Difference between revisions of "RevisionHistory"

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(In Development (Coming soon))
(In Development (Coming soon))
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*** I have left the "old" code in place also, that way if latency in real fights causes the casting to not cast  when it should, it WILL be cast mid-spell, which will at the very least allow it to work for any future spells (keeping in mind, the dark siphoning will be randomly turning it off).
 
*** I have left the "old" code in place also, that way if latency in real fights causes the casting to not cast  when it should, it WILL be cast mid-spell, which will at the very least allow it to work for any future spells (keeping in mind, the dark siphoning will be randomly turning it off).
 
*** I have purposefully left in some debug messages about it while testing.
 
*** I have purposefully left in some debug messages about it while testing.
 +
* OgreTradeskillApprentice
 +
** Added logging of when any toon gets a fragment of, or essence of. The log file is "Scripts/EQ2OgreCommon/OgreTradeskillApprentice/SpecialLootLog.log"
  
 
== In Closed Testing ==
 
== In Closed Testing ==

Revision as of 10:12, 29 January 2015

Contents

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.
  • Development of OgreInventoryManager has stopped. Click Here for more information.
  • Development of Timewarp has stopped. Click Here for more information.

In Development (Coming soon)

  • ISXOgre
    • Added "ogre mac"
      • What this does? you'll have to type it to find out...
  • OgreBot
    • Priests should once again cure themselves when they "Need a cure curse!"
    • Warlock
      • Negative Void (Epic buff) is now toggled OFF prior to casting the ability.
      • Negative Void is now "cast" prior to using an ability that would want it. However, it is limited to a 1/2 second cast time, and will end early if the buff appears.
      • I have left the "old" code in place also, that way if latency in real fights causes the casting to not cast when it should, it WILL be cast mid-spell, which will at the very least allow it to work for any future spells (keeping in mind, the dark siphoning will be randomly turning it off).
      • I have purposefully left in some debug messages about it while testing.
  • OgreTradeskillApprentice
    • Added logging of when any toon gets a fragment of, or essence of. The log file is "Scripts/EQ2OgreCommon/OgreTradeskillApprentice/SpecialLootLog.log"

In Closed Testing

Released Versions

Patch Version 263 (Current)

Versions: ISXOgre-2014.12.21, Patch Version-263, OgreBot-17.046, OgreCraft-1.037 (second one)

  • Movement
    • Fixed campspot to work again when both parties are in the water.

Versions: ISXOgre-2014.12.21, Patch Version-263, OgreBot-17.046, OgreCraft-1.037

  • OgreBot
    • Tweaked the colours a tiny bit when gear is damaged.
    • "Need a cure curse!" now lasts for 8s instead of 6s. (This means priests will continually check on you for up to 8s instead of 6s. They stop checking if you don't have a curse during one of their checks.)
    • Grind Options
      • Ossuary: Resonance of Malice [Heroic]
        • Elder senistus Verish
          • Based on PRIMALZ feedback, this fight has been completely recoded.
          • Placement is now on the right side.
          • People spread out on the set up, and no one has to move at all.
          • If this doesn't improve kill times, please PM primalz for a refund.
      • Brokenskull Hoist yellow jacket something something
        • Captain
          • Added 'set up for Captain'
          • Just spreads your toons out in a circle.
      • Castle Highhold: Thresinet's Den [Heroic]
        • Added a counter for Spirit Mucktail deaths.
    • HUDs
      • The 'Show NPC' will now indicate if it's an NPC, or NamedNPC it is showing you. Prefix changed for Named from 'NPC' to 'Named NPC'
    • Warlock
      • Added 'Do NOT Force Myth OFF for Dark Siphoning'
        • Changed the default behavior of Dark Siphoning to cancel the myth buff. If you don't want this to happen, check it (which would really only be valuable if you solo'd. If you are in a group, you want it to cancel it).
    • Raid Options
      • Started added the raid templates. Currently these do nothing at all, but load a blank file for each zone. I plan on adding in on-screen timers for various things as I get time. (Just adding this note incase anyone experiences anything odd with a raid zone currently that shouldn't be happening).
  • MCP
    • Added Pause_ForWho
    • Added Resume_ForWho
      • Each of the above take 1 parameter of "ForWho". IE: all, scouts, g1, etc.
    • When clearing a button, it no longer leaves a # behind (this was the row #).
    • Added a "Reset Colour" button to the edit screen.
  • OgreFly/Follow
    • Added support for swimming into OgreFly.
      • Note: Move into melee range/move behind etc will NOT work when you are swimming and the person you are following is swimming (same as how it doesn't work when you're in the air).
    • Swimming support only "kicks in" when both of you are in the water. If one person is in the water, then regular OgreFollow will continue, until you both end up in the water.

Versions: ISXOgre-2014.12.21, Patch Version-263, OgreBot-17.045, OgreCraft-1.037

  • OgreCraft
    • When you "Start Writs", OgreCraft will set quality level to 4, incase it was set to something else previously by mistake.
  • OgreBot
    • Grind Options
      • Ssraeshza Temple: Inner Sanctum [Heroic]
      • Note: This is the hardest heroic zone in the game at this time. You WILL have to understand the strategies to complete these fights. The code here will assist you, but will in no way completely trivialize the content without you having the gear, and the understanding. Much like Vulak's Dominion.
        • Pov Xin'Kaas
          • Added 'set up for pov'
            • Pre-pull/ while he has 25% health or more, this will place the group just behind the named.
            • If Pov is under 25% health, this will place the group on the ground (to the north).
          • When a toon comes out of the blackness, they will click bodies. Starting with whoever is nearest to them.
          • When he hits 25% and starts casting his spell, you should probably do "something". Here is my recommendation.
            • Use some kind of death prevent/group wide damage reduction, then hit your set up button. This will get them to the ground where they can start healing again. This also allows for the tank to easily bring the mob back. You'll want to be careful about having the frontal thing hit the group when you bring him back (again, group dp will help).
            • If you don't have a group DP... well... Figure it out.
        • Stonefang
          • Added 'set up for stonefang' - including for tanks.
          • Auto jousting/hiding based on text.
          • I have to assume I'm missing something to the fight. Is it really intended for him to have 75% physical damage reduction the entire fight? Well whatever. You can afk it because of how dumb it is now.
        • Kessatras
          • Added 'set up for Kessatras'
          • Positions the group in a central location.
          • Enchanters and bards will move and click the correct dude.
            • Note: For this to work, you must be controlling the group. This won't work in PUGs.
          • Note: You may want to use walk (MCP->Run_Walk) when the bard/enchanter aren't running to click the correct one. This will help reduce how far people run when feared. You should also have Cure / Cure Magic @ Group on all your priests/Mages in the group. People getting feared and not being cured leads to an uncurable group wide fear. This usually leads to a wipe.
        • Arch Lich Rhag'Zadune
          • Added 'set up for Lich'
          • Set up will depend on which mobs are alive when you press it. If "Vhen Ras Centien" is alive, you place near the start. If he is not alive, but "Toz Nak Xakra" is (summoner to the left), then you will place near him. If he is not alive but "Des Kas Xakra" is (summoner on the far right) you will place over there.
          • Toons will ask for cure curse in group when their curse has < 15 seconds remaining.
          • Toons will auto-joust if a pool spawns on them.
          • Strat using this set up.
            • Pre-pull, do a set up for lich. Everyone goes into 1 pile.
            • Start the encounter. Start killing the warrior. People will auto-joust back and forth.
            • When the warrior dies, toons will auto-do a (invisible) new set up for lich, and should properly move to the first summoner spot.
            • When the first summoner dies, toons will auto-do a (invisible) change to the middle area, then do another set up to take them to the far side. This *should* allow them to avoid the knockback in the middle. If they do get knocked back from the middle, they should be fine to run back on their own.
            • Testing this is extremely difficult, as I need these mobs to actually die, to test it properly.
      • Ossuary: Resonance of Malice [Heroic]
        • Praetor Pheris
          • Added 'set up for Praetor'
          • Will joust from side to side automatically (including tank).
          • Cure Curse disabled for this fight
          • You will get a message in your tell window when someone's curse is about to expire, if you wish to prevent them from dying, you go right ahead and do so.
        • Elder Senistus Verish
          • Added 'set up for Elder'
          • Will joust from side to side automatically (including tank).
      • Ossuary: Sanguine Fountains [Heroic]
        • When you zone (including zoning in, evacing, or simply reloading the bot), if you have Grind options enabled, it will disable any "Absorb Magic" in your Caststack on mages. These need to be disabled for the Grind Options to work properly.
    • Added a catch for "Error:No such 'character' member 'NULL' @Me.${GetInfoOb.EquipOrInven["${Obj_CastIt.sAbilityName}"]}["${Obj_CastIt.sAbilityName}"]:Use" so it shouldn't crash Ogrebot. Instead it will just output a line to the console for now and move on. This should only happen when the bot tries to use an item, and it disappears before it's able to actually use it. Which... not even sure how it would happen.
    • Added a new parameter to ChangeCastStackListBoxItem (3rd parameter) SilentMode. Default is FALSE.
      • When TRUE is passed, it will not allow reporting to the irc/mini window.
    • When your gear hits 30 or 20%, the message will now be orange. When your gear is 10% or broken, the message will now be red. PRIMALZ STOP DYING SO MUCH YOU NEED MORE NOTIFICATION ABOUT YOUR GEAR.
  • MCP
    • ChangeCastStackListBoxItem_Opt
      • Identical to ChangeCastStackListBoxItem, but allows a 4th parameter for SilentMode which when set to TRUE does not allow reporting to irc/mini window.

Versions: ISXOgre-2014.12.21, Patch Version-263, OgreBot-17.044, OgreCraft-1.037

  • OgreBot
    • Grind Options
      • Castle High Hold Event Heroic
        • Removed some debug spam to the console.
    • Enchanters with AA "Spellblade's Reflexes" (extends the range of melee range) is now supported. When the bot loads initially, it will read how many points you have into this skill, and increase your melee range appropriate.
      • Quriks:
        • Obviously, if you respec your AA, you should reload the bot. This goes for all the time, not just this ability.
        • If you respec, and BEFORE the respec you had points, and AFTER the respec you have a different amount of points, then you should EXAMINE the spell in the AA window. Then reload the bot. The chances of this happen are probably quite slim for anyone... You can freely respec from having the ability, and getting rid of it, or vise versa without the need to examine the ability.
  • OgreCraft
    • Slightly increased the size of the list box on the Recipes tab. Should allow you to see a little bit more. I may make the entire window a bit larger in the future, but this is a quick fix that should allow you to see much more of the adornment names.
    • Updated to work with new version of ISXEQ2. (No longer spams: Error:No such 'PrimaryComponent' member 'Length' @${Me.Recipe[id,${_RecipeID}].PrimaryComponent.Length})
    • Required components should now properly calculate the primary component. For example, on armor where it takes 3-8 rares instead of 1, it should properly calculate this.

Versions: ISXOgre-2014.12.21, Patch Version-263, OgreBot-17.043, OgreCraft-1.036

  • Ogrebot
    • The following should no longer spam when you use an item and it disappears from your inventory.
      • Error:No such 'character' member 'NULL' @${Me.${GetInfoOb.EquipOrInven[${Obj_CastIt.sAbilityName}]}[${Obj_CastIt.sAbilityName}].TimeUntilReady} > 0
    • Started adding the ability for Ogrebot to limit targetable abilities if you are forced targeted. At this time, each force target has to be coded inside of Ogrebot's raid/grind options. (Test case for it, is CHH EH boss). On hold for now... it seems that other than ressing, I can't find a use for this... at least not on this fight.
    • No... really.. fixed cross zone cure curses for @Raid and @Group. I was mislead with how it was happening previously!
    • When MCP "revive" is used, Ogrebot will now try to select the first option in the list (which is kind of default selected, but doesn't actually do anything).
    • Grind Options
      • Ossuary: Sanguine Fountains [Heroic]
        • The Sanguine Fiend
          • Mages will automatically target and dispel Fiend when appropriate.
          • Note: You will not want to be running autotarget or any other script that may attempt to do the following, or who knows how they will fight over things.
        • D'Nari the Bone Sculptor
          • 'set up for DNari'
          • Sets a campspot for the tank + group. Will joust the blobs that spawn. Tank spot is further away to allow for behind attacks.
          • A Joust-Out command is sent when the blobs spawn also. This way you can joust in if you don't like his positioning and are paying attention.
        • Ritualist K'Deru
          • 'set up for KDeru'
          • Sets a campspot in the middle of the room. On tanks it will tagtarget the named if you are targetting it (not really needed, but why not...).
          • Mages with interrupts turned on, should be able to interrupt him no matter where he ports.
        • The Embodiment of Gore
          • Mages will automatically target and dispel Fiend when appropriate.
          • Note: You will not want to be running autotarget or any other script that may attempt to do the following, or who knows how they will fight over things.
  • MCP
    • Added 'FoodDrink_AutoConsume'. Note: Requires Ogrebot to be running.
      • Takes 2 parameters
        • Parameter 1 - ForWho. Who will follow the command? IE: all
        • Parameter 2 - Option. Possibilities are: TRUE, FALSE, TOGGLE, and REPORT.
      • Report - Shows what everyones current value is. IE: TRUE means autoconsume is on. FALSE means it is off.
      • TRUE - Turns autoconsume on.
      • FALSE - Turns autoconsume off.
      • TOGGLE - Toggles autoconsume. (If it's on, will turn it off. If it's off, will turn it on).
      • When any change is made, the results is reported to the tell/irc window.
      • Note: There is a 1/2s to 1s delay from hitting the button for everything to happen/report. This is to allow EQ2 to update.
    • Added 'FoodDrink_Replenish'. Note: Requires Ogrebot to be running.
      • Takes 1 Parameter
        • Parameter 1 - ForWho. Who will replenish.
      • If you have food/drink currently in your food/drink slot, it will replenish that food and drink. If you do NOT have any food/drink in that slot, it will use what is hardcoded. Which currently is (and will change based on my needs/xpacs etc):
        • Fighters: "Peppered Thresher Steak" and "Highhold Frost Lager"
        • Scouts: "Stewed Pepper" and "Brokenskull Private Reserve"
        • Priests: "Tortured Surimi" and "Malice Mead"
        • Mages: "Allu'thoa Pepper Puffer" and "Sanguine Blanc"
      • Will move food/drink from your inventory into the food/drink slot if available.
      • Will open a guild food and drink depot, take from there, and move it into the food/drink slot if available.
    • Added 'StatPotions_AutoConsume'. Note: Requires Ogrebot to be running.
      • Takes 3 parameters.
        • Parameter 1 - ForWho. Who will modify AutoConsume.
        • Parameter 2 - Option. Possibilities are: TRUE, FALSE, TOGGLE, and REPORT.
          • Report - Shows what everyones current value is. IE: TRUE means autoconsume is on. FALSE means it is off.
          • TRUE - Turns autoconsume on.
          • FALSE - Turns autoconsume off.
          • TOGGLE - Toggles autoconsume. (If it's on, will turn it off. If it's off, will turn it on).
          • When any change is made, the results is reported to the tell/irc window.
          • Note: There is a 1/2s to 1s delay from hitting the button for everything to happen/report. This is to allow EQ2 to update.
        • Parameter 3: Potion Name. You can leave this blank if you want to use the defaults hard coded. Which are:
          • Fighter: Acerbic Elixir of Fortitude
          • Scout: Gnostic's Elixir of Deftness
          • Mage: Gnostic's Elixir of Intellect
          • Priest: Gnostic's Elixir of Piety
      • The game will NOT allow you to turn auto consume ON if you are in combat. Incase this changes, I have not put any checks in to prevent it. (The game will just not do it. So it's fine). You can still turn auto consume off out of combat.
      • Note: For this to properly work, you should NOT have more than 1 stack of potions in your inventory.
    • Added 'StatPotions_Replenish'. Note: Requires Ogrebot to be running.
      • Takes 2 parameters.
        • Parameter 1 - ForWho. Who will replenish.
        • Parameter 2: Potion Name. You can leave this blank if you want to use the defaults hard coded. Which are:
          • Fighter: Acerbic Elixir of Fortitude
          • Scout: Gnostic's Elixir of Deftness
          • Mage: Gnostic's Elixir of Intellect
          • Priest: Gnostic's Elixir of Piety
      • Will open a guild potion depot, take from there.
  • OgreCraft
    • OgreCraft should now buy the level 100 book, instead of stopping at level 99.

Versions: ISXOgre-2014.12.21, Patch Version-263, OgreBot-17.042, OgreCraft-1.036

  • ISXOgre
    • Changed from deleting wws_crashreporter to zeroing it out (0-byte). So far this change has been extremely successful in stopping the crash on load.
  • OgreBot
    • Castle Highhold Event Heroic
      • Insider T'Sshal (left side)
        • People should click orbs as they spawn.
          • Not currently working 100% of the time... so pay attention on your tank and click the ones that the bot fails.
      • Zom/Zona (Boss)
        • Added green clickie support, based on the "DPS" way in this post: https://www.isxgames.com/f/threads/altar-of-malice-heroic-instances.7376/#post-45686
        • It is assumed you will handle the purple crystals. (Make an MCP button for UseItem "Zov'Vyl Crystal")
        • It is assumed you will have Stun immunity (war rune: Adamant Defiance) on your priests to handle the group wide stun and not die. (Or AoE avoid them. Not tested this, but someone said you can).
    • Maybe... prevented cure curse from trying to cure cross zone... ?
  • OgreQuiver ( Ogre Quiver)
    • Has been updated to use "Cadmium field point arrow"
    • One day this will be changed to try various different ones... ... but for now, fill your ammo depot with the ones I list... :)

Patch Version 262

Versions: ISXOgre-2014.12.17, Patch Version-262, OgreBot-17.041, OgreCraft-1.036

  • ISXOgre
    • Ogre Config
      • Added an option to NOT delete SOE's crash reporter. Really just for testing at this stage.
  • OgreBot
    • Wait For AutoAttack - now checks to see if you actually have auto attack on. This should help resolve issues where your attack gets turned off (like when invis).
    • Cure curse @ Raid should no longer attempt to cure someone in another zone.
    • Fixed a variable that prevented scripters (BJ) from properly using a SetCampspot without first using an MCP campspot.
  • Ssraeshza Temple: Taskmaster's Echo [Event Heroic]
    • Revenant Sha'Kaz
      • Changed the set up position to be less get stuck'ish... hopefully.
      • Scouts now joust in/out based on their own blowing up. Not real happy about this, but we'll see how it goes.
      • I recommend you still use some kind of temps when our tank is going to blow up if your scouts are around, cause why not. Still looking for more input on how to make this fight better.
    • Echo of Mikazha
      • Moonbeam'd toons now move to their appropriate tube, instead of always the back corner one.
      • If a toon has moonbeam, AND reprimand, they will stay until both are cleared.
        • Note: I suspect at some stage, you could have so much DPS to burn him without this happening? But it seems unlikely any time soon. And if it happens.. well do it manually.
      • Tank no longer moves. This should solve/remove the named AOE auto attacking the group. The tradeoff is you get 1 more add, but seems worth it to avoid having the named do a 900k physical attack to the group.
    • Gudre
      • Removed a bunch of debug spam

Patch Version 261

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.039, OgreCraft-1.036

  • HUDs
    • Nearest PC
      • Will no longer show "NULL" when you are solo and there are no other players around you.
  • Castle Highhold
    • Gundre
      • Bots will now prevent his heal.
      • Removed some debug spam
  • Ssraeshza Temple: Taskmaster's Echo [Event Heroic]
    • Revenant Sha'Kaz
      • Added a set up for Shakaz
      • I'm currently not happy with this, as people get knocked around and stuck, but if you pay attention and use damage reducers, and death prevents where appropriate makes the fight much smoother.
      • People will attempt to joust out when they get the detriment...
      • Either way, provide feedback with better positioning/thoughts. I'm not happy with it, but it "works" to kill him for now.
    • Echo of Mikazha
      • Added 'set up for echo'
      • Everyone (tank included) has a position in the center area. Tanks in the middle, group just behind.
      • When someone is moonbeamed, they run to a specific tube.
      • When he summons adds, they will get into a portal to stop the adds.
      • At this time you have to manually do the reprimand. I ran out of time deciding what I wanted to do with it. Because you can't do it while moonbeam is happening.
      • P.S. Set up an auto target for the adds then the named on your tank, then literally the only thing you have to do is the reprimand :)
      • If moonbeam ends while in a portal to stop the add, they will run back out... Will look at fixing this in the future. Pretty rare and 1 extra add doesn't really matter.
  • OgreCraft
    • Crafting Options (Tab)
      • Added "Use Mass Production"
      • When checked, if you have the mass production skill, it will use mass production when possible.
      • For example: I told it to make me 12 combines of arrows.
      • It makes a MP (Mass Production) of 10, then does 1, then 1 more, to make a total of 12.
      • MP is disabled by default for writs (because it doesn't work, you have to make that many recipes).
      • Worth noting, this is built into the core "crafting" function in OgreCraft. So it shouldn't matter how you start it (via code, hitting Craft Queue, or whatever else), MP should always be available when appropriate.

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.038, OgreCraft-1.034

  • Grind Options
    • Castle Highhold [Heroic]
      • Sa'Dax Senshali
        • F this porting bitch in the face.
        • Added "Set up for Senshali"
          • Sets campspot to the center of where the orbs spawn.
        • When the knock back things spawn, the bots will click to remove them.
        • When a colour happens, the next time the bot is within range of the orbs (which if you used the set up, will be immediately), they will click the appropriate coloured orbs and be ported up.
        • Once the platform has been removed (killed, except you don't actually kill it... it just disappears when low health), the bots will return to the middle of the orbs.
        • In addition, the bot will enable/disable campspot, and use NoMove when appropriate.
        • Okay, having said all that, the "way" to be successful with this script is to do.
          • Campspot everyone except your tank. Don't be lazy.
          • Do a 'set up for Senshali'
          • Pull, and place her next to your group, but giving everyone the back. (Maximize dps!)
          • When a colour happens, move your tank into your group so he is in range of all the orbs.
          • When everyone ports up, have your tank target the platform.
          • When the platform is gone, have your tank pull her back to the group and give them the back again... rinse and repeat.
        • Note: If a platform disappears, but the toons don't "fall" down and stay floating in the air, just use JUMP. (MCP->Jump) to get them down easily.
      • Gudre Blackhand
        • Added "set up for Gudre"
        • Toons will start at the left'ish of the room, and click the tapestries as they are available. They will do them in order around the room.
        • Note: For any movement to work on this fight, you MUST do a set up.
        • When the 4th, 6th, and 8th tapestry are clicked, they will gsay for your toons to advance to the next position. If you decide you want to make life more difficult and do these tapestries manually on your tank, then you can always progress them yourself via a new set up for Gudre.
        • Note: Only use this if the auto move doesn't work. When you want your toons to progress thoughout the room, do another 'set up for Gudre'.
        • Set up for Gudre
          • If Gudre is not in combat (IE: pre-pull), puts you to the left of the room. This is the 'starting' position.
          • If Gudre is in combat, it increments an internal array that changes the campspot.
          • Position 1: Starting position, to the left. Used for getting the first 3-4 tapestries.
          • Position 2: Middle back of the room. Used for getting the 4 back tapestries.
          • Position 3: To the right. Used for getting the 2 tapestries on the right.
          • Position 4: Near the wall on the right. Used for tanking him against a wall.
          • Position 5: Disable the auto movement. This should only be used after all tapestries are done, and you want to move some where specific to tank him.
          • If you increment past 5, it resets back to 1.
        • Intended usage:
          • Do a set up before pulling. This puts you to the left.
          • Once 4 tapestries have been used, a toon in the group should emote to move the group. This moves you to the back of the room.
          • Once 6 tapestries have been used (that's the first 3, plus the 3 on the back wall), a toon in the group should emote. This puts you to right side of the room.
          • Once all 8 tapestries have been used, a toon in the group should emote. This puts you close to a wall to tank him and ignore the knock back.
            • Note: If it's our tank and you're doing it manually, then you will have to do a another set up at the end to move close to a wall.

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.037, OgreCraft-1.034

  • Fixed "Need a cure curse!" not working when in a group (was working fine in a raid).
    • Special thanks to freedo for helping me find this, and proving that dial up is still in use. Sigh.

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.036, OgreCraft-1.034

  • OgreCraft
    • Writs above 10 should now work.

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.036, OgreCraft-1.034

  • MCP
    • Added Special_ZoneSpecific
      • This will handle clicking of zone specific items. Such as the zipline in brokenskull hoist of something something.
  • Ogre Salvage
    • An exact copy of Ogre Transmute, but does salvaging instead.
    • I have a feeling that it is limiting types that can be salvaged. If you find anything the bot is skipping, send me the link of the item, and I'll investigate. If you can, keep the item for now incase I can't find it, I'll get the information from you.
  • Ability Export
    • Note: If you have any "odd" options available (like IE on Dagger Storm), simply remove it from the cast stack, then re-add it.
    • Dagger storm - Should now appear as an AE instead of an encounter nuke.
    • Soul Shackle - No longer gives encounter nuke options.
    • Unda Arcanus Spiritus - Now appears as an AE
    • Skull Focii - This may need a bit more tweaking. But it should come up as an AE. If you want it as a buff, just mark it as IAE. Do NOT mark it as ID for the buff.

And when you want it to cast the actual AE part, mark it as ID. The only quirk is, the radius is 15m, so if there are no mobs within that range, it probably won't cast at all.

  • OgreBot
    • AE Radius should be much more accurate now. It now takes into consideration your size/size of the NPC. Note: Using size modifying items/abilities DOES effect this, and the bot has no way of reading it.
      • For example: If you use a billy doll to shrink, it probably shrinks your casting range by 0.25. If you happen to be standing within that 0.25 range reduction, the bot will try to cast the AE, and it will fail with no targets in area. While this will probably be rare, you have been warned. Man up and Ogre size it.

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.035, OgreCraft-1.034

  • Ogrebot
    • Looting
      • All of loot is now disabled if you are flying
      • Shiny looting range reverted back.
      • Chest range extended this time for real.
  • Grind Options
    • Zavithloa: The Lost Caverns
      • Added 'Set up for Moiana'
        • You can do this set up while you're fighting the ring event.
        • Places your group in a kind of.. star'ish pattern at around the location: -3650,-81,133 (where the ring event happens).
        • A priest will always be in the center. This will ensure everyone is able to get heals and cures. The rest are random positions.
        • Priests won't cure curse on this fight at all.
        • When someone gets the major curse, they will call out asking for a cure curse.

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.034, OgreCraft-1.034

  • Ogrebot
    • Ogrebot now understands that if you revive, you can't get a res sick cure, and won't ask for one.
    • Added an option to the "Other" tab.
      • Use item 'Coldain Cure-All' potions when available instead of asking for a confront fear.
        • This will... use a Coldain Cure-All potion if you have a curable res sickness.
        • If the potion is not available (doesn't exist, or is on cool down), then it will use any confront fear options that you have selected.
        • NOTE: It will ONLY use the potion if the potion is available as soon as you revive.
          • For example: If you got a res and your cure pot had 10 seconds left on cool down, it would NOT use the cure potion, because it only checks at the time you get the res.
    • CastStack
      • Changed "Ppl" to "ppl" to please primalz
    • Fixed accepting of "Faction:" rewards. (Generally in skyshrine/DoV content).
  • OgreCraft
    • Recipes are now prefixed with 3 leading zeros. IE: It's now [100], [099], [005]. This way level 100 recipes are at the top above level 99, instead of below level 11's.
    • Limit levels [1] - [100] now supports 3 character saving. This means that 100 will no longer only show up as 10.
    • Removed some debug spam
  • AbilityExport
    • Added Level information to the export. (Was actually suppose to be there already, but was mislabeled so was excluded).
      • Note: This does not mean I have any plans of using it. Just adding it, incase it is needed... :)
  • MCP
    • Fixed the description length being too long and showing off the window.

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.033, OgreCraft-1.032

  • Reverted Anti-afk back to the original code.
  • MCP
    • Added 'Crouch' option
      • Simply presses "z" which is the default. If you've changed this... it'll still press z.
  • OgreBot
    • Ranged Attack - Will no longer do a minimum distance check, since that was removed. This will really only affect Rangers, since the bot would have used melee attack when you were this close, but Rangers don't usually have Melee attack checked.
    • Loot range increased from 2 to 5
    • Looting will no longer happen if you are flying on a mount (PRIMALZ CAN STOP CRYING NOW)
  • Hirex
    • Default tier is now tier11.
    • EQ2OgreDepotresourceInformation
      • Added tier11 information... Thanks to primalz.
  • Ogre Quiver
    • Made some more attempts to stop it from adding an extra stack of arrows, causing Ogre rage.
  • Ogre Depot
    • Added a bunch of escaping. Unknown if this will help with the script dump some people are seeing, but it sure can't hurt.
  • OgreCraft
    • Added support for buying recipes up to level 100.
      • (Scribing of these recipes already works)
    • Updated writcount.xml for all classes (all seem to be 3,3)

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.032, OgreCraft-1.032

  • Ogrebot
    • CastStack
      • # of Ppl will now be displayed for AE's and Encounter nukes.
      • If this is left blank, it will use the value on the "Setup" tab. (Default is 2 if left blank).
      • If this is filled out, it uses this value instead.
      • Note: The rest works the same. For example, if you disable all AE's via the Ignore AE nukes, it will still be ignored. This only changes how many mobs it is checking against.
  • Ogre AFK
    • Changed it to be much more passive. It shouldn't spam your in game window anymore (testing to confirm this does actually bypass the afk timer).
    • Load Tab
      • 'Show IRC interface'
        • Now shows/hides on load of profile, to match all the other options.
    • Raid code
      • Fixed "Skyshrine: Betrayal in the Underdepths" not working.
    • Settings tab
      • Added 'Wait for Auto Attack'
        • This prevents anything with the following to be completed if your auto attack is waiting to be used.
          • Items: CA
          • Items: NamedCA
          • Abilities: CA
          • Abilities: NamedCA
          • Anything with "NPC HP >"
          • Anything with "NPC HP <"
        • Just to be clear. If you check this new box, none of the above will happen if your melee AND ranged auto attack are both available to be used. From my limited testing, this should work excellent for scouts. Probably a disaster for priests and mages, but hey, "you" can figure that one out.
        • Can work in conjunction with 'Auto Attack Timing', which will only use abilities that won't mess with your AA timing, then this prevent anything from being used if the AA doesn't actually go off when it is suppose too.

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.031a, OgreCraft-1.032

  • Made it so the Admin tab isn't autoloaded. (Was doing this to test and forgot to remove it).

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.031, OgreCraft-1.032

  • OgreBotUI
    • CastStack
      • Added "Aggro >" and "Aggro <" options. These work exactly the same way as the "My HP" etc. If you have them set, they will follow what you have set, otherwise will do nothing.
      • This is based on the "Threat" window basically. So if that number does something funky, no my fault :)
  • OgreBot
    • Cleaned up a lot of output, so it is now all properly prefixed. Example:
      • These:
        • *******Ogre Combat Assistant: Version: 17.030a**********
        • Loading monk Manager
      • Are now these:
        • (17:55:02)[OgreBot]: Load -> ********Ogre Combat Assistant: Version: 17.030a**********
        • (17:55:02)[OgreBot]: Load -> Loading monk Manager
      • I suspect I've clean up over 100 echos that weren't properly prefixed. I'll continue to try to get them all as time goes on. If you know of one after this patch, feel free to post it to me with an EXACTLY copy/paste so I can easily find it and update it.
  • ISXOgre
    • Fixed a lot of raid code commands that were still marked as in development that could cause a crash and point to eq2chars incorrectly. Released with last patch (SG/ToV:GE).
  • Ogrebot - Special feature request!

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.030, OgreCraft-1.032

  • Ogrebot
    • Fixed a crash trying to load.
    • Raid Options
      • Fixed a crash in Sullon's Spire for Mrogr's clickie.
  • Ogre TellWindow
    • Fixed the X to be more appropriate.

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.029, OgreCraft-1.032

  • "Options? Did someone say they wanted MORE OPTIONS"
    • This is entire section is completely optional. If you don't use any of these new options, every single thing should function exactly the same as it does right now (if it doesn't, report it as it could be a bug).
    • These new options are designed around giving the user more choice, more customization, and better control.
    • Also worth noting, I coded this into my EQ1 bot, then seen the power of it, and decided to port it over to EQ2. :)
    • You will now notice on the CastStack page, there are 6 new options.
    • These options are basically overrides, or additional options. I'll explain the overrides below.
      • My HP < ___ and My HP > ____
        • You can now specify, on a PER SPELL basis, if you want it to cast based on YOUR health.
        • Example: A defiler may have Cannibalize (Takes health and gives power). Previously, you only had a way to set a power threshold. Well, you probably didn't want to cast it with 20% health, now did you? Well now you can specify! Lets say you only want it to cast if your health is > (greater than) 50%. You would add in "50" to the "My HP >" field. This entry would now only cast when you are also above 20% health. Nifty huh?
      • My MP < ___ and My MP > ____
        • MP means power. Or in most games, Mana Points. I know EQ2 calls it "Power" but I was limited on room, so went with MP. If someone has a better 2-3 abbreviation for it, I can change it.
        • Like MY HP, this is on a per spell basis.
        • Example: Mana Burn when > 90 Mana! For this, simply My HP > 90.
      • NPC HP < ____ and NPC HP > ____
        • The bad guys health! Also a per spell basis. Now we can start doing some nifty things!
        • Remember how I mentioned this overrides? On the Setup tab, you can set "% NPC HP to attack", or Settings tab "Ignore NPC HP (100%)". By adding EITHER of these options, it acts as an override.
          • Lets say we had our % NPC HP to attack set to 75%. This means we would only use CAs if the mobs health was under 75%.
          • If you then go and add "NPC HP > 25", that literally means attack when the mob is > 25% health. You have overrode the while under 75%! If you wanted both, you need to specify when you override.
          • The correct example would now be: NPC HP > 25 and NPC HP < 75. Keep this in mind!
        • Example: I only want to debuff a mob with Debuff_01 if the NPC has more than 50% health. "NPC HP > 50", and it will only cast if the NPC is at 50% or higher!
        • Example: You only want Velious of Flames to cast if the mob is between 25% and 50% health. "NPC HP > 25" and "NPC HP < 50".
        • Example: You don't want time warp firing off when the mob is at 100%, how is 98% and below? NPC HP < 98.
        • Example: Enchanters new spell, Mimicry, you cast it on someone (like a warlock!) and it will mimic their spells. Since you have to cast it on a player, you have to use "Combat" as the type. I can assure you though, just because the warlock is in combat, you don't want to cast this! Make sure there is an NPC to kill! You can now force a "Combat" spell to also check if you have a valid kill target!
          • NPC HP < 100, will do the trick. (You can obviously change the percent if you want. Likewise, you could do NPC HP > 1 and get the same effect.).
          • Worth noting, the NPC HP check is based on YOUR target / implied target. So if the warlock in this situation happen to be assisting someone else, they may, or may not have a target. Probably pretty rare for botters.
      • You can do as many crazy things as you want. You could, if you really wanted... have the following:
        • Kick (or any spell): My HP > 50, MY HP < 75, My MP > 25, MY MP < 90, NPC HP > 45, NPC HP < 55
          • So... (big breath) this spell would only be used if your health is > 50% AND less than 75% AND your Power is > 25% AND < 90% AND the mobs health is > 45% AND less than 55%!
          • Yes, the above example is just being silly, but for those who want to tweak options, this will give you some pretty cool tools to work with.


  • Re-enabled auto attack timing. It was still perma disabled from when it was crashing with that big patch.... a few weeks ago.
  • OgreBot
    • Rewrote all the code that handles loading and unloading of "Zone" objects. This includes all of Grind Options and Raid options.
    • When you enter a zone, that has available set ups, Ogrebot will now display these via the tell window (or ogreIRC). These options will ONLY appear if you have "Receive broadcast tells from uplink" checked on the SETUP tab. (Which is usually only on your tank).
      • Note: Some zones share a common name, like Temple of Veeshan is technically used for all 3 heroic, and both raid zones. In this case it will show you all that is available for that zone name (which may, or may not be the zone you're in).
      • In zones that had both heroic and raid set ups (ToV), it only displays the raid ones if you are in a raid. Likewise, it will only display the group ones if you are in a group.
      • Example of ToV:
        • *** OgreBot available Set ups ***
        • Set up for Captain
        • Set up for Experiment
        • Set up for Fherin
        • Set up for Aegragis
        • Set up for Getiar
        • Set up for Dagrin
        • Set up for Scorcher
      • These all have to be individually entered by me. I'm going to do probably all of ToV, but will NOT be backdating all the older zones, because very few people run them, and they are usually so easy that you don't need any of the set ups for them. Going forward, I'll do my best to make sure I have this list available for all the new zones.
    • Raid Options
      • Released some very basic raid code for ToV Wing1 and Wing2. You will require knowledge of these fights to complete them. Almost none of them are "afk and win", and will require some kind of targeting (be autotarget or someone doing manual targeting). That is your responsibility. I've done my best to list exactly what is coded below, but it is 4am, so take it with a grain of salt if I missed something.
      • Sontalak - Some on screen timers.
      • Jalkhir - set up, will dodge the red circles.
      • Caden - Calls out the tank who has to run away.
      • Rarthek - set up that provides... a unique set up. Rogues will be in the middle, and you pull the named basically on top of them, you'll figure the rest out, when chomped the tank will stop attacking (and allow someone else to tank). If any eggs spawn on top of a toon, they will click it.
      • Derig - Timer for adds, notification and use of the trials. Note: You MUST be running OgreIRC for the trial part to work.
      • Tavekalem - set up, if campspotted, will run toons to the... pillars and click them off, then return to the center. For non-campspotted toons ( IE tanks ), the bot will sit idle until the detriment is removed (via pillar or death). AE timer. Any movement must be handled manually however you see fit.
      • Grendish - Good fucking luck.
        • set up for anyone at the "main" spot (where grendish spawns). Available for tank and non-tank. This is merely where I prefer to set up.
        • On-screen display of grendish's health and all the juggernauts (you MUST do a set up for this to activate).
        • Everything else must be handled by the player(s).
      • Merig, Gerid, Harid (or whatever!)
        • Set up, but it can be ignored and just pile.
        • On-screen timer for adds spawning
      • Andreis
        • On-screen timers
      • Klandicar
        • set up. It's.. pretty odd positioning. The positioning is basically.. [raid][g1-non-priests][g1 priests][klandicar][tank]. This will leave enough room for the bubble guy. All of g1 will get hit with the curse, just cure it.
        • You MUST do the first tshell manually. You can use the on-screen timer for the first AE to know when it's coming (I can't remember). After that, the bot will use and cancel tshell when appropriate.
        • On-screen timers.
        • P.S. I don't recommend using mana flow on this fight... just saying :)
      • Zlandicar
        • On-screen timers
        • Ogrebot is now aware you can cast on the move on this fight!
      • Added some very basic raid code for Siren's grotto up to and including Genra
  • MCP
    • Added command: Show_Available_Set_ups
      • Shows all available set ups for the current zone name. This is equal to if you just zoned into the zone.
    • MCP will now load Bj commands into the MCP Command box window automatically if the file exists. This file will be completely managed by BJ, and all his commands will be prefixed with BJ_ so they can be distinguished easily. Like always, the MCPCommandsCustom file will always overwrite any commands in the default or BJ file.
  • OgreBot
    • To better prepare for the xpac, I have completely redesigned how it determines each zone (sigh). This means I am going through every single zone that has ANY raid or heroic script, and changing things. This will be probably be thousands of lines that I have to modify, once this is patched, if you notice any odd behavior with any raid/grind options, let me know as much details as you can, it's probably just a typo some where.

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.028, OgreCraft-1.032

  • MCP
    • Increased the description text width, since the window was increased months ago.
  • OgreBot
    • Temple Of Veeshan
      • Fixed up some old campspot code that wasn't converted. (Including Dagrin).
  • HireX
    • Added support for exiting out of Freeport tier2 guild hall (untested).
  • OgreHarvest
    • OgreHarvest is very old, and, to be honest, really poorly written for todays standards, and really annoying to work with, and really terrible in every way shape and form. I hadn't used OgreHarvest in months, if not years. I'm not going to be doing improvements, because it really needs a full rewrite, and I have no plans to do it. I did get a few updates done before rage quitting.
    • UI - Fixed about 100 things wrong with the UI. No longer is multi-coloured. No longer has massive white borders around random buttons.
    • UI - Fixed the stats window for colour/border also.
    • Stats window
      • Some people have reported 'double counting' this is an ISXEQ2 bug that has been reported. It will count resources * the number of In-game chat windows you have open. IE: If you have 1 chat window open, it's resources*1 (which is correct). If you have two chat windows opens, it's Resources*2. (Multiple tabs are fine, but multiple windows cause this issue).
    • OgreHarvest and OgreBot should now once again work together. I tested using this bug report. https://forge.isxgames.com/issues/1240
  • OgreUI
    • Other Tab
      • Added "Use Blazing Bow of Light only when needed"
        • You must have the "Blazing Bow of Light" equipped.
        • You can NOT change your quiver while Ogrebot is running. If you need to change your quiver, restart Ogrebot.
        • It will only check once every 5.5 minutes (so it will be completely non-intrusive). Including if it's available. For example. If all your quiver slots are full at 12:00, the next check won't be until 12:05. Even if your quiver gets an empty slot as 12:01.
        • It will ONLY summon the arrows if you have an empty slot in your quiver. No more filling your bags!
        • If you want it spamming every time it's up and filling up all your bags, then add it to the CastStack as a non-combat buff.
        • You must NOT have "Blazing Bow of Light" in your caststack (because it will cast there with no logic).

Versions: ISXOgre-2014.10.10, Patch Version-261, OgreBot-17.027, OgreCraft-1.032

  • Updated new user email with the new link to the DLL.
  • Updated the old URL to obtain the DLL.
  • MCP
    • Fixed a typo in FlyUp(Down/Stop)ForWho not working. All 3 should work. These do work differently than Fly-Up/Down and is noted in the description.
  • Ogrebot
    • Fixed a bot crash in PoW on commanders.
    • Fixed a bot crash in Throne of Storms.
    • Fixed a bot crash in Vallon's Tower.
    • Fixed a bot crash in Tallon's Stronghold.
    • Cleaned up a bit of code related to the following: (Basically while I port code over to EQ1, I'm cleaning it up in EQ2 as I can)
      • Face Mob
      • TabConfig
  • Added missing Dismal Den zone file for betrayl. (This is on the patcher as of 9/6/2014).
    • Special thanks to a user taking the time to find out exactly what was missing and provided the zone file name.
  • Object_Debug
    • Fixed a (forever?) bug that prevented most debug messages having pushing the proper source.
    • Changed the format to:
      • (time)[Header]: MsgHeading -> Message
      • Example: (15:05:12)[OgreBot]: CastStack -> Something about CastStack here.
    • If you notice any "odd" Headers, let me know, since this now actually creates a header for all messages.
  • OgreBot UI
    • Globally made all text entry boxes that are template (should be most/all) have ESC clears them by default.
  • Converted all (as many as I could find?) EQ2GetDataContainer's to Me.GetGameData to future proof when EQ2GetDataContainer goes away. It's possible I missed some, but this change shouldn't have any impact at this time.
  • Call to GH MCP button should no longer activate if you're in HKC guild hall.
  • Took a random stab in the dark to fix a crash on Ykesha (old raid mob) since no one would take the 30 seconds to post the crash. If this doesn't work, do not tell me it crashes again without a crash log, because I don't care :)
  • Same with Barid.. I believe I fixed a random crash without the crash report.
  • ISXOgre
    • Slightly changed how the 'patch once' works, so it will double patch for folks on the old one converting up from 257.

Patch Version 260

Versions: ISXOgre-2014.08.31, Patch Version-260, OgreBot-17.026, OgreCraft-1.032

  • ISXOgre
    • Patcher now uses SSL. Should resolve the att mobile issues.
  • Ogrebot
    • Sure wish I could remember.. probably such small changes no one would notice :)

Older Revisions

Patch Notes 250-259: 2014.03.07 - 2014.08.12

Patch Notes 240-249: 2013.11.19 - 2014.03.07

Patch Notes 230-239: 2013.09.11 - 2013.11.19

Patch Notes 220-229: 2013.07.19 - 2013.09.11

Patch Notes 210-219: 2013.05.01 - 2013.07.19

Patch Notes 200-209: 2013.02.15 - 2013.05.01

Patch Notes 190-199: 2012.11.21 - 2012.02.11

Patch Notes 180-189: 2012.11.14 - 2012.11.21

Patch Notes 170-179: 2012.09.22 - 2012.11.08

Patch Notes 160-169: 2012.06.28 - 2012.09.13

Patch Notes 150-159: 2012.04.18 - 2012.06.07

Patch Notes 140-149: 2012.03.20 - 2012.04.13

Patch Notes 130-139: 2012.01.11 - 2012.03.09

Patch Notes 126-129: 2012.01.01 - 2012.01.11

Version 15 Patches 110-119: 2011.10.25 - 2011.11.09

Version 15 Patches 100-109: 2011.09.29 - 2011.10.17

Version 15 Patches 90-99: 2011.08.16 - 2011.09.29

Version 15 Patches 77-89: 2011.07.28 - 2011.08.14

Version 14: 2010.08.17 - 2011.07.03

Version 13

Version 12

Version 11

Version 10