a luminary interceder" and "Typhenon's Shield Wall" to your auto target. Throughout the fight, like buffo, any interceders left alive will come running one at a time.  Additionally the named will spawn a shield wall, and go damage immune until the shield wall is destroyed.
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* Name and adds start rooted. Name will release the adds one at a time and they will target lock the named character.
 +
* Focus on name, aoe adds.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Have chanter stun/mez the dog adds.
  
Note which character loots the Horn of the Fallen.
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=<span style="color:#ff94ff">Karuupa Jungle: Heart of Conflict [Heroic]</span>=
 +
*Zone in is located at <clippy show="true">/waypoint X Y Z</clippy> in <span style="color:#ffff94">'''Karuupa Jungle'''</span>
 +
===<span style="color:#94ff94">Mean Green</span>===
 +
* Located at <clippy show="true">/waypoint 567.68 89.30 -449.85</clippy>
 +
* Start the ring event by killing the thorny lashvine located at <clippy show="true">/waypoint 463.86 90.55 -294.70</clippy>
 +
* Kill the latching roots to release and kill the maniacal botanical adds to remove the damage reduction stacks on the name.
 +
* Dispell maniacal botanical adds
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Name will port characters to it
  
====Unhilynd====
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===<span style="color:#94ff94">Sumedorga and Agrodemus</span>===
* Use "Horn of the Fallen" at -146.48 179.09 -203.62 to spawn Unhilynd
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* Located at <clippy show="true">/waypoint 638.83 66.17 -217.96</clippy>
 +
* Start ring event by killing the ambushing dramodons
 +
* Doesn't seem to matter which is killed first
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Add 'a maiden of marr' to your auto target list. Throughout the fight adds will spawn, kill them to minimize incoming damage. Additionally at multiple points Unhilynd will fly into the air, and start dropping circles that will blow you up.  Move your characters out of the circles, after 5? drops, approx 20 seconds the named will drop back down.
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===<span style="color:#94ff94">Nakka Nakka</span>===
 +
* Located at <clippy show="true">/waypoint 636.62 60.55 -55.79</clippy>
 +
* Name gains stacks that are dispelled by dragging the name over the bubble circles on the ground.
 +
* Adds can be aoe'd down.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
====Prysmerah, Arx Patrona====
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===<span style="color:#94ff94">Gharaka</span>===
* Click the door at -194.78 183.22 -0.34 to spawn Prysmerah
+
* Located at <clippy show="true">/waypoint 406.42 121.82 -96.77</clippy>
 +
* One toon runs up the path grabbing each hammer until they reach the name.
 +
** The hammers will protect you for a short time. 
 +
** Once at the top, the rest of the group will be ported up.
 +
* Name has a knockback
 +
* Name has "Embodiment of Hate" det that increments by 1 when his target is not a fighter. Wipe at 5  increments.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Throughout the fight gives a 'Hot Scale' to a character, that character then has 15? seconds to 'use' the item on another player in the group, that player must then use it again within 15? seconds.  You can pass it back and forth between two characters.
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===<span style="color:#94ff94">Ugweepai, Ceron, Heshwani, and Veranir</span>===
 +
* Located at <clippy show="true">/waypoint X Y Z</clippy>
 +
* Use stun rune.
 +
* Named has power drain.
 +
* Tuck up in the tree to somewhat control knock back direction.
 +
* Ugweepai possesses one of the adds, it can then be killed.
 +
* Kill the possessed add then Ugweepai
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Have tank hold the names, the group jousts out 15m to click the tree to be able to dps the chosen add
  
Once the named is dead, take your group back to -194.78 183.22 -0.34 and use SpecialZoneSpecific to move into the final area.
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=<span style="color:#ff94ff">Karuupa Jungle: Dedraka's Descent [Heroic]</span>=
 +
*Zone in is located at <clippy show="true">/waypoint -233.24 109.78 -687.78 </clippy> in <span style="color:#ffff94">'''Karuupa Jungle'''</span>
 +
===<span style="color:#94ff94">Zaag the Unburied</span>===
 +
* Located at <clippy show="true">/waypoint -340.03 105.05 -621.18 276.71</clippy>
 +
* Name ports to a new location at 80%, 60%, 40%, 20%.
 +
* Follow the name as he ports, tank and spank.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
====Lord Triskian Seru====
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===<span style="color:#94ff94">Scarfeather</span>===
* Named is at 131.88 79.25 4.10
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* Located at <clippy show="true">/waypoint -474.59 102.13 -438.65</clippy>
 +
* When the damage reduction stacks get to ~40 move name into the bubbles.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Have a mage start a HO to remove the "Devour Whole" increments. 20 increments is a wipe.
 +
* Names target must be a fighter to decrement "Scarred by Hatred". 5 increments is a wipe.
 +
* Just the aoe when the name test says "get back!"
  
Add "Chronosphere" to your auto target list. Burn the named, if the fight goes on too long, a chronosphere becomes active, and will need to be killed before the named.  Super simple fight.  
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===<span style="color:#94ff94">Krelburn</span>===
 +
* Located at <clippy show="true">/waypoint -483.77 124.98 -281.84</clippy>
 +
* Drag name around so it eats the drake flies.
 +
* Tank and spank.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Challenge Mode note: Around 40% Seru will cast "4th Dimension", when it finishes casting the mob will teleport away. A clicky portal will spawn 'a dimensional tear'. Each char needs to click the portal, and then click the orb. Once all chars have clicked the orb, the fight will resume.
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===<span style="color:#94ff94">Cannibrea</span>===
 +
* Located at <clippy show="true">/waypoint -614.91 182.14 -88.30 154.59</clippy>
 +
* Kill trash so everyone gets a feather. Use feather to get the buff before pulling name.
 +
* Pull name near a nest and joust into a nest when she emotes "spreads her wings".
 +
* Standing in the nest spawns adds so get out of the nest as soon as the aoe goes off.
 +
* Remove the feather buff after killing the name.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
===Sanctus Seru: Echelon of Order [Heroic]===
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===<span style="color:#94ff94">Elder Gromekus, Ponshudu, and Olipna</span>===
* Zone in is located at -275.42 180.60 0.56 in Sanctus Seru [City]
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* Located at <clippy show="true">/waypoint X Y Z</clippy>
* The first four named can be done in any order, I'll be listing them in the order of starting with the right hand side. As you are clearing trash on the right hand side, make sure you kill all 'a luminous anima' along the way
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* Pull names 50+ meters away from the corruption stone, roughly halfway down the hill.
 +
* Elder starts with 6 stacks of damage reduction. The stacks lower every time a name is killed. Each name has to be killed twice.
 +
* Kill Ponshudu and Olipna first.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
 +
=<span style="color:#ff94ff">Karuupa Jungle: Predator's Perch [Event Heroic II]</span>=
 +
*Zone in is located at <clippy show="true">/waypoint -745.75 196.67 -281.12</clippy> in <span style="color:#ffff94">'''Karuupa Jungle'''</span>
 +
* There is only H2, no H1
 +
===<span style="color:#94ff94">Pterrordax</span>===
 +
* Located at <clippy show="true">/waypoint X Y Z</clippy>
 +
* Name has knockback.
 +
* Complete HOs to reduce stacks
 +
* Avoid crosshairs that spawn on the ground.
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* Keep name out of crosshairs also.
  
====Raizyl Pajdu====
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===<span style="color:#94ff94">Name</span>===
* Named paths around -185.75 81.86 -280.91
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* Located at <clippy show="true">/waypoint X Y Z</clippy>
 +
* Required adorns/etc.
 +
* Strat
  
When you engage the named, get your chars into position, then issue a NoMove, if the fight goes on too long, the named will port the group, and then herself. If you have move behind/move into melee turned on, the chars will run off the ledge/out of range before the mob ports itself, otherwise it's tank and spank.
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===<span style="color:#94ff94">Name</span>===
 +
* Located at <clippy show="true">/waypoint X Y Z</clippy>
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* Required adorns/etc.
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* Strat
 +
* You have to let the name eat/kill you in order to get the "belly of the beast" POI achievement.
  
 +
=<span style="color:#ff94ff">Mahngavi Wastes: Phantasmal Shades [Heroic]</span>=
 +
*Zone in is located at <clippy show="true">/waypoint 642.43 48.99 -448.15 244.97</clippy> in <span style="color:#ffff94">'''Mahngavi Wastes'''</span>
 +
===<span style="color:#94ff94">Bartus Morrand</span>===
 +
* Located at <clippy show="true">/waypoint 471.57 28.74 -335.43</clippy>
 +
* Name calls adds, can be aoe'd down.
 +
* Tank and spank.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
====Dichromanus====
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===<span style="color:#94ff94">Soul Eater Muhg</span>===
* Named is near -39.21 87.66 -324.08
+
* Located at <clippy show="true">/waypoint 258.19 24.30 -266.76</clippy>
 +
* Name roams around.
 +
* Name calls adds, kill them.
 +
* Tank and spank.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Throughout the fight, the named will spawn a 'prismatic cluster'. Add this to your auto target list. The named will also occasionally knock back. Burn the cluster before it turns into a bigger, harder hitting add.
+
===<span style="color:#94ff94">Dremaera Forsaken</span>===
 +
* Located at <clippy show="true">/waypoint 51.74 33.11 -309.74</clippy>
 +
* Use Stun Rune.
 +
* Name calls adds, can be aoe'd down.
 +
* Tank and spank.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Once the named is dead, you can either walk your chars through the teleporter near -45.86 87.66 -348.39, or Evac back to the entrance, and move down the left path.
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===<span style="color:#94ff94">Rune Protector Gorok</span>===
 +
* Located at <clippy show="true">/waypoint X Y Z</clippy>
 +
* Take boat to get to his island.
 +
* Kill all trash including the non-agro x2, before pulling the name.
 +
* Name summons adds and occasionally ports players a short range away.  
 +
* Tank and spank.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
 +
===<span style="color:#94ff94">Esmerelda Everghast</span>===
 +
* Located at <clippy show="true">/waypoint -621.76 16.37 -358.46</clippy>
 +
* Kill all everghast trash before name, the two adds inside will agro with the name.
 +
* Name will knock up a player, the final zone POI is received when knocked up.
 +
* High DPS groups can stay on name and aoe the adds, low DPS groups will need to kill the adds.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
====Moggtu the Mad====
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=<span style="color:#ff94ff">Mahngavi Wastes: Warpwood Cairn [Heroic]</span>=
* Kill the Luminary Rangers near -228.97 87.66 108.13 to activate Moggtu.
+
*Zone in is located at <clippy show="true">/waypoint 642.43 48.99 -448.15 244.97</clippy> in <span style="color:#ffff94">'''Mahngavi Wastes'''</span>
 +
===<span style="color:#94ff94">Krel Korek Mal</span>===
 +
* Located at <clippy show="true">/waypoint -154.27 100.75 98.28</clippy>
 +
* Has knockback
 +
* Tank and spank
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
The named will randomly cause a group member to FD, Ogre Grind Options will auto stand any chars that are FD'd. announces that it will 'slice everyone in front of him!'. So maybe toggle on move behind if you don't have it already enabled.
+
===<span style="color:#94ff94">Warlock Ren Bolor</span>===
 +
* Located at <clippy show="true">/waypoint 340.87 106.67 -14.58</clippy>
 +
* Name has knockback, tank him inside a tent
 +
* Kill adds
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
 +
===<span style="color:#94ff94">Oororr the Corrupted</span>===
 +
* Located at <clippy show="true">/waypoint 501.20 89.25 265.60</clippy>
 +
* Tank and spank, aoe adds
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
====Cerio Vallain====
+
===<span style="color:#94ff94">Felazhor Khan</span>===
* Click to activate, and kill all six 'an affirmation seekers' near 1.72 87.65 352.93 to activate Cerio.
+
* Located at <clippy show="true">/waypoint -70.37 100.79 204.76</clippy>
 +
* Name has adds that can be aoe'd down.
 +
* Occasional short distance port.
 +
* Tank and spank.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Throughout the fight, Cerio will call out "calls for a (variable) voice!" and an add named (variable) will spawn. Kill the adds in the order they spawn. If your group DPS is high enough, you can ignore the adds entirely and burn the named down.  
+
===<span style="color:#94ff94">Lagrecia Vyl'Tayne</span>===
 +
* Located at <clippy show="true">/waypoint -60.91 95.41 612.19</clippy>
 +
* Low dps groups, clear zombie trash before pulling name
 +
* Tank and spank name, aoe adds down.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Once the mob is dead, you can either use the teleporter near 29.13 87.64 336.67, or evac the group back to the entrance.
+
=<span style="color:#ff94ff">Castle Vacrul: Caverns of the Forsaken [Heroic]</span>=
 +
*Zone in is located at <clippy show="true">/waypoint 438.73 108.75 266.85</clippy> in <span style="color:#ffff94">'''Forlorn Gist'''</span>
 +
===<span style="color:#94ff94">Sypheria the Shackled</span>===
 +
* Located at <clippy show="true">/waypoint -121.81 -73.03 266.92</clippy>
 +
* Tank and spank, needs to be dispelled, name ports around.
 +
* Turn off AOE/use SF to avoid killing the chain add.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Each time name ports, the group needs to use synergy and then dispel to break off her chains.
  
 +
===<span style="color:#94ff94">Skelegore and Bonewretch</span>===
 +
* Located at <clippy show="true">/waypoint X Y Z</clippy>
 +
* Use stifle adorn.
 +
* Name ports random player to a pool, go rescue them.
 +
* adds can be ignored
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
====Lady Warglave====
+
===<span style="color:#94ff94">Mazza Zanzeer</span>===
* Named spawns at -245.44 89.81 -0.02 once other four named are dead.
+
* Located at <clippy show="true">/waypoint 19.40 -15.31 174.25</clippy>
 +
* Kill the two named adds
 +
* Fairy adds can be aoe'd down
 +
* Tank and spank name
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Add "a Dovinion Knight" to your auto target list.  This fight is relatively hard for less geared groups, just due to the amount of incoming damage at the start of the fight. You want to get the adds killed as quickly as possible.  Once they are dead, it's tank and spank, with the addition of a knockback from Warglave. 
+
===<span style="color:#94ff94">Lysander Mistmoore</span>===
 +
* Located at <clippy show="true">/waypoint -105.15 -45.42 -0.07</clippy>
 +
* Use Stifle rune
 +
* Kill adds as priority
 +
* Power drain
 +
* Tank and spank name
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
==Aurelian Coast Instances==
+
===<span style="color:#94ff94">Vorigan Mistmoore</span>===
===Aurelian Coast: Reishi Rumble [Event Heroic]===
+
* Located at <clippy show="true">/waypoint -190.71 -62.19 -168.46</clippy>
* Zone in is located at 111.59 58.53 -653.65 in Aurelian Coast
+
* Name has knock back, Vampiric Hemorrhage, that also stuns and stifles. You must have the det from the blood pool to negate it, however you can't stay in the blood pool or you'll die.
* This zone has a public, functional Ogre IC file associated with it.
+
* Name has incrementing buff, at 50 it's a wipe
 +
* When the name casts Bloody Buffet and passes out, run over the boils to reduce the increments.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Slow DPS if the stacks are building too quickly between popping boils
  
====Nerobahan====
+
=<span style="color:#ff94ff">Castle Vacrul: Rosy Reverie [Heroic]</span>=
* Named is located at 638.40 23.65 586.07
+
*Zone in is located at <clippy show="true">/waypoint 438.73 108.75 266.85</clippy> in <span style="color:#ffff94">'''Forlorn Gist'''</span>
 +
===<span style="color:#94ff94">Kartur</span>===
 +
* Located at <clippy show="true">/waypoint -36.78 -0.82 55.59 61.80</clippy>
 +
* There's some kind of script with the artifacts, was able to ignore it and just kill the name
 +
* Has knockback
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Has a knockback, doesn't seem to do much else.
+
===<span style="color:#94ff94">T'valla Rilayne</span>===
 +
* Located at <clippy show="true">/waypoint 75.89 -0.75 -7.22</clippy>
 +
* Tank and spank, aoe down adds.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Once the named is dead, head towards 509.99 17.44 515.44 and several waves of adds will spawn, once they are dead the path will open towards the second named.
+
===<span style="color:#94ff94">Vhenex, Shen, and Herex</span>===
 +
* Located at <clippy show="true">/waypoint 80.70 -15.37 93.58</clippy>
 +
* stand group on the platform to lower the beam barrier.
 +
* Have tank drag names back and forth across the red dividing line on the floor to reduce the buff increments.
 +
* Kill named adds first, Shen seems to go down fastest
 +
* Tank and spank.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
 +
===<span style="color:#94ff94">The Black King</span>===
 +
* Located at <clippy show="true">/waypoint X Y Z</clippy>
 +
* Speak to NPC to start chess match.
 +
** Move the black rook from A4 to H4 (straight ahead to the far end)
 +
** Move the black bishop from B2 to E5 (diagonally to take the white knight)
 +
** Move the black queen from F1 to G2 (diagonally one spot to check mate the white king)
 +
* The chess pieces can only be targeted when on the chessboard.
 +
* If anyone in the group dies with the "en passant" det active it's a wipe.
 +
* Kill black queen by standing on a black square for her to take damage.
 +
* Kill the black king last.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
====Ghest Roppep====
+
===<span style="color:#94ff94">Roseblood and Thornblood</span>===
* Named is located at 349.81 42.92 561.77
+
* Located at <clippy show="true">/waypoint 285.50 -14.97 92.44</clippy>
 +
* Use water breathing buff to negate the Bloodrose Pollen det
 +
* Tank and spank
 +
* aoe down adds
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Tank and spank, throughout the fight multiple 'an angry death cap' will spawn, and can force target group members, even low dps groups can usually completely ignore them and stick to the named.  
+
=<span style="color:#ff94ff">Castle Vacrul: Suite of Screams [Event Heroic II]</span>=
 +
*Zone in is located at <clippy show="true">/waypoint 438.73 108.75 266.85</clippy> in <span style="color:#ffff94">'''Forlorn Gist'''</span>
 +
* There is only H2, no H1
 +
===<span style="color:#94ff94">Bloodlord Durogan</span>===
 +
* Located at <clippy show="true">/waypoint X Y Z</clippy>
 +
* Name will emote that he must feed and choose a player to drain. That player needs to click bottles around the room to intoxicate their blood otherwise you get 1-shot.
  
Move to 472.25 24.19 565.46 to trigger another wave of adds, once they are dead, the final named will spawn.
+
===<span style="color:#94ff94">Taskmistress Devioth</span>===
 +
* Located at <clippy show="true">/waypoint X Y Z</clippy>
 +
* Click the bookshelf coresponding to the race the name calls out:
 +
** Barbarian = Halas Horrors
 +
** Dark Elf = Neriak Nightmares
 +
** Dwarves = Kaladim Killings
 +
** Erudan = Paineel Purgings
 +
** Fay = Faydark Frights
 +
** Froglok = Guktan Graves
 +
** Gnome = Ak'anon Atrocities
 +
** Halfling = Rivervale Remonstrances
 +
** High Elf = Felwithe Fears
 +
** Human = Qeynos Quarry
 +
** Iksar = Cabilis Curses
 +
** Kerrans = Kerra Isle Hostiles
 +
** Ogre = Oggok Ordeals
 +
** Ratonga = Underfoot Unsavories
 +
** Sarnaks = Gorowyn Grievances
 +
** Troll -= Innothule Inedibles
 +
** Vah Shir = Shar Vahl Sacrifices
 +
** Wood Elves = Kelethin Cacophony
  
 +
===<span style="color:#94ff94">Blood Maiden Syvanti</span>===
 +
* Located at <clippy show="true">/waypoint X Y Z</clippy>
 +
* Required adorns/etc.
 +
* Kill "a shrieking horror" as a priority then "bloodmaiden Syvanti"
 +
* On chat text "Bloodmaiden's victims from 'zone name' scream uncontrollably", make sure shrieking horror is delt with then move to the circle and cure.
 +
* Interrupt name casting "Just a taste" of she heals to 100%.
  
====Ropscion Mindeye====
+
=<span style="color:#ff94ff">Forlorn Gist: Nightmares of Old [Heroic]</span>=
* Named is located at 488.96 31.62 587.46
+
*Zone in is located at <clippy show="true">/waypoint 460.59 109.85 251.78</clippy> in <span style="color:#ffff94">'''Forlorn Gist'''</span>
 +
===<span style="color:#94ff94">Lavec Conun'Stah</span>===
 +
* Located at <clippy show="true">/waypoint -329.17 14.67 291.26</clippy>
 +
* Pull name outside the house to make moving around easier.
 +
* Avoid red circles on the ground.
 +
* Tank and spank.
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Throughout the fight, the named will spawn 'a very angry deathcap' adds, and will randomly port group members around the room. As they can be ported pretty far, the safest option is to move to 453.39 19.14 530.22 and campspot the group.  From that location most port spots should be within range of running back safely/without clipping into walls/etc. 
+
===<span style="color:#94ff94">Krinas Bledso</span>===
 +
* Located at <clippy show="true">/waypoint -131.53 16.07 311.40</clippy>
 +
* Use stifle rune
 +
* Tank and spank
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
 +
===<span style="color:#94ff94">Stenkannreif, the Monster</span>===
 +
* Located at <clippy show="true">/waypoint -211.89 48.82 330.02</clippy>
 +
* Use Fear Rune
 +
* Adds can be aoe'd down
 +
* Occasionally ports a player
 +
* Tank and spank
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
===Aurelian Cost: Maiden's Eye [Heroic]===
+
===<span style="color:#94ff94">Perisha, the Mistress of Flies</span>===
* Zone in is located at 111.59 58.53 -653.65 in Aurelian Coast
+
* Located at <clippy show="true">/waypoint 115.36 46.13 338.98</clippy>
* This zone has a public, functional Ogre IC file associated with it.
+
* Name calls adds, can be aoe'd down
 +
* Memwipe emote "looking for another target"
 +
* Occasionally ports group a short distance away
 +
* Keep name near her spawn point or she may leash
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
====The Drudge Lord====
+
===<span style="color:#94ff94">Aga-Yagaba</span>===
* Named is located at -304.08 5.19 -236.73
+
* Located at <clippy show="true">/waypoint 431.10 108.74 207.19</clippy>
 +
* Calls adds, can be aoe'd down
 +
* Memwipe emote "looks for another target"
 +
* There's a script component about being a prisoner in your own mind, was able to ignore this.
 +
* Tank and Spank
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
* Strat Details
  
Straight tank and spank with add spawns that can be safely ignored.
+
=<span style="color:#ff94ff">The Merchants Den [Heroic]</span>=
 +
*Zone in is located at <clippy show="true">/waypoint 460.59 109.85 251.78</clippy> in <span style="color:#ffff94">'''Forlorn Gist'''</span>
 +
===<span style="color:#94ff94">Captain Twoshanks</span>===
 +
* Located at <clippy show="true">/waypoint -163.34 -0.00 -52.88</clippy>
  
 +
Just blow the guy up tbh
  
====Xylox the Poisonous====
+
<span style="color:#ADD8E6">Heroic II</span>
* Named paths near -488.71 30.60 -158.24
+
*7035 Resolve for H2
* Has an Ogre set up
+
*Can pay 500 plat for 'challenge' mode... 7445 resolve, prolly diff strat, I splatted
 +
*Make sure nobody is dispelling randomly, Absorb Magic/Clicky dispels/etc should NOT be used until required. 
  
From the listed loc, you can campspot your group, target the named and run a -SetUpFor.  Through the fight, the named will spawn a big poison cloud, which will kill you if you stay in it.  Ogre will joust between two spots in order to avoid the gas clouds.   
+
Adds spawn fairly quickly throughout the fight (a bilge rat) - They give a stacking buff to the named, a wipe if 10 are up.   
  
 +
Throughout the fight the named spawns a tic tac toe board on the ground, move the group/named into the spot where X can 'win' and dispel the named - This repeats multiple times throughout the fight (every 20%?) 
  
====Shadowed Abomination====
+
<span style="color:#ADD8E6">Heroic II (Challenge)</span>
* Named is located at -547.45 60.20 54.25
+
*7445 Resolve
  
Basic tank and spank, with a knockback.  To remove the risk of characters getting knocked into the water, pull back to around -582.07 59.44 13.47
+
===<span style="color:#94ff94">Grimalda Goodhand</span>===
 +
* Roams around <clippy show="true">/waypoint -210.06 -0.47 -51.67</clippy>
  
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
*Can pay 1000 plat for 'challenge' mode. Didn't attempt;
 +
Spawns adds throughout the fight (an armless one).  If more than 10 are up, it's a wipe.
  
====Va Dyn Kar====
+
Will announce "Ms. Goodhand prepares to dump her useless wares on someone!/multiple someones!" - This creates an item 'vendor trash' in the inventory of one or more people, if not destroyed fairly quickly (10 seconds?) they die, repeats throughout the fight.  
* Named is located at -688.90 59.22 -136.11
+
  
Tank and spank, throughout the fight, multiple 'an aggressive boulder' will spawn.  They can be ignored. 
+
<span style="color:#ADD8E6">Heroic II (Challenge)</span>
 +
* Strat Details
  
====The Shadow Overlord====
+
===<span style="color:#94ff94">Gelda Glintswift</span>===
* Named is located at -664.92 77.02 75.63
+
*Located around <clippy show="true">/waypoint -245.55 0.11 -46.35</clippy>
  
There are two adds that must be killed before the named will take damage. The order you kill them in doesn't seem to matter.
+
<span style="color:#ADD8E6">Heroic II</span>
 +
*Can pay 1500p for 'challenge' mode. Didn't attempt;
 +
*Same as the first named, don't dispel blindly, as many will be required throughout the fight.
 +
*Interrupt "Foreign Aid" in order to prevent healing of adds/potential spawning of additional adds.
  
===Aurelian Cost: Sambata [Heroic]===
+
Adds spawn throughout the fight as humanoid models, stand still for a few seconds then transform into werewolves. While in werewolf form they take 90% less damage, dodge 70% of attacks, and do increased damage.  Dispelling them will revert them back to humanoid and you can easily kill them as they spawn.
* Zone in is located at 111.59 58.53 -653.65 in Aurelian Coast
+
* This zone has a public, functional Ogre IC file associated with it.
+
  
====Ercel Bloodpaw====
+
Every 20% a lot of bubbles spawn around the room you are fighting in, a character needs to run up and click all of them. Once all are clicked, dispel the named and it will start taking damage again.  
* Named is located at 101.50 75.80 -265.22
+
  
Tank and spank
 
  
 +
<span style="color:#ADD8E6">Heroic II (Challenge)</span>
 +
* Strat Details
  
====Grugnop, the Guard====
+
===<span style="color:#94ff94">Elder Furdock</span>===
* Named is located at 26.58 71.43 -429.20
+
* Located at <clippy show="true">/waypoint X Y Z</clippy>
  
Tank and spank
+
<span style="color:#ADD8E6">Heroic II</span>
 +
*Can pay 2000p for 'challenge' mode. Didn't attempt;
  
 +
Casts a debuff 'Bill of Lading' - If cured at once stack, it will immediately reapply, healers should just cast a group cure every 20-30 seconds. 
 +
Spawns adds 'a stitched henchman' - Likely a failure condition if 10 are up, but they die quickly to AE damage.
  
====Grrrunk the Trunk====
+
<span style="color:#ADD8E6">Heroic II (Challenge)</span>
* Named is located at 64.22 78.49 -572.03
+
* Strat Details
  
Tank and spank, adds spawn throughout the fight.
+
===<span style="color:#94ff94">Liegess Lavalle</span>===
 +
* Located at <clippy show="true">/waypoint -281.59 -4.44 46.86</clippy>
  
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
*Can pay 2500p for 'challenge' mode. Didn't attempt;
  
====Ryryrd of the Wind====
+
Adds named "a bloodthirsty colony" spawn as part of the fights mechanics, they have low health, but if you ignore switches they spawn very quickly, and too many up will result in a wipe.
* Named is located at -23.70 88.09 -628.67
+
On each of the three walls in the room, at certain points a symbol will appear on a wall, a character needs to click the matching switch in order to stop adds from spawning.  
  
There are several 'a Sambata hoprocker' that are part of the encounter, while they are still alive, the named takes much less damage so kill those first.
+
Throughout the fight, Liegess will cast one of two debuffs on a character, along with announcing either "Get in!" or "Get out!" - inspecting the buff shows whether you have the in/out variant.  If in, wait until you are on top of the named to be cured, if out, move 10ish meters away before getting cured.
  
  
====Purpyron the Massive and Mrokor, the Smartist====
+
<span style="color:#ADD8E6">Heroic II (Challenge)</span>
* Named is located at -114.34 81.85 -688.08
+
* Strat Details
  
Two mobs, tank and spank.
+
===<span style="color:#94ff94">Beefcake</span>===
 +
* Located at <clippy show="true">/waypoint -241.40 0.62 57.35</clippy>
  
 +
<span style="color:#ADD8E6">Heroic II</span>
 +
*Can pay 3000p for 'challenge' mode. Didn't attempt;
  
<!--
+
Beefcake gains stacks throughout the fight that can be removed by completing HOs.  It doesn't matter which class starts or finishes, as long as HOs are happening.
=Chaos Descending Heroics=
+
You can read Kannkor's l33t strats for this expansion here : [[http://www.isxgames.com/f/threads/chaos-descending-heroic-instances.8386/#post-51675| Chaos Descending Heroics]]
+
  
==Eryslai: The Bixel Hive [Heroic] - Tier 1==
+
At certain points, Beefcake will select a character to use a chew toy, ensure that healing priority is placed on the called out char, as letting them die will result in bad things (wipe? or just multiple deaths, not sure)
*
+
**
+
==Eryslai: The Bixel Hive [Heroic] - Tier 1==
+
  
==Doomfire: The Enkindled Towers [Heroic] - Tier 1==
+
Additionally, named will call out "Charname's damage must be intercepted to transfer Death's Head to be cured!" - A fighter needs to cast Intercept on the called out character in order to prevent that characters death (and likely more deaths, who knows).
  
==Vegarlson: Ruins of Rathe [Heroic] - Tier 1==
+
<span style="color:#ADD8E6">Heroic II (Challenge)</span>
 +
* Strat Details
  
==Awuidor: The Nebulous Deep [Heroic] - Tier 1==
+
===<span style="color:#94ff94">Arachlord Dyrraga</span>===
 +
* Located at <clippy show="true">/waypoint -236.55 -5.01 108.25</clippy>
  
==Awuidor: The Veiled Precipice [Event Heroic] - Tier 1==
+
<span style="color:#ADD8E6">Heroic II</span>
 +
*Can pay 3500p for 'challenge' mode. Didn't attempt;
  
==Eryslai: The Midnight Aerie [Heroic] - Tier 2==
+
Adds spawn throughout the fight that buff the named while alive.  High DPS groups can ignore the adds and just get em with AEs.
  
==Eryslai: Trials of Air [Event Heroic] - Tier 2==
+
"a silk thread" add spawns when a debuff is placed on a char, if ignored (spawns away from named) it will eventually kill the char when timer on debuff expires.  In this fight, you don't want any 'random' deaths, so ensure you kill the thread asap.
  
==Vegarlson: Council's Stronghold [Heroic] - Tier 2==
+
Shortly into fight casts a curse on everyone. Curing it allows cure curse to be immediately recast, except for the last person. This repeats throughout the fight (seems time based - some pulls would get it every 'wave' other pulls would only ever get it once)  So you will either need to wait for a refresh or let the user die to clear curse to prevent causing wipes in the next phase;
  
==Vegarlson: The Terrene Rift [Event Heroic] - Tier 2==
+
At multiple intervals (75ish, 50ish, 22ish health) the named will teleport away, and adds will spawn. The first teleport is 30 seconds, 45 for the second, and 60 seconds for the final. During this period ANY deaths will result in an instant wipe, so ensure that you are waiting out the Curse, and making sure "a silk thread" is dead before these phases start.  The adds all have a stacking buff that increases incoming damage by 2% per increment.  Low DPS groups may need to save temps/etc for later phases when duration of add spawns is increased.
  
==Doomfire: Elements of Rage [Heroic] - Tier 2==
+
<span style="color:#ADD8E6">Heroic II (Challenge)</span>
 +
* Strat Details
  
==Awuidor: Marr's Ascent [Heroic] - Tier 2==
+
=Older Content=
-->
+
  
 
+
[[Heroic_Instances_BOL| Blood of Luclin]]
 
+
=Older Content=
+
  
 
[[GroupOptions:PoP|Planes of Prophecy]]
 
[[GroupOptions:PoP|Planes of Prophecy]]

Latest revision as of 13:45, 6 May 2022

Contents

Summary & Important Notes

Heroic (Grind) Options are there to assist with harder mobs. Generally speaking, these are built for bot encounters, and not necessaily for you to afk. There are also some HUD (on screen displays) of information that is valuable for everyone. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.


Generally speaking, you get to a named NPC, then do a campspot, then if there is a set up below, you use an MCP button or type it into group/raid chat, and the bots will "move" to the pre-defined campspot. For example: In Stratum, on A Warrior Construct, you would get in the general area, do a campspot, then type: 'set up for warrior'.

Worth noting also, people don't like it when anyone else is "better" than them. If you bot, do not share your progress with ANYONE. People get very upset when a bot can kill mobs that they can't. You talk about it, you WILL get petitioned.

WARNING WARNING WARNING - While I have done my best to document every possible option from using these options, I may have missed some. Be careful and pay attention when using these options for the first few times until you understand what they are doing with your character.

Worth noting, this list isn't all inclusive, as my WIKI updaters keep fleeing! You can see the Revision history, or use search to find more information.


IMPORTANT NOTE: In order for most options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

EQ2 Button (in game) Options User Interface Game Features Hits Mode -----> Full Text On the OgreBot settings tab ensure Grind Options are selected.

Visions of Vetrovia Heroics

Make sure you pick up your quests from the NPCs located at /waypoint -636.69 88.60 -520.78 in Svarni Expanse

Resolve requirements are listed below.

Tier Named Zone Boss
1 6405 6425
2 6615 6635

Normal Mode Specifics

All strats mentioned default to the 'normal' difficulty encounters. If there are Expert or Challenge mode differences, they will be mentioned specifically on a per-mob basis.

Expert/Challenge Mode Specifics

Svarni Expanse: Carrion Craig [Heroic]

  • Zone in is located at /waypoint -534, 85, -528 in Svarni Expanse

High Shikkiai Olyxa

  • Located at /waypoint -487, 136, -740
  • Get in white circles when they appear.
  • The circles can appear as far as 20m beyond the bridge, they will be concentrated on the west side, bridge, or east side based.
    • 75% - 3 circles
    • 50% - 4 circles
    • 25% - 5 circles
  • ACT triggers for which side the circles will appear:
    • <Trigger R="Avoid getting picked off by Olyxa on the bridge" SD="Bridge" ST="3" CR="T" C="Svarni Expanse: Carrion Crag [Heroic I]" T="F" TN="" Ta="F" />
    • <Trigger R="Avoid getting picked off by Olyxa on the east side of the bridge" SD="East Side" ST="3" CR="T" C="Svarni Expanse: Carrion Crag [Heroic I]" T="F" TN="" Ta="F" />
    • <Trigger R="Avoid getting picked off by Olyxa on the west side of the bridge" SD="West Side" ST="3" CR="T" C="Svarni Expanse: Carrion Crag [Heroic I]" T="F" TN="" Ta="F" />

Heroic II

  • Pull name so the group can get behind her and only the tank takes the frontal
  • Interrupt when the name casts "Triage" or she will heal a lot

Skulkor

  • Located at /waypoint -443, 160, -570
  • Starts with 30 increments of "Skulking Skulls"
  • Kill the "a marrow harrower" adds & collect their skulls to keep increments up - the name takes more damage and does more damage.
  • Moderate DPS groups can stay on the name and AE the adds down.
  • Zero increments is a wipe.

Heroic II

  • If you're taking too much damage keeping the det stacks high, let the det stacks get down to <18ish

Corpsetalon

  • Located at /waypoint -570, 192, -677
  • Remove the names damage reduction buff by stepping over the dirt mound that is directly under the name. A dirt leech will spawn and knock her down.
  • When she takes flight, move over the mound directly underneath her to get her back on the ground.
  • There is a knockback when the name flies back up.

Heroic II

  • Strat Details

Gangrerious and Necrodaverus

  • Located at /waypoint -466, 188, -543
  • Joust 20+m or interrupt when the names emote "searches the area for sustenance"
  • Names will remove your buffs.

Heroic II

  • Strat Details

Grumblugtin

  • Located at /waypoint -355, 193, -712
  • Name and adds start rooted. Name will release the adds one at a time and they will target lock the named character.
  • Focus on name, aoe adds.

Heroic II

  • Have chanter stun/mez the dog adds.

Karuupa Jungle: Heart of Conflict [Heroic]

  • Zone in is located at /waypoint X Y Z in Karuupa Jungle

Mean Green

  • Located at /waypoint 567.68 89.30 -449.85
  • Start the ring event by killing the thorny lashvine located at /waypoint 463.86 90.55 -294.70
  • Kill the latching roots to release and kill the maniacal botanical adds to remove the damage reduction stacks on the name.
  • Dispell maniacal botanical adds

Heroic II

  • Name will port characters to it

Sumedorga and Agrodemus

  • Located at /waypoint 638.83 66.17 -217.96
  • Start ring event by killing the ambushing dramodons
  • Doesn't seem to matter which is killed first

Heroic II

  • Strat Details

Nakka Nakka

  • Located at /waypoint 636.62 60.55 -55.79
  • Name gains stacks that are dispelled by dragging the name over the bubble circles on the ground.
  • Adds can be aoe'd down.

Heroic II

  • Strat Details

Gharaka

  • Located at /waypoint 406.42 121.82 -96.77
  • One toon runs up the path grabbing each hammer until they reach the name.
    • The hammers will protect you for a short time.
    • Once at the top, the rest of the group will be ported up.
  • Name has a knockback
  • Name has "Embodiment of Hate" det that increments by 1 when his target is not a fighter. Wipe at 5 increments.

Heroic II

  • Strat Details

Ugweepai, Ceron, Heshwani, and Veranir

  • Located at /waypoint X Y Z
  • Use stun rune.
  • Named has power drain.
  • Tuck up in the tree to somewhat control knock back direction.
  • Ugweepai possesses one of the adds, it can then be killed.
  • Kill the possessed add then Ugweepai

Heroic II

  • Have tank hold the names, the group jousts out 15m to click the tree to be able to dps the chosen add

Karuupa Jungle: Dedraka's Descent [Heroic]

  • Zone in is located at /waypoint -233.24 109.78 -687.78 in Karuupa Jungle

Zaag the Unburied

  • Located at /waypoint -340.03 105.05 -621.18 276.71
  • Name ports to a new location at 80%, 60%, 40%, 20%.
  • Follow the name as he ports, tank and spank.

Heroic II

  • Strat Details

Scarfeather

  • Located at /waypoint -474.59 102.13 -438.65
  • When the damage reduction stacks get to ~40 move name into the bubbles.

Heroic II

  • Have a mage start a HO to remove the "Devour Whole" increments. 20 increments is a wipe.
  • Names target must be a fighter to decrement "Scarred by Hatred". 5 increments is a wipe.
  • Just the aoe when the name test says "get back!"

Krelburn

  • Located at /waypoint -483.77 124.98 -281.84
  • Drag name around so it eats the drake flies.
  • Tank and spank.

Heroic II

  • Strat Details

Cannibrea

  • Located at /waypoint -614.91 182.14 -88.30 154.59
  • Kill trash so everyone gets a feather. Use feather to get the buff before pulling name.
  • Pull name near a nest and joust into a nest when she emotes "spreads her wings".
  • Standing in the nest spawns adds so get out of the nest as soon as the aoe goes off.
  • Remove the feather buff after killing the name.

Heroic II

  • Strat Details

Elder Gromekus, Ponshudu, and Olipna

  • Located at /waypoint X Y Z
  • Pull names 50+ meters away from the corruption stone, roughly halfway down the hill.
  • Elder starts with 6 stacks of damage reduction. The stacks lower every time a name is killed. Each name has to be killed twice.
  • Kill Ponshudu and Olipna first.

Heroic II

  • Strat Details

Karuupa Jungle: Predator's Perch [Event Heroic II]

  • Zone in is located at /waypoint -745.75 196.67 -281.12 in Karuupa Jungle
  • There is only H2, no H1

Pterrordax

  • Located at /waypoint X Y Z
  • Name has knockback.
  • Complete HOs to reduce stacks
  • Avoid crosshairs that spawn on the ground.
  • Keep name out of crosshairs also.

Name

  • Located at /waypoint X Y Z
  • Required adorns/etc.
  • Strat

Name

  • Located at /waypoint X Y Z
  • Required adorns/etc.
  • Strat
  • You have to let the name eat/kill you in order to get the "belly of the beast" POI achievement.

Mahngavi Wastes: Phantasmal Shades [Heroic]

  • Zone in is located at /waypoint 642.43 48.99 -448.15 244.97 in Mahngavi Wastes

Bartus Morrand

  • Located at /waypoint 471.57 28.74 -335.43
  • Name calls adds, can be aoe'd down.
  • Tank and spank.

Heroic II

  • Strat Details

Soul Eater Muhg

  • Located at /waypoint 258.19 24.30 -266.76
  • Name roams around.
  • Name calls adds, kill them.
  • Tank and spank.

Heroic II

  • Strat Details

Dremaera Forsaken

  • Located at /waypoint 51.74 33.11 -309.74
  • Use Stun Rune.
  • Name calls adds, can be aoe'd down.
  • Tank and spank.

Heroic II

  • Strat Details

Rune Protector Gorok

  • Located at /waypoint X Y Z
  • Take boat to get to his island.
  • Kill all trash including the non-agro x2, before pulling the name.
  • Name summons adds and occasionally ports players a short range away.
  • Tank and spank.

Heroic II

  • Strat Details

Esmerelda Everghast

  • Located at /waypoint -621.76 16.37 -358.46
  • Kill all everghast trash before name, the two adds inside will agro with the name.
  • Name will knock up a player, the final zone POI is received when knocked up.
  • High DPS groups can stay on name and aoe the adds, low DPS groups will need to kill the adds.

Heroic II

  • Strat Details

Mahngavi Wastes: Warpwood Cairn [Heroic]

  • Zone in is located at /waypoint 642.43 48.99 -448.15 244.97 in Mahngavi Wastes

Krel Korek Mal

  • Located at /waypoint -154.27 100.75 98.28
  • Has knockback
  • Tank and spank

Heroic II

  • Strat Details

Warlock Ren Bolor

  • Located at /waypoint 340.87 106.67 -14.58
  • Name has knockback, tank him inside a tent
  • Kill adds

Heroic II

  • Strat Details

Oororr the Corrupted

  • Located at /waypoint 501.20 89.25 265.60
  • Tank and spank, aoe adds

Heroic II

  • Strat Details

Felazhor Khan

  • Located at /waypoint -70.37 100.79 204.76
  • Name has adds that can be aoe'd down.
  • Occasional short distance port.
  • Tank and spank.

Heroic II

  • Strat Details

Lagrecia Vyl'Tayne

  • Located at /waypoint -60.91 95.41 612.19
  • Low dps groups, clear zombie trash before pulling name
  • Tank and spank name, aoe adds down.

Heroic II

  • Strat Details

Castle Vacrul: Caverns of the Forsaken [Heroic]

  • Zone in is located at /waypoint 438.73 108.75 266.85 in Forlorn Gist

Sypheria the Shackled

  • Located at /waypoint -121.81 -73.03 266.92
  • Tank and spank, needs to be dispelled, name ports around.
  • Turn off AOE/use SF to avoid killing the chain add.

Heroic II

  • Each time name ports, the group needs to use synergy and then dispel to break off her chains.

Skelegore and Bonewretch

  • Located at /waypoint X Y Z
  • Use stifle adorn.
  • Name ports random player to a pool, go rescue them.
  • adds can be ignored

Heroic II

  • Strat Details

Mazza Zanzeer

  • Located at /waypoint 19.40 -15.31 174.25
  • Kill the two named adds
  • Fairy adds can be aoe'd down
  • Tank and spank name

Heroic II

  • Strat Details

Lysander Mistmoore

  • Located at /waypoint -105.15 -45.42 -0.07
  • Use Stifle rune
  • Kill adds as priority
  • Power drain
  • Tank and spank name

Heroic II

  • Strat Details

Vorigan Mistmoore

  • Located at /waypoint -190.71 -62.19 -168.46
  • Name has knock back, Vampiric Hemorrhage, that also stuns and stifles. You must have the det from the blood pool to negate it, however you can't stay in the blood pool or you'll die.
  • Name has incrementing buff, at 50 it's a wipe
  • When the name casts Bloody Buffet and passes out, run over the boils to reduce the increments.

Heroic II

  • Slow DPS if the stacks are building too quickly between popping boils

Castle Vacrul: Rosy Reverie [Heroic]

  • Zone in is located at /waypoint 438.73 108.75 266.85 in Forlorn Gist

Kartur

  • Located at /waypoint -36.78 -0.82 55.59 61.80
  • There's some kind of script with the artifacts, was able to ignore it and just kill the name
  • Has knockback

Heroic II

  • Strat Details

T'valla Rilayne

  • Located at /waypoint 75.89 -0.75 -7.22
  • Tank and spank, aoe down adds.

Heroic II

  • Strat Details

Vhenex, Shen, and Herex

  • Located at /waypoint 80.70 -15.37 93.58
  • stand group on the platform to lower the beam barrier.
  • Have tank drag names back and forth across the red dividing line on the floor to reduce the buff increments.
  • Kill named adds first, Shen seems to go down fastest
  • Tank and spank.

Heroic II

  • Strat Details

The Black King

  • Located at /waypoint X Y Z
  • Speak to NPC to start chess match.
    • Move the black rook from A4 to H4 (straight ahead to the far end)
    • Move the black bishop from B2 to E5 (diagonally to take the white knight)
    • Move the black queen from F1 to G2 (diagonally one spot to check mate the white king)
  • The chess pieces can only be targeted when on the chessboard.
  • If anyone in the group dies with the "en passant" det active it's a wipe.
  • Kill black queen by standing on a black square for her to take damage.
  • Kill the black king last.

Heroic II

  • Strat Details

Roseblood and Thornblood

  • Located at /waypoint 285.50 -14.97 92.44
  • Use water breathing buff to negate the Bloodrose Pollen det
  • Tank and spank
  • aoe down adds

Heroic II

  • Strat Details

Castle Vacrul: Suite of Screams [Event Heroic II]

  • Zone in is located at /waypoint 438.73 108.75 266.85 in Forlorn Gist
  • There is only H2, no H1

Bloodlord Durogan

  • Located at /waypoint X Y Z
  • Name will emote that he must feed and choose a player to drain. That player needs to click bottles around the room to intoxicate their blood otherwise you get 1-shot.

Taskmistress Devioth

  • Located at /waypoint X Y Z
  • Click the bookshelf coresponding to the race the name calls out:
    • Barbarian = Halas Horrors
    • Dark Elf = Neriak Nightmares
    • Dwarves = Kaladim Killings
    • Erudan = Paineel Purgings
    • Fay = Faydark Frights
    • Froglok = Guktan Graves
    • Gnome = Ak'anon Atrocities
    • Halfling = Rivervale Remonstrances
    • High Elf = Felwithe Fears
    • Human = Qeynos Quarry
    • Iksar = Cabilis Curses
    • Kerrans = Kerra Isle Hostiles
    • Ogre = Oggok Ordeals
    • Ratonga = Underfoot Unsavories
    • Sarnaks = Gorowyn Grievances
    • Troll -= Innothule Inedibles
    • Vah Shir = Shar Vahl Sacrifices
    • Wood Elves = Kelethin Cacophony

Blood Maiden Syvanti

  • Located at /waypoint X Y Z
  • Required adorns/etc.
  • Kill "a shrieking horror" as a priority then "bloodmaiden Syvanti"
  • On chat text "Bloodmaiden's victims from 'zone name' scream uncontrollably", make sure shrieking horror is delt with then move to the circle and cure.
  • Interrupt name casting "Just a taste" of she heals to 100%.

Forlorn Gist: Nightmares of Old [Heroic]

  • Zone in is located at /waypoint 460.59 109.85 251.78 in Forlorn Gist

Lavec Conun'Stah

  • Located at /waypoint -329.17 14.67 291.26
  • Pull name outside the house to make moving around easier.
  • Avoid red circles on the ground.
  • Tank and spank.

Heroic II

  • Strat Details

Krinas Bledso

  • Located at /waypoint -131.53 16.07 311.40
  • Use stifle rune
  • Tank and spank

Heroic II

  • Strat Details

Stenkannreif, the Monster

  • Located at /waypoint -211.89 48.82 330.02
  • Use Fear Rune
  • Adds can be aoe'd down
  • Occasionally ports a player
  • Tank and spank

Heroic II

  • Strat Details

Perisha, the Mistress of Flies

  • Located at /waypoint 115.36 46.13 338.98
  • Name calls adds, can be aoe'd down
  • Memwipe emote "looking for another target"
  • Occasionally ports group a short distance away
  • Keep name near her spawn point or she may leash

Heroic II

  • Strat Details

Aga-Yagaba

  • Located at /waypoint 431.10 108.74 207.19
  • Calls adds, can be aoe'd down
  • Memwipe emote "looks for another target"
  • There's a script component about being a prisoner in your own mind, was able to ignore this.
  • Tank and Spank

Heroic II

  • Strat Details

The Merchants Den [Heroic]

  • Zone in is located at /waypoint 460.59 109.85 251.78 in Forlorn Gist

Captain Twoshanks

  • Located at /waypoint -163.34 -0.00 -52.88

Just blow the guy up tbh

Heroic II

  • 7035 Resolve for H2
  • Can pay 500 plat for 'challenge' mode... 7445 resolve, prolly diff strat, I splatted
  • Make sure nobody is dispelling randomly, Absorb Magic/Clicky dispels/etc should NOT be used until required.

Adds spawn fairly quickly throughout the fight (a bilge rat) - They give a stacking buff to the named, a wipe if 10 are up.

Throughout the fight the named spawns a tic tac toe board on the ground, move the group/named into the spot where X can 'win' and dispel the named - This repeats multiple times throughout the fight (every 20%?)

Heroic II (Challenge)

  • 7445 Resolve

Grimalda Goodhand

  • Roams around /waypoint -210.06 -0.47 -51.67

Heroic II

  • Can pay 1000 plat for 'challenge' mode. Didn't attempt;

Spawns adds throughout the fight (an armless one). If more than 10 are up, it's a wipe.

Will announce "Ms. Goodhand prepares to dump her useless wares on someone!/multiple someones!" - This creates an item 'vendor trash' in the inventory of one or more people, if not destroyed fairly quickly (10 seconds?) they die, repeats throughout the fight.

Heroic II (Challenge)

  • Strat Details

Gelda Glintswift

  • Located around /waypoint -245.55 0.11 -46.35

Heroic II

  • Can pay 1500p for 'challenge' mode. Didn't attempt;
  • Same as the first named, don't dispel blindly, as many will be required throughout the fight.
  • Interrupt "Foreign Aid" in order to prevent healing of adds/potential spawning of additional adds.

Adds spawn throughout the fight as humanoid models, stand still for a few seconds then transform into werewolves. While in werewolf form they take 90% less damage, dodge 70% of attacks, and do increased damage. Dispelling them will revert them back to humanoid and you can easily kill them as they spawn.

Every 20% a lot of bubbles spawn around the room you are fighting in, a character needs to run up and click all of them. Once all are clicked, dispel the named and it will start taking damage again.


Heroic II (Challenge)

  • Strat Details

Elder Furdock

  • Located at /waypoint X Y Z

Heroic II

  • Can pay 2000p for 'challenge' mode. Didn't attempt;

Casts a debuff 'Bill of Lading' - If cured at once stack, it will immediately reapply, healers should just cast a group cure every 20-30 seconds. Spawns adds 'a stitched henchman' - Likely a failure condition if 10 are up, but they die quickly to AE damage.

Heroic II (Challenge)

  • Strat Details

Liegess Lavalle

  • Located at /waypoint -281.59 -4.44 46.86

Heroic II

  • Can pay 2500p for 'challenge' mode. Didn't attempt;

Adds named "a bloodthirsty colony" spawn as part of the fights mechanics, they have low health, but if you ignore switches they spawn very quickly, and too many up will result in a wipe. On each of the three walls in the room, at certain points a symbol will appear on a wall, a character needs to click the matching switch in order to stop adds from spawning.

Throughout the fight, Liegess will cast one of two debuffs on a character, along with announcing either "Get in!" or "Get out!" - inspecting the buff shows whether you have the in/out variant. If in, wait until you are on top of the named to be cured, if out, move 10ish meters away before getting cured.


Heroic II (Challenge)

  • Strat Details

Beefcake

  • Located at /waypoint -241.40 0.62 57.35

Heroic II

  • Can pay 3000p for 'challenge' mode. Didn't attempt;

Beefcake gains stacks throughout the fight that can be removed by completing HOs. It doesn't matter which class starts or finishes, as long as HOs are happening.

At certain points, Beefcake will select a character to use a chew toy, ensure that healing priority is placed on the called out char, as letting them die will result in bad things (wipe? or just multiple deaths, not sure)

Additionally, named will call out "Charname's damage must be intercepted to transfer Death's Head to be cured!" - A fighter needs to cast Intercept on the called out character in order to prevent that characters death (and likely more deaths, who knows).

Heroic II (Challenge)

  • Strat Details

Arachlord Dyrraga

  • Located at /waypoint -236.55 -5.01 108.25

Heroic II

  • Can pay 3500p for 'challenge' mode. Didn't attempt;

Adds spawn throughout the fight that buff the named while alive. High DPS groups can ignore the adds and just get em with AEs.

"a silk thread" add spawns when a debuff is placed on a char, if ignored (spawns away from named) it will eventually kill the char when timer on debuff expires. In this fight, you don't want any 'random' deaths, so ensure you kill the thread asap.

Shortly into fight casts a curse on everyone. Curing it allows cure curse to be immediately recast, except for the last person. This repeats throughout the fight (seems time based - some pulls would get it every 'wave' other pulls would only ever get it once) So you will either need to wait for a refresh or let the user die to clear curse to prevent causing wipes in the next phase;

At multiple intervals (75ish, 50ish, 22ish health) the named will teleport away, and adds will spawn. The first teleport is 30 seconds, 45 for the second, and 60 seconds for the final. During this period ANY deaths will result in an instant wipe, so ensure that you are waiting out the Curse, and making sure "a silk thread" is dead before these phases start. The adds all have a stacking buff that increases incoming damage by 2% per increment. Low DPS groups may need to save temps/etc for later phases when duration of add spawns is increased.

Heroic II (Challenge)

  • Strat Details

Older Content

Blood of Luclin

Planes of Prophecy

Kunark Ascending

Terrors of Thalumbra

Alter of Malice

Tears of Veeshan

Chains of Eternity

Skyshrine

Destiny of Velious 2.0

Destiny of Velious 1.0