Difference between revisions of "RevisionHistory"
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(→In Development (Coming soon)) |
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== In Development (Coming soon) == | == In Development (Coming soon) == | ||
− | + | * Changed files: | |
+ | * Ogrebot | ||
+ | ** Brigs now cancel safehouse before camping or calling to guild hall. This should prevent them from "porting" to their target and being interupted. | ||
== In Closed Testing == | == In Closed Testing == |
Revision as of 15:29, 16 April 2013
Contents
Revision History
Summary
Any time there are updates, they will be posted below with what changed, and if any new files were updated.
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.
---Change Log---
Early development items
- Note: These are items I'm working on in the early stages and will NOT be released with the next update.
- Development of OgreInventoryManager has started. Click Here for more information.
In Development (Coming soon)
- Changed files:
- Ogrebot
- Brigs now cancel safehouse before camping or calling to guild hall. This should prevent them from "porting" to their target and being interupted.
In Closed Testing
Released Versions
Patch Version-208 (Current)
Versions: ISXOgre-2013.04.11, Patch Version-208, OgreBot-15.090, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: OgreUIXML.xml, OgreIRCLib, skin (Eq2ogre.xml), OgreCraftMiniUIXML.XML, OgreCraftUIXML.xml, OgreCraftQueueUIXML.xml, TellWindow.xml
- OgreBot
- Added an on-screen display for Kradon's seething whatever. It's only approximate.
- Changed any class specific checks to be slightly quicker (realistically it won't be noticable, but if it saves 1/10th fps!). This impacts over 500 checks.
- Likewise, if anything that was restricted by class (like jcap etc) isn't working, let me know.
- Smart Encounter Nukes now actually checks if mobs are part of the same encounter or not. For example...
- You have an encounter with named with 2 adds (3 mobs total). You kill the 2 "adds" off. Throughout the fight, 2 more adds spawn (different encounter than the named)..
- PREVIOUSLY: Ogrebot would see the named is (technically was, but still "is") part of an encounter, and see there are 3 mobs total. So if your smart encounter nukes were set to 3 or less, it would use encounter nukes on the named, until the adds were dead. Obviously not idea.
- NOW: Ogrebot is aware they are part of a different encounter, and will not use encounter nukes. If you switch to the adds, and have smart encounter nukes set to 2 or less (since only 2 adds in the encounter) it would use encounter nukes.
- You have an encounter with named with 2 adds (3 mobs total). You kill the 2 "adds" off. Throughout the fight, 2 more adds spawn (different encounter than the named)..
- Removed lines like: TargetType - Ability ID of AbilityIDName (Mining) not matching AbilityID (4047760577) since they weren't really needed.. it no longer verifies the ID passed and instead just returns the information requested.
- Simplified (in code) how information about abilities is recieved from the spellexport memory. Since I changed how it all works, if anything seems "off" compared to how it was, let me know.
- Warlock
- Changed the following option from:
- Use Myth Click (Turns spells into single target)
- To:
- Toggle Myth Click Automatically
- If you are fighting an encounter (as per your smart encounter value), it will ensure your myth is turned off. Toggle only happens on encounter abilities.
- If you are not fighting an encounter (as per your smart encounter value), it will turn your myth on. Toggle only happens on encounter abilities.
- Note: It only toggles this on/off WHILE you are mid-cast. This ensures there is no "downtime" or delay associated with it.
- I just want to remind, it is EXTREMELY IMPORTANT to run your Warlock spell exports with the Myth buff OFF.
- Changed the following option from:
- Bruiser
- Added [MAX] increments to pulverize set to 5.
- OgreUIXML.xml
- Warlock
- Changed the following option from:
- Use Myth Click (Turns spells into single target)
- To:
- Toggle Myth Click Automatically
- Changed the following option from:
- Bruiser
- Added MAX Increments for pulverize
- [MAX] on the named CA tab now only shows for classes it's coded for (just didn't do anything at all for those it wasn't coded for).
- Warlock
- OgreIRCLib
- Added -LATL as shortform -LoadAutoTargetList
- Added -UO as shortform -UplinkOption
- Skin (Eq2ogre.xml)
- Changed the default size of the close button
- OgreCraftMiniUIXML.XML, OgreCraftUIXML.xml, OgreCraftQueueUIXML.xml, Tellwindow.xml
- Now uses the default sizes (so it's not tiny).
Patch Version-207
Seasonal patch
Patch Version-206
Versions: ISXOgre-2013.03.31, Patch Version-206, OgreBot-15.089, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: LoadMCP.iss, OgreUIXML, OgreMiniUIXML.XML, EQ2OgreOnScreenAssistantXML.xml, InGameInterface.xml, OgreMCPEditSettingsXML.xml (and the rest listed below I forgot to mention)
- LoadMCP.iss
- Removed console debugging
- Updated the "X" (close) to be more appropriate.
- Ogrebot
- Kradon
- Fighters really won't joust this time.
- Scouts will auto-joust out when they get the curse.
- Kradon
- OgreUIXML
- Updated the "X" (close) on the main window.
- Removed the "-" (minimize) on the main window (not really needed since you can hide the entire window)
- OgreMiniUIXML
- Updated the "X" (close) to be more appropriate.
- EQ2OgreOnScreenAssistantXML.xml
- Updated the "X" (close) to be more appropriate.
- InGameInterface.xml
- Updated the "X" (close) to be more appropriate.
- OgreMCPEditSettingsXML.xml
- Updated the "X" (close) to be more appropriate.
- OgreMCPEditTextOnlyXML.xml
- Updated the "X" (close) to be more appropriate.
- OgreMCPEditXML.xml
- Updated the "X" (close) to be more appropriate.
- ProcessorLockingEditXML.xml
- Updated the "X" (close) to be more appropriate.
- "Ogre info"
- Removed title bar completely.
- EQ2OgreZoneResetXML.xml
- Updated the "X" (close) to be more appropriate.
Patch Version-205
Versions: ISXOgre-2013.03.29, Patch Version-205, OgreBot-15.088, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: EQ2OgrezoneresetXML.XML, OgreUIXML, OgreMCPEdit.xml, OgreIRCLib, LoadMCP.iss, MCPCommands.XML
- EQ2OgrezoneresetXML
- Made it so when you hit the 'clear' button, it would properly skin, rather than reverting to the old skin.
- Except... this button hasn't been visible in a long time.. ? Or I forgot to patch removing it? I'm confused...
- Made it so when you hit the 'clear' button, it would properly skin, rather than reverting to the old skin.
- OgreBot
- Chests with an Obol and a Greater Spirit should now auto-loot
- Added Ob_AutoTarget:LoadListFromSaveListForWho[listname,ForWho]
- Allows you to load an AutoTarget list on a specific toon.
- Added increment support for Wizard's incineration @ 5.
- Note: [MAX] flag for Wizards will check for either Frozen Solid OR incinerate.
- Summon Mount function works again.
- Added some additional mobs to "Avatar" code.
- OgreUIXML
- Removed the overlapping on the 'Other' tab
- OgreMCPEdit.xml
- Rearranged the window a little bit. Mostly giving the select command more space.
- OgreIRCLib
- Added -LoadAutoTargetList that accepts 2 parameters
- Parameter1: Listname
- Parameter2: Who should load the list
- Added -LoadAutoTargetList that accepts 2 parameters
- LoadMCP.iss
- MCP commands that use "OgreIRC" now have 100 parameters instead of 20.
- MCPCommands
- Updated "OgreIRC" to support 100 parameters instead of 20.
- added command: LoadAutoTargetListForWho
- Loads an AutoTarget List for a specific toon
- Parameter 1 = List to load.
- Parameter 2 = Who should load the list.
- Summon Mount works again.
- ISXOgre
- Fixed "ogre proc" erroring and not loading the UI
Patch Version-204
Versions: ISXOgre-2013.03.16, Patch Version-204, OgreBot-15.087, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: OgreMiniUIXML.xml, Eq2Ogre.xml (Skin), InGameInterface.xml (IRC)
- OgreMiniUIXML.XML
- Now properly skins Uplink window
- Ogre info (login window)
- Now properly unloads after you hit accept and reloads itself.
- EQ2Ogre.XML (Skin)
- Fixed the text being immediately against the top left of nearly everything (list boxes, for example)
- InGameInterface.xml
- Added some automated templating (should just be backend stuff)
Older Revisions
Patch Notes 200-Current: 2013.02.15 - Current
Patch Notes 190-199: 2012.11.21 - 2012.02.11
Patch Notes 180-189: 2012.11.14 - 2012.11.21
Patch Notes 170-179: 2012.09.22 - 2012.11.08
Patch Notes 160-169: 2012.06.28 - 2012.09.13
Patch Notes 150-159: 2012.04.18 - 2012.06.07
Patch Notes 140-149: 2012.03.20 - 2012.04.13
Patch Notes 130-139: 2012.01.11 - 2012.03.09
Patch Notes 126-129: 2012.01.01 - 2012.01.11
Version 15 Patches 110-119: 2011.10.25 - 2011.11.09
Version 15 Patches 100-109: 2011.09.29 - 2011.10.17
Version 15 Patches 90-99: 2011.08.16 - 2011.09.29
Version 15 Patches 77-89: 2011.07.28 - 2011.08.14
Version 14: 2010.08.17 - 2011.07.03