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== Older Revisions == | == Older Revisions == |
Revision as of 09:52, 18 May 2015
Contents
- 1 Revision History
- 2 Early development items
- 3 In Development (Coming soon)
- 4 In Closed Testing
- 5 Released Versions
- 5.1 Patch Version 268 (Current)
- 5.2 Patch Version 267
- 5.3 Patch Version 266
- 5.4 Patch Version 265
- 5.5 Patch Version 264
- 5.5.1 Versions: ISXOgre-2015.04.07, Patch Version-264, OgreBot-17.051, OgreCraft-1.037
- 5.5.2 Versions: ISXOgre-2015.03.31, Patch Version-264, OgreBot-17.050, OgreCraft-1.037
- 5.5.3 Versions: ISXOgre-2015.03.01, Patch Version-264, OgreBot-17.049, OgreCraft-1.037
- 5.5.4 Versions: ISXOgre-2015.03.01, Patch Version-264, OgreBot-17.048, OgreCraft-1.037
- 6 Older Revisions
Revision History
Summary
Any time there are updates, they will be posted below with what changed, and if any new files were updated.
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.
---Change Log---
Early development items
- Note: These are items I'm working on in the early stages and will NOT be released with the next update.
- Development of OgreInventoryManager has stopped. Click Here for more information.
- Development of Timewarp has stopped. Click Here for more information.
In Development (Coming soon)
In Closed Testing
Released Versions
Patch Version 268 (Current)
Versions: ISXOgre-2015.05.13, Patch Version-268, OgreBot-17.059, OgreCraft-1.037
- OgreBot
- Zone
- Tweaked the order in which it checks things to attempt to zone out. This should fix zoning out of CHH at the very least.
- Zone
- OgreBindKeys
- Fixed Crouch and Jump not saving properly. These would actually probably mess with the FlyDown option too... If you tried to modify these, you should double check after this patch they are all correct.
- OgreBotAPI
- Added 4 new methods
- Note: All 4 of these require OgreBot to be running.
- SetRelayGroup(ForWho,Value)
- Sets the current relaygroup to the parameter passed. Note: This still has to pass the valid characters, the same as if you used the OgreBot UI.
- SetRelayGroup_Relay(RelayGroup,ForWho,Value)
- Passes this command to the RelayGroup parameter, for the ForWho parameter, with the value parameter.
- SetRelayGroupToDefault(ForWho)
- Sets the current relaygroup to the default ( ogre_everquest2 ).
- SetRelayGroupToDefault_Relay(RelayGroup,ForWho)
- Passes this command to the RelayGroup parameter, for the ForWho parameter.
- Added 4 new methods
Versions: ISXOgre-2015.05.13, Patch Version-268, OgreBot-17.058, OgreCraft-1.037
- ISXOgre
- Added: Ogre refine
- Ogre Refine
- [X] Raws
- Refine Raws (or commons)
- [X] Rares
- Refine Rares
- [X] Box #
- Search in this box.
- Skips Provisioner resources because they can't be refined (if any can, get me the EXACT name of them and I'll look at them).
- Skips any resource not in the list.
- Only does raws or rares based on UI selection.
- If you have the AA to refine more than 1 at a time, it will do the entire stack at a time (there is no choice, so if you only wanted to do half a stack, split it in half.. but you probably wouldn't be using this if that was the case).
- Very limited testing.. but worked fine for my testing.
- There is a LOT of (debug) information going to the console. I'm going to leave it here for now incase someone has any issues, we can use it to track down what the problem is.
- [X] Raws
- Ogre Zone Resetter
- If you didn't open the zone window like you were suppose too first.. Ogre will now do it and load the list afterwards.
- OgreBot
- Grind Options
- F.S. Distillery: Distill or Be Killed [Heroic]
- The Red Corsair
- set up for Corsair
- General placement behind a vat near the cannon. This set up is not needed at all, just shows general placement of where I do the mob.
- YOU must set up the cannon. Do this first.
- When you assign (leader only loot, no idea if this works with any other loot method) a cannonball to someone, they will automatically attempt to move to the cannon, and use it (then stay over there, since you will be assigning them more cannonballs).
- If for some reason you have to joust the names firing, you will want to do a NO MOVE instead of a campspot, and that will make this code do nothing. Alternatively, you can disable grind options, which will also make this code do nothing.
- set up for Corsair
- The Red Corsair
- Event Heroic
- Tweaked campspots for Sir Wharfie... If these don't work, I'll ban Saha for suggesting yet ANOTHER change.
- Zaxwhatever - Bards will no longer run if they are not campspotted. This means if you want to do the burn strat, use no move instead of cs. (Or turn off grind options).
- F.S. Distillery: Distill or Be Killed [Heroic]
- Raid Options
- CHH
- Grevog
- FD is now delayed by 5 seconds, then cast. This should allow Sever Hate to hit before the FD happens. If this doesn't solve the Brawler issue, then I'll just remove the FD all together and make a note that it requires your enchanter to spec for Sever Hate (you should have it anyways!!!).
- Grevog
- CHH
- Grind Options
Patch Version 267
Versions: ISXOgre-2015.04.28, Patch Version-267, OgreBot-17.056, OgreCraft-1.037
- OgreBot
- Raid Options
- Grevog
- SK's will once again FD like brawlers. This was added back in as a user request.
- Grevog
- To assist in all you alcoholics, Far Seas Vintage is now accepted automatically.
- Will now nag you if your swashbuckler export is not up to date.
- If you have 'Marauder's vault' as a 'BUFF' in your Caststack, it will complain and ask you to update it when a profile is loaded (including on-load).
- Raid Options
- Ability Export
- Fixes the fuck up DBG did with Marauder's Vaunt.
- Ogre Transmute
- Updated to work with the latest ISXEQ2.
- Added support for "Transmutation stone".
Versions: ISXOgre-2015.04.28, Patch Version-267, OgreBot-17.056, OgreCraft-1.037
- Grind Options
- F.S. Distillery: Stowaways [Event Heroic]
- oosomething Doof
- set up for doof
- Sets a position near door. The person who has the joust thingy will run away.
- "Handles" the chain/breaking of the chain. I'm not going to disclose any more info that than, because... it's possible it's a bug? But with all these fucked up strats each named has.. who knows maybe it's the intended way. Either way, you can accept it does it behind the scenes for now :)
- Sir Wharfie
- set up for Sir
- Positions people in random spots that should avoid the negative stuff. This position supports a group make up of:
- This now supports 1 fighter, 4 scouts, 2 priests, 2 mages, and an extra spot if you exceed any of those values. However keep in mind, if you did it with 3 mages and 3 priests, the extra priest and mage would share the same spot. (You would also need a slap for making a group of 3 mages and 3 priests....).
- Will self target when package is delivered.
- Will disable AEs when the package is delivered.
- Will attempt to self target when a box dies.
- Will enable AEs when a box dies.
- Will re-target the mob when the buff is gone.
- Note: This doesn't work 100% of the time yet. I know what's wrong, but I'm locked cause I killed him when I realized what was wrong... oops. Will fix it when I can.
- Believe I've got all these fixed.
- Will enable AEs when the buff is gone. (This is kind of a duplicate, because this should have happened when the buff is gone, but why not make sure).
- Killing of the boxes and placing of the barrels is still 100% on the user to complete. At this time, I have no plans to automate that.
- Zaxfalump
- set up for Zaxfalump - Positioning.
- Note: This set up now actually works.
- Added some tank spots also to try to keep the mobs behind.
- [REMOVED] Bard will run around the top and place the boxes. At this time I'm too lazy to do anything about the bottom. People will joust the circles.
- This was removed due to feedback. It seemingly having no effect. You do have to joust circles a little more often, but the bard won't ever die at the start. Feel free to provide feedback and I can add it back in, maybe as an option.
- Bards will now run on the second half of the fight instead. This will prevent as many adds coming, and give weaker tanks (you know, like brawlers and crusaders) an easier time. You WILL end up with more circles on the first half of the fight, but that shouldn't really matter since they will joust it fine. Special thanks to primalz for crying so loud about his tank dying like a wet paper bag so I looked into it and changed it.
- When Zaxfalump becomes unrooted, fighter campspots are REMOVED. This is so you can freely place the mob, since the circles are done. (Note: Move To Area is left unchanged).
- set up for Zaxfalump - Positioning.
- oosomething Doof
- F.S. Distillery: Stowaways [Event Heroic]
- OgreBot
- Bot will now claim your 500 "DBC" instead of your "SC".
- For real this time.
- Key Binds
- Added "Jump" and "Crouch" options.
- This "Jump" option will ONLY work with raid/grind code that is new starting today. If you find any old raid/grind code that has a jump and doesn't work, give me the zone name, and the mob name and I'll update it.
- Added "Jump" and "Crouch" options.
- Bot will now claim your 500 "DBC" instead of your "SC".
- ISXOgre
- Removed a debug message of "shouldn't make it here"... When it is perfectly fine to be there. It was my development computer shouldn't make it there :)
- CampSpot
- Added members:
- Float: Get_HowClose
- Float: Get_HowFar
- Added members:
- Hirelings
- After weeks of dedicated training, hirelings were taught how to read. They now understand they need to go through TWO menu options instead of just one. I don't recommend you trust these guys with any platinum pieces.
Versions: ISXOgre-2015.04.28, Patch Version-267, OgreBot-17.055, OgreCraft-1.037
- ISXOgre
- Refactored some of the connection code to avoid frame blocking (when the game "freezes" when you load the extension).
- In debugging I added a LOT of debug messages for me. I should have them all removed prior to releasing, but if one slips through, please copy/paste the exact message and I'll clean it up.
- Sadly so far, this reduced/removed a 300ms delay, however there is still a 500-1000ms frame lock on connecting. (previously it was both the 300 and the 500-1000).
- Refactored some of the connection code to avoid frame blocking (when the game "freezes" when you load the extension).
- Ogrebot
- Raid Options
- CHH
- Grevog
- Re-added Brawler's FD/stand options for people who don't have an enchanter, or are not spec'd for sever hate, or who just prefer it this way. If your brawler is required to run to a portal, you will need to stand up manually... (same as before).
- Grevog
- CHH
- Items now follow the same rules as abilities. An item cannot be cast twice in a row within 1/2 second. This should deal with the slower update time from the UI.
- Raid Options
Patch Version 266
Versions: ISXOgre-2015.04.13, Patch Version-266, OgreBot-17.054, OgreCraft-1.037
- OgreCraft (which is run for both Ogre Craft and Ogre craftlite)
- Now sets a default OgreRelayGroup. Why? Ask primalz.
- OgreBotAPI
- Added Method: CastAbilityOnPlayer_Relay[ForWho,AbilityName,OnPlayer]
- Added Method: CastAbility_Relay[ForWho,AbilityName]
- Added Method: UseItem_Relay[ForWho,ItemName]
- Added Method: UseItemOnPlayer_Relay[ForWho,ItemName,OnPlayer]
- All 4 above are identical to their non-relay version, except these ones relay to your OgreRelayGroup (which for most people, is all your sessions). These are just a bit easier than having to do relay all ______.
- OgreBot
- Raid Options
- Zav
- Kerri... 2nd named.
- The joust out only happens if Raid Options is on. Limited raid options will only show the timer, but not joust out.
- Kerri... 2nd named.
- CHH
- Grevog
- Now with more juice!
- Tanks will now turn off offensive while Grevog is berserk. (This means no CAs, no melee/ranged, but allows Combat, heals, etc).
- Tanks will be sever hated by enchanters (Note: You should probably disable your sever hate if you want this to function... guess I could do it in the set up.. yea, I'll do it for you. You're welcome).
- REMOVED the FD/stand from Brawlers. This way if you are 1 grouping it and have to run to the fountain, you can without standing and getting agro.
- Grevog
- Zav
- When pressing "Zone" on MCP, it will try a little harder to zone out. This should resolve a few doors out there that don't work (such as Castle Highhold's).
- Raid Options
- OgreIRC
- Added -UplinkOptionSilent | -UOS
- Takes exact same amount of parameters as the non-silent, but forces it into silent mode.
- Added -UplinkOptionSilent | -UOS
Versions: ISXOgre-2015.04.13, Patch Version-266, OgreBot-17.053, OgreCraft-1.037
- OgreBot
- The new messaging system (not many messages are converted yet) now uses the base relay group ( ogre_everquest2 ). This means any tells or other messages will always be shared to all your EQ2 sessions. In the future I will add cross-game sharing also.
- Converted all messaging to the new messaging system in OgreBot Core.
- Converted all 500+ messages in all Grind/Raid options to the new messaging system. I'm never, ever doing this ever again. If this messaging system ever needs an upgrade, it will be future messages only! (These had to be done by hand, one at a time... I need a beer.)
- Converted all other messages to the new messaging system that existed in any of my Ogre folders.
- Added about 50000000 layers of escaping on various back end systems to try to support "[]" being acceptable in various places, such as the announce tab.
- MCP
- Added 'RelayGroups_Spew'
- Takes 1 parameter: ForWho
- Sends the information to the OgreConsole (IRC/Tell Window) with what their OgreRelayGroup is.
- Note: This is sent to 'ogre_everquest2' relay group.
- Added 'EquipCharm'
- Takes 2 parameters.
- Parameter1: ForWho
- Parameter2: Which Charm Option to equip. Example: 1
- Note: The Charm Option is based off of the "Equipment Info" tab in Ogrebot.
- Added 'RelayGroups_Spew'
- OgreIRC
- When sending a message to IRC, it now uses the event instead of the atom. This way others can piggy back on the event.
- Fixed an... odd bug.
- If you had OgreIRC on a toon, but did NOT have Ogrebot loaded, and that toon sent a tell to someone on the same uplink, who DID have Ogrebot loaded, it would duplicate the message.
- Added -EquipCharm
- Takes 2 Parameters.
- Parameter1: ForWho
- Parameter2: Which Charm Slot Option (1 or 2)
- OgreBot UI
- AutoTarget
- Right clicking on the "Load selected list" will now relay it to everyone to load.
- Added new tab: Equipment Info
- Charm Option #
- Filling this out, will tell the MCP which charm to equip when you press "Equip Charm". If you press Equip Charm 1, it will ensure that whatever charm is listed in option 1, is equipped into Charm slot 1. Likewise, if you press Equip Charm 2, it will ensure whatever charm is listed in option 1, is equipped into Charm slot 1.
- Note: All charms will be equipped into Charm slot 1.
- The concept of this page, is you have a "Defensive" charm and an "Offensive" charm. Such as the Sigil of the War Prince (Max HP Charm), and some other charm you want for DPS instead. Then on MCP you create 2 buttons. One that equips the Offensive, and one that equips the Defensive.
- Charm Option #
- Announce
- Added "Execute In Console" as an option.
- This does exactly that... executes that line in the console. Examples on this later.
- Example 1: You can now make someone cast an ability via the uplink. There are a few bugs.. so read on.
- Select an ability you want to send a message off of. In the text, put in: OgreBotAPI:CastAbilityOnPlayer[all,spell name,target]
- At this time, You can NOT put quotes around the spell name. This means any spell with a comma in the name would not work. Here is an exact example I did for testing.
- OgreBotAPI:CastAbilityOnPlayer[all,Sever Hate,Kannkor]
- Select an ability you want to send a message off of. In the text, put in: OgreBotAPI:CastAbilityOnPlayer[all,spell name,target]
- Added "Execute In Console" as an option.
- AutoTarget
- OgreBotAPI
- Added Method: CastAbilityOnPlayer[ForWho,AbilityName,OnPlayer]
- Added Method: CastAbility[ForWho,AbilityName]
- Added Method: UseItem[ForWho,ItemName]
- Added Method: UseItemOnPlayer[ForWho,ItemName,OnPlayer]
- ISXOgre
- Added a work around for ISBoxer clearing out the ogre_everquest2 relaygroup.
- When ISBoxer loads a character, it clears out the relaygroups, then adds them back in, then sends a message. ISXOgre now listens for this message, and adds back in the relaygroup.
- Added a work around for ISBoxer clearing out the ogre_everquest2 relaygroup.
Patch Version 265
Versions: ISXOgre-2015.04.10, Patch Version-265, OgreBot-17.051, OgreCraft-1.037
- ISXOgre
- When ISXOgre is enabled (Green message: ISXOgre enabled...) it will now autojoin you to the relay group "ogre_everquest2".
- This will later be used by as the default relay group instead of "all".
- More details about this change to follow.. for now PM primalz for details.
- Tweaked a bunch with "tester" access.
- When ISXOgre is enabled (Green message: ISXOgre enabled...) it will now autojoin you to the relay group "ogre_everquest2".
- RelayGroup
- If you wish to see what your current RelayGroup is. You can copy/paste this into the console:
- echo Exists: ${OgreRelayGroup(exists)}. Value: ${OgreRelayGroup}
- If you wish to see what your current RelayGroup is. You can copy/paste this into the console:
- OgreBot UI
- Added new tab: Relay Groups
- Joining relay groups (Section on the right).
- When you add a group to join, it does so immediately.
- When you remove a group, it removes it immediately.
- Any saved values are joined (and/or removed if the checkbox is checked) when a profile is loaded.
- Default Relay group
- The only characters permitted are letters, numbers, and underscores. If you try to type any other value, you will get this error:
- RelayGroups -> Invalid character entered. primalzx# Changed to: primalzx
- Set Default relay group to:
- Changes default relay group on profile load (if checked).
- Changes default relay group on text entered.
- When unchecked, resets the default relay group using the option below. If the option below isn't set, will default back to 'ogre_everquest2'.
- Reset default relay group when ogrebot is closed to:
- When Ogrebot is closed, will reset to default relay group to this value.
- If the value is not value, will reset to 'ogre_everquest2'
- The only characters permitted are letters, numbers, and underscores. If you try to type any other value, you will get this error:
- Added new tab: Relay Groups
- OgreBot
- When saving a custom profile (Via the Admin tab), none of the RelayGroup information should be saved.
- Removed a bunch of debug spam for testers for various fights.
- Priests should now cast while on the move if 'Cloak of Divinity' is up.
- When the following abilities are used, they will notify your group they are able to cast while on the move. Note: You need to be on the same uplink for this to work (all in your home, basically, not grouped with another botter). It also checks to make sure you're in the same group as that person. P.S. Yes primalz, this uses the new relay group also.
- Bard - Quick Tempo
- Bard - Deadly Dance
- It sets the duration based on your export. In my example, my dirge Quick Tempo and 10s, and my Troub Quick Tempo is 11s (because of a buff to extend duration).
- MCP
- Creates OgreRelayGroup variable with a default of ogre_everquest2 if the variable doesn't exist.
- Added 'CS_Set_CS_JOff'
- Sets a campspot, and turns jousting OFF.
- 2 Required parameters and 2 optional.
- Parameter1: ForWho. Example: all
- Parameter2: Who will turn OFF jousting. Example: caster
- Parameter3: Min Distance. Example: 1
- Parameter4: Max Distance. Example 125
- OgreIRC
- All IRC commands are now defaulted to the default relay group of 'ogre_everquest2'.
- Added -rg | -relaygroup <relaygroup>
- Note: This is NOT persistent. You will need to do this on each command.
- Note: This will remove the persistentrelaygroup
- Example: !c all -rg MyRelayGroup -letsgo all
- Added -prg | -persistentrelaygroup <relaygroup>
- This IS persistent. This will set the relaygroup for all IRC commands until you reset it with -rrg, or issue a -rg (-rg removes the persistent).
- Added -rrg | -resetrelaygroup
- Removes the persistent flag, and resets it it back to ogre_everquest2
- Added the following options (Basically removed the joust-in component of it).
- -cs-set-cs-jo CSForWho JOForWho
- -cs-set-cs-jo-opt CSForWho HowClose HowFar JOForWho
- Converted the following "relay all" to "relay ${OgreRelayGroup}"
- MCPCommands (xml)
- LoadMCP (iss)
- OgreBot (Core file only)
- All Grind/Raid option files
- Zone Reset
- OgreInviter
- AutoLogin
- Tell Window
Patch Version 264
Versions: ISXOgre-2015.04.07, Patch Version-264, OgreBot-17.051, OgreCraft-1.037
- ISXOgre
- Renamed the old 2013 April Fools from "ogre af" to "ogre af2013".
- OgreBot
- Raid Options
- CHH
- Grevog
- Added a tank campspot
- Grevog
- CHH
- Campspot
- Fixed a bug with relative campspot by not being honored after a change campspot was issued. I believe this got broken when Monkey in the middle/circle options were introduced.
- Raid Options
- OgreBot UI
- Added an "Unload" tab. Works identical to the "Load" tab, except it is run when the bot is closed.
- Added an "OnZone" tab. Works identical to the "Load" tab, except it is run when you "zone". Evacing, reviving, are both considered "zoning".
- OgreBotAPI
- Added string member: Get_Alias(alias name)
- Example: echo ${OgreBotAPI.Get_Alias["*Tank"]} returns "Kannkor" (Assuming Kannkor is in the group and aliased).
- If the Alias doesn't exist, returns what you passed it. This uses the exact same internal function that Ogrebot uses to determine aliases.
- Added string member: Get_Alias(alias name)
- OgreCraft
- LowLevelLeveling
- If Buying recipes fails, it will stop LLL and put the following error message.
- OgreCraftError: LowLevelLeveling: Failed to buy recipes. Uncheck buy recipes, or fix the error and try again.
- LowLevelLeveling
Versions: ISXOgre-2015.03.31, Patch Version-264, OgreBot-17.050, OgreCraft-1.037
- MCP
- Added 'Poison_AutoConsume' Note: Requires Ogrebot to be running.
- Takes 3 parameters.
- Parameter 1 - ForWho. Who will modify AutoConsume.
- Parameter 2 - Option. Possibilities are: TRUE, FALSE, TOGGLE, and REPORT.
- Report - Shows what everyones current value is. IE: TRUE means autoconsume is on. FALSE means it is off.
- TRUE - Turns autoconsume on.
- FALSE - Turns autoconsume off.
- TOGGLE - Toggles autoconsume. (If it's on, will turn it off. If it's off, will turn it on).
- When any change is made, the results is reported to the tell/irc window.
- Note: There is a 1/2s to 1s delay from hitting the button for everything to happen/report. This is to allow EQ2 to update.
- Parameter 3: Poison Name. You can leave this blank if you want to use the defaults hard coded. Which are:
- Assassin/Brigand: Cerebral Hemotoxin
- Ranger/Swashbuckler: Cerebral Caustic Poison
- Note: The defaults are for handcrafted. Cause cheap.. :)
- The game will NOT allow you to turn auto consume ON if you are in combat. Incase this changes, I have not put any checks in to prevent it. (The game will just not do it. So it's fine). You can still turn auto consume off out of combat.
- Note: For this to properly work, you should NOT have more than 1 stack of Poisons in your inventory.
- Takes 3 parameters.
- Added 'Poison_Replenish'. Note: Requires Ogrebot to be running.
- Takes 2 parameters.
- Parameter 1 - ForWho. Who will replenish.
- Parameter 2: Poison Name. You can leave this blank if you want to use the defaults hard coded. Which are:
- Assassin/Brigand: Cerebral Hemotoxin
- Ranger/Swashbuckler: Cerebral Caustic Poison
- Note: The defaults are for handcrafted. Cause cheap.. :)
- Will open a guild Poison depot, take from there.
- Takes 2 parameters.
- Added 'ChangeRadarYAxis' that takes 2 parameters.
- Parameter1: ForWho
- Parameter2: Value. TRUE for on, FALSE for off.
- Added 'Alias_AddEntry'
- Adds an entry into the Alias tab.
- Takes 3 parameters
- Parameter 1: ForWho.
- Parameter 2: Alias. Example: *Tank
- Parameter 3: Alias name: Example: Kannkor
- Added 'Alias_ChangeEntryFor'
- Changes an entry in the Alias tab. Changing the "For" when it matches parameter 2.
- Takes 3 parameters
- Parameter 1: ForWho.
- Parameter 2: Current alias name: Example: Kannkor
- Parameter 3: New alias name: Example: Primalz
- Added 'Alias_ChangeEntryAlias'
- Changes an entry in the Alias tab. Changing the "For" when it matches the Alias.
- Takes 3 parameters
- Parameter 1: ForWho.
- Parameter 2: Alias: Example: *Tank
- Parameter 3: New alias name: Example: Primalz
- Added 'Poison_AutoConsume' Note: Requires Ogrebot to be running.
- OgreBot
- Grind Options
- Fixed a crash in Furnace of Ages duo zone for people who had tester access.
- a_UplinkControllerFunctionAutoType now supports a 3rd parameter "SilentMode". This is defaulted to FALSE. Pass TRUE if you wish for it to be enabled. This will prevent it from returning the results to the Tell/IRC window.
- Note: None of the existing MCP buttons support this, but via code you can just add the 3rd parameter. Alternatively, you can make a custom MCP button and pass it a 3rd parameter.
- Raid Options
- Zebrun the Torso
- Tweaked campspots slightly to better allow for people to be behind after a move.
- Bards will cast "Quick Tempo" when a move is started. You know, to get you to where you are going quicker.
- Zebrun the Torso
- Now with less hax.
- Fixed a display bug where if you logged to a different toon, their list of abilities in the caststack would duplicate/not be cleared. For example, if you were logged into a Guardian, then switched to a Dirge without reloading the bot, it would show all the Guardian AND Dirge abilities available. It, obviously couldn't do anything with the incorrectly listed abilities.
- Testing a new (script friendly) method of getting messages to the tell/IRC window. Will test internally for a bit, then release the API for other people to test.
- Grind Options
- OgreIRC
- Added -SpewStats Parm1 Parm2
- Parm1 = ForWho
- Parm2 = Complete variable/member to be returned directly to IRC (not just local).
- Example: !c all -SpewStats all Me.MaxHealth
- This would return the max health of each player to the IRC window. Results are as such:
- Tankname --> 2100000
- PriestName --> 1100000
- etc etc.
- This just gives you a simple way to check everyone's stats, if so desired.
- I may add in some shorthands if people need them. Such as 'aeauto' and 'reuse' etc, once I track down (or if uiywtf already has) these values and they aren't friendly to use in a button.
- Added the following shortcuts (Thanks to uiywtf).
- aeauto
- reuse
- cast
- Example: !c me -spewstat all aeauto -spewstat all cast -spewstat all reuse
- Dirge --> AEAuto: 102.1%
- Dirge --> Cast: 104.3%
- Dirge --> Reuse: 98.7%
- Tank --> AEAuto: 100.5%
- Tank --> Cast: 119.3%
- Tank --> Reuse: 102.3%
- Added '-ChangeRadarYAxis' Parm1 Parm2
- Parameter1: ForWho
- Parameter2: Value. TRUE for on, FALSE for off.
- Added '-Alias_AddEntry' - 3 parameters. See MCP notes.
- Added '-Alias_ChangeEntry' - 3 parameters. See MCP notes.
- Added '-Alias_ChangeEntryAlias' - 3 parameters. See MCP notes.
- Added -SpewStats Parm1 Parm2
- Ogre-Anti-AFK (Ogre afk)
- Now accepts a bool parameter "SilentMode". When activated, it will not output "19:54:22: Ogre Anti AFK" to the console.
- Default behavior of 'ogre afk' is completely unchanged. 'ogre afk TRUE' or 'ogre afk 1' will put it into silent mode.
- ISXOgre
- Added a new super secret command.
- ogre af2015 <TRUE or FALSE> | <0 or 1>
- If TRUE or 1, activates af2015.
- If FALSE or 0, deactivates af2015.
- If only we knew what this does...
- ogre af2015 <TRUE or FALSE> | <0 or 1>
- Added a new super secret command.
Versions: ISXOgre-2015.03.01, Patch Version-264, OgreBot-17.049, OgreCraft-1.037
- OgreBot UI
- Uplink Info
- Added a new button 'Add this PC [Name of your computer]'
- This adds the name of the PC you are currently on. Likewise, if you don't know the name of one of your other computers, you can look it up here on that computer also.
- Uplink Info
- OgreBot
- Raid Options
- Zavith'loa The Molten Pools [Raid]
- Teraradus the Gorer
- Added an on-screen timer for when the AE hits.
- Kerridicus Searskin
- Added an on-screen timer for when the adds are spawning.
- "Joust-Out" when 'a Lava Titan' spawns.
- Teraradus the Gorer
- Castle Highhold: No Quarter [Raid]
- Zebrun the Torso
- Cast while moving enabled.
- Added 'set up for Torso'
- Positions everyone (including tank) sort of near where he spawns.
- When he hits 8 stacks, people joust 100 meters away.
- Honestly... this seems to be a terrible inefficient way of killing this mob. I'd highly recommend you just manually play your tank and run him around instead of making the entire raid move. But.. I guess it's "less work" vs 10 times faster kill time. To each their own.
- Note: If you're using someone else's script for this mob, if they are using Actor.Effect[Vile Build up] (or whatever it's called) STOP USING IT. Using Effect names spams the servers and causes them to lag. It's only a matter of time before they pull the logs and find __ toons sending thousands of these commands every second. Feel free to provide feedback on my set up. If you prefer something different let me know and I'll see about changing it.
- Grevog the Punisher
- Added 'set up for Grevog'
- Positions everyone away from the water.
- When someone gets the elemental, they will run to the pool, jump in, jump out and return to this position.
- Note: In order for this movement to work correctly, you really need to do a set up for grevog so your toons are in the correct positions.
- Brawlers will cast "Feign Death" when he goes berserk.
- Shadowknights will cast "Mortal Embrace" on themselves when he goes berserk.
- They will stand up when he is no longer berserk.
- Grethah the Frenzied
- On-screen timers for when the adds have to die, and approximately when the move is. Seems semi random?
- Zebrun the Torso
- Zavith'loa The Molten Pools [Raid]
- CastStack
- If an item is NOT marked as [RIE] ( Requires Item Equipped ) and the bot attempts to use it, it will send a message, along with an audio "DING" with some basic information. Here is an example:
- 17:25:08: Kannkor -> Sigil of the War Prince reporting that it cannot be used from inventory. Check your Caststack and mark this item as [RIE]. Requires Item Equipped. This tells OgreBot that it must be equipped in order to use the item.
- This will spam (including the ding) every single time Ogrebot attempts to use the item. I choose not to have the bot attempt to fix the issue itself, because if you didn't realize OgreBot did (disabled the item, or RIE'd it, or removed it) and saved your profile, you would have saved those changes. While in most cases that would be fine, but there are times when you really don't want something change your caststack without you knowing it, then saving it. So, opted for letting you know so you can fix it.
- I tested sitting in my guild hall and it worked perfectly. If anyone notices any issues while in combat or higher latency scenarios where it is reporting incorrectly, please copy/paste it and give me as many details as possible.
- If an item is NOT marked as [RIE] ( Requires Item Equipped ) and the bot attempts to use it, it will send a message, along with an audio "DING" with some basic information. Here is an example:
- Raid Options
Versions: ISXOgre-2015.03.01, Patch Version-264, OgreBot-17.048, OgreCraft-1.037
- OgreBot
- Raid Options
- Zavith'loa The Molten Pools [Raid]
- The Crumbling Icon
- Added an on-screen timer for when the adds spawn.
- The Crumbling Icon
- Castle Highhold: Thresinets Super Terrible Den
- Mucktail counter updated to show of 48.
- Ssraeshza Temple: Inner Sanctum [Heroic]
- Lich (boss)
- Added a second "need a cure curse!" call when the timer is under 8 seconds.
- To clarify.. it still asks for one @ < 15s, but will ask a second time when under 8 seconds. This should let solo priests handle it, but also give the extra safety for dual priest groups.
- Lich (boss)
- Zavith'loa The Molten Pools [Raid]
- Added a tiny bit of support for Russian language.
- Raid Options
- Ogre Transmute
- Stacked adept books should transmute properly now.
- ISXOgre
- Fixed a typo in the extension. "Waiting for connection be become active..." --> "Waiting for connection to become active..."
- BJCasey can now sleep at night again.
- OgreCraft
- Added more to the error message about why the writ may not be available. If you have your writ option set to something too high (such as 6) when 6 options aren't available.
Older Revisions
Patch Notes 260-269: 2014.08.13 - Current
Patch Notes 250-259: 2014.03.07 - 2014.08.12
Patch Notes 240-249: 2013.11.19 - 2014.03.07
Patch Notes 230-239: 2013.09.11 - 2013.11.19
Patch Notes 220-229: 2013.07.19 - 2013.09.11
Patch Notes 210-219: 2013.05.01 - 2013.07.19
Patch Notes 200-209: 2013.02.15 - 2013.05.01
Patch Notes 190-199: 2012.11.21 - 2012.02.11
Patch Notes 180-189: 2012.11.14 - 2012.11.21
Patch Notes 170-179: 2012.09.22 - 2012.11.08
Patch Notes 160-169: 2012.06.28 - 2012.09.13
Patch Notes 150-159: 2012.04.18 - 2012.06.07
Patch Notes 140-149: 2012.03.20 - 2012.04.13
Patch Notes 130-139: 2012.01.11 - 2012.03.09
Patch Notes 126-129: 2012.01.01 - 2012.01.11
Version 15 Patches 110-119: 2011.10.25 - 2011.11.09
Version 15 Patches 100-109: 2011.09.29 - 2011.10.17
Version 15 Patches 90-99: 2011.08.16 - 2011.09.29
Version 15 Patches 77-89: 2011.07.28 - 2011.08.14
Version 14: 2010.08.17 - 2011.07.03