Difference between revisions of "RevisionHistory"
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== In Development (Coming soon) == | == In Development (Coming soon) == | ||
− | + | * Ogrebot | |
+ | ** Moved Ogrebot debugging message to an external object file, and Ogrebot now loads it much sooner. | ||
+ | ** Fixed the conversion message to actually tell you how many were converted.. which.. by this time everyone will already be converted! | ||
== In Closed Testing == | == In Closed Testing == |
Revision as of 21:39, 3 June 2014
Contents
Revision History
Summary
Any time there are updates, they will be posted below with what changed, and if any new files were updated.
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.
---Change Log---
Early development items
- Note: These are items I'm working on in the early stages and will NOT be released with the next update.
- Development of OgreInventoryManager has started. Click Here for more information.
- Development of Timewarp has stopped. Click Here for more information.
In Development (Coming soon)
- Ogrebot
- Moved Ogrebot debugging message to an external object file, and Ogrebot now loads it much sooner.
- Fixed the conversion message to actually tell you how many were converted.. which.. by this time everyone will already be converted!
In Closed Testing
Released Versions
Patch Version 254 (Current)
Versions: ISXOgre-2014.06.03, Patch Version-254, OgreBot-17.016, OgreCraft-1.031
- Ogrebot UI
- Moved frame buttons 'Debug' and 'Admin' down a little.
- Added frame button 'EQ2Chars' just above 'Admin' (basically where Admin was previously).
- EQ2Chars tab
- New tab that allows for people to enter their 'EQ2Chars' information into the a UI, because some how people refuse to read the walkthrough, break this file and it causes all kinds of headaches.
- 5 text entry boxes
- Character name (Required):
- Account Name (Optional):
- Password (Optional):
- Server Name (Optional):
- Comment (Optional):
- This comment field is if you want to add a comment about a toon.
- At this time, this will ONLY show up if you look at the XML. There isn't enough room on the UI.
- This comment field is if you want to add a comment about a toon.
- The only required field is character name. The rest are optional. If you want to use 'OgreAutoLogin', then you must fill in the Account Name, Password, and Server fields also.
- If you do not enter an account name (such as you want to simply authorized a friends toon), they will show up in the interface as "Unknown" for the account.
- Account name, character name, and server show in the UI. Passwords do not.
- To REMOVE an entry, select it (by left mouse clicking), then right mouse click to remove it (same way every other listbox in Ogrebot works).
- You can't exactly "edit" an entry, instead when you add a new entry, it removes any entry with the same toon name.
- Note: This means you can not have two toons with the same name. This restriction existed already.
- File is saved in /EQ2OgreCommon/DoNotShareWithOthers/EQ2Chars.xml
- Old file was: EQ2Chars.inc, for reference.
- These are saved globally, and are NOT part of your Ogrebot profile. This means no reason to worry about sharing profiles, and you only ever have to fill it out once, and it will be available for any toon you log in.
- When adding/removing on this screen, it will update real time for the toon you are logged into. However any other toon you are logged in, would need to reload Ogrebot in order for the changes you just made to take effect. (This is the same as previously, when editing the file, once you saved, you had to reload Ogrebot).
- When you make any changes (saving or removing), these changes are saved immediately. There is no "undo" option.
- Pressing "ESC" while your cursor is in a text entry box will clear it.
- When selecting an item from the list box, it will re-populate the text entry fields. The exception is the password, it will remain blank. However, as long as it is left blank the saved password will NOT be overwritten.
- For example: Lets say you add the following information in:
- Toon: Kankor
- Account: MyAcct
- Password: SecretPassword
- Server: Freeport
- Then you realize OH SNAP I SPELT KANNKOR WRONG.
- You Left click on the entry in the list box, fix the spelling (not touching the password field), and press 'Add', the password will remain 'SecretPassword'.
- For example: Lets say you add the following information in:
- Screen shot here
- Added a button: "Add Current Group/Raid"
- Will add every person in your group and/or Raid to your Eq2chars if they DO NOT already exist. This means it's safe to use it with your own toons in the raid/group.
- Unfortunately, I have to give props to Saha for suggesting this. Everyone has a good idea once... :)
- Will add every person in your group and/or Raid to your Eq2chars if they DO NOT already exist. This means it's safe to use it with your own toons in the raid/group.
- Ogrebot no longer REQUIRES EQ2Chars.inc to load. It loads it optionally (this is done so information can be converted over for existing users, and not required at all for new users).
- New tab: Key Binds
- Sets Key Binds that Ogre products use.
- Click inside of a text entry box, and press the key you want to use. When you are done, click on the box beside the 'Click here to remove focus' text entry box. There is a bug with lavishscript.
- Note: You do NOT spell out the key you want to use, you simply use the key.
- This is saved globally.
- OgreAutoLogin/LoginOnly
- Better known as "ogre login toonname"
- Has been rewritten to not be as terrible as it was before, and now uses eq2chars.xml instead of eq2chars.inc
- Note: From a user point of view, almost nothing has changed, from a code point of view, the entire thing was completely re-written.
- ISXOgre
- "ogre login" now uses Eq2OgreCommon/OgreAutoLogin/LoginOnly instead of EQ2OgreCommon/LoginOnly
- EQ2OgreCommon/LoginOnly can safely be deleted from your system if you desire. (Generally speaking I never remove files from your system, even if they are mine and no longer used).
- "ogre login" now uses Eq2OgreCommon/OgreAutoLogin/LoginOnly instead of EQ2OgreCommon/LoginOnly
- Ogrebot
- Ogrebot default parameters have changed.
- To be clear, this is when you type the following into the console:
- Ogre
- Ogre toonname
- The following are the ONLY valid parameters now.
- -p | --pause
- Loads the bot paused.
- Toonname
- Logs into this toon if not already logged in.
- -p | --pause
- These parameters can now be used in any order.
- Examples:
- ogre
- No change. Loads Ogrebot for the toon currently logged in.
- ogre -p
- Loads Ogrebot PAUSED for the toon currently logged in.
- ogre Kannkor
- Logs the character "Kannkor" in, then loads Ogrebot.
- ogre Kannkor -p | ogre -p Kannkor
- The '|' means or. Both of these commands do the exact same thing. They log the character "Kannkor" into the game, then load Ogrebot PAUSED.
- ogre
- Note: ogre login <toonname> still works fine, that isn't actually part of Ogrebot.
- Conversion of EQ2Chars.inc to EQ2Chars.xml
- When you load Ogrebot, if the file EQ2Chars.xml does NOT exist, but EQ2Chars.inc DOES exist, Ogrebot will go ahead and convert all of your character information into EQ2Chars.xml and all of your uplink information into UplinkInfo.xml. You will get little messages letting you know it has been completed.
- OgreBotEcho(21:28:43): EQ2Chars -> Converted 451 entries from EQ2Chars.INC to EQ2Chars.XML
- OgreBotEcho(21:28:43): UplinkInfo -> Converted 5 entries from EQ2Chars.INC to UplinkInfo.XML
- Your EQ2Chars.inc file will NOT be deleted/removed etc. You are free to delete/remove it if you want, or you can use it as a backup if you want.
- When you load Ogrebot, if the file EQ2Chars.xml does NOT exist, but EQ2Chars.inc DOES exist, Ogrebot will go ahead and convert all of your character information into EQ2Chars.xml and all of your uplink information into UplinkInfo.xml. You will get little messages letting you know it has been completed.
- OgreConnect
- Re-written to work with the new UplinkInfo.XML file created from Ogrebot.
- EQ2Chars.INC
- Is no longer used.
- Unfortunately, I will not be converting the keybinds over. However, there is a new tab inside of Ogrebot 'Key Binds', where you can set Forward/back/autorun/swim up/down keys. It writes to a KeyBinds.xml file that is global.
- AutoLogin / AutoLogin.XML (that loads sessions and logs toons in)
- Updated to use the uplink/eqchars xml files instead of eq2chars.inc
- Any file that used the authorized list from EQ2Chars.inc has been updated to use the new EQ2Chars.xml
- Ogrebot is basically a whole lot of little pieces in different files. When it is compiled, it is packaged into a "neat" little package. This is merely a note for myself saying I updated a ton of files, I may have missed some, but should get them as I continue to test.
- Jgarza00 is my bitch.
Patch Version 253
Versions: ISXOgre-2014.05.26, Patch Version-253, OgreBot-17.015, OgreCraft-1.031
- Ogrebot UI
- [CHANGED AGAIN]Removed the word 'Auto' 'Auto Load Raid/Grind Options'.
- Re-rechanged the verbage... now 'Enable Raid/Grind Options'. Once again, no functionality change.
- No functionality change. Just for primalz.
- Removed 'Mob/Priest Info'
- Ogrebot
- Raid Options
- "Coded" Laboratory of Lord Vyemm
- The Uncaged Alzid and Lord Vyemm now auto-disable Cure Curse.
- When someone has a curse with less than 7 seconds, they will ask for a cure via raid chat. This will save a LOT of cure curses, and should greatly reduce wipes from failing curses.
- As per usual, if you wish to not have this, simply turn off raid options.
- Changed a little how Raid options are detected. This should have no impact to the user.
- "Coded" Laboratory of Lord Vyemm
- Removed 'Mob/Priest Info'
- Raid Options
- Backend
- Added some additional flags for testers/testing
- ISXOgre
- Support for additional testing flags.
- OgreCraft
- Due to freedo crying so much..
- If you have a 'Sewing Table & Mannequin' - OgreCraft will use it.
- If not, it will look for a 'Loom'.
- Saha joined the crying...
- If no 'Work Bench' exists, it will check for a 'WorkBench' also.
- Due to freedo crying so much..
Patch Version 252
Versions: ISXOgre-2014.05.10, Patch Version-252, OgreBot-17.014, OgreCraft-1.030
- OgreIRC
- Any command with "!c Me" now shows up purple instead of red, to make it more clear that you're doing a command specifically for your IRC bot only (IE: You have 'IRC Me only' checked).
- Ogrebot
- The 'CA/NamedCA' options should now properly ignore stealth when:
- Predators: Predator's Final Trick (PFT) is active.
- Assassin: In Plain Sight
- Ranger: Wreak Havoc
- Removed the 'duration' check on Heals prior to checking if it's already on the target.
- All this means, is abilities like 'Clearwater Current' that do NOT have a duration, but instead apply a buff that has a duration, will now follow the rules of not overwriting itself.
- Unfortunately, because these types of abilities don't have a proper 'duration', the bot won't give you the option to ID (Ignore Duration) them. If you find any ability that requires it, post it on the forums and I'll add it in manually, or find a better solution.
- Worth noting, this ONLY effects abilities you label as 'Heals/PowerHeals'. 'Combat' didn't have this extra check, so it worked properly.
- Warden's 'Tranquility' line of abilities is no longer restricted to just 'Cure'. (IE: You can use it as a heal now also).
- Note: This does NOT require a new export.
- The 'CA/NamedCA' options should now properly ignore stealth when:
- HUDs
- For Raid distance, changed the padding increment when changing groups from YIncrement+12 to YIncrement+7
- I did this, so if you want to set up the distance beside the group you can. Use an Y Increment of 17, and it aligns up quite nicely.
- For Raid distance, changed the padding increment when changing groups from YIncrement+12 to YIncrement+7
Versions: ISXOgre-2014.05.10, Patch Version-252, OgreBot-17.013, OgreCraft-1.030
- Ogrebot
- Raid code in Accursed Sanctum should work now. Had it flagged as testing still.
- Fixed a potential issue with a script crashing outside of Ogrebot before it was able to be threaded. It's now started outside.
- Realistically, this only effected primalz.
Versions: ISXOgre-2014.05.10, Patch Version-252, OgreBot-17.012, OgreCraft-1.030
- Added a new system for people who run multiple 'sets' of toons, who wish to use 1 file to manage each class.
- By editing an XML file, you can now specify the file your toons will load from, instead of using EQ2Save_Server_Toonname.xml.
- Example: if I had two defilers named 'KannkorD' and 'KDefiler'.
- Previously, every time I tweaked one profile, I had to modify or copy over it so the second defiler got those changes also.
- Now, you can specify which file they will load from, if you wish. For those already thinking TLDR, if you don't do anything, nothing changes.
- Example: I copy my most recent defiler profile to: EQ2Save_Kannkor_Defiler.xml
- I then edit: EQ2Save_Settings.xml in the /Scripts/EQ2OgreBot/Save/ folder and add in the following two lines:
- <Setting Name="KannkorD">EQ2Save_Kannkor_Defiler.xml</Setting>
- <Setting Name="KDefiler">EQ2Save_Kannkor_Defiler.xml</Setting>
- This specifies that toons with the name 'KannkorD' and 'KDefiler' will use the save 'EQ2Save_Kannkor_Defiler.xml' file. FOR BOTH LOADING AND SAVING. This is important, because it means if you make a change on either toon (adding or removing), it will update this file, which both toons will use.
- There are of course, some quirks.
- At this time, I don't plan to make a UI for adding this. Realistically you will do it once for anyone you want, then never touch it again. This is also a semi advanced option, that brand new people probably don't need to get into by accident.
- If you happen to have both toons online at the same time, keep in mind the following:
- When Ogrebot 'loads' a profile, it makes a copy of it in memory.
- When Ogrebot 'saves' a profile, it takes what it has into memory, then writes it to a file.
- This means, if I had KannkorD and KDefiler online at the same time, made 1 change to KannkorD then saved the file, then made a DIFFERENT change on KDefiler (without reloading the bot) and saved it, the changes KannkorD made would be lost. I suspect this would be pretty rare, but worth mentioning.
- Added a new file, EQ2Save_Settings.xml
- Read the above for when/why/how to use.
- OgreBot
- Added support for using EQ2_Settings.xml to load specific profiles.
- You get a message when it does so: OgreBotEcho(08:46:16): Config -> Rerouting configuration file to: EQ2Save_Kannkor_Defiler.xml
- Added support for using EQ2_Settings.xml to load specific profiles.
Versions: ISXOgre-2014.05.10, Patch Version-252, OgreBot-17.011, OgreCraft-1.030
- In preparation for making RO (Raid Options) HUDs customizable, I had to rewrite a few various objects. One of which was adding to the Timer Object.
- Unfortunately, at some stage a copy of the Timer object definition was made, and BOTH copies were being used. I've went through and attempted to find/update most of the "main" timers. (IE: I haven't touched any of the million raid timers in existence, but any of the used all the time timers have been updated). This change affected a LOT of various support files, but nothing *should* break...
- HUDs
- Added support for RO (Raid Options).
- UI added. Standard options. X,Y cords. YIncrement. UpdateInterval. (Explain on the HUDs page, the same as the other options are explained).
- Will allow Kannkor an easier time adding timers for raid mobs.
- Will allow the user to set the location of the first entry, and the rest will be added below them in increments (same as how Group HUD works).
- From a user point of view, the only "change" should be you can change where it is located. From 'under the hood' the entire way the raid HUD was completely rewritten. As I start converting some of the raid code over (probably anything relevant, I will unlikely go back and change really old raid code), if you notice anything out of wack, let me know.
- To expand: Old content, like TSO/SF/DoV will likely NOT be converted. This means if you run this old content, the timers will appear in the same location as they do now (300,300)ish.
- Added support for RO (Raid Options).
- Ogrebot
- When ever you have SC to claim from being "a member", Ogrebot now /claims it for you. I've included a message in the console for it also.
- OgreBotEcho(22:43:45): ClaimSC -> Claiming your 500SC for you...
- Note: This message is only scanned for when you zone, then claimed once you are done zoning.
- Removed the ringmail purse debug spam
- Converted the following zones to the new RO HUD system
- When Ogrebot is told to invite/raid invite someone (via OgreInviter, for example), it now skips anyone that is already in your group/raid.
- Temple Of Veeshan
- More commonly known as Vulak's Dominion...
- PoW
- HE
- And a few others I can't remember that I did very late at night while drinking...
- Temple Of Veeshan
- Raid Options
- Coded all of Accursed Sanctum
- When ever you have SC to claim from being "a member", Ogrebot now /claims it for you. I've included a message in the console for it also.
- ISXOgre
- Changed some things with secondary auth server.
Patch Version 251
Versions: ISXOgre-2014.03.21, Patch Version-251, OgreBot-17.010, OgreCraft-1.030
- HUD
- Group #'s now are listed from 2-6 instead of 1-5.
- Ability Export
- Set Warden's 'Dawnstrike' and 'DawnstrikeAA' to share the same AbilityLineID. (So they won't try to cast them back to back).
- Set Warden's 'Icefall' and 'Icefall Strike' to share the same AbilityLineID. (So they won't try to cast them back to back).
- Set Warden's 'Winds of Permafrost' and 'Whirl of Permafrost' to share the same AbilityLineID. (So they won't try to cast them back to back).
- P.S. I hate you wardens for reading the patch notes for how I did this for warlocks then sending me the info to do it for icky druids.
- Ogrebot
- New "all access" window now closes, the same as the free to play window did.
- Added automatic timing of "Ahrmatal's Ringmail Purse" to sessions connected (IE: via uplink).
- When the bot determines it wants to cast a ringmail purse, it broadcasts to everyone else it is about to cast it. All the other bots in the same group as said person, will try to avoid casting their ringmail purse for 30s.
- A few notes:
- It is very possible for two (or more) bots to start casting ringmail purse at the EXACT same moment. A few good examples, would be while you are moving on a two priests, you target a mob. Both priests being unable to cast while moving, will more than likely see they can use their ringmail purses at the exact same moment you target the mob, and both fire them off at the same time, before either one is able to communicate they are casting it. However, once you stop moving and start fighting, and they come off cooldown, they should be fine doing a rotation, unless of course something happens and they attempt to cast them at the exact same time again.
- Because these are group-only, it does the rotation based on group members only.
- There is no chat text etc. This is handled purely by innerspace internal connection.
- If you use only 1 computer, then they are always connected to each other.
- If you use more than 1 computer, then pretend when the bot casts ringmail purse, THEY press an MCP button. Anyone that would 'listen' to that MCP button, will also listen to this.
- Note: If you use 3 or more computers, you probably have 1 computer connect to the other 2. Be sure you connect the two side computers together also if you wish for this to work!
- For now, I have left in some debugging when this fires, incase there are any issues with it, it will be easier to track down.
- This rotation ONLY works if you have the ringmail purse set in the CastStack as a 'CA' or 'NamedCA'. If you ask Ogrebot to cast it, it will regardless of the timer, and will not update the timer. (This means anyone with pre-existing scripts, they will still work exactly as they do now).
- P.S. Cheesy says no more chains, ever.
- When using the 'radar on' option on the Load tab, it has had it's fingers slapped, and it no longer touches the YAxis.
Versions: ISXOgre-2014.03.21, Patch Version-251, OgreBot-17.009, OgreCraft-1.030
- MCP
- Added Rebuff - cancels all your maintained abilities that appear in your spellbook.
- Takes 1 parameter: ForWho
- Note: Because it works off of your spellbook (Ability Export), it will NOT remove mounts/potions etc. Special thanks to macker for the suggestion.
- Added Inviter
- See OgreInviter for more details...
- Added Rebuff - cancels all your maintained abilities that appear in your spellbook.
- MCP Edit screen
- Previously: selecting a parameter, then deselecting would put "NULL" into the parameter box. It now clears it instead.
- IRC
- Added -Rebuff ForWho
- See MCP rebuff.
- Added -Invite <Inviter> <Invitee>
- Added -RaidInvite <Inviter> <Invitee>
- Unlike the MCP versions, these two REQUIRE the inviter with every single one. For example if you wanted to invite 3 people you would have:
- -Invite Kannkor primalz -invite Kannkor eq2bob -raidinvite Kannkor saha
- Unlike the MCP versions, these two REQUIRE the inviter with every single one. For example if you wanted to invite 3 people you would have:
- Added -Rebuff ForWho
- Ogrebot
- Any direct call to the "old" rebuff function will continue to work 'as is', however you WILL get a pop up message telling you to change your hook. (I'm not sure this would effect anyone other than primalz).
- If anyone was directly calling it. Old: FullRebuff, new: FullRebuffForWho <ForWho>
- 'beastlord' and 'channeler' were added to an internal base class routine. (Note: This is NOT the priest/mob info).
- Added new tab: HUDs
- Replaces 'Mob/Priest info'
- Click Here for more information.
- Removed the debug message about which export version you are using. You still get the messages if you are out of sync. This is really so primalz stops crying about a single line message in his console... :)
- Continuing the revamping the internal structure of Ogrebot's main members. This should have a small performance gain. However it is more than likely going to take months to complete this project.
- Settings tab has been converted.
- Any direct call to the "old" rebuff function will continue to work 'as is', however you WILL get a pop up message telling you to change your hook. (I'm not sure this would effect anyone other than primalz).
- OgreBot UI
- Added 'Disable merc Support'
- This skips the merc attack/merc backoff commands. I will try to include this disable with anything related to mercs (if anything) is added in the future.
- Added 'Disable merc Support'
- OgreInviter
- Staggers invites to group/raid members, and allows them a short opportunity to accept before continuing on.
- MCP button takes parameters of the following kind:
- -inviter <toonname>
- These are TWO different parameters. A -inviter followed by a toonname. This is the toon who will be DOING the inviting. If not specified, uses the person who pressed the button.
- -r <toonname>
- These are TWO different parameters. A -r followed by a toonname. This does a RAID invite to the toonname.
- <toonname>
- A toon to group invite.
- Example:
- I hit the MCP button on a toon called 'Kannkor', and it has the following parameters.
- primalz
- eq2bob
- -r
- saha
- -inviter
- saha
- blowupdoll
- The following happens, in this order:
- Kannkor group invites primalz
- Kannkor group invites eq2bob
- Kannkor raid invites saha
- Saha group invites blowupdoll
- The "-inviter saha" told the script to change the inviting over to saha, instead of Kannkor. Which is why it started inviting on saha.
- I hit the MCP button on a toon called 'Kannkor', and it has the following parameters.
- -inviter <toonname>
mini update
- OgreIRC
- Fixed -ATT to work properly
Mini update
- OgreIRC
- Fixed !c Me to function properly.
Versions: ISXOgre-2014.03.21, Patch Version-251, OgreBot-17.008, OgreCraft-1.030
- Ogrebot
- Fixed a FAKE ISSUE PRIMALZ had with Verdict not working.
- Verdict should now work properly when encounter smart nukes is checked.
- Ogrebot now has a required ability export version required. This means when a major, bot breaking AbilityExport update is released, Ogrebot will pester you to re-run your exports.
- For now, I've set this as a 'pester' and not a 'requirement'. Meaning, Ogrebot will still attempt to function. However, there is a reason I'm adding this in, because some updates are that important you NEED to update your ability export.
- When Ogrebot is run, it automatically closes down any Lavish Message boxes, for example: Ones telling you your ability export is out of date :)
- Purged a ton of old version 16 code. This shouldn't have been used by anything in v17.
- All abilities now belong to an 'Ability line', so to speak. Generally speaking, this will have zero effect on 99% of the abilities in game, because they don't share an ability line. For example: A guardian's taunt, and Kick, are different lines. However, some abilities, like Warlock/Sorcerer's right side prestige, have two abilities, one that is an AE nuke, and one that is a ST nuke, which ARE part of the same line.
- Using ability export data, Ogrebot can now determine that it should not attempt to cast these two abilities back to back. It would previously (depending on how your caststack was set up) because Ogrebot picks it's new ability to cast PRIOR to the server updating the client, so it internally knows to not cast the same ability back to back (within a given timeframe).
- I'm really only mentioning this here incase a problem arises, I can track it down to if it started with this patch...
- Worth noting, this change will have a minor performance INCREASE with it also, as I changed this entire system to using numbers instead of names. (Realistically, the performance increase would only be noticeable if you were running a profiler, but an increase is an increase!).
- Doing a 'lets go' will remove a temporary assist flag some old raid code used to use, and thus cause you to have to reload your bot to fix it. (Unlikely anyone even did this old mob with the set up to even notice it...)
- Started revamping the internal structure of Ogrebot's main members. This should have a small performance gain. However it is more than likely going to take months to complete this project.
- The good news is, the old way and new way are completely compatible.
- First revamp is of the 'debug' section.
- When I switched from v16 to v17 I didn't move over all the 'CastingDetail' debug code. It was very inefficient so I removed it until I recoded it. That's what this is about. Now if you do not have it checked, the debug messaging is not parsed at all.
- If you have 'Debug -> CastingDetails' checked, you will now see why an ability is skipped. For example:
- OgreBotEcho(16:12:47): CastingDetails -> Skipping Demonstration of Faith VII because TimeUntilReady.
- OgreBotEcho(16:12:47): CastingDetails -> Skipping Divine Vengeance VII because Testing checked!
- 'Announce' option has been converted to the new system.
- 'WhatIsTheBotDoing' option has been converted to the new system (this isn't the most useful option... but gives some very basic info)
- 'Casting' option has been converted to the new system.
- If you have 'Debug -> CastingDetails' checked, you will now see why an ability is skipped. For example:
- Smart AE nukes no longer modifies the effect radius if it doesn't exist (this is done in the export).
- Fixed a FAKE ISSUE PRIMALZ had with Verdict not working.
- OgreBot UI
- Shifted pieces around on the "Load" tab. No functionality was touched, visual only.
- Removed some of the items on the Debug tab that no longer were useful (CastingDetailsExtra and Chain)
- OgreIRC
- Fixed ChangeCampSpotForWho to actually call the 'ForWho' version.
- Added 'Me' as an alias for which IRC bot. For example:
- !c me -stuff
- This means it will only work for the person giving the command.
- Do not confuse this with in-game aliases. You CAN NOT USE 'me' AS A PARAMETER FOR COMMANDS. Use ${Me.Name} for that. This new 'me' alias ONLY works immediately after the !c
- !c me -stuff
- Added -AutoTargetToggle | -ATT
- Takes two parameters. ForWho, and TRUE/FALSE.
- This is merely a shortcut to doing -UO ForWho checkbox_autotarget_enabled TRUE
- Note: -AT&T won't work...
- Added -SpecialForWho
- Takes 1 parameter... ForWho
- Added -FlyUpForWho, -FlyDownForWho, -FlyStopForWho.
- All 3 take 1 parameter.
- Added -LoadProfileForWho
- Parameter1: ForWho
- Parameter2: ProfileName
- MCP
- Added another checkbox to the top: IRC Me Only
- This is for OgreIRC uses. Checking this button makes EVERY command sent from MCP to IRC, be 'Me'.
- Example: If you have a button with the following: !c all -jst-out all
- Checking this box, then pressing the button will result in: !c me -jst-out all
- NOTE: This ONLY modifies things that are done via MCP. If a script directly sends a message to the IRC window, it will not be modified.
- This also only applies to "!c" (or "!command"). Does not apply to messages. (It technically just changes the second parameter to "Me" without checking anything else).
- This also now applies to 'Rawcommands' that use 'irc' then '!c'.
- In the MCP edit window, when you select, then right click to clear a parameter, it now REMOVES it from the text entry box on the left if it is identical to what you are removing.
- For example: Lets say I have a parameter of: OgresOwn. If I was going to remove it, I would left click to select it, which also puts it into the Text Entry box to add a parameter, then if I wanted to add a new parameter, say: DruidsSuck, I would need to first delete the "OgresOwn" from the text box.
- Now, if the text entry doesn't change from the time you click, then right click, it removes it from the text entry box also.
- This is probably one of those changes no one else will ever notice, but it drove me crazy.
- Added SpecialForWho. Takes 1 parameter - ForWho
- Worth noting. The normal 'Special' is 'instant'. Meaning it tries to click it immediately, regardless if they are doing another action (such as casting). So it can fail if it has a castbar.
- This one, is a Ogrebot queuedcommand, so it will wait until you are done also. Also ONLY works if you have Ogrebot loaded.
- Added new buttons: FlyUp-ForWho, FlyDown-ForWho, FlyStop-ForWho
- All 3 take 1 parameter - ForWho.
- These use the defined Flyup/down buttons as per EQ2chars.inc. If not defined, uses Eq2's defaults: HOME and END.
- Note: These are NOT toggles like the 'FlyUp' and 'FlyDown' buttons. They simply turn flying on. You need to use the FlyStop to stop.
- Added another checkbox to the top: IRC Me Only
- Ability Export
- Tweaked logic a little bit for abilities that could be cures as well as other abilities. This means abilities such as Templar's Sacrifice should appear as a cure and a heal. This WILL effect other abilities on the backend, but shouldn't have any impact once in game, as Ogrebot has logic to deal with the options provided by the export.
- Added an AbilityExportVersion when the ability export is run.
- AE's that have no effect radius, are now given a radius of 5. This saves it from having to be processed real time, and allows it to be modifiable.
Patch Version 251
Versions: ISXOgre-2014.03.21, Patch Version-251, OgreBot-17.007, OgreCraft-1.030
- Ogrebot
- Some specific items now allow you to choose a 'Target' when selected as a buff. If this becomes more common I have a plan to allow it globally, but at this very moment it's so few and far between.
- MCPCommands
- Changed UplinkOption to be atomic instead of queuing. (meaning it should happen instantly instead of waiting until it's done casting).
- OgreIRC
- Changed -UplinkOption to be atomic.
- MCP
- Added a new checkbox beside "Setup" labeled "Enable Swapping". When checked, clicking buttons swaps them.
- For example, lets say we have two buttons. Button1 and Button2.
- After you check 'Enable Swapping', the first button you click goes Blue, meaning it will be moved to the next button you click.
- Once you click the second button, the buttons swap places.
- Note: This does NOT apply to 'frame changers' (the left most row).
- Note: This DOES work across frames, and on the static frame. Meaning you can swap buttons from static to non-static, and from the 'Combat' tab to the 'Other' tab, if you desire.
- If you check the same button twice, it does nothing (duh).
- Added a new checkbox beside "Setup" labeled "Enable Swapping". When checked, clicking buttons swaps them.
- ISXOgre (isxdk34)
- When extensions/isxogre.dll OR extensions/isxdk34/isxogre.dll are patched, the extension is reloaded.
Patch Version 250
Versions: ISXOgre-2014.03.19, Patch Version-250, OgreBot-17.006, OgreCraft-1.030
- Ogrebot
- Beastlord
- Sav requirements defined by the user should now be respected by all abilities, not just abilities that use savagery.
- Troubador
- Bagpipe solo
- Will now show up as "many" different options. Including 'Cure' and 'Heal'.
- Templar
- Sacrifice should show up as a Cure and Heal, if you have the AA (make sure you run an export AFTER you get the AA).
- Bagpipe solo
- Fury.. 'ish
- Pact of Nature, Salve, will now show up as "many" different options. Including 'Cure' and 'Heal'.
- Re-added collision checking when casting abilities. I've managed to get it to work in 99% of any of the tests I could find. However, incase it does cause problems (and it did last time I tried it, but I did a major overhaul of it), I added an option to Disable Collision Checking. I don't recommend you use it unless you have a need for it.
- Cast bug fixed.
- Currently, when you cast an ability, EQ2 sets a flag that says your character is "Casting". Ogrebot uses this flag to say "wait until we're done casting before we cast a new ability".
- If you zone while casting an ability, this flag gets "stuck" on. So Ogrebot is waiting for an ability to finish casting, that will never ever finish, because it's bugged.
- When Ogrebot notices this, it will now use an ability to clear the flag. The ability I choose, was "Transmute" because every single character, at every level has it. Ogrebot then presses "ESC" after, to clear the transmute icon off your cursor.
- You will also see this message in your console for now, simply telling you what happened.
- OgreBotEcho(17:56:03): CastAfterZoneBug-Forced: Cast bugged after zoning. Using transmute then hitting ESC.
- Beastlord
- Ability Export
- Berserker
- Open Wounds and 'Rampage' will now be classified as self temps, instead of AEs.
- General
- Added clearing ISXEQ2 cache of abilities prior to running an export. May help with changing AA's and running a new export.
- Berserker
- OgreCraft
- Added a ton of debug messages for what happens when you level and ogrecraft tries to find/scribe a recipe. Please note, these are forced on at the moment with no way to turn them off. This is intended, so if you have an issue, you can copy/paste me the information from the console.
- OgreDepot
- Added support for Personal Harvest Depot (small).
- ISXOgre
- Fixed 'ISXOgre:Patch' to actually work if the patcher had already been run. Previously it was just giving out (a hard to see) error of: Unable to read response.
- Cleaned up some auth code. Should have no effect.
Older Revisions
Patch Notes 250-259: 2014.03.07 - Current
Patch Notes 240-249: 2013.11.19 - 2014.03.07
Patch Notes 230-239: 2013.09.11 - 2013.11.19
Patch Notes 220-229: 2013.07.19 - 2013.09.11
Patch Notes 210-219: 2013.05.01 - 2013.07.19
Patch Notes 200-209: 2013.02.15 - 2013.05.01
Patch Notes 190-199: 2012.11.21 - 2012.02.11
Patch Notes 180-189: 2012.11.14 - 2012.11.21
Patch Notes 170-179: 2012.09.22 - 2012.11.08
Patch Notes 160-169: 2012.06.28 - 2012.09.13
Patch Notes 150-159: 2012.04.18 - 2012.06.07
Patch Notes 140-149: 2012.03.20 - 2012.04.13
Patch Notes 130-139: 2012.01.11 - 2012.03.09
Patch Notes 126-129: 2012.01.01 - 2012.01.11
Version 15 Patches 110-119: 2011.10.25 - 2011.11.09
Version 15 Patches 100-109: 2011.09.29 - 2011.10.17
Version 15 Patches 90-99: 2011.08.16 - 2011.09.29
Version 15 Patches 77-89: 2011.07.28 - 2011.08.14
Version 14: 2010.08.17 - 2011.07.03