Difference between revisions of "RevisionHistory"
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== In Development (Coming soon) == | == In Development (Coming soon) == | ||
− | + | * Changed files: | |
+ | * Ogrebot | ||
+ | ** Conj - No longer cancels plane shift before casting soulburn. | ||
== In Closed Testing == | == In Closed Testing == |
Revision as of 14:41, 1 May 2013
Contents
Revision History
Summary
Any time there are updates, they will be posted below with what changed, and if any new files were updated.
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.
---Change Log---
Early development items
- Note: These are items I'm working on in the early stages and will NOT be released with the next update.
- Development of OgreInventoryManager has started. Click Here for more information.
In Development (Coming soon)
- Changed files:
- Ogrebot
- Conj - No longer cancels plane shift before casting soulburn.
In Closed Testing
Released Versions
Patch Version-209 (Current)
Versions: ISXOgre-2013.05.01, Patch Version-209, OgreBot-15.091, OgreCraft-1.027 (Available from autopatcher) - Kannkor
- Changed files: OgreUIXML
- Ogrebot
- Brigs now cancel safehouse before camping or calling to guild hall. This should prevent them from "porting" to their target and being interupted.
- Brigs now have [MAX] available - 5 increments for Thugs Poison.
- Crusaders should now cast while on the move.
- Wizard increments set to 150 for frozen solid
- Wizard increments set to 3 for Incineration
- OgreUIXML
- Allowed [MAX] for Brigands
- OgreCraft
- Greatly reduced the chance of getting the 'don't trying to bypass the 10 writ limit' when you aren't trying too. Will pop up MORE frequently if you are trying to bypass it. :)
Patch Version-208
Versions: ISXOgre-2013.04.11, Patch Version-208, OgreBot-15.090, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: OgreUIXML.xml, OgreIRCLib, skin (Eq2ogre.xml), OgreCraftMiniUIXML.XML, OgreCraftUIXML.xml, OgreCraftQueueUIXML.xml, TellWindow.xml
- OgreBot
- Added an on-screen display for Kradon's seething whatever. It's only approximate.
- Changed any class specific checks to be slightly quicker (realistically it won't be noticable, but if it saves 1/10th fps!). This impacts over 500 checks.
- Likewise, if anything that was restricted by class (like jcap etc) isn't working, let me know.
- Smart Encounter Nukes now actually checks if mobs are part of the same encounter or not. For example...
- You have an encounter with named with 2 adds (3 mobs total). You kill the 2 "adds" off. Throughout the fight, 2 more adds spawn (different encounter than the named)..
- PREVIOUSLY: Ogrebot would see the named is (technically was, but still "is") part of an encounter, and see there are 3 mobs total. So if your smart encounter nukes were set to 3 or less, it would use encounter nukes on the named, until the adds were dead. Obviously not idea.
- NOW: Ogrebot is aware they are part of a different encounter, and will not use encounter nukes. If you switch to the adds, and have smart encounter nukes set to 2 or less (since only 2 adds in the encounter) it would use encounter nukes.
- You have an encounter with named with 2 adds (3 mobs total). You kill the 2 "adds" off. Throughout the fight, 2 more adds spawn (different encounter than the named)..
- Removed lines like: TargetType - Ability ID of AbilityIDName (Mining) not matching AbilityID (4047760577) since they weren't really needed.. it no longer verifies the ID passed and instead just returns the information requested.
- Simplified (in code) how information about abilities is recieved from the spellexport memory. Since I changed how it all works, if anything seems "off" compared to how it was, let me know.
- Warlock
- Changed the following option from:
- Use Myth Click (Turns spells into single target)
- To:
- Toggle Myth Click Automatically
- If you are fighting an encounter (as per your smart encounter value), it will ensure your myth is turned off. Toggle only happens on encounter abilities.
- If you are not fighting an encounter (as per your smart encounter value), it will turn your myth on. Toggle only happens on encounter abilities.
- Note: It only toggles this on/off WHILE you are mid-cast. This ensures there is no "downtime" or delay associated with it.
- I just want to remind, it is EXTREMELY IMPORTANT to run your Warlock spell exports with the Myth buff OFF.
- Changed the following option from:
- Bruiser
- Added [MAX] increments to pulverize set to 5.
- OgreUIXML.xml
- Warlock
- Changed the following option from:
- Use Myth Click (Turns spells into single target)
- To:
- Toggle Myth Click Automatically
- Changed the following option from:
- Bruiser
- Added MAX Increments for pulverize
- [MAX] on the named CA tab now only shows for classes it's coded for (just didn't do anything at all for those it wasn't coded for).
- Warlock
- OgreIRCLib
- Added -LATL as shortform -LoadAutoTargetList
- Added -UO as shortform -UplinkOption
- Skin (Eq2ogre.xml)
- Changed the default size of the close button
- OgreCraftMiniUIXML.XML, OgreCraftUIXML.xml, OgreCraftQueueUIXML.xml, Tellwindow.xml
- Now uses the default sizes (so it's not tiny).
Patch Version-207
Seasonal patch
Patch Version-206
Versions: ISXOgre-2013.03.31, Patch Version-206, OgreBot-15.089, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: LoadMCP.iss, OgreUIXML, OgreMiniUIXML.XML, EQ2OgreOnScreenAssistantXML.xml, InGameInterface.xml, OgreMCPEditSettingsXML.xml (and the rest listed below I forgot to mention)
- LoadMCP.iss
- Removed console debugging
- Updated the "X" (close) to be more appropriate.
- Ogrebot
- Kradon
- Fighters really won't joust this time.
- Scouts will auto-joust out when they get the curse.
- Kradon
- OgreUIXML
- Updated the "X" (close) on the main window.
- Removed the "-" (minimize) on the main window (not really needed since you can hide the entire window)
- OgreMiniUIXML
- Updated the "X" (close) to be more appropriate.
- EQ2OgreOnScreenAssistantXML.xml
- Updated the "X" (close) to be more appropriate.
- InGameInterface.xml
- Updated the "X" (close) to be more appropriate.
- OgreMCPEditSettingsXML.xml
- Updated the "X" (close) to be more appropriate.
- OgreMCPEditTextOnlyXML.xml
- Updated the "X" (close) to be more appropriate.
- OgreMCPEditXML.xml
- Updated the "X" (close) to be more appropriate.
- ProcessorLockingEditXML.xml
- Updated the "X" (close) to be more appropriate.
- "Ogre info"
- Removed title bar completely.
- EQ2OgreZoneResetXML.xml
- Updated the "X" (close) to be more appropriate.
Patch Version-205
Versions: ISXOgre-2013.03.29, Patch Version-205, OgreBot-15.088, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: EQ2OgrezoneresetXML.XML, OgreUIXML, OgreMCPEdit.xml, OgreIRCLib, LoadMCP.iss, MCPCommands.XML
- EQ2OgrezoneresetXML
- Made it so when you hit the 'clear' button, it would properly skin, rather than reverting to the old skin.
- Except... this button hasn't been visible in a long time.. ? Or I forgot to patch removing it? I'm confused...
- Made it so when you hit the 'clear' button, it would properly skin, rather than reverting to the old skin.
- OgreBot
- Chests with an Obol and a Greater Spirit should now auto-loot
- Added Ob_AutoTarget:LoadListFromSaveListForWho[listname,ForWho]
- Allows you to load an AutoTarget list on a specific toon.
- Added increment support for Wizard's incineration @ 5.
- Note: [MAX] flag for Wizards will check for either Frozen Solid OR incinerate.
- Summon Mount function works again.
- Added some additional mobs to "Avatar" code.
- OgreUIXML
- Removed the overlapping on the 'Other' tab
- OgreMCPEdit.xml
- Rearranged the window a little bit. Mostly giving the select command more space.
- OgreIRCLib
- Added -LoadAutoTargetList that accepts 2 parameters
- Parameter1: Listname
- Parameter2: Who should load the list
- Added -LoadAutoTargetList that accepts 2 parameters
- LoadMCP.iss
- MCP commands that use "OgreIRC" now have 100 parameters instead of 20.
- MCPCommands
- Updated "OgreIRC" to support 100 parameters instead of 20.
- added command: LoadAutoTargetListForWho
- Loads an AutoTarget List for a specific toon
- Parameter 1 = List to load.
- Parameter 2 = Who should load the list.
- Summon Mount works again.
- ISXOgre
- Fixed "ogre proc" erroring and not loading the UI
Patch Version-204
Versions: ISXOgre-2013.03.16, Patch Version-204, OgreBot-15.087, OgreCraft-1.026 (Available from autopatcher) - Kannkor
- Changed files: OgreMiniUIXML.xml, Eq2Ogre.xml (Skin), InGameInterface.xml (IRC)
- OgreMiniUIXML.XML
- Now properly skins Uplink window
- Ogre info (login window)
- Now properly unloads after you hit accept and reloads itself.
- EQ2Ogre.XML (Skin)
- Fixed the text being immediately against the top left of nearly everything (list boxes, for example)
- InGameInterface.xml
- Added some automated templating (should just be backend stuff)
Older Revisions
Patch Notes 200-Current: 2013.02.15 - Current
Patch Notes 190-199: 2012.11.21 - 2012.02.11
Patch Notes 180-189: 2012.11.14 - 2012.11.21
Patch Notes 170-179: 2012.09.22 - 2012.11.08
Patch Notes 160-169: 2012.06.28 - 2012.09.13
Patch Notes 150-159: 2012.04.18 - 2012.06.07
Patch Notes 140-149: 2012.03.20 - 2012.04.13
Patch Notes 130-139: 2012.01.11 - 2012.03.09
Patch Notes 126-129: 2012.01.01 - 2012.01.11
Version 15 Patches 110-119: 2011.10.25 - 2011.11.09
Version 15 Patches 100-109: 2011.09.29 - 2011.10.17
Version 15 Patches 90-99: 2011.08.16 - 2011.09.29
Version 15 Patches 77-89: 2011.07.28 - 2011.08.14
Version 14: 2010.08.17 - 2011.07.03