Difference between revisions of "RevisionHistory"

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(In Development (Coming soon))
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== In Development (Coming soon) ==
 
== In Development (Coming soon) ==
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== In Closed Testing ==
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== Released Versions ==
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'''Versions: ISXOgre-2012.12.01, Patch Version-191, OgreBot-15.076, OgreCraft-1.024 (Available from autopatcher)''' - Kannkor
 
* Changed files: Transmute, OgreUIXML, MCPCommands
 
* Changed files: Transmute, OgreUIXML, MCPCommands
 
* OgreBot
 
* OgreBot
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** Added: ChangeNamedCAListBoxItem. Identical to the above, but works on the Named CA tab instead of priority tab.
 
** Added: ChangeNamedCAListBoxItem. Identical to the above, but works on the Named CA tab instead of priority tab.
  
== In Closed Testing ==
 
 
== Released Versions ==
 
 
'''Versions: ISXOgre-2012.11.21, Patch Version-190, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher)''' - Kannkor
 
'''Versions: ISXOgre-2012.11.21, Patch Version-190, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher)''' - Kannkor
 
* Patched craft files: Export, reactionskills and reactionarts - for experimenting.
 
* Patched craft files: Export, reactionskills and reactionarts - for experimenting.

Revision as of 17:37, 1 December 2012

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.
  • Development of OgreInventoryManager has started. Click Here for more information.


In Development (Coming soon)

In Closed Testing

Released Versions

Versions: ISXOgre-2012.12.01, Patch Version-191, OgreBot-15.076, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Changed files: Transmute, OgreUIXML, MCPCommands
  • OgreBot
    • Grind Options (Not to be confused with Raid Options)
      • Ogrebot will use 'defensive' abilities while fighting drinal (Basically priority tab/power heals/buffs)
      • Ogrebot will now use 'offensive' abilities while fighting drinal (Ca/NamedCA)
      • That *should* cover everything for drinal.
    • Raid Options
      • The Enraged Imp
        • I don't really have any idea of the actual mechanics, since everything is EXTREMELY vague. So this is what I did. If someone has valid and personally confirmed information on the mechanics, please pass it along.
        • When YOU get marked, you target yourself, cancel any ability you are casting, /pet back off and sit idle (no offensive abilities, no defensive, the bot should literally do almost nothing).
        • When you get the green message saying you are safe, the bot 'resumes' (it's not actually paused).
        • When you get the fail message saying your group is about to get fucked, the bot resumes also.
          • In both cases, if you are a fighter, you will re-target the imp.
        • In my limited tested (Tested using 2 groups - 8 min fight?). It worked flawless from 100% to 2%, then my BL some how caused the fail, but verdict hit and I won.
      • Pharinich the Forlorn
        • Added 'set up for Pharinich'
          • Sets a camp spot to the entrance of his room for the raid.
        • When people get the uncurable curse, they will move to either side of his room.
        • When the red text happens, the raid will change campspot to the other side (near where he spawns).
      • Sorrn
        • Should now only run away when you get the real nox, instead of any time an uncurable hits
      • Fitpitzle (This was actually in the release prior to this one, but I forgot to document it... oops)
        • Added 'set up for fitpitzle' - which works in each of his rooms. The bot has an advanced algorithm that uses his height, weight, hair colour, and anger upon his face to determine which spot to go with (or.. it's based on where you are, one of the two).
        • When someone gets the uncurable curse - they will joust out and run away. Works in all the rooms.
      • Drels Ma'Gor
        • When you get the charm curse, you will ask for a cure. Characters will be idle during this time, because I'm lazy mostly.
        • When 'an abyssal assassin' spawns, scouts will target them. It's a one-time target. If it needs recurring I can add it in.
        • When 'an abyssal assassin' dies, scouts will resume targeting.
        • Same for mages with the sorc dude.
      • Baroddas - should be able to cast on the move. If this is the same for heroic I need to know..
    • With the changes above, I also tweaked something for priests, let me explain:
      • Previously: While raid options were checked, Ogrebot would PREVENT priests from using the CA tab while on the move. This was done so priests wouldn't be casting CAs while moving, then stop and have to wait for it to finish.
      • I removed this. If this causes any issues I can add it back in.
    • [REMOVED - no longer needed with most recent eq2 patch]When a /camp is issued via Ogrebot (camp on MCP), it removes Energizing Aura (Illy) prestiage ability. This prevents you from camping.
    • Warlock
      • Recoded DI/DA since it no longer needs to check if a mob is infected.
    • [For very advanced users] Updated to Function: ChangePriorityListBoxItem(string, bool)
      • string = Ability name OR pre-defined variable name.
      • bool = TRUE - Enabled, FALSE - Disabled.
  • OgreUIXML
    • Removed DI/DA options
  • Transmute
    • Changed so it uses the new method/member Amadeus just added. Should mean it will get every item the first run through, for sure.
  • MCPCommands
    • Added: ChangePriorityListBoxItem. Also added a x2 and x5 version.
      • Changes entries in the Priority tab. Turning them on or off (disabled).
      • Parameter1: For who
      • Parameter2: Ability Name
      • Parameter3: TRUE or FALSE
        • Note: This is case sensitive. TRUE = 'enabled' (white). FALSE = 'disabled' (black).
    • Added: ChangeCAListBoxItem. Identical to the above, but works on the CA tab instead of priority tab.
    • Added: ChangeNamedCAListBoxItem. Identical to the above, but works on the Named CA tab instead of priority tab.

Versions: ISXOgre-2012.11.21, Patch Version-190, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Patched craft files: Export, reactionskills and reactionarts - for experimenting.

Versions: ISXOgre-2012.11.21, Patch Version-189, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Fixed a typo that prevented ogrebot from loading, then fixed a typo in the Patch version... that's why we jumped from 182 to 189

Versions: ISXOgre-2012.11.21, Patch Version-182, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Changed Files: OgreUIXML, EQ2OgreDepotResources, OgreQuiver, EQ2Bag.Inc, OgreIRCLib
  • OgreCraft
    • Added support for existing "Grandmaster Tradeskill Messenger <Rush Order Minion>".
      • What I mean by existing, they must be summoned and the bot will use them. The bot will not summon them... at this time.
    • Added support Experimenting - READ BELOW PRIOR TO USING.
      • It will handle all 6 'normal' reactions.
        • It will also cast up to 2 abilities per round. This prioritize in the following order:
        • If Power > 25% --> Augment (Power) +dur
        • if Power > 50% --> Enhance (Power) +prog
        • Otherwise:
        • Tweak +prog -succ
        • Calibrate +dur -succ
      • I'm not completely convinced this is the best cast order, but had to start some where.
      • Bugs:
        • [FIXED - Now hits them 100% of the time] Innovator's Insight (rare reaction?) is a random reaction that changes. At this current moment, there is no way to read which one it is. So it will fail 5/6 times (since it doesn't know which one to do, it just tries 1 and hopes for the best). I've submitted this to Amadeus to see if he can add support.
        • [Unable to reproduce.. fixed?] There is a very small chance (happened twice in 30 minutes), it thinks you are NOT experimenting, and will miss 1 round of skills (it never happened when a reaction was needed, but it only happened to me twice). I believe I have a solid work around for this... when I get time.
      • Having said all that, I took two items from the base item, and experimented four times on each item, and I didn't fail. Some of them were close because of inno's failures.
      • At this stage, I would probably recommend NOT having the bot handle experimenting. However, I will probably patch it with my next patch for those who are willing to risk inno failures. But you have been warned, you will lose items.
  • OgreBot
    • Raid options
      • Sleepers Tomb (New zone)
        • Drels Ma'Gor
          • Cure Curse is disabled.
        • Silis On'Va
          • You will now help free your raid members, like a good bitch.
        • Sorrn
          • Added 'set up for Sorrn'
          • When you get an uncurable nox, you run away, then return when the nox is gone.
          • Apparently there is a fake out uncurable nox. I need the exact red text that you get when you get the real nox.
        • Ancient Something..
          • When the smash golem things spawn, campspot is moved closer to where it spawns.
        • Warders
          • When the warders say tail spike, move in front is turned on on everyone, then 12 seconds later, move behind is turned on, on non-tanks.
          • When the warders say frontal thingy, everyones move behind is turned on, then 12 seconds later move in front is turned on, on tanks.
      • Harrow's End
        • Construct of Souls
          • Added 'set up for construct'
            • People will joust as the red texts come. It's 3 different points in the hallway.
    • Increments
      • These have to be coded on a per class basis. If there is a class that doesn't have the Increment counter option, let me know and I'll add support.
      • On the CA/Named CA tab, there is a [MAX] Max Increments option. When selected, you will only cast said ability if the increments for your class are at max.
      • Note: You can set abilities that are not related to the increments, to [MAX], and the bot will not cast them until you are at Max Increments. Use this option wisely for the best results.
      • Example: Warlock: You could set: Focus Casting [MAX] and Toxic Assault [MAX]. That way neither one would cast until your increments are at max.
      • Warlock
        • Max increments set to: 180
        • Increment ability: Toxic Aura
      • Wizard
        • Max increments set to: 180
        • Increment ability: Frozen Solid
      • Guardian
        • Max increments set to: 50
        • Increment ability: Champion's Watch
        • Yes, I realize this is a defensive ability, but you may want to put it into the CA tab so it only fires while you have a valid kill target. Options options!
      • Monk
        • Max increments set to: 5
        • Increment ability: Waveform
        • Since waveform never uses the increments, I personally don't see a reason for this option at all... but, that's up to you if you use it, I merely provide the tools :)
      • Conjuror
        • Max increments set to: 5
        • Increment ability: Planar Wrack
        • Note: There is an IN-GAME bug, where the conjuror can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.
      • Necromancer
        • Max increments set to: 5
        • Increment ability: Graverot
        • Note: There is an IN-GAME bug, where the necromancer can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.
  • OgreUIXML
    • Added Increment UI pieces
  • EQ2Resources
    • Added the following commons:
      • plump haddock
      • cutthroat trout
    • Added the follow Mutes
      • Frozen Fragment
      • Frozen Powder
      • Infusion of Ice
      • Frozen Mana
  • OgreQuiver
    • Fixed some various things. Should work more reliably now
  • EQ2OgreBag.Inc
    • Fixed to work better with ammo slots.
  • OgreIRCLib
    • Minor text changes
  • ISXOgre
    • Fixed an error message. The wrong message was being displayed when someone's sub expired. Apologies go out to anyone who read it!


Versions: ISXOgre-2012.11.16, Patch Version-181, OgreBot-15.074, OgreCraft-1.023 (Available from autopatcher) - Kannkor

  • OgreCraft
    • Bot will once again 'stop' crafting based on quality setting (incase you want to level tinkering etc)

Versions: ISXOgre-2012.11.14, Patch Version-180, OgreBot-15.073a, OgreCraft-1.023 (Available from autopatcher) - Kannkor

  • OgreBot
    • Vallons
      • Added 'set up for hand'
        • G1/2 in 1 spot, and G3/4 in another. Nothing special, just for ease.
      • Added 'set up for grindstone'
        • Campspot in the middle, just for ease of placement.
    • Cleaned up about 50 ifs to switch/cases in raid specific code.
    • Added "Need a cure charm!" as a chat trigger for Coercer Amnesia. Raid Options makes use of this where needed.
    • Many efficiency improvements.
      • Please note: Most of these are very, very minor. But hopefully enough of them add up to gain a FPS or 2. For example, some of these changes will improve performance by 0.004 MS. Yes, 4/1000th of a mili second. I'm listing them here mostly for my own, incase a part of code stops working, I can track it via code changes.
      • PoW
        • Reduced Raid checks (LOptions).
      • Moved some warlock specific checks (DA/DI) to warlock only parsing
    • Illy Timp Warp should no longer cast while Time Warp Preparation is up. --> Bjcasey - you can stop whining now! :)
  • ISXOgre
    • Changed a bit of stuff on the auth/server, to make it easier for trials. Added in a few more error messages so things are a little more clear.
  • OgreCraft
    • Reactions work again
    • It now 'begins' crafting once again.

Versions: ISXOgre-2012.11.08, Patch Version-178, OgreBot-15.072, OgreCraft-1.021 (Available from autopatcher) - Kannkor

  • Changed files: IRCLib, IRCSession
  • OgreBot
    • Lots of PoW Raid Options. Yes, I realize this is the most descriptive line in the world... :) Specifics will come later...
    • Avatar restriction changes
      • In a recent patch, I made Ogrebot not work on Avatars at all (for more details on why, please see the forums).
      • Because the intent was never to punish people 1-botting (someone using the bot to assist playing ONE character), but it was punishing them.
      • In very specific scenarios, the bot WILL fully function on Avatars. I'm not going to say the specifics.
      • Have only 1 session/bot loaded. Remember - the claim is (for most people that contacted me), they don't bot more than 1, so this 'restriction' shouldn't even be a restriction at all.
      • I will be tracking this to see if/who people are bypassing this, then decide what to do from there with their accounts.
    • When OgreBot loads the OgreIRC interface, it no longer places the cursor in the chat window.
    • If you press Control+~, it DOES still place the cursor in the chat window.
    • Fixed IRC/IRCSession from trying to load if it's already loaded (which did 'nothing' other than remove the messages like this: Script 'OgreIRC' already running, RunScript 'OgreIRC/OgreIRC' failed, Script 'OgreIRCSession' already running, RunScript 'OgreIRC/OgreIRCSession' failed )

Versions: ISXOgre-2012.11.02, Patch Version-177, OgreBot-15.071, OgreCraft-1.021 (Available from autopatcher) - Kannkor

  • Changed files: InventoryManager, OgreUIXML, QFaction
  • ISXOgre
    • Now turns 'lockforeground on' when the extension is loaded.
  • InventoryManager
    • -b (broker) now will put items in your quiver onto the broker when appropriate. IE: If you tell it to put all your arrows on the broker, it will include the ones in your quiver.
    • Fixed trading issue that was giving that item cannot be traded, and no item etc.
  • OgreBot
    • Pets can only be sent to attack once every 1/2 second when needed.
    • Mercs can only be sent to attack once every 1/2 second when needed.
    • Added merc debug code when running dev bot. (Same as pet code I added last patch).
    • "Play annoying noise from uplink" now has 2 different noises. If it is a TELL from someone, it is the very loud, annoying noise you've all grown to hate. If it's anything else (such as gear < 30%, or a raid update), it is a slightly quieter "ding" instead. If someone has a better .wav file they think is more appropriate, I'm open to it also.
    • Autohunt
      • Fixed Autohunt's movement only. (It was doing the exact same thing as Autohunt previously, now it's not pulling mobs).
      • Pause on Check Drop should now work when checked, not requiring you to zone first.
      • Added "Use IRC" option, this will do any commands via IRC instead of local network. (Requires OgreIRC to be set up and working). Examples: Campspot/CS-JO-JI options of Autohunt.
    • Make noise on chest drop - should now work when checked, not requiring you to zone first.
    • Ogrebot will no longer work when an avatar is engaged. It will resume working once the avatar is no longer engaged. For more information see: http://www.isxgames.com/forums/showthread.php/6204-Fair-warning-was-given-It-stops-now
      • For those who don't read it until it's too late and have the message boxes open on your screen, you can use the following to click them all at once if you want. relay all UIElement[ok@messagebox]:LeftClick
      • Note: The above doesn't make the bot work, it's just to clear the box off the screen.
  • QFaction
    • Slightly increased the delay before trying to delete quests
    • Now stops when max faction, rather than hailing until you stop it.

Versions: ISXOgre-2012.10.20, Patch Version-175, OgreBot-15.070, OgreCraft-1.021 (Available from autopatcher) - Kannkor

  • ISXOgre
    • Should no longer try to patch if it is forced to secondary auth. This should prevent it from not completing the startup.
    • If patching starts, but fails, it should update things correctly and allow functionality of the extension.
  • OgreBot
    • While running Development build (ogre dev), the bot will output every time it has your pet back off, and every time it sends your pet to attack into the console with a timestamp. (This is primary to see if there is an issue in some specific zones).

Older Revisions

Patch Notes 170-179: 2012.09.22 - 2012.11.08

Patch Notes 160-169: 2012.06.28 - 2012.09.13

Patch Notes 150-159: 2012.04.18 - 2012.06.07

Patch Notes 140-149: 2012.03.20 - 2012.04.13

Patch Notes 130-139: 2012.01.11 - 2012.03.09

Patch Notes 126-129: 2012.01.01 - 2012.01.11

Version 15 Patches 110-119: 2011.10.25 - 2011.11.09

Version 15 Patches 100-109: 2011.09.29 - 2011.10.17

Version 15 Patches 90-99: 2011.08.16 - 2011.09.29

Version 15 Patches 77-89: 2011.07.28 - 2011.08.14

Version 14: 2010.08.17 - 2011.07.03

Version 13

Version 12

Version 11

Version 10