RevisionHistory

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Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.
  • Development of OgreInventoryManager has started. Click Here for more information.
  • ***** Timewarp tab may be scraped completely... More details later *****
  • Added 'Timewarp' time. Full name is "Timewarp timing".
    • This tab is for people who KNOW HOW TO READ. I do not plan to support this tab in any way shape or form. If you wish you can post questions on the forums. Unless you have data and tests to back up your claim, I will not respond to the thread at all. Do not send me emails or private messages. I will not respond, and probably get annoyed!
    • Options on the Timewarp UI:
      • Enable - Turns on or off the use of this feature.
      • Duration (sec) - Duration of timewarp in seconds.
      • Timeout (sec) - Normally timewarp should hit approximately every 60s... However there may be times where the illusion just can't cast (or not there) etc. This is the total amount of time you will wait from the last time warp, before you ignore this option and just cast like normal (until another time warp is cast, then it kicks back in).
        • I would recommend at least 70 seconds. This gives your illusionist a 10s window. If you put it below 60s, more than likely you're just being dumb... Just saying! :)
    • Options on the CA/Named CA UI:
      • [TW] Time warp
      • This enables time warp timing for that specific ability.
    • The following 4 things need to happen, or all of this is completely ignored.
      • Have Enable checked.
      • Have a value of > 0 for duration
      • Have a value of > 0 for timeout
      • Have an ability with TW on it.
    • How it works:
      • It checks the amount of time until TW will be up again, and compares it against your SPELL EXPORT recast time. If the recast will be back up before TW, it casts the ability. If it won't be back up, then it skips the ability and waits for TW before casting that ability.
        • Incase you missed the caps, it is important to have an up to date spell export for this. I recommend running it out of combat in your current group set up.
    • Oddities
      • If you have been out of combat for > your Timeout, TW timing is ignored... So the very start of fights may not be the best (IE: same as they are now). May look into changing his some how.


In Development (Coming soon)

In Closed Testing

Released Versions

Patch Version-226 (Current)

Versions: ISXOgre-2013.09.03, Patch Version-226, OgreBot-16.002, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Changed files: Spellexport, IRCLib, Ogrequiver, MCPCommands, LoadMCP, OgreCommon, UIXML
  • Raid Options
    • Tunare
      • Added 'set up for tunare'
      • Places the tank in front of where Tunare spawns, scouts behind, mages / priests 20m from the tank in a triangle thingy.
      • Note: This was meant to be in the previous release... but I forgot to remove the internal flag.
    • Commanders
      • Right side set up change - Only tanks in G1 will be at the 'tanking' spot. (Vs non-G3 tanks).
    • Fitzpitle
      • Changed room 4 campspots based on Jgarza00 locations. If they don't work, hate on him not me :)
  • Grind Options
    • Talan
      • Added on-screen timer for Study tactics. (Code to target self was implemented prior).
  • Spell export
    • Reminder: Anytime a change is made to this file, if you wish for the changes to be updated in your spellexports, you must run new exports.
    • At the time of writing this, none of this is *required* and is purely for making peoples lives easier going forward, or for internal testing.
    • Added more information about abilities (stuns).
    • Warlocks
      • Auto cancels Negative void prior to running the spell export.
    • Assassin
      • Shadow Step is now set to 5m max cast distance.
    • Inq
      • Interrogation is now set to 5m max cast distance.
  • IRCLib
    • Minor verbage changes
    • added -gear | -checkgear
    • Reports back level of gear for everyone.
      • Note: It's equal to hitting the MCP check gear, and reports back locally only, NOT to IRC. I may add this in the future.
  • OgreQuiver
    • Changed up some delays to try to make it not get an extra stack, and not re-open the depot after it was closed.
  • MCP
    • If the first 9 characters of the [CODE] line to execute are "*nospace*", the first parameter is applied immediately without a space. Each subsequent parameter is added with a space after that.
      • Example: "RunScript" now has the *nospace* before it.
        • Select Command: RunScript
        • Parameter1: Test (name of the script to run)
        • Parameter2: aa
        • Parameter3: bb
        • Results: Script: Test runs with parameters "aa" and "bb". (runscript innerspace/scripts/test aa bb).
      • Note: This new version is aware of how many parameters you entered, and will NOT pass extra "NULL"s to your script.
    • If the first 7 characters of the [CODE] line to execute are "*space*", all parameters, including the first, are applied WITH a space.
      • At this moment I haven't used it... but if you understand the above, you'll understand this.
    • To clarify, when using *nospace* or *space*, you do NOT need to specify ${Parameter1} inside of the XML file.
    • You can mix and max parameters also. For example: *space*relay ${Parameter1} Something Something
      • Then if you added 3 parameters total. Lets say the parameters were All, abc, def. The resulting command would look like this:
      • relay All Something Something abc def
    • Worth noting: When it's applying the parameters, it does so until one doesn't exist.
  • MCPCommands
    • Updated "RunScript" to use *nospace*
      • This allows it to have up to 100 parameters, but any that don't exist, aren't passed (no more NULL) being passed.
    • Updated "RawCommand" to use *space* (Which you can ignore, because the code is simply 'execute' so it needs a space to execute what you want after it).
      • This allows it to have up to 100 parameters, but any that don't exist, aren't passed (no more NULL) being passed.
  • OgreCommon
    • Changed some ints to uints
  • UIXML
    • Enabled [MAX] for assassins for Carnage
    • 'Load' tab -- An ADVANCED selection FOR FOLKS WITH SOME SCRIPTING KNOWLEDGE.
      • Added an 'Execute' portion on the right side.
      • When a profile is loaded (including on initial load), it will go through and "execute" each command in here.
      • It simply does an innerspace execute. You can include things like:
        • radar off
          • Admittly this is a bad example, since there are radar on/off checkboxes on the left... :)
        • ogre afk
        • eq2execute ics_playercombatautoface 0
          • Turns Combat Auto face OFF
        • eq2execute ics_playercombatautoface 1
          • Turns Combat Auto face ON
  • OgreBot
    • Ogrebot is now aware of the Troubador PoW Myth cloak proc, and will cast abilities while the proc is up (Currently supporting offensive and defensive abilities, which includes Priority, CA, NamedCA, Chain tabs, Power Heals). I believe this should cover 99% of any ability the bot attempts to cast ever.
    • Minor tweaks to how items work with the ca/namedca tab. Made a slight delay before attempting to use the item (to make up for the 'recovery' period from the previous cast). This should help with the clicking on/off of items that some items experience.
    • Coe's Myth cloak should now work properly on the CA/NamedCA tab. (Previously it was turning on and off again immediately, thus doing nothing).
    • Changed item range from 30m to 25m.
    • Removed the ability to heal/buff NPCs because it was causing issues. This was implemented YEARS ago for Gozak.
    • Dispell requests are now handled by all mages, not just enchanters. (Two mobs in HE use this, the first two named).


Patch Version-225

Versions: ISXOgre-2013.08.18, Patch Version-225, OgreBot-16.001a, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Properly patched out v16 (notes in patch 223, where this patch was suppose to happen).

Patch Version-224

Versions: ISXOgre-2013.08.18, Patch Version-224, OgreBot-16.001, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Attempt to properly patch v16... (which failed).

Patch Version-223

Versions: ISXOgre-2013.08.18, Patch Version-223, OgreBot-16.001, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Changed files: MCPCommands, Ogre Tradeskill Apprentice, OgreUIXML
  • MCPCommands
    • Added CastOn..x3
    • Changed the description on a few commands to say "Player" instead of "Person".
    • Added Assistx4
  • Raid Options
    • ToFSx2
      • Fixed Cocoons not being clicked.
      • Fixed Corpsemongor's corpses not being clicked.
    • The Fabled Pedestal of Sky
      • Added 'set up for dragons' | 'set up for Siamak' | 'set up for Barakah'
        • Puts Groups 1 and 3 on 1 side, and Groups 2 and 4 on the other (this way people can 2 group it if they wish).
      • When you have to run to the other side, bot will joust out and run to where the other dragon is. Once the detriment is gone, returns back to their campspot.
      • Note: It is still up to YOU to decide how you want to burn them down evenly. IE: You make a really long autotarget list and use it, or you do it on a MA etc.
    • Arena of the Gods
  • Ogre Tradeskill Apprentice
    • Fixed not entering houses
  • OgreUIXML
    • AutoTarget
      • Made HP slider 3x as large. So it's MUCH easier to find the percent you want now.

Patch Version-222

Versions: ISXOgre-2013.07.22, Patch Version-222, OgreBot-15.101, OgreBotDev-16.000k, OgreCraft-1.027 (Available from autopatcher) - Kannkor

  • Don't drink and code, because you end up patching version 222 with no idea what you did from version 221.
  • Lets go with fixed something for primalz.

Older Revisions

Patch Notes 220-Current: 2013.07.19 - Current

Patch Notes 210-219: 2013.05.01 - 2013.07.19

Patch Notes 200-209: 2013.02.15 - 2013.05.01

Patch Notes 190-199: 2012.11.21 - 2012.02.11

Patch Notes 180-189: 2012.11.14 - 2012.11.21

Patch Notes 170-179: 2012.09.22 - 2012.11.08

Patch Notes 160-169: 2012.06.28 - 2012.09.13

Patch Notes 150-159: 2012.04.18 - 2012.06.07

Patch Notes 140-149: 2012.03.20 - 2012.04.13

Patch Notes 130-139: 2012.01.11 - 2012.03.09

Patch Notes 126-129: 2012.01.01 - 2012.01.11

Version 15 Patches 110-119: 2011.10.25 - 2011.11.09

Version 15 Patches 100-109: 2011.09.29 - 2011.10.17

Version 15 Patches 90-99: 2011.08.16 - 2011.09.29

Version 15 Patches 77-89: 2011.07.28 - 2011.08.14

Version 14: 2010.08.17 - 2011.07.03

Version 13

Version 12

Version 11

Version 10