Difference between revisions of "Raid Instances"

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(Ruins of Kaesora: Ancient Xalgozian Temple [Raid])
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*[[RaidOptions:ToT|Terrors of Thalumbra]]
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*[[RaidOptions:ToV|Tears of Veeshan]]
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*[[RaidOptions:DD|GU67: Darkness Dawns]]
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*[[RaidOptions:SotW|Scars of the Awakened]]
 
*[[RaidOptions:COE|Chains of Eternity]]
 
*[[RaidOptions:COE|Chains of Eternity]]
 
*[[RaidOptions:SS|Skyshrine]]
 
*[[RaidOptions:SS|Skyshrine]]

Revision as of 19:12, 3 December 2017

Contents

Summary & Important Notes

Raid Options are there to assist with raid mobs. Generally speaking, these are built for bot raids, and not necessaily for you to afk at a real raid. There are also some HUD (on screen displays) of information that is valuable for everyone, include those at real raids. These include things like, AE timers, when adds will spawn, when mem wipes will happen etc.

Worth noting also, people don't like it when anyone else is "better" than them. If you bot raid, do not share your progress with ANYONE. People get very upset when a bot can kill raid mobs that they can't. You talk about it, you WILL get petitioned.

IMPORTANT NOTE: In order for most raid options to function properly, you MUST have EQ2s "Hits Mode" in FULL TEXT and not medium or minimal text mode. To check this, do the following:

  • EQ2 Button (in game)
    • Options
      • User Interface
        • Game Features
          • Hits Mode -----> Full Text


This tab is geared to assist players with raid mobs. There are 2 settings.

  • Raid Options
  • Limited Raid options

Raid Options does EVERYTHING Limited raid options does, plus more. So when you are reading what is done, if you are going to be using the full blown raid options, you must read what limited does, and what raid does.

How to use

Checking Auto Load Raid Options = All raid code (including what is in limited).

Checking Auto Load Limited Raid options = Only runs raid code marked as "Limited".

Note: You cannot have both checked at the same time, since Raid options does everything Limited does plus more.

Note: Full raid does everything limited does, plus this. If there is no "Full Raid" option, it does the same as Limited.

Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC.

Generics

These are generic pieces of code that help on multiple mobs.

  • Limited
    • When you get red text "You feel a powerful curse" - the bot pauses for 6 seconds. Generally speaking you get a curse afterwards and the bot deals with it then.
    • You will NOT cure curse on the following mobs:
      • Thet in TOMC
      • Byzola in SoH
      • Qxectus in MPS
      • Maalus in Palace of Roehn Theer
      • Arch-Magistor Modrfrost in Throne of Storms
      • Statue of Rallos Zek in Temple of Rallos Zek (Note: You need to be within 150 meters of him or so. I recommend you turn OFF cure curse on this fight, then the bot will cure the correct curse when needed).
      • Prime Cornicen Munderrad in Temple of Rallos Zek (150 meter range check)
      • Klaatuus in Drunder (Need which drunder he is in...)
      • Maalus Reborn in Vallons
      • Cara in ToFSx2
      • Zevitus in Tallons
      • Blazeclaw in Skyshrine Underdepths
      • Tyrax in Tallons
  • Full
    • When the DoV class debuff is wearing off if yours is available you will cast it.

Kunark Ascending

Arcanna'se Spire: Order and Chaos [Raid]

Shanaira the Powermonger - Tier 1

  • Set up for Shanaira
    • Some jousting

Botanist Heridal - Tier 1

  • Cast while moving

Guardian of Arcanna'se - Tier 1

  • Cast while moving


Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

The Strathbone Runelord - Tier 1

  • Will stop casting (actually sits idle)

Sentinel Primatious - Tier 2

  • Will stop casting (actually sits idle) during the curse
  • Healers will cure the correct curse

Xalgoz - Tier 3

  • Toons who are marked, and of the appropriate archetype, will use the control staff while every time it's available to try to maintain aggro.
  • Tanks will subtle strikes and not attack when it's not their turn.

Lost City of Torsis: Ashiirian Court [Raid]

A Black Reaver - Tier 1

  • set up for Reaver (works with both black reavers, including the one that turns into Lord Ghiosk - Tier 2)
  • Jousts the uncurable

A Gyrating Green Slime - Tier 1

  • Jousts the slime

Lord Rak'Ashiir

  • set up for Lord
  • General placement
  • Non-tank groups will automatically run to music boxes.
  • Tanks will automatically stop attacking.

Crypt of Dalnir: The Kly Stronghold [Raid]

The Lumpy Goo - Tier 1

  • Priests will dispell


Vaedenmoor, Realm of Despair [Raid]

General

  • Portals: Campspot and stand within 30m of the portal you want to go through then use MCP button 'Special_ZoneSpecific'

Anaheed the Dreamkeeper - Tier 1

  • When a priest is distracted, they will turn OFF campspot, turn ON auto target, turn OFF healing, turn OFF combat.
  • When they are no longer distracted it resets all the above.
  • This fight will likely get changed a bit.... To be more automated for the priests with their movement.

Terrors of Thalumbra

Zek the Scourge Wastes: The Siege [Raid]

Fergul the Protector

  • Set up for Fergul
    • General positioning near the zone in.
    • Raid, including tanks, will basically keep moving. Set yourself up an auto target list and have at it.

Kreelit, Caller of Hounds

  • Just adding this here as a note. We just killed the named and AE'd down everything else. If there is an actual strat that needs some code someone can PM or email me details.

Durtung the Arm of War

  • Added the following set ups:
    • set up for Durtung
    • set up for Durtung Black
    • set up for Durtung Red
    • set up for Durtung Blue
    • set up for Durtung Yellow
    • set up for Durtung Green
    • Includes tank campspots.
  • When a circle spawns, hit the appropriate command and it will handle the rest.
  • If you want everyone to 'reset' after a circle, use the command without a parameter (set up for Durtung)
  • You are responsible for properly targeting, and killing things when they should be killed.
  • You are also responsible for tanking the final phase appropriately.

Sanctifier Goortuk

  • When the flame dies, it will cancel Shift Vision, then recast it shortly after.
    • Group cures should now only fire on elemental dets. The rest will be ignored.

Weapon of War

  • Tanks with Battle Tactics will not be offensive.
  • When tallon ports around, people with campspot will move to predetermined locations
  • Dispells should happen automatically.
  • Bunch of on-screen timers


Maldura: Bhoughbh's Folly [X2 Raid]

Bhoughbh Model XVII

  • Set up for Model
    • Campspot for everyone, including tanks
    • Prevents explosions

The Tinkered Abomination

  • Tanks will stop attacking when appropriately.
  • Rescues for various classes when you should have aggro again.
  • In a last minute ditch effort, guardians will recapture just before blowing up, since they shouldn't be tanking anyways.

Short-Circuited Construct Bot

    • Disables cures for priests. May reconsider this as people use/test it.

MCP-Powered Pulsar

    • Set up for Pulsar
    • Campspot everyone, including tanks. Then do a set up. Will move you to the enter (aggro). Handles all movement.

Bhoughbh Nova-Prime

  • On-screen timers/notifications for events.
  • Set up for Nova
    • G1: Campspot for everyone, including tanks. Now located at the bottom.
    • G1: When < 10%, campspot for G1 (including tank) is now moved so they can assist with 2 pylons in the middle'ish. Jousting will still automatically happen.
    • When people get the GET OFF ME, they will attempt to complete it. If you use OgreIRC some debug messages will be sent there for the time being. These will be removed later on.
    • G2 is designed to be played/moved manually. You should have more than enough time to take care of pylons and adds.
  • This fight went from a hectic fight, to a super cake walk now for 12 man raids.
  • Added a check that if you're not in a raid, considers you g1.
  • Doing a set up for nova, will reset the campspots back to their original locations.
    • Also disables Quick Tempo.
  • When someone runs, bards will cast Quick Tempo.
  • People now sprint when they run and cancel sprint when they return.
  • When tanks jousting the dent, they will attempt to stand slightly in front of the group


Stygian Threshold: Edge of the Underfood [Raid]

  • Note: You will need to know the strats to most of the mobs to complete them.*

Crohp

  • Set up for Crohp
    • Campspot for everyone, including tanks.
    • Auto jousting
  • Based on this guy having a super tiny hitbox, people will joust in after the move.
    • Moved the campspots back out, since they were too close for higher DPS raids.

Lockt

  • Auto jousting. Just campspot (there is no set up required, just campspot where ever you want to fight him).

Jorik

  • Set up for Jorik
    • Campspot for everyone. Not really recommended for tanks, as you should be playing them, but there are campspots for tanks. G1 and G3 tank by themselves, and G2 and G4 tanks together if they exist.
    • Auto-curing when needed.

Constructs

  • Set up for Iron
    • Campspot for non-tanks.
    • Auto-running and clicking of the beam and returning to the raid for non-tanks.
  • Undecided how I feel about this. "Works" but I'm unsure how happy I am about it.


Maldura: Forge of Ashes [Raid]

Cronnin The Axe

  • Auto reducing of stacks.

Kiernun the Lyrical

  • Set up for Lyrical. Including for tanks. This places everyone. You can do this before you pull.
  • set up for START. Do this and people will all go out and get the buff. When their buff fades, they will automatically refresh it. You do this once all the bubbles are up.
  • If something messes up and they pop a bubble, do a new set up for lyrical. Then do a new set up for START once all the bubbles have been recast. Don't push the HP threshold before it has been re-applied to everyone.


Kralet Penumbra: The Hive Mind [Raid]

  • Got annoyed at trash charming me, so attempted to code priests to cure this... Then I never got charmed again.... It may or may not work!




GU68: Tears of Veeshan

Accursed Sanctum

Note: All the below are for Raid Options. Limit Raid Options does nothing at this time.

  • Accursed Custodian
    • Set up for Accursed
      • Moves everyone to a predefined campspot on the main area.
    • When a black thing spawns, if it's "near" them, they move to another predefined campspot.
  • Ageless Custodian
    • Nothing
  • Adherent Custodian
    • On-screen timers for when the add spawns and when the red text comes.
      • P.S. If you're wearing your big boy panties, you'll kill him before he red texts :)
  • Subsistent Custodian
    • set up for Subsistent
      • Moves everyone to a predefined campspot.
    • When a blue thing spawns near them, they will move.
    • If a gold thing spawns near them, the blue thing movement is blocked until the gold thing goes away.
      • (If you understand the fight, it'll make sense...)
  • Kaasssrelik the Afflicted
    • On-screen timer of when the adds will explode if they aren't dead.
  • Protector of Stone
    • Set up for protector
      • Moves everyone to a predefined campspot, in the middle of the bridge (non-agro).
    • When you pull, have the tank standing on top of the raid. The named will stop at 10 meters away. You can then move the tank out, so the mobs back is to the raid. Anyone with a campspot will change their campspot 10 meters back depending on how many stacks of the debuff they have.
    • If they have the curse, they move to the closer spot.
    • On-screen telling you if the add should be killed near the named, or far away.
  • Sesria and Denani (Sisters)
    • Nothing
  • The Legionnaires
    • Nothing
  • Sacrificer Buran
    • set up for buran
      • Moves everyone to a predefined campspot near Buran's spawn point (agro).
  • Matri Marn
    • Set up for Matri
      • Moves everyone to a predefined campspot. (Non-agro).
    • When black holes spawn, if someone is 'near' one, they move to another predefined location.
    • When the tree (??) spawns at 25%, everyone targets it. Defensive abilities are turned off for 5 seconds to do it's best to make sure they use an offensive ability to kill it.
    • Note: it is your responsible to take care of the stunning/messing/whatever you want to do with the adds at 75%.
  • The Crumbling Emperor
    • set up for emperor
      • Moves each group to a different predefined location (agro).
    • Based on internal timers, moves people into the 'cages' and out of the cages.
      • If you're looking at the on-screen timers. If you're in the outer position, it moves you back in with 20 seconds remaining. If you're at the inner position, it moves you out with 5 seconds remaining.
    • It is up to you to handle clicking the pillars at around 52%.

Temple of Veeshan: Guardian's Edifice

GU67: Darkness Dawns

The Fabled Pedestal of Sky

  • 'set up for dragons' | 'set up for Siamak' | 'set up for Barakah'
    • Puts Groups 1 and 3 on 1 side, and Groups 2 and 4 on the other (this way people can 2 group it if they wish).
    • When you have to run to the other side, bot will joust out and run to where the other dragon is. Once the detriment is gone, returns back to their campspot.
    • Note: It is still up to YOU to decide how you want to burn them down evenly. IE: You make a really long autotarget list and use it, or you do it on a MA etc.

Arena of the Gods

  • Tunare
    • 'set up for tunare'
    • Places the tank in front of where Tunare spawns, scouts behind, mages / priests 20m from the tank in a triangle thingy.

The Fabled Djinn Master's Prism

Scars of the Awakened

The Dreadcutter: The Pirate Kings

Zzalazziz

Tuzerk

Omugra, Thazurus and Vuzalg

Siren's Grotto: Dissension

Priestess Denerva Vah'lis

Diviner Gelerin

Caella of the Pearl

Entrancer Lisha

Gen'ra

Overlord Talan

Psyllon' Ris

Wurmbones End: Nox Incessit (X2)

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