Difference between revisions of "RevisionHistory"

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(In Development (Coming soon))
(Patch Version-225 (Current))
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== Released Versions ==
 
== Released Versions ==
===Patch Version-223 ''(Current)''===
+
===Patch Version-225 ''(Current)''===
 
'''Versions: ISXOgre-2013.08.18, Patch Version-223, OgreBot-16.001a, OgreCraft-1.027 (Available from autopatcher)''' - Kannkor
 
'''Versions: ISXOgre-2013.08.18, Patch Version-223, OgreBot-16.001a, OgreCraft-1.027 (Available from autopatcher)''' - Kannkor
 
* Properly patched out v16 (notes in patch 223, where this patch was suppose to happen).
 
* Properly patched out v16 (notes in patch 223, where this patch was suppose to happen).

Revision as of 18:04, 19 August 2013

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.
  • Development of OgreInventoryManager has started. Click Here for more information.
  • ***** Timewarp tab may be scraped completely... More details later *****
  • Added 'Timewarp' time. Full name is "Timewarp timing".
    • This tab is for people who KNOW HOW TO READ. I do not plan to support this tab in any way shape or form. If you wish you can post questions on the forums. Unless you have data and tests to back up your claim, I will not respond to the thread at all. Do not send me emails or private messages. I will not respond, and probably get annoyed!
    • Options on the Timewarp UI:
      • Enable - Turns on or off the use of this feature.
      • Duration (sec) - Duration of timewarp in seconds.
      • Timeout (sec) - Normally timewarp should hit approximately every 60s... However there may be times where the illusion just can't cast (or not there) etc. This is the total amount of time you will wait from the last time warp, before you ignore this option and just cast like normal (until another time warp is cast, then it kicks back in).
        • I would recommend at least 70 seconds. This gives your illusionist a 10s window. If you put it below 60s, more than likely you're just being dumb... Just saying! :)
    • Options on the CA/Named CA UI:
      • [TW] Time warp
      • This enables time warp timing for that specific ability.
    • The following 4 things need to happen, or all of this is completely ignored.
      • Have Enable checked.
      • Have a value of > 0 for duration
      • Have a value of > 0 for timeout
      • Have an ability with TW on it.
    • How it works:
      • It checks the amount of time until TW will be up again, and compares it against your SPELL EXPORT recast time. If the recast will be back up before TW, it casts the ability. If it won't be back up, then it skips the ability and waits for TW before casting that ability.
        • Incase you missed the caps, it is important to have an up to date spell export for this. I recommend running it out of combat in your current group set up.
    • Oddities
      • If you have been out of combat for > your Timeout, TW timing is ignored... So the very start of fights may not be the best (IE: same as they are now). May look into changing his some how.


In Development (Coming soon)

  • Changed files: Spellexport
  • Raid Options
    • Tunare
      • Added 'set up for tunare'
      • Places the tank in front of where Tunare spawns, scouts behind, mages / priests 20m from the tank in a triangle thingy.
      • Note: This was meant to be in the previous release... but I forgot to remove the internal flag.
  • Spell export
    • Warlocks
      • Auto cancels Negative void prior to running the spell export.
    • Assassin
      • Shadow Step is now set to 5m max cast distance.
    • Inq
      • Interrogation is now set to 5m max cast distance.

In Closed Testing

Released Versions

Patch Version-225 (Current)

Versions: ISXOgre-2013.08.18, Patch Version-223, OgreBot-16.001a, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Properly patched out v16 (notes in patch 223, where this patch was suppose to happen).

Patch Version-224

Versions: ISXOgre-2013.08.18, Patch Version-224, OgreBot-16.001, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Attempt to properly patch v16... (which failed).

Patch Version-223 (Current)

Versions: ISXOgre-2013.08.18, Patch Version-223, OgreBot-16.001, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Changed files: MCPCommands, Ogre Tradeskill Apprentice, OgreUIXML
  • MCPCommands
    • Added CastOn..x3
    • Changed the description on a few commands to say "Player" instead of "Person".
    • Added Assistx4
  • Raid Options
    • ToFSx2
      • Fixed Cocoons not being clicked.
      • Fixed Corpsemongor's corpses not being clicked.
    • The Fabled Pedestal of Sky
      • Added 'set up for dragons' | 'set up for Siamak' | 'set up for Barakah'
        • Puts Groups 1 and 3 on 1 side, and Groups 2 and 4 on the other (this way people can 2 group it if they wish).
      • When you have to run to the other side, bot will joust out and run to where the other dragon is. Once the detriment is gone, returns back to their campspot.
      • Note: It is still up to YOU to decide how you want to burn them down evenly. IE: You make a really long autotarget list and use it, or you do it on a MA etc.
    • Arena of the Gods
  • Ogre Tradeskill Apprentice
    • Fixed not entering houses
  • OgreUIXML
    • AutoTarget
      • Made HP slider 3x as large. So it's MUCH easier to find the percent you want now.

Patch Version-222

Versions: ISXOgre-2013.07.22, Patch Version-222, OgreBot-15.101, OgreBotDev-16.000k, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Don't drink and code, because you end up patching version 222 with no idea what you did from version 221.
  • Lets go with fixed something for primalz.

Patch Version-221

Versions: ISXOgre-2013.07.21, Patch Version-221, OgreBot-15.101, OgreBotDev-16.000f, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Grind Options
    • Overlord Talan
      • EM should now show his dopple spawning at 45s instead of 60s.
  • Raid options
    • AoA
      • Fixed the RO from doing basically nothing :)

Patch Version-220

Versions: ISXOgre-2013.07.19, Patch Version-220, OgreBot-15.101, OgreBotDev-16.000c, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Below is all for OgreBotDev unless specified.
  • Changed files: MCPCommands, OgreUIXML, CheckToons
  • MCPCommands
    • Fixed 'Uplinkoption_changex6' not working. Thanks to MrObvious for finding and fixing for me.
    • Added castx3..
  • Ogrebot
    • Raid/Grind options
      • As I continue to further improve these (going back and converting all the older ones), the following will happen.
        • Old way: All Raid/Grind options are loaded when the bot is loaded, events are only hooked when you zone into the zone, and unhooked when you zone out.
        • New way: Raid/Grind options(including event hooks) are loaded when you zone into the zone, and are DESTROYED when you zone out.
          • What does this mean for you? Honestly, I can't think of any scenario where this would effect the user at all. But it's possible if you zone into some zone, set a raid/grind option specifically, then you zone out, when you come back into the zone, that option wouldn't be set. (Note: campspots etc are not a raid/grind option specifically). Merely noting this change so incase something goes wrong at the time of releasing it, may be easier to track down.
    • Raid Options
      • ST:U
        • All tested.
      • Converted Sleepers Tomb: Temporal Leap raid code to the new methods. Tested the following:
        • All tested.
      • Converted Harrow's End raid code to the new methods.
        • This fixes the Nox on drinal not working with last patch.
      • Converted Altar of Ab..something (AoA) raid code to the new methods.
      • Converted PoW raid code to the new methods.
        • Removed 'set up for bloodfist' - which I suspect no one even knew existed or used.. ( 'set up for berik' is still valid ).
        • All tested.
      • Converted Wurmbone's End raid code to the new methods.
        • Untested.
      • Converted The Dreadcutter raid code to the new methods.
        • Untested.
      • Converted Skyshrine (Raid zone) raid code to the new methods.
        • On Tel'koran - Guardians will use Recapture when appropriately
        • People will stop being offensive when they need to not have agro.
        • Untested.
      • Converted Vallon's to new methods
        • Untested.
      • Converted Tallons to new methods
        • Untested.
      • Converted Sullons to new methods
        • Untested.
      • Converted Underfoot Depths to new methods
        • Untested.
      • Converted The Temple of Rallos Zek (heroic zone) to new methods
        • Untested.
      • Converted Throne of Storms to new methods
        • Untested.
      • Converted Kraytoc to new methods
        • Untested.
      • Converted Tower of Frozen Shadows
        • Untested.
      • Converted Perah Celsis
        • Untested.
      • Converted Lair of the Dragon Queen
        • Untested.
      • Converted The Palace of Roehn Theer
        • Untested.
      • Converted Zraxth's Unseen Arcanum
        • Untested.
      • Converted The Protectors Realm
        • Untested.
      • Converted Shard of Hate
        • Untested.
      • Converted Palace of the Ancient One
        • Untested.
      • Converted Miraguls Planar Shard
        • Untested.
      • Converted Ykesha's Inner Stronghold
        • Untested.
      • Converted Elements of War
        • Untested
      • Converted Dracur Prime (heroic and raid)
        • Untested
      • Converted Lyceum (Heroic)
        • Untested
      • Converted the skyshrine comet (Heroic)
        • Untested
      • Converted Zarrakons
        • Untested.
      • Updated (a second time) both Sleepers tomb unearthed and sleepers tomb temporal leap code.
        • Untested.
    • If the first 3 characters of announce-included in text are "IRC", it just executes the command (instead of eq2executing it).
      • Note: /IRC will NOT work. It has to be just "IRC".
    • Grind Options
      • Greatly improved Talan HM options
      • Tanks now target themselves when the named is studying. Will auto-retarget after 10 secods.
      • Fixed the 'odd' tank movement. It's still not perfect, but it's a lot better now.
      • Kept the joust in. Will just make a note some where for people who think it's 'broken'.
    • MCPCommand -> Uplinkoption_change
      • Checkboxes ONLY - Now accepts a parameter of "Toggle", which will toggle the option.
  • OgreCraft
    • All stupid fucking provisioner recipes that have a space at the very end should now work properly.
    • Should buy recipes up to 95 now.
  • OgreUIXML
    • AutoHunt Tab
      • Moved 'Scan radius' to it's own line, so it doesn't look like it's related to 'Check Aggro'.
  • CheckToons (Part of OgreAutoLogin)
    • Increased the time it will wait for isxeq2 or isxogre to become ready to 2 minutes instead of 20 seconds.


Patch Version-219

Versions: ISXOgre-2013.06.26, Patch Version-219, OgreBot-15.100, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Fixed Talan Heroic curse not jousting

Patch Version-218

Versions: ISXOgre-2013.06.25, Patch Version-218, OgreBot-15.099, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Ogrebot
    • Fixed multiple issues with the new ST:U raid code...
    • When a tank gets Sorrn's run away det, they will turn off attack.

Patch Version-217

Versions: ISXOgre-2013.06.25, Patch Version-217, OgreBot-15.098, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Changed files: OgreUIXML, HireX, IRCLib, MCPCommands, LoadMCP.iss, MCPEdit
  • Did some massive internal changes to the way Ogrebot is compiled. If anything really out of place happens please let me know with as much detail.
    • Changed the way #includes work within Ogrebot and Ogrebotdev.
  • Messages about the awesomeun thingy are now prefixed with ISXOgre: so it's clear where they are coming from.
  • Added 'Chain#Tab' to be able to be toggled via ChangeCAListBoxItem
  • Hirex
    • Updated to work with the new UI
  • Started tweaking some Raid options. In the future, it may REQUIRE you to do a 'set up for ___' in order to activate the raid options for that specific mob.
    • For any FUTURE coded RO, the following needs to happen. You must do a 'set up for ___' in the zone once to activate the RO module for that zone.
    • While the above may hold true for some specific fights, I found a better way to do it...
    • When you zone into a raid zone that has RO available, it loads the module so it's available. Generally speaking, the same way as it has been... just different internally. Note: As like before, this module is loaded regardless if RO is checked, but it only executes if RO is enabled (same as it is).
      • Currently redid all of ST:U.
  • IRC
    • Added -LootAll <ForWho>
    • Added -CS-Dft-Opt
      • Same as CS-Dft but requires 2 additional parameters. Min dist and max dist. These cannot be omitted (use CS-Dft if you want to omit them...)
    • Added -CS-JO-JI-Opt
      • Same as CS-JO-JI but requires 2 additional parameters. Min dist and max dist. These cannot be omitted (use CS-JO-JI if you want to omit them...)
  • MCPCommands
    • Added Min/Max precision to CS-Dft and CS-JO-JI
  • LoadMCP
    • Parameters now support commas... I still recommend avoiding them where possible.
  • MCPEdit
    • When you click on a parameter, it will populate into the text box
    • Note: If you modify it and hit add, it will add a new line. This is intended. You can easily remove the old one if you no longer want it there. Will make fixing typos/names much easier.
  • Raid Options
    • Caerina the Lost / Melanie Everling
      • When she begins to weep, enchanters will dispell.
    • Sarinich the Wretched
      • When he 'begins to feast on your power!', enchanters will dispell.

Older Revisions

Patch Notes 220-Current: 2013.07.19 - Current

Patch Notes 210-219: 2013.05.01 - 2013.07.19

Patch Notes 200-209: 2013.02.15 - 2013.05.01

Patch Notes 190-199: 2012.11.21 - 2012.02.11

Patch Notes 180-189: 2012.11.14 - 2012.11.21

Patch Notes 170-179: 2012.09.22 - 2012.11.08

Patch Notes 160-169: 2012.06.28 - 2012.09.13

Patch Notes 150-159: 2012.04.18 - 2012.06.07

Patch Notes 140-149: 2012.03.20 - 2012.04.13

Patch Notes 130-139: 2012.01.11 - 2012.03.09

Patch Notes 126-129: 2012.01.01 - 2012.01.11

Version 15 Patches 110-119: 2011.10.25 - 2011.11.09

Version 15 Patches 100-109: 2011.09.29 - 2011.10.17

Version 15 Patches 90-99: 2011.08.16 - 2011.09.29

Version 15 Patches 77-89: 2011.07.28 - 2011.08.14

Version 14: 2010.08.17 - 2011.07.03

Version 13

Version 12

Version 11

Version 10