RevisionHistory

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Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.
  • Development of OgreInventoryManager has started. Click Here for more information.


In Development (Coming soon)

In Closed Testing

Released Versions

Patch Version-198 (Current)

Versions: ISXOgre-2013.02.02, Patch Version-198, OgreBot-15.082, OgreCraft-1.025 (Available from autopatcher) - Kannkor

  • Changed files: OgreCraftUIXML
  • OgreCraft
    • Properly added 1340912340 escaping to recipe and writ code. Should handle commas much better.
    • Properly added escaping to reactions to handle recipes with commas in them.
    • (In short: Fixed carp level 91+ writs)
  • OgreBot
    • Tweaked some of Ogre Decorator (inside joke...)
    • Tweaked a few on-screen raid AE timers to make them more correct.
    • Removed some "/tells" with "pull my target". It now uses the tellwindow/irc window instead.
  • OgreCraftUIXML
    • Removed the option to disable 'Automatic crafting'. It was more of a debugging option, and ended up creating more problems for people. (All it did, was make OgreCraft NOT hit reactions).

Patch Version-197

Versions: ISXOgre-2013.01.27, Patch Version-197, OgreBot-15.081, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Changed files: OgreUIXML, OgreCommon.inc, OgreCraftUIXML.xml, WritCounts.xml, FPFaction, OgreIRCLib
  • OgreUIXML
    • Added new tab: Items (Or for those who been around, brought it back!)
      • Note: As I continue to code items, this is really turning into something advanced. There is a lot to read and understand about the benefits AND drawbacks of using items inside of Ogrebot.
      • Hit 'Refresh' to load all activatable items in your inventory. I've done my best to limit the garbage in this list. If something isn't showing up, please send me an item link. It will add the item to the right side. When you first add an item(s) to the right side, press 'Update' to add them to your ability lists.
        • Why do you need to hit a button, rather than having it be automated? Because to find information out about items (IE: if it's a clickie etc) is a server call. So to scan your entire inventory+equipped gear takes time (20-30 seconds, give or take). And this is time I don't want to take if I'm mid combat etc etc. Since this doesn't affect items you've already added to the bot, it'll really only be used when you acquire a new piece of gear you want to add. In which case, the wait is acceptable.
        • DO NOT MODIFY YOUR INVENTORY WHILE THE REFRESH IS RUNNING. IE: Don't hit refresh, then move an item, buy/sell/trade anything etc. If you do, you will get errors like:
          • Error:Incomplete index @${UIElement[${This.GetUIID[SourceName]}].ItemByText[${Me.CustomInventory[${xx}].Name}](exists)}
        • Which is 'okay', it just means you destroyed the array and now it's scanning it for no purpose :)
      • When you save your profile, the right side gets saved, so they will be automatically loaded into your ability lists when they load.
      • All items have the prefix: Item:
        • Example1: Item:Manastone
        • Example2: Item:Some random clickie
      • For the time being, if you don't want an item to show up in your ability list anymore, you can remove it from the right side (click-right click), or disable it (double click it). Items won't be removed until you (reload profile/restart the bot). If this is some kind of big issue, I may look at removing them real time.
      • Should only display items that are actually usable.
      • So, items really REALLY suck to work with. For my pain and suffering, this is now a premium feature which requires $1,000,000 to use.... If only!
        • Item range doesn't exist (even if you examine an item...) and there's no way to check if you are out of range. There's no 'target' type on items, so I can't even see if the item is a self buff, or meant for an NPC... I've got some code that I *think* can tell the difference between a item-buff and item-nuke/debuff. It may or may not work. For now, I've set all item clickies to a range of 30, because that's the 2 I tested had through trial and error.
        • There's no way to tell if an item can be used on group members only, or any raid member (I don't even know if items actually have this limitation), but I certainly have no way of knowing. So if you try to use an item on a player in a group/raid and it can't be, you will basically 'block' the bot from continuing.
        • Items that require a target will only work on PCs, not on pets. If it's an item that you can click without targeting your pet, it should work in the CA tab... but if your pet is out of range it will have no idea... Soooo... for now, no support for items that work on pets. I would need one to test.
        • Items that go into a defensive tab (or non-offensive tab), such as the priority tab, will forcefully change your target to use the item. Be aware of this. Things like AutoTarget will change it back. If you don't have any kind of assist/autotarget, your target will stay as the target of the item cast. Just something to keep in mind.
        • Items can't be 'queued' like abilities can. And there is no way I know of, to see if you are in the middle of 'recovery' time. So generally what will happen, is Ogre will try to use an item while you are mid recovery, then it will try again. So you will more than likely get a 'you haven't recovered' message, which is fine. Abilities don't have this issue, because they technically get queued for the 0.25-0.5s recovery.
      • Did basic item testing on the following tabs to confirm it works. Note: This was using a defensive item/self item.
        • Priority-Combat
        • Power Heals
        • CAs
        • NamedCAs
        • Non-combat buffs
      • Did basic item testing on the following tabs to confirm it works. Note: This was using an offensive item/NPC target required item.
        • CA
      • More details to follow as it gets coded...
  • OgreCommon
    • Reduced the refresh time of scanning from twice/second to thrice/second. That's 3 times a second... :). Just means it'll happen a bit quicker.
  • OgreCraftUIXML
    • Changed the writ option to allow 6 selections instead of 4.
      • NOTE: This should probably never, ever be changed from 1. If you change this, you are doing LOWER LEVEL WRITS. Leave this as 1, always.
  • WritCounts
    • Added 91, 93, 95 writ counts for all classes (thanks primalz).
  • FPFaction
    • Added some additional delays to deleting quests to make it more reliable (same as I did for qfaction a while ago)
    • Cleaned up a LOT of the code..
  • OgreIRCLib
    • Changed some verbage

Patch Version-195

Versions: ISXOgre-2013.01.20, Patch Version-195, OgreBot-15.080, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Changed files: EQ2OgreResourceInformation.XML, OgreDepot, MCPCommands, OgreIRCLib
  • EQ2OgreResourceInformation.XML
    • Added a missing label on belladonna roots.
  • Ogrebot
    • Added: a_JoustOff and a_MoveToCampSpot so these can be atomically called easy.
    • Raid
      • Milas
        • Removed the red text jousting. Just keep the mob outside of red text range of the raid. Doing this to add...
        • If G1 tank has CS on, will auto tank of bird
      • Minor tweaks to PoW raid code.
    • Added beastlord to some missing framework. (Mostly some raid option stuff).
      • Bastion
        • Added some on-screen timers
    • "Obol" should auto loot.
  • ISXOgre
    • 'Ogre hire' (and anything that calls it, such as hirex)
      • Added the guild hall name to the 'Loading hireling...' message... just cause why not.
      • Added the guild hall name to the 'Loading depot...' message, BECAUSE I'M THAT AWESOME!
    • Added many checks that prevents Ogrebot/OgreCraft from loading when the session is at a loginscene.
      • Example: if you relay all ogre, it will only load ogre on sessions where a toon is logged in.
      • If you "ogre toonname" that will still work, since it can be at the loginscene.
  • MCPCommands
    • The below changes just make these happen closer to instant, rather than happening after your current ability is done being cast.
    • Modified CS-JO-JI to use the new a_MoveToCampSpot and a_JoustOff
    • Modified CS-Dft to use the new a_MoveToCampSpot
  • OgreIRCLib
    • The below changes just make these happen closer to instant, rather than happening after your current ability is done being cast.
    • Modified CS-JO-JI to use the new a_MoveToCampSpot and a_JoustOff
    • Modified CS-Dft to use the new a_MoveToCampSpot
  • OgreDepot
    • Fixed using the "Depot All" buttons.

Patch Version-194

Versions: ISXOgre-2013.01.13, Patch Version-194, OgreBot-15.079, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Changed files: OgreCraftUIXML, OgreDepotAmmoXML
  • OgreCraftUI
    • Removed "a message from the ironforge exchange", "Alfred Ironforge" as a forge option.
  • OgreCraftUIXML
    • Fixed Use Custom Navigation entry boxes from going to 0 (again?)
  • OgreBot
    • Some minor tweaks to PoW raid code
    • Removed recapture auto casting from Oligar. (It was incorrectly doing it previously without raid options checked, and it doesn't seem necessiary).
  • OgreDepotAmmo
    • Added Dragon Bone Arrows

Patch Version-193

Versions: ISXOgre-2012.12.31, Patch Version-193, OgreBot-15.078, OgreCraft-1.024 (Available from autopatcher) - Kannkor

  • Changed files: CheckToons, AutoLogin, OgreDepot, HireX, OgreUIXML, OgreIRCLib
  • OgreIRCLib
    • Minor comment changes
  • CheckToons (Part of OgreAutoLogin)
    • Attempts to ensure both isxeq2 and isxogre both load.
  • AutoLogin (Part of OgreAutoLogin)
    • Added a 30 second timer to various session calls. (These should normally be completed within a few seconds). Should allow for the script to actually error out/log in what it can instead of waiting indefinitately
    • Because this file has to patch, anyone with a different EQ2 name will need to update this file. The lines you may have to change in <install dir>\Scripts\EQ2OgreCommon\OgreAutoLogin\Autologin.iss are:
      • variable string GameName="everquest 2"
      • variable string ProfileName="everquest 2 default profile"
  • OgreDepot
    • Added: -depotall | -da
      • Uses all of the -depotall options. IE: harvestdepotall, lorelegenddepotall etc.
  • Hirex
    • hirex 0 will now determine which resources to do, based on the depot being able to hold 99999 instead of 20k
  • OgreBot
    • Raid
      • Patch 192 broke Pharinich. Fixed it.
      • Slightly modified campspot on the 1 side of Ancient Sentinel
      • Moved campspot for Mazarine... again. Very slightly this time.
      • Added: 'set up for melanie'
        • Just sets campspots for raid/tanks where I do them. Nothing else.
      • Oligar
        • Added: 'set up for oligar'
        • Just sets cs off to the right. Tanks a bit further to the right.
        • People who get the red text will joust to the left for 10s, then return.
          • Guardians will cast recapture if they need to joust.
      • Drinal
        • Cure Curse is disabled
        • People will ask for a cure curse 9 seconds into the curse, this leaves sufficient time for bots to handle the request.
          • Note: This means you REQUIRE 6 priests to take care of the curse. 7 means you will always have a spare one up.
        • SoulWell#4 - 100% afkable! Enjoy.
        • When a tank change is needed, any tank that isn't suppose to tank, will not do offensive abilities for 9 seconds then resume.
        • When a tank change is needed, and a guardian has aggro, they will cast recapture.
        • When a tank change is needed, and the tank needing aggro doesn't have it, will use a rescue
        • When you need to kill an Encasing Light whatever, you will.
    • Conjuror
      • Code for Crystaline Destruction - Will cast any time it procs if checked on the UI.
    • Calls to UseItem/UseItemOnPlayer now check equipped gear first, then inventory. (MCP).
    • Better support for items via CA/priority tabs will be coming in the future.
  • OgreUIXML
    • Added a checkbox to Crystaline Destruction that will cast Crystal Blast any time Crystaline Destruction procs.
    • P.S. I hate summoners.
    • Allowed MAX for paladins for Divine Justice.
  • OgreMCP (Note: MCP files didn't change, as they only call a function inside of OgreBot, just wanted to mention it here)
    • UseItem / UseItemOnPlayer
      • Both now check equipped gear first, THEN inventory.

Older Revisions

Patch Notes 190-199: 2012.11.21 - current

Patch Notes 180-189: 2012.11.14 - 2012.11.21

Patch Notes 170-179: 2012.09.22 - 2012.11.08

Patch Notes 160-169: 2012.06.28 - 2012.09.13

Patch Notes 150-159: 2012.04.18 - 2012.06.07

Patch Notes 140-149: 2012.03.20 - 2012.04.13

Patch Notes 130-139: 2012.01.11 - 2012.03.09

Patch Notes 126-129: 2012.01.01 - 2012.01.11

Version 15 Patches 110-119: 2011.10.25 - 2011.11.09

Version 15 Patches 100-109: 2011.09.29 - 2011.10.17

Version 15 Patches 90-99: 2011.08.16 - 2011.09.29

Version 15 Patches 77-89: 2011.07.28 - 2011.08.14

Version 14: 2010.08.17 - 2011.07.03

Version 13

Version 12

Version 11

Version 10