RevisionHistory

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Revision as of 00:31, 15 November 2013 by Kannkor (Talk | contribs)

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Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.
  • Development of OgreInventoryManager has started. Click Here for more information.
  • ***** Timewarp tab may be scraped completely... More details later *****
  • Added 'Timewarp' time. Full name is "Timewarp timing".
    • This tab is for people who KNOW HOW TO READ. I do not plan to support this tab in any way shape or form. If you wish you can post questions on the forums. Unless you have data and tests to back up your claim, I will not respond to the thread at all. Do not send me emails or private messages. I will not respond, and probably get annoyed!
    • Options on the Timewarp UI:
      • Enable - Turns on or off the use of this feature.
      • Duration (sec) - Duration of timewarp in seconds.
      • Timeout (sec) - Normally timewarp should hit approximately every 60s... However there may be times where the illusion just can't cast (or not there) etc. This is the total amount of time you will wait from the last time warp, before you ignore this option and just cast like normal (until another time warp is cast, then it kicks back in).
        • I would recommend at least 70 seconds. This gives your illusionist a 10s window. If you put it below 60s, more than likely you're just being dumb... Just saying! :)
    • Options on the CA/Named CA UI:
      • [TW] Time warp
      • This enables time warp timing for that specific ability.
    • The following 4 things need to happen, or all of this is completely ignored.
      • Have Enable checked.
      • Have a value of > 0 for duration
      • Have a value of > 0 for timeout
      • Have an ability with TW on it.
    • How it works:
      • It checks the amount of time until TW will be up again, and compares it against your SPELL EXPORT recast time. If the recast will be back up before TW, it casts the ability. If it won't be back up, then it skips the ability and waits for TW before casting that ability.
        • Incase you missed the caps, it is important to have an up to date spell export for this. I recommend running it out of combat in your current group set up.
    • Oddities
      • If you have been out of combat for > your Timeout, TW timing is ignored... So the very start of fights may not be the best (IE: same as they are now). May look into changing his some how.


In Development (Coming soon)

  • OgreFlyingFollow.iss (May be renamed)
    • At this very moment, this is a completely standalone script. My original intent, was to have it disable OgreFollow... but I may just build it into OgreFollow.
    • Uses different methods than OgreFollow, but basically does the same thing, but with flight.
    • Works in water also.
    • Will also forcefully "land" you, if your target lands while you're still flying.
      • Note: On various objects with slants (maybe even on hills), you can appear to be flying, even if you are on the ground. If you can't move to adjust this, you can use MCP FlyDown.


In Closed Testing

Test Patch Version-241 (Current)

  • SpellExport
    • Made Brig AA Dragonwrath range to 5 (same as shadowstep etc).
  • AutoLoginXML
    • Increased the default session list from 8 to 12.
  • Grind Options
    • The Nexus Core [Heroic]
      • Luminox
        • Chat command: Set up for Luminox
          • Sets campspot positions, kind of towards the zone in... Just do it and you'll see.. :)
        • On Red text, everyone moves to opposite side avoiding the missles.
      • Amalgam of Engery
        • Chat command: Set up for Amalgam
          • Sets campspot near the doorway. To funnel all the mobs. Note: This isn't the "quickest" way to do the mob, but it sure is easy if you're being lazy.
          • Also loads an autotarget list on "fighters".
      • Modules ( Energy Delivery Module/Force Absorption Module )
        • Chat command: set up for modules
          • Not sure how useful this is... just campspot near the Energy one.
        • On red text, everyone joust out and change their campspot to behind the named. 8 seconds later, does a joust in.
        • Loads autotarget list on fighters. (Yes, I'm that lazy some times!)
      • Luminox Prime
        • Chat command: Set up for luminox
          • It is named identical to luminox... .. cause it sets up in the same place. Also does the exact same thing.
        • When he starts lazers, does the same thing as Modules, moves behind.
        • Note: I'm missing something about when he hits 60%, because he does the get far away, then he takes a few steps towards you and lazers.. I just DP'ed it to ignore it, but I suspect there's something else you're suppose to do....
    • High Keep
      • General ... (the boss)
        • Turning campspot on within 50 meters of him will activate campspots.
        • When anyone gets the 'stay 9m or further away' they move back 15'ish meters.
        • I couldn't make any sense out of the other stuff happening on this fight, so I just ignored it and killed him. If someone has a real strat and any of it requires coding let me know.
    • High Keep: The Pickclaw Depths.
      • Bolgin Serillis
      • When he drinks too much and lays down, targets yourself for 10s, then re-targets him.
      • Everyone will cancel their spellcast when when drinks too much. To ensure no nukes land "after" he has laid down.
      • Note: I accidentally killed this mob before I could really test this. I'm not sure if 1) it even works, or 2) 10 seconds is enough time.
    • Stratum of the Protectors
      • A Warrior Construct
        • Chat Command: Set up for Warrior
          • Sets campspots. You should be campspot and "behind" him when you do so, so you don't fall into the pit.

Test Patch Version-240

  • Added the /interface/ folder, so new users get the black UI option instead of only the red one.
  • EQ2OnScreenAssistant.iss
    • If you "ogre osa" into the console with Ogrebot running, it will use the scan radius set by Ogrebot.
  • AutoLogin.iss
    • Removed some console spam
  • Ogrebot
    • Predators
      • Should ignore stealth when Predator's final trick is up.
  • OgreUIXML
    • Ranger: Added Cancel Focus Aim
  • OgreIRCLib
    • Added the following commands. (They already existed in MCP, but I forgot to add them to IRC lib)
      • ChangeCampSpotForWho | ChangeCSW | CCSW
        • Parameter 1: ForWho
        • Parameter 2-4, x y z cords.
  • MCPEdit
    • Made the MCP Edit screen bigger, so you can see buttons with a lot of parameters easier.

Test Patch Version-239

  • Updated ISXOgrePatcherIgnoreList.xml with instructions on how to ignore/DoNotOverWrite files.
    • Note: This file doesn't patch itself unless the file doesn't exist.
  • ISXOgre
    • IgnoreList is now case insensitive.
    • Added a message when it tries to load the Ignorelist, so the 'unable to read' message makes more sense if the file doesn't exist afterwards.

Test Patch Version-238

  • To show eq2bob and primalz are noobs.

Test Patch Version-237

  • Changed files: EQ2OgreDepotResourceInformation.XML, EQ2OgreHarvestMain, AutoLogin.iss, Added AutoLoginSettings.xml
  • ISXOgre
    • Changed ISXOgre:Patch - To patch using the new patcher.
    • Removed the following commands.
      • Repatch
      • RepatchDev
      • PatchDev
    • If ISXOgre is set to remove the awesomiun thingy, it will now also remove "wws_crashreport_uploader.exe" since it CAUSES FUCKING 20-40 SECOND DELAYS IN LOADING THE FUCKING GAME.
      • Thanks to "Scoops" for finding this.
  • OgreCraft
    • Removed an exploit in OgreCraft that allowed "too many writs" to happen. Special thanks to Raudkoer for bragging about it in IRC.
  • EQ2OgreDepotResourceInformation.XML
    • Added missing rares and reactants.
  • EQ2OgreHarvestMain
    • Fixed a loot check that wasn't checking for Ogrebot properly.
  • AutoLogin.iss
    • Removed the defaults from this file. Moved them into xml.
  • Added AutoLoginSettings.xml
    • This stores the Gamename/profilename/etc.

Test Patch Version-236

  • Note: Version 234 does NOT auto-update to 236 at this time until more testing is completed.
  • Changed files: SpellExport, MCPCommands, LoadMCP, InCombatMovement
  • ISXOgre
  • New patcher! See http://eq2.ogregaming.com/wiki/OgrePatcher (eq2Bob can you make it a wiki link, it's late and I don't remember how off the top of my head!) for more details.
  • SpellExport
    • Added a bunch of values that will be used in the future. Most of it is refactoring existing items to make them slightly faster.
    • Concussive Blast (Sorcerer) is now forcefully labeled as an AE nuke instead of an encounter nuke (I tested on training dummies to confirm it is indeed an AE nuke, but is mislabeled).
  • MCPCommands
    • Removed __TestRawC, as it was used for internal testing...
    • Changed RawCommand to remove the "execute" since it wasn't needed.
  • LoadMCP
    • MCP save file is now sorted alpha.
    • Removed a layer of escaping from *space* and *nospace* that was messing with quotes.
    • Fixed 'Hail' not /facing.
  • InCombatMovement
    • If you 'blank out' Move into melee range text entry box, it no longer crashes.
  • Ogrebot
    • Raid options
      • Oligar HM joust is now 2 seconds less in time (6s).
    • Fixed Sorcerer Ambidex not auto-casting.
    • Camping with Ogre revamped. Camp (via MCP or group tell 'camp time') now works the following:
      • Pauses the bot
      • Does a /camp login then waits 25s.
      • If you are not at login scene, tries again, does a /camp login and waits 25s.
      • If you are at login screen, it closes the client down. This should prevent the pesky crashes people have... and the other annoying thing that happens when you close a session... :)
      • Note: If you wish to prevent the closing of the client, simply RESUME the bot.
      • Note2: Resuming the bot at all, will prevent any more of the camp code from functioning, however, if there is a camp currently in progress, it will not be interrupted. That's up to you.

Test Patch Version-234

Versions: ISXOgre-2013.10.10, Patch Version-234, OgreBot-16.004, OgreCraft-1.027 (Not available) - Kannkor

  • Ogrebot
    • Raid options
      • Oligar HM joust is now 2 seconds less in time. Will probably adjust until it's more correct. Oligar EM joust will remain the same. If it's off someone will need to report it.
    • Fixed LoadExecute from crashing when adding new items in.
    • When adding an item to LoadExecute, it is executed when you do it. This way if it doesn't work/crashes Ogrebot because of a typo, you can't save it into the profile and cause an error.
    • Autohunt now has a slight Y axis (height) applied to it. This should help pull mobs that are on a very slight grade from you.

Test Patch Version-233

Versions: ISXOgre-2013.09.21, Patch Version-233, OgreBot-16.003e, OgreCraft-1.027 (Not available) - Kannkor

  • Raid Options
    • Fixed a drinal crash that was introduced in last version

Test Patch Version-232

Versions: ISXOgre-2013.09.21, Patch Version-232, OgreBot-16.003b, OgreCraft-1.027 (Not available) - Kannkor

  • ISXOgre
    • Added an additional alias to 'ogre info'. There are now three (they all do the same thing).
      • ogre info
      • ogre options
      • ogre config
    • Fixed leave awesomium_process to work properly (it was doing the reverse, so without it checked, it was leaving it, and with it, it was removing it)
  • Ogrebot
    • Raid Options
      • PoW -> Commanders
        • saying 'no crystals' and 'do crystals' in group chat should now work again.
    • Rangers 'Wreak Havoc' will allow abilities that require invis to be cast without casting invis.
    • Added the ID to casting Debug for :use

Test Patch Version-231

Versions: ISXOgre-2013.09.12, Patch Version-231, OgreBot-16.003b, OgreCraft-1.027 (Not available) - Kannkor

  • ISXOgre
    • Displays version information when it first loads, and when it becomes enabled, so old man primalz doesn't have to scroll up anymore.
    • If you have an "isxogre.dll" in the /innerspace/ folder, it will be renamed since this will cause problems. It also puts an error into the console.
    • Added new options to the "ogre info" screen.
      • Always Patch
        • When checked: Force the extension to check for new patches every time it's loaded, even if it's already patch during that session.
        • When unchecked (current behavior): Extension will only check for a new patch when initially loaded, and not again if it's unloaded and reloaded during that session.
      • Patch on all sessions
        • When checked: All sessions will try to patch when they are loaded.
        • When unchecked: Only IS1 (first session to be loaded) will try to patch.
      • Leave awesomium_process
        • When checked: ISXOgre will not remove awesomium_process for those wishing to use the in-game browser.
        • When unchecked (current behavior): ISXOgre will remove this extra process that is not needed and give you a bit more CPU juice.
    • Can now display multiple 'errors' and 'notices' from the server.
      • Note: If you have an invalid username/password, it more show any additional errors until that one is corrected.

Test Patch Version-230

Versions: ISXOgre-2013.09.11, Patch Version-230, OgreBot-16.003a, OgreCraft-1.027 (Not available) - Kannkor

  • Ogrebot
    • Raid Options
      • Secret(private testing only)
        • Greatly reduced the amount of duplicate IRC debug spam.
      • Exxoodus
        • Cancels cleric ability "Exorcise" on redtext
        • Cancels defiler ability 'defile' on redtext
      • Oligar
        • Swapped sides.. so raid/tanks are on left, and joust spot is on right.
  • ISXOgre
    • These changes shouldn't affect the user at all, only back end stuff. Listing here incase a problem starts during this time period I know when/where to track it down
    • Authenticates on a new file with different authentication process.
    • Turned into a complete rewrite of authentication... both client and server side.

Released Versions

Patch Version-228 (Current)

Versions: ISXOgre-2013.09.04, Patch Version-228, OgreBot-16.003, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • OgreBot
    • Decrease the time between turning on/off auto attack (from 1/2s to 1/5s)
    • Grind Options
      • SG Talan
        • Updated 'Study Tactics' timer to be 70s instead of 90s.
    • Raid Options
      • Fixed a crash in the new zone.

Patch Version-227

Versions: ISXOgre-2013.09.04, Patch Version-227, OgreBot-16.002, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Changed files: LoadOgreMCP
  • LoadOgreMCP
    • Fixed *nospace* not working as intended (it was putting a space in). (which was breaking runscript)
    • Added a face to the 'hail' function.

Patch Version-226

Versions: ISXOgre-2013.09.03, Patch Version-226, OgreBot-16.002, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Changed files: Spellexport, IRCLib, Ogrequiver, MCPCommands, LoadMCP, OgreCommon, UIXML
  • Raid Options
    • Tunare
      • Added 'set up for tunare'
      • Places the tank in front of where Tunare spawns, scouts behind, mages / priests 20m from the tank in a triangle thingy.
      • Note: This was meant to be in the previous release... but I forgot to remove the internal flag.
    • Commanders
      • Right side set up change - Only tanks in G1 will be at the 'tanking' spot. (Vs non-G3 tanks).
    • Fitzpitle
      • Changed room 4 campspots based on Jgarza00 locations. If they don't work, hate on him not me :)
  • Grind Options
    • Talan
      • Added on-screen timer for Study tactics. (Code to target self was implemented prior).
  • Spell export
    • Reminder: Anytime a change is made to this file, if you wish for the changes to be updated in your spellexports, you must run new exports.
    • At the time of writing this, none of this is *required* and is purely for making peoples lives easier going forward, or for internal testing.
    • Added more information about abilities (stuns).
    • Warlocks
      • Auto cancels Negative void prior to running the spell export.
    • Assassin
      • Shadow Step is now set to 5m max cast distance.
    • Inq
      • Interrogation is now set to 5m max cast distance.
  • IRCLib
    • Minor verbage changes
    • added -gear | -checkgear
    • Reports back level of gear for everyone.
      • Note: It's equal to hitting the MCP check gear, and reports back locally only, NOT to IRC. I may add this in the future.
  • OgreQuiver
    • Changed up some delays to try to make it not get an extra stack, and not re-open the depot after it was closed.
  • MCP
    • If the first 9 characters of the [CODE] line to execute are "*nospace*", the first parameter is applied immediately without a space. Each subsequent parameter is added with a space after that.
      • Example: "RunScript" now has the *nospace* before it.
        • Select Command: RunScript
        • Parameter1: Test (name of the script to run)
        • Parameter2: aa
        • Parameter3: bb
        • Results: Script: Test runs with parameters "aa" and "bb". (runscript innerspace/scripts/test aa bb).
      • Note: This new version is aware of how many parameters you entered, and will NOT pass extra "NULL"s to your script.
    • If the first 7 characters of the [CODE] line to execute are "*space*", all parameters, including the first, are applied WITH a space.
      • At this moment I haven't used it... but if you understand the above, you'll understand this.
    • To clarify, when using *nospace* or *space*, you do NOT need to specify ${Parameter1} inside of the XML file.
    • You can mix and max parameters also. For example: *space*relay ${Parameter1} Something Something
      • Then if you added 3 parameters total. Lets say the parameters were All, abc, def. The resulting command would look like this:
      • relay All Something Something abc def
    • Worth noting: When it's applying the parameters, it does so until one doesn't exist.
  • MCPCommands
    • Updated "RunScript" to use *nospace*
      • This allows it to have up to 100 parameters, but any that don't exist, aren't passed (no more NULL) being passed.
    • Updated "RawCommand" to use *space* (Which you can ignore, because the code is simply 'execute' so it needs a space to execute what you want after it).
      • This allows it to have up to 100 parameters, but any that don't exist, aren't passed (no more NULL) being passed.
  • OgreCommon
    • Changed some ints to uints
  • UIXML
    • Enabled [MAX] for assassins for Carnage
    • 'Load' tab -- An ADVANCED selection FOR FOLKS WITH SOME SCRIPTING KNOWLEDGE.
      • Added an 'Execute' portion on the right side.
      • When a profile is loaded (including on initial load), it will go through and "execute" each command in here.
      • It simply does an innerspace execute. You can include things like:
        • radar off
          • Admittly this is a bad example, since there are radar on/off checkboxes on the left... :)
        • ogre afk
        • eq2execute ics_playercombatautoface 0
          • Turns Combat Auto face OFF
        • eq2execute ics_playercombatautoface 1
          • Turns Combat Auto face ON
  • OgreBot
    • Ogrebot is now aware of the Troubador PoW Myth cloak proc, and will cast abilities while the proc is up (Currently supporting offensive and defensive abilities, which includes Priority, CA, NamedCA, Chain tabs, Power Heals). I believe this should cover 99% of any ability the bot attempts to cast ever.
    • Minor tweaks to how items work with the ca/namedca tab. Made a slight delay before attempting to use the item (to make up for the 'recovery' period from the previous cast). This should help with the clicking on/off of items that some items experience.
    • Coe's Myth cloak should now work properly on the CA/NamedCA tab. (Previously it was turning on and off again immediately, thus doing nothing).
    • Changed item range from 30m to 25m.
    • Removed the ability to heal/buff NPCs because it was causing issues. This was implemented YEARS ago for Gozak.
    • Dispell requests are now handled by all mages, not just enchanters. (Two mobs in HE use this, the first two named).


Patch Version-225

Versions: ISXOgre-2013.08.18, Patch Version-225, OgreBot-16.001a, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Properly patched out v16 (notes in patch 223, where this patch was suppose to happen).

Patch Version-224

Versions: ISXOgre-2013.08.18, Patch Version-224, OgreBot-16.001, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Attempt to properly patch v16... (which failed).

Older Revisions

Patch Notes 220-Current: 2013.07.19 - Current

Patch Notes 210-219: 2013.05.01 - 2013.07.19

Patch Notes 200-209: 2013.02.15 - 2013.05.01

Patch Notes 190-199: 2012.11.21 - 2012.02.11

Patch Notes 180-189: 2012.11.14 - 2012.11.21

Patch Notes 170-179: 2012.09.22 - 2012.11.08

Patch Notes 160-169: 2012.06.28 - 2012.09.13

Patch Notes 150-159: 2012.04.18 - 2012.06.07

Patch Notes 140-149: 2012.03.20 - 2012.04.13

Patch Notes 130-139: 2012.01.11 - 2012.03.09

Patch Notes 126-129: 2012.01.01 - 2012.01.11

Version 15 Patches 110-119: 2011.10.25 - 2011.11.09

Version 15 Patches 100-109: 2011.09.29 - 2011.10.17

Version 15 Patches 90-99: 2011.08.16 - 2011.09.29

Version 15 Patches 77-89: 2011.07.28 - 2011.08.14

Version 14: 2010.08.17 - 2011.07.03

Version 13

Version 12

Version 11

Version 10