Difference between revisions of "RevisionHistory"

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(In Development (Coming soon))
(In Development (Coming soon))
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*** Have a value of > 0 for timeout
 
*** Have a value of > 0 for timeout
 
*** Have an ability with TW on it.
 
*** Have an ability with TW on it.
 +
** How it works:
 +
*** It checks the amount of time until TW will be up again, and compares it against your SPELL EXPORT recast time. If the recast will be back up before TW, it casts the ability. If it won't be back up, then it skips the ability and waits for TW before casting that ability.
 +
**** Incase you missed the caps, it is important to have an up to date spell export for this. I recommend running it out of combat in your current group set up.
 
** Oddities
 
** Oddities
 
*** If you have been out of combat for > your Timeout, TW timing is ignored... So the very start of fights may not be the best (IE: same as they are now). May look into changing his some how.
 
*** If you have been out of combat for > your Timeout, TW timing is ignored... So the very start of fights may not be the best (IE: same as they are now). May look into changing his some how.

Revision as of 22:31, 1 June 2013

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.
  • Development of OgreInventoryManager has started. Click Here for more information.


In Development (Coming soon)

  • Changed files: OgreUIXML
  • Added 'Chain#Tab' to be able to be toggled via ChangeCAListBoxItem
  • Added 'Timewarp' time. Full name is "Timewarp timing".
    • This tab is for people who KNOW HOW TO READ. I do not plan to support this tab in any way shape or form. If you wish you can post questions on the forums. Unless you have data and tests to back up your claim, I will not respond to the threat at all. Do not send me emails or private messages. I will not respond, and probably get annoyed!
    • Options on the Timewarp UI:
      • Enable - Turns on or off the use of this feature.
      • Duration (sec) - Duration of timewarp in seconds.
      • Timeout (sec) - Normally timewarp should hit approximately every 60s... However there may be times where the illusion just can't cast (or not there) etc. This is the total amount of time you will wait from the last time warp, before you ignore this option and just cast like normal (until another time warp is cast, then it kicks back in).
        • I would recommend at least 70 seconds. This gives your illusionist a 10s window. If you put it below 60s, more than likely you're just being dumb... Just saying! :)
      • Timewarp 5s until active (etc)
        • What does the illy say when he casts time warp? Put that text in here. That is what is used.
    • Options on the CA/Named CA UI:
      • [TW] Time warp
      • This enables time warp timing for that specific ability.
    • The following 4 things need to happen, or all of this is completely ignored.
      • Have Enable checked.
      • Have a value of > 0 for duration
      • Have a value of > 0 for timeout
      • Have an ability with TW on it.
    • How it works:
      • It checks the amount of time until TW will be up again, and compares it against your SPELL EXPORT recast time. If the recast will be back up before TW, it casts the ability. If it won't be back up, then it skips the ability and waits for TW before casting that ability.
        • Incase you missed the caps, it is important to have an up to date spell export for this. I recommend running it out of combat in your current group set up.
    • Oddities
      • If you have been out of combat for > your Timeout, TW timing is ignored... So the very start of fights may not be the best (IE: same as they are now). May look into changing his some how.
      • Need to change it to read the red message instead of having people enter one...

In Closed Testing

Released Versions

Patch Version-216 (Current)

Versions: ISXOgre-2013.06.01, Patch Version-216, OgreBot-15.097, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • When you try to exceed your max concentration, the bot will remove all buffs that are currently using concentration, then let the buffs tab take back over and rebuff.
    • Note: YOU (the user) can still break this. For example, if you put 6 concentration buffs into your buff rotation, it will buff, hit max, and cancel them all, then repeat the entire process. This isn't here to help with user error, it's to help with when you load a profile with a different buff rotation (but still only 5 concentration).
    • Sends a message "Soandso Max Concentration! Removing buffs and rebuffing." when it happens. This is merely an informational message and you don't have to do anything. If you are getting spammed with this message, you should fix them. (Means the bot has more than 5 concentration in their buff routine).
  • Added some additional debugging messages to the line: OgreBotEcho(17:25:54): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
    • It now will say exactly the name returned from the check, and a value.
  • Fixed priests cancelling Cure Curse on themselves when they still had a curse.
  • awesomium_process.exe NOT SO AWESOME ANYMORE!
    • ISXOgre now kills these processes and deletes the file.
    • Note: The file WILL be re-patched every time you patch, which is fine, cause Ogre will just delete the file again.
    • Worth noting: When Everquest2.exe is closed down, if awesomium_process.exe file doesn't exist, it creates an empty folder with the same name. Which is fine.. Just noting it here that it isn't part of ISXOgre and is part of Everquest2.exe.
    • I really dislike modifying anything on someone elses system (in this case, yours), so I'm going to leave informational messages about exactly what the extension is doing.
      • Here is exactly what this does.
      • Attempts to delete "awesomium_process.exe.txt" (which may exist from a previous renaming).
      • Renames "awesomium_process.exe" to "awesomium_process.exe.txt".
      • Kill the "awesomium_process.exe".
      • Attempts to delete "awesomium_process.exe.txt" (which will fail, because the file is still in use).
        • I choose this method vs waiting for the "awesomium_process.exe" to end because I didn't see a reason to increase the load time at all, when we can just delete the file the next time a session is opened.
      • Long story short, you WILL see messages like the following:
        • c:/games/everquest 2/awesomium_process.exe successfully renamed
        • File exists: c:/games/everquest 2/awesomium_process.exe.txt
        • Error deleting file: c:/games/everquest 2/awesomium_process.exe.txt
          • This error is explained 6 lines above.
        • File exists: c:/games/everquest 2/awesomium_process.exe.txt
        • c:/games/everquest 2/awesomium_process.exe.txt successfully deleted

Patch Version-215

Versions: ISXOgre-2013.05.18, Patch Version-215, OgreBot-15.096, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Changed files: Ogreuixml.xml
  • Ogrebot
    • Added support for broadcast guild through uplink.
    • Grind
      • Talan
        • added on-screen timer for when the adds spawn.
        • Removed scorching faith movement as it wasn't needed and no longer ticks.
        • Added full tank auto mode. Campspot your tank. Currently you will need to keep him jousted out the entire fight. Your scouts will auto-joust in/out where appropriately (maybe not at the start of the fight).
      • Queen
        • Removed target self from fighters.
        • Made a tank campspot for those who are lazy.
  • Ogreuixml
    • Added Broadcast guild next to broadcast tells.
  • Added some raid timers for various mobs (just on-screens).

Patch Version-214

Versions: ISXOgre-2013.05.10, Patch Version-214, OgreBot-15.095, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Changed files: MCPCommands
  • OgreBot
    • Grind Options
      • Queen Dulseris
        • Added 'set up for queen'
        • Anyone campspoted will automatically click their shell when appropriate (sprints also to ensure you get to the far one.. I suspect this isn't needed but whatever).
        • Any bard in the group will do the clicking of all 3 at the start. (If you don't have a bard, then do it manually).
      • Talan
        • Added 'set up for talan'
        • When someone gets Mark of Death - they joust 20m
        • When someone gets Scorching Faith - they joust 12m. Not sure this is needed..?
        • Autotargeting of the dopples
      • Mindscorcher Shelik
        • Added 'set up for Mindscorcher' | 'set up for Shelik'
        • When someone gets the red text, they run 20m away, then 12s later return (I picked 12s out of a hat, not sure if it's shorter, but until someone times it.. 12 it is!)
    • Fixed /pet back off telling you it was an error...
  • MCPCommands
    • Fixed Jst-On-Who and Jst-Off-Who

Patch Version-213

Versions: ISXOgre-2013.05.04, Patch Version-213, OgreBot-15.094a, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • OgreBot
    • Fixed illegal statement.

Patch Version-212

Versions: ISXOgre-2013.05.04, Patch Version-212, OgreBot-15.094, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • OgreBot
    • Dirge - Gravitas tab - Now works the same as jcap (no timer).
    • Updated the anti-avatar code to be more friendly with the awesomon_process stuff.

Patch Version-211

Versions: ISXOgre-2013.05.01, Patch Version-211, OgreBot-15.093, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Fixed raid scripts for AoA/HE part 2

Older Revisions

Patch Notes 210-Current: 2013.05.01 - Current

Patch Notes 200-209: 2013.02.15 - 2013.05.01

Patch Notes 190-199: 2012.11.21 - 2012.02.11

Patch Notes 180-189: 2012.11.14 - 2012.11.21

Patch Notes 170-179: 2012.09.22 - 2012.11.08

Patch Notes 160-169: 2012.06.28 - 2012.09.13

Patch Notes 150-159: 2012.04.18 - 2012.06.07

Patch Notes 140-149: 2012.03.20 - 2012.04.13

Patch Notes 130-139: 2012.01.11 - 2012.03.09

Patch Notes 126-129: 2012.01.01 - 2012.01.11

Version 15 Patches 110-119: 2011.10.25 - 2011.11.09

Version 15 Patches 100-109: 2011.09.29 - 2011.10.17

Version 15 Patches 90-99: 2011.08.16 - 2011.09.29

Version 15 Patches 77-89: 2011.07.28 - 2011.08.14

Version 14: 2010.08.17 - 2011.07.03

Version 13

Version 12

Version 11

Version 10