Difference between revisions of "RevisionHistory"
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*** I just want to remind, it is EXTREMELY IMPORTANT to run your Warlock spell exports with the Myth buff OFF.  | *** I just want to remind, it is EXTREMELY IMPORTANT to run your Warlock spell exports with the Myth buff OFF.  | ||
** Bruiser  | ** Bruiser  | ||
| − | *** Added [MAX] increments to   | + | *** Added [MAX] increments to pulverize set to 5.  | 
* OgreUIXML.xml  | * OgreUIXML.xml  | ||
** Warlock  | ** Warlock  | ||
Revision as of 18:14, 11 April 2013
Contents
Revision History
Summary
Any time there are updates, they will be posted below with what changed, and if any new files were updated.
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.
---Change Log---
Early development items
- Note: These are items I'm working on in the early stages and will NOT be released with the next update.
 
- Development of OgreInventoryManager has started. Click Here for more information.
 
In Development (Coming soon)
In Closed Testing
Released Versions
Patch Version-208 (Current)
Versions: ISXOgre-2013.04.11, Patch Version-208, OgreBot-15.090, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: OgreUIXML.xml, OgreIRCLib, skin (Eq2ogre.xml), OgreCraftMiniUIXML.XML, OgreCraftUIXML.xml, OgreCraftQueueUIXML.xml, TellWindow.xml
 -  OgreBot
- Added an on-screen display for Kradon's seething whatever. It's only approximate.
 -  Changed any class specific checks to be slightly quicker (realistically it won't be noticable, but if it saves 1/10th fps!). This impacts over 500 checks.
- Likewise, if anything that was restricted by class (like jcap etc) isn't working, let me know.
 
 -  Smart Encounter Nukes now actually checks if mobs are part of the same encounter or not. For example...
-  You have an encounter with named with 2 adds (3 mobs total). You kill the 2 "adds" off. Throughout the fight, 2 more adds spawn (different encounter than the named)..
- PREVIOUSLY: Ogrebot would see the named is (technically was, but still "is") part of an encounter, and see there are 3 mobs total. So if your smart encounter nukes were set to 3 or less, it would use encounter nukes on the named, until the adds were dead. Obviously not idea.
 - NOW: Ogrebot is aware they are part of a different encounter, and will not use encounter nukes. If you switch to the adds, and have smart encounter nukes set to 2 or less (since only 2 adds in the encounter) it would use encounter nukes.
 
 
 -  You have an encounter with named with 2 adds (3 mobs total). You kill the 2 "adds" off. Throughout the fight, 2 more adds spawn (different encounter than the named)..
 - Removed lines like: TargetType - Ability ID of AbilityIDName (Mining) not matching AbilityID (4047760577) since they weren't really needed.. it no longer verifies the ID passed and instead just returns the information requested.
 - Simplified (in code) how information about abilities is recieved from the spellexport memory. Since I changed how it all works, if anything seems "off" compared to how it was, let me know.
 -  Warlock
-  Changed the following option from:
- Use Myth Click (Turns spells into single target)
 
 -  To:
- Toggle Myth Click Automatically
 
 - If you are fighting an encounter (as per your smart encounter value), it will ensure your myth is turned off. Toggle only happens on encounter abilities.
 - If you are not fighting an encounter (as per your smart encounter value), it will turn your myth on. Toggle only happens on encounter abilities.
 - Note: It only toggles this on/off WHILE you are mid-cast. This ensures there is no "downtime" or delay associated with it.
 - I just want to remind, it is EXTREMELY IMPORTANT to run your Warlock spell exports with the Myth buff OFF.
 
 -  Changed the following option from:
 -  Bruiser
- Added [MAX] increments to pulverize set to 5.
 
 
 -  OgreUIXML.xml
-  Warlock
-  Changed the following option from:
- Use Myth Click (Turns spells into single target)
 
 -  To:
- Toggle Myth Click Automatically
 
 
 -  Changed the following option from:
 -  Bruiser
- Added MAX Increments for pulverize
 
 - [MAX] on the named CA tab now only shows for classes it's coded for (just didn't do anything at all for those it wasn't coded for).
 
 -  Warlock
 - OgreIRCLib
 - Added -LATL as shortform -LoadAutoTargetList
 - Added -UO as shortform -UplinkOption
 -  Skin (Eq2ogre.xml)
- Changed the default size of the close button
 
 -  OgreCraftMiniUIXML.XML, OgreCraftUIXML.xml, OgreCraftQueueUIXML.xml, Tellwindow.xml
- Now uses the default sizes (so it's not tiny).
 
 
Patch Version-207
Seasonal patch
Patch Version-206
Versions: ISXOgre-2013.03.31, Patch Version-206, OgreBot-15.089, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: LoadMCP.iss, OgreUIXML, OgreMiniUIXML.XML, EQ2OgreOnScreenAssistantXML.xml, InGameInterface.xml, OgreMCPEditSettingsXML.xml (and the rest listed below I forgot to mention)
 -  LoadMCP.iss
- Removed console debugging
 - Updated the "X" (close) to be more appropriate.
 
 -  Ogrebot
-  Kradon
- Fighters really won't joust this time.
 - Scouts will auto-joust out when they get the curse.
 
 
 -  Kradon
 -  OgreUIXML
- Updated the "X" (close) on the main window.
 - Removed the "-" (minimize) on the main window (not really needed since you can hide the entire window)
 
 -  OgreMiniUIXML
- Updated the "X" (close) to be more appropriate.
 
 -  EQ2OgreOnScreenAssistantXML.xml
- Updated the "X" (close) to be more appropriate.
 
 -  InGameInterface.xml
- Updated the "X" (close) to be more appropriate.
 
 -  OgreMCPEditSettingsXML.xml
- Updated the "X" (close) to be more appropriate.
 
 -  OgreMCPEditTextOnlyXML.xml
- Updated the "X" (close) to be more appropriate.
 
 -  OgreMCPEditXML.xml
- Updated the "X" (close) to be more appropriate.
 
 -  ProcessorLockingEditXML.xml
- Updated the "X" (close) to be more appropriate.
 
 -  "Ogre info"
- Removed title bar completely.
 
 -  EQ2OgreZoneResetXML.xml
- Updated the "X" (close) to be more appropriate.
 
 
Patch Version-205
Versions: ISXOgre-2013.03.29, Patch Version-205, OgreBot-15.088, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: EQ2OgrezoneresetXML.XML, OgreUIXML, OgreMCPEdit.xml, OgreIRCLib, LoadMCP.iss, MCPCommands.XML
 -  EQ2OgrezoneresetXML
-  Made it so when you hit the 'clear' button, it would properly skin, rather than reverting to the old skin.
- Except... this button hasn't been visible in a long time.. ? Or I forgot to patch removing it? I'm confused...
 
 
 -  Made it so when you hit the 'clear' button, it would properly skin, rather than reverting to the old skin.
 -  OgreBot
- Chests with an Obol and a Greater Spirit should now auto-loot
 -  Added Ob_AutoTarget:LoadListFromSaveListForWho[listname,ForWho]
- Allows you to load an AutoTarget list on a specific toon.
 
 -  Added increment support for Wizard's incineration @ 5.
- Note: [MAX] flag for Wizards will check for either Frozen Solid OR incinerate.
 
 - Summon Mount function works again.
 - Added some additional mobs to "Avatar" code.
 
 -  OgreUIXML
- Removed the overlapping on the 'Other' tab
 
 -  OgreMCPEdit.xml
- Rearranged the window a little bit. Mostly giving the select command more space.
 
 -  OgreIRCLib
-  Added -LoadAutoTargetList that accepts 2 parameters
- Parameter1: Listname
 - Parameter2: Who should load the list
 
 
 -  Added -LoadAutoTargetList that accepts 2 parameters
 -  LoadMCP.iss
- MCP commands that use "OgreIRC" now have 100 parameters instead of 20.
 
 -  MCPCommands
- Updated "OgreIRC" to support 100 parameters instead of 20.
 -  added command: LoadAutoTargetListForWho
- Loads an AutoTarget List for a specific toon
 - Parameter 1 = List to load.
 - Parameter 2 = Who should load the list.
 
 - Summon Mount works again.
 
 -  ISXOgre
- Fixed "ogre proc" erroring and not loading the UI
 
 
Patch Version-204
Versions: ISXOgre-2013.03.16, Patch Version-204, OgreBot-15.087, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: OgreMiniUIXML.xml, Eq2Ogre.xml (Skin), InGameInterface.xml (IRC)
 -  OgreMiniUIXML.XML
- Now properly skins Uplink window
 
 -  Ogre info (login window)
- Now properly unloads after you hit accept and reloads itself.
 
 -  EQ2Ogre.XML (Skin)
- Fixed the text being immediately against the top left of nearly everything (list boxes, for example)
 
 -  InGameInterface.xml
- Added some automated templating (should just be backend stuff)
 
 
Older Revisions
Patch Notes 200-Current: 2013.02.15 - Current
Patch Notes 190-199: 2012.11.21 - 2012.02.11
Patch Notes 180-189: 2012.11.14 - 2012.11.21
Patch Notes 170-179: 2012.09.22 - 2012.11.08
Patch Notes 160-169: 2012.06.28 - 2012.09.13
Patch Notes 150-159: 2012.04.18 - 2012.06.07
Patch Notes 140-149: 2012.03.20 - 2012.04.13
Patch Notes 130-139: 2012.01.11 - 2012.03.09
Patch Notes 126-129: 2012.01.01 - 2012.01.11
Version 15 Patches 110-119: 2011.10.25 - 2011.11.09
Version 15 Patches 100-109: 2011.09.29 - 2011.10.17
Version 15 Patches 90-99: 2011.08.16 - 2011.09.29
Version 15 Patches 77-89: 2011.07.28 - 2011.08.14
Version 14: 2010.08.17 - 2011.07.03