RevisionHistory

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Contents

Revision History



Summary

Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Note: Any Versions with (Coming soon) are updates I am working on and not yet released.

---Change Log---


Early development items

  • Note: These are items I'm working on in the early stages and will NOT be released with the next update.
  • Development of OgreInventoryManager has stopped. Click Here for more information.
  • Development of Timewarp has stopped. Click Here for more information.


In Development (Coming soon)

Development Build release

  • These are items that are in the development release. If you feel you need access to these PM me on IRC how. Note: These builds may not be stable.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.133e, OgreCraft-1.047

  • Ogre TrackShiny
    • Added support for Green shinies.
  • OgreBot
    • Crypt of Dalnir: Baron's Workshop [Heroic]
      • Haggle Baron Dalnir
        • set up for Haggle
          • General campspot for everyone.
        • Bards will automatically do the forges.
        • If you have Leader Only loot - the ore will be automatically assigned to the bard.
    • Lost City of Torsis: Ashiirian Court [Raid]
      • Lord Rak'Ashiir
        • set up for Lord
          • General placement
        • Non-tank groups will automatically run to music boxes.
        • Tanks will automatically stop attacking.
    • TLE will no longer try to check the research window since they don't have access.
  • Ogre Boat
    • No longer turns off [x] Hide my illusion form
  • OgreBot UI
    • Loot tab
      • Added a checkbox under 'FFA Loot Options'
        • [x] Loot everything
          • Will loot everything, including no trade items, heirloom. Everything does mean _everything_.
          • Note: You have to have Accept any tradable checked also.
      • Added: Leader Only Loot options
        • [x] Enable options below
          • [x] Loot Adepts
          • [x] Loot Masters
          • [x] Loot Ancients
          • [x] Loot illegible Scrolls
          • [x] Loot Tradables (which would include everything in the above list, as well as anything tradable)
          • [x] Loot everything.
  • OgreBot
    • Rewrote a lot of the looting routines while adding the options above.

Released Versions

Patch Version 286 (Current)

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.133, OgreCraft-1.047

  • OgreBot
    • ForWho
      • Added: IRW:___ and IRWBN:___
        • In Raid With, and In Raid With But Not. These work identical to IGW (In Group With) except checks the raid. Falls back to IGW if you are not in a raid.
    • TravelSpires
      • Works in Barren Sky now
    • Caststack
      • RE: https://forge.isxgames.com/issues/1743
      • Added NonNamedCA
        • This will only be used on non-named.
        • Note: If you use 'force named ca', these will also be used on named.
        • Example of usage: Are Deathtouch charms.
  • OgreBot UI
    • Mystic/Defiler tabs
      • Added: [x] Do not cast legbite
        • Doesn't automatically cast legbite...
    • UI changes
      • Quigly had this great idea to add more options to the CastStack.. which is already full. The fix was to make the UI bigger. This UI was a throw together many many years ago, and has had many bandaids applied to it.
      • I've increased the size of OgreBot UI by 25% (400 pixels to 500).
      • I've properly framed some of it so it's easier to move.
      • I'm going to start going through each window and re-organizing. However, some frames (tabs) just don't need to be changed for the sake of change. They will look a little odd with extra space, but I'm fine with that for now until they have a reason to be changed.
  • OgreConsole
    • Fixed -OgreCraft_CraftQueue
  • OgreCraft API
    • Added: ScribeRecipe <ForWho> <RecipeName>
      • Defaults are: all and all. This means it will scribe any recipe in your inventory.
      • Example: OgreCraft:ScribeRecipe
        • Would scribe all recipes
      • Example: OgreCraft:ScribeRecipe all "Some recipe book name here"
  • MCP/OgreConsole
    • Added: -OgreCraft_ScribeRecipe
      • Takes 2 parameters: <ForWho> and <RecipeName>. Defaults for both are "all".
  • OgreCraft
    • Should be more self aware that when you zone, some times the game needs a nudge to not break crafting.
  • OgreCraft
    • During a session, OgreCraft will try to keep track of the last recipe you have scribed.
      • During a 'session' means if you close ogre craft down, it will no longer remember the last scribed ability.
      • Intended usage: Get a quest that gives you 1 recipe book. Then you click 'OgreCraft_ScribeRecipe', then you click 'AddLastScribedRecipe'. Makes questing easy!
    • Thus making MCP button: OgreCraft_AddLastScribedRecipe available
    • It can take 2 parameters:
      • ForWho. Default all.
      • Quantity. Default 1.
  • OgreBotAPI/MCP/OgreConsole
    • CheckResearch <ForWho> <ReportAll>
      • Parameter 1 = ForWho. Default: all
      • Parameter 2 = Report all. Default: FALSE
        • By default this will only report people who have completed their research. If you want to see all data pass TRUE.
      • Example:
        •  !c -CheckResearch all TRUE
          • Research: Kannkor --> Complete.
          • Research: Primalz --> 5 days and 21 hours remaining.
  • OgreBot
    • When a profile is loaded (including when OgreBot is loaded), a CheckResearch is issued. This should help people from missing days on their research.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.132, OgreCraft-1.045

  • SpewStats
    • Added: faction_<factionname>
      • This will report back that faction if it's found.
      • When you search for factions, it has to request the information from the server, so this takes a little bit of time, depending on how many factions you have. Usually 2-10 seconds. So just be patient after you hit the button.
      • Example:
        •  !c -SpewStat all "faction_Claws of Veeshan"
          • Toon1 --> Claws of Veeshan --> 50000 ( ally )
          • Toon2 --> Claws of Veeshan --> 12825 ( amiably )
      • Example: If a faction is not found.
        •  !c -SpewStat all "faction_primalz faction"
          • Toon1 --> primalz faction --> Not found.
  • OSA
    • Upgraded from int to uint
  • Ability Export
    • Rewrote the back end. This should eliminate the chance of issues when running multiple exports at the same time.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.131, OgreCraft-1.045

  • OgreBot
    • Grind Options
      • Lost City of Torsis: Reaver's Remnants [Heroic]
        • Neh'Ashiir
          • Moved the one campspot out a few more meters to prevent the odd death on CM.
  • OgreBotAPI
    • Added: ItemDebug[ItemName]
      • Created for this: https://forge.isxgames.com/issues/1755
      • Usage: OgreBotAPI:ItemDebug["Arcane Font"]
      • Output: (14:57:12)[OgreBot]: ItemScanResults -> Value 1: TRUE. Value 2: TRUE. Value 3: TRUE
      • People who are having issues with items not scanning can run this command and provide me those values and we can see if we can figure out why it's happening.
      • For this command, the item must be in your inventory and not equipped.

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.130, OgreCraft-1.045

  • Ogre Craft
    • Fixed very close crafting stations (Guild hall ones) from pingponging

Versions: ISXOgre-2017.01.10, Patch Version-286, OgreBot-17.130, OgreCraft-1.044

  • Ogre Harvestlite
    • Has much more proper distances of when it can harvest a node, instead of being hard coded.
  • Ogre ADT
    • Added the following CLI options.
      • -list | -l <Listname>
        • Adds the entire list provided to 'Active Toon List'
        • Example: ogre adt -l KannkorToons
      • -toon | -t <toonname>
        • Adds the specificed toon to 'Active Toon List'
        • Example: ogre adt -t Kannkor
      • -norun
        • If you pass any parameters to ogre adt, it will automatically start when you load it. If you do not wish for this to happen, pass -norun.
        • Note: If you 'ogre adt', it will continue to not automatically start. Only if you use -list or -toon.
      • All of these are stackable.
        • Example: ogre adt -list KannkorToons -list PrimalzToons -toon EyedeaRanger -toon KyewMonkhaha -norun
          • This would load the list named "KannkorToons", then add the list "PrimalzToons", then add the toon "EyedeaRanger", then add the toon "KyewMonkhaha", then specify to not run the list.
    • Now shows OgreConsole on load
  • Ogre Boat
    • Changed all instances of jump and crouch to use Ogre Key Binds.
    • Cleaned up some other code while I was in there.
  • Shard of Hate
    • Fixed a crash when cursed on some fight.
  • MCP/API/OgreConsole
    • -ZoneDoor and ZoneDoorForWho
      • Both can now accept the name as well as the slot number.
      • For example: This will continue to work:
      •  !c -ZoneDoorForWho all 2
        • This would zone you into the 2nd option.
      • This is an example of the new options.
      •  !c -ZoneDoorForWho all "Obulus Frontier 2"
        • This will zone you into Obulus Frontier 2. Names must match exactly.
  • ISXOgre
    • Added: ogre trackshiny <colour>
    • Added: ogre end trackshiny
      • Example: ogre trackshiny purple
        • If it finds a purple shiny, it will notify you (message to OgreConsole), and put a waypoint on top of the shiny for you.
      • Current valid options are:
        • White (normal shinies)
        • Purple (Epic 2.0 class shinies)
        • Red (Tradeskill shinies)
    • Optimized some code inside of the extension. Reduced the file size by 1.2mb!
  • MCP
    • Added: OgreCraft_AddRecipe_InputWindow
      • Will pop open options to add recipes.
      • Note: At the time of writing this, the ForWho option only has 2 choices, "all" or "toonname"
    • Added: OgreCraft_CraftQueue
      • Parameter 1 = ForWho
  • OgreCraft
    • OgreCraft should be less concerned if there is a spec of dust on the ground, and try to get close to a crafting station.
    • Completely overhauled how OgreCraft determines how close it has to be to crafting stations.

Patch Version 285

Versions: ISXOgre-2017.01.07, Patch Version-285, OgreBot-17.129, OgreCraft-1.043

  • OgreCraft
    • Updated for ISXEQ2
  • OgreBot
    • Updated for ISXEQ2
  • OgreBot UI
    • OgreConsole tab
      • Added a checkbox [x] Show console on load.
        • Added this because OgreConsole is now opened with the extension, and some people (like myself) like to see OgreConsole open all the time.
        • I'm unsure how I feel about this change. If someone has a suggestion on a better way to handle the default behaviour I'm open to hearing it. But ultimately I would really like to have OgreConsole load with the extension.
  • ISXOgre
    • OgreConsole now loads with the extension (hidden). This is done to suppress the error: "Unknown command 'OgreConsole_HandleMessageObject'"
    • ogre info
      • (It brings up your username/password and other options for ISXOgre)
      • Added a checkbox: [x] Do not load Ogre Console on load.
        • This way if someone reallllllly doesn't like it, they can revert it back to not having it open on load.

Patch Version 284

Versions: ISXOgre-2016.12.24, Patch Version-284, OgreBot-17.128, OgreCraft-1.042

  • Ogre Nav (To best be able to not break any existing scripts, changing the name of this new script to Ogre Nav)
    • Rewrote the front end of Ogremove. The backend (the actual naving) remains unchanged.
    • Typing 'ogre nav' with no additional parameters will result in the following help message:
    • [Unknown] - Due to some backwards compatibility issues, the old ogre move may stay 'as is', with this new version being 'ogre nav' (or some other name). So existing scripts can function exactly as is, but new scripts could make use of the better front end.
    • Proper way to use ogre nav: ogre nav <options>. Then in a script you can use: ${Script[${OgreNavScriptName}](exists)}. This variable will always contain the proper name of the ogre nav running, even if I have to change it in the future.
      • Ogre nav has the following options:
      • -loc x y z
      • <location>. Example of a location you saved in a map: Rock
      • -tr | -targetrequired (Default)
      • -ntr | -notargetrequired
      • -p | -precision # - Sets the precision you want while it navigates. Default is 1.5
      • -ptd | -PrecisionToDestination # - Sets the precision to destination. Default is 1.5
      • -list - Displays all custom named points on a map that you can use for <location>.
      • These can all be stacked. For example: ogre -loc 20 -32 55 -p 2 -ptd 5 -ntr
      • --> This would use the location 20,-32,55. Would set the precision to 2, the precision to destination to 5, and set no target required.
    • Is also fully backwards compatible with the previous options that were able to be used.
  • Ogre Craft
    • Yes, this is not a typo, craft.
    • Updated a bunch of reactions for the KA crafting line.
  • OgreBot
    • Crypt of Dalnir: Wizard's Den [Event Heroic]
      • The Gooblin King
        • If you are having issues with the item using, hit MCP -> Special_ZoneSpecific. It will output 6 lines to your OgreConsole, and reset everyone back to the first person is suppose to use their item. If it's on cool down, just wait for it to come off cool down. If you want me to look at it, come to IRC and paste me the lines and we can see if can figure it out.
  • ISXOgre
    • Added new command:
      • Ogre boat | ogre end boat
  • OgreBotAPI
    • ResetCameraAngle
      • Resets your Camera angle to looking straight.
  • OgreBot
    • Aliases
      • Finally tracked down and fixed a major bug with alias caching. This included any alias that had to be resolved. (Such as @Tank, defiler, bard, etc). At various events the cache is updated. If an alias resolved to someone out of zone, it would fail. Since the caching runs very rarely, if you grouped up your toons and they weren't in the same zone, some of your aliases likely wouldn't have worked properly. Anyways! It's all fixed now.
      • Alias cache now updates when you remove (click->right click) an alias. This got missed some how previously.

Versions: ISXOgre-2016.12.24, Patch Version-284, OgreBot-17.127, OgreCraft-1.042

  • MCP/API
    • Rewrote scrolls to fix the issues here. ( https://forge.isxgames.com/issues/1752 )
      • For ease, each scroll has to be coded in so everything aligns properly. If you find any scrolls that do not work, please request them, and include the exact scroll name, and where I can get the scroll and I'll add it in np.
      • IMO, for best use, just use the base name, such as prowess.

Versions: ISXOgre-2016.12.24, Patch Version-284, OgreBot-17.126, OgreCraft-1.042

  • Ogre ADT
    • If you try to run it without an ascension class, you will get the following message:
    • Unable to determine ascension class. Choose your ascension class first.
    • If you are not near the OF portal item ( Cae'Dal Star ), it will try to move you to it using ogre move. If this is the case, make sure you have your guild hall properly mapped out or open so it doesn't need a map.
    • Changed a 10 second delay down to 1s. I have no idea why it was 10 seconds... if it appears to break anything I'll increase it and leave a comment this time as to why we need a 10 second delay.
  • MCP/API
  • OgreCraft
    • Will automatically delete Rush Order writs before attempting to pick a new one up.
  • OgreBot
    • Cast stack
      • Combat previously wasn't checking if an ability could only be cast in group, and would attempt to cast it on a raid member if you had it set that way, causing it to fail. This should be fixed.

Versions: ISXOgre-2016.12.24, Patch Version-284, OgreBot-17.125, OgreCraft-1.041

  • Ogre Collection Manager
    • Depot Version.
      • To load: ogre collection | collections | cm
      • to end: ogre end collection | collections | cm
      • This script will go through your collection depot, and add every collectible to your collections.
      • Only requirements are to be near the collection depot.
      • You can use a collection depot or the large collection depot. It will just use which ever one you are closest too.
      • When completed you will get a message: Ogre Collection Manager added 125 collectibles in 407.1 Seconds.
      • Added the following parameters that can be passed. If no parameters are passed, it will use the closest depot.
      • ogre cm -large
        • Will use the large depot.
      • ogre cm -small
        • Will use the small depot
    • Inventory version.
      • To load: ogre cm 1
      • To load: ogre cm -inventory
        • You can actually use any of these: collection | collections | cm. But it does require a "1" at the end.
      • to end: ogre end collection | collections | cm
      • This script will go through your inventory and add every collectible to your collections.
  • OgreCraft
    • Added .IsReady. This is FALSE until OgreCraft is fully loaded then becomes TRUE.
    • echo ${OgreCraft.IsReady}
  • OgreBot
    • Lost City of Torsis: Reaver's Remnants [Challenge Heroic]
      • Now shares code with Lost City of Torsis: Reaver's Remnants [Heroic]

Versions: ISXOgre-2016.12.24, Patch Version-284, OgreBot-17.124a, OgreCraft-1.040

  • Ogre HideEffects
    • https://forums.ogregaming.com/viewtopic.php?f=13&t=345
    • To run:
      • ogre hideeffects
    • To end early
      • ogre end hideeffects
    • This script will go through your effects and hide any effects I have preprogrammed that the bot is fine with being hidden.
    • This isn't designed to be a one-stop shop, but it will give you a good starting point, and help clean up your maintained window a little bit.
    • To start, I would run this SOLO (not grouped). This will remove all static buffs.
  • OgreBotAPI
    • Added member:bool Paused
      • Example: echo ${OgreBotAPI.Paused}, will return in TRUE if paused, FALSE if not paused.
  • OgreBot
    • Exploit Weakness will not longer be caused if the bot is paused.
  • OgreBotUI
    • Cleaned up a bit of old UI elements. Such as beastlord tab is gone (wasn't used).
    • OSA tab will no longer force you to be at 150. You can change it once again.

Versions: ISXOgre-2016.12.24, Patch Version-284, OgreBot-17.124, OgreCraft-1.040

  • Ability Export
    • Operation: Rewrite Ogre Export
    • Goal: Decrease the time it takes, WITHOUT spamming the server. This is, and always has been #1 priority.
    • Old export test: (I'm using a random alt level 100 mystic, not that it matters): Ogre Export ended in * 7.2 minutes.
    • Newly rewritten export test: (Using the same toon as above): Ogre Export ended in * 1.7 minutes. * 99.6 Seconds.
    • For those wondering... While I was writing it, I made a version (using the same toon as above, which is a throw away account), and the fastest I was able to make the export work was this: Ogre Export ended in * 0.4 minutes. However, I'll tell you right now, that's not safe. It's not safe because it's not even in the realm of realistic for a real player to request that much data that quickly from the server. So we settle on a happy medium of 4 times faster while maintaining safety from spamming the server.
  • OgreBot UI
    • Added tab: Ascension
      • Will be used for various Ascension abilities
      • [X] Etherflash - Prevent Port
        • Will try to prevent the port from happening at the end. Due to how the ability works, there is a short period of time after you cast where you really can't do anything. If this period of time you feel is "too long", then uncheck it and use the port :)

Versions: ISXOgre-2016.12.24, Patch Version-284, OgreBot-17.122c, OgreCraft-1.040

  • Ogrebot
    • Changed how some abilities work in the cast stack. Mainly anything labeled as a 'Heal' or 'Combat'. Depending on the options, some times they would not check if it was already on you. In other cases, it would not check the [ID] at all (or the new reapply ward stuff). These should all be working properly now. If any odd behaviour comes from this, please report exactly what ability it is, and exactly how you have it in your caststack. If I can reproduce it I can fix it.

Versions: ISXOgre-2016.12.24, Patch Version-284, OgreBot-17.122b, OgreCraft-1.040

  • OgreExport
    • Fixed an export bug

Versions: ISXOgre-2016.12.24, Patch Version-284, OgreBot-17.122a, OgreCraft-1.040

  • Ogrebot
    • Fixed a bug with casting single target abilities introduced with last patch.

Versions: ISXOgre-2016.12.24, Patch Version-284, OgreBot-17.122, OgreCraft-1.040

  • Requires ISXEQ2 Version: 20161220.0016 or later
  • Ogrebot
    • Grind Options
      • Lost City of Torsis: The Spectral Market [Heroic]
        • The Torsis Champion
          • Set up for Champion
          • Movement for everyone including tanks.
        • Ongnissim the Unseen
          • Set up for Ongnissim
          • Movement for everyone including tanks.
      • Lost City of Torsis: Reaver's Remnants [Heroic]
        • Neh'Ashiir
          • Jousts out when you have to move.
    • Raid Options
      • Ruins of Kaesora: Ancient Xalgozian Temple [Raid]
        • The stop casting should work much much better now.
      • Arcanna'se Spire: Order and Chaos [Raid]
        • Shanaira the Powermonger
          • Slightly tweaked campspots to help prevent botanist from being pulled at the same time.
    • Updated items to be compatible with the new version of ISXEQ2.
    • [x] Auto Share Missions
      • Shares KA weekly missions (Heroic and Event Heroic)
  • OgreBotUI
    • When you select an ability that provides a ward, you will have the option of having it re-apply it's ward if the value is < the value you provide.
      • Example: If you want your group ward to be recast if the warding amount is less than 1000, you would type 1000 in the list. Then if the ward is 999 or lower, it will recast.
      • Note: Selecting [ID] will continue to do exactly as it does now, and recast regardless.
      • Note: If you select a ward (and the type), and these values do not appear, run an export then reload Ogrebot.
      • Note: These options are disabled for Channelers and Beastlords, as they share the same UI space. When I have time to redesign the UI or make it bigger, I can lift this restriction.
  • Ability Export
    • Updated to provide additional ward support.
  • Ogre Transmute/Salvage
    • Updated both to be compatible with new version of ISXEQ2.
  • ISXOgre
    • Changed a bit how memory is handled inside of the extension.
      • This should be completely behind the scenes, but it was a pretty major change. Mostly just listing it here incase problems start to arise after.
  • OgreBotAPI/MCP
    • ResetActorsLooted
      • Ogrebot only tries to loot each chest once. This will reset it and it will try to loot everything once again.
  • ADT
    • Reduced a check from happening that had a chance to crash (via isxeq2) from checking at all, unless absolutely necessary (in which case it shouldn't crash).
      • Side effect of this, it could take a few extra seconds to zone from GH to OF.
  • OgreInfuse
    • Will no longer try to use infusers in your shared bank/bank.
  • Ogre Quiver
    • Updated for new ISXEQ2

Patch Version 283

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.121, OgreCraft-1.040

  • OgreBot
    • Grind Options
      • The Ruins of Cabilis [Heroic]
        • Smithy Xzatik
          • set up for Smithy
          • - Including for tanks. Auto jousts.
      • Arcanna’se Spire: Vessel of the Sorceress [Event Heroic]
        • Sorceress Gwen'vae
        • Mages automatically dispell
    • Fix for ascension abilities that did not want to cast and would give an in-game error.
  • OgreBotAPI/MCP
    • ChangeLootOptions
      • Fixed so the green/none/decline options work for everyone and not just the group leader
    • CheckKunarkAscendingRequirements
      • Now actually listens to the ForWho parameter

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.120, OgreCraft-1.040

  • Requires ISXEQ2 version 20161206.0005 or later. Currently ISXEQ2 test version.
  • Ogrebot
    • Grind Options
      • Lost City of Torsis: Reaver's Remnants [Heroic]
        • Dread Wraith
          • Rather than teach freedo how to place properly, if you are at the starting point (where the set up takes you), it will double move you to ensure you are out of range of his first turd dropping.
    • [x] Broadcast guild talk through uplink (Setup tab)
      • Will also broadcast officer chat
  • Ogre MCP/API
    • ChangeLootOptions
      • Special thanks to uiywtf for the original code.
      • Parameter 1: ForWho
      • Parameter 2: Arguments to be applied. Here are the following parameters that can be used:
        • Group 1 - Looting Method (only 1 can be applied):
          • LO - Leader Only
          • FFA - Free For All
          • Lotto - Lotto
          • NBG - Need Before Greed
          • RR - Round Robin
        • Group 2 - Item Rarity (only 1 can be applied):
          • All
          • T - Treasured
          • L - Legendary
          • F - Fabled
        • Group 3 - Yell Access (only 1 can be applied):
          • YL - Leader Only
          • YA - Yell Anyone
        • Group 4 - Encounter Lock Access
          • ELL - Encounter Leader Only
          • ELA - Encounter Lock Anyone
        • Group 5 - Autolock Encounters (only 1 can be applied):
          • AL - Autolock (checked)
          • NAL - No Autolock (unchecked)
        • Group 6 - Auto Loot Mode (only 1 can be applied):
          • AN - Auto None
          • AG - Auto Greed
          • AD - Auto Decline
      • Examples:
        • -ChangeLootOptions all LO
          • Changes loot options to Leader only. Doesn't modify any other option.
        • -ChangeLootOptions all FFA
          • Changes loot options to Free for All. Doesn't modify any other option.
        • -ChangeLootOptions all NBG T YA AN
          • Would change loot to: Need before greed, Treasured+ items, Yell access to anyone, and "None" for Auto Loot mode.
  • OgreBot
    • Grind Options
      • Crypt of Dalnir: Ritual Chamber [Heroic]
        • Izzak Sira
          • When Izzak dies you will get a message in the console telling you the order to click the orbs.
        • The Kly
          • set up for Kly
            • Campspot for non-tanks (tanks too I guess if you want) at the top of the ramp.
          • When he ports to the center HUD to show the colours for West/East to be clicked.
          • Bards will do the West colour automatically. If no bard in group, you will have to do it manually.
          • Enchanter will do the East colour automatically. If no enchanter in group, you will have to do it manually.
      • Lost City of Torsis: The Shrouded Temple [Event Heroic]
        • The Meld of Haze
          • Toons do a much, much better job at going to their mirage.
  • MCP
    • CheckKunarkAscendingRequirements
      • Will report back any quests that you are missing for Kunark Ascending signature request line requirements.
      • Example of a toon missing everything:
        • Checking Kunark Ascending Requirements...
        • Missing Dragon languge: To Speak as a Dragon
        • Missing Satharin language: Feathers For Sethis
        • Missing Goblin language: Claiming the Goblish Tongue
        • Missing Greenmist Heritage: The Triumph of Fear
        • Missing ToT Signature Questline: Underdepths Saga: Chaos and Malice
        • Missing Epic 1.0 quest.
        • Completed checking Kunark Ascending Requirements!

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.119, OgreCraft-1.040

  • Ogrebot
    • Grind Options
      • Crypt of Dalnir: Baron’s Workshop [Heroic] - Tier 2 (I believe this zone was already patched out)
        • Enchanted Sword and Enchanted Shield
        • Campspot for everyone (including tanks).
        • Set up for sword
          • Moves everyone into position.
        • Auto-curing of the shield, if the shield is dead, auto-curing of the sword.
        • Auto jousting of the curse.
      • Crypt of Dalnir: Wizard’s Den [Event Heroic] - Tier 2
        • The Gooblin King
          • Bomb dispenser are automatically clicked. Takes about 15 seconds from the start of the fight for everything to start happening.
      • Lost City of Torsis: Reaver’s Remnants [Heroic] - Tier 2
        • Tzirathk
          • Turn campspot on everyone, including your tank. Do a 'set up for Tzirathk'. Your tank will automatically move. I recommend setting up an auto target list for the add.
        • Dread Wraith
          • Turn campspot on everyone, including your tank. Do a 'set up for Dread'. Will automatically handle the moving. Starts at East end and goes towards West end. @300m DPS, you will only make it half way across the bridge.
        • Neh'Ashiir
          • Turn campspot. Do a 'set up for Neh'. Will automatically handle the moving.
      • Lost City of Torsis: The Shrouded Temple [Event Heroic] - Tier 2
        • The Meld of Haze
          • Campspot. Toons will attempt to run and kill their mirage then return back.
  • OgreMCP
    • Added: UseItem_InputWindow

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.118, OgreCraft-1.040

  • Ogrebot
    • Spewstats
      • Ascension
        • 19:01:57: Kannkor --> Ascension: Level 1 Thaumaturgist. 87.8% into level. Vitality remaining: 213210
      • Ascension_exp
        • 19:04:50: Kannkor --> Ascension Exp: 2632790 of 3000000 - 87.8%
      • Ascension_vit
      • 19:13:03: Kannkor --> Ascension Vitality Remaining: 213210
  • Ogre ADT
    • Here we thought Ogre ADT was going to die, but turns out they only moved half the exp to vitality... so adt gains some levels!
    • Ogre ADT no longer changes your ascension class. It handles it in the following ways:
      • If you are within hail range of a trainer that YOU CURRENTLY ARE FOLLOWING, it will use that trainer. For example: If you are a geomancer, you have to be standing next the geomancer master.
      • If you follow Geomancer or Etherealist, you will run on over to your master and get your scroll.
      • If you follow Elementalist or Thaumaturgist, then you chose the path of most resistance. These two require the following:
        • Need to be able to evac OR have a (or a stack of) "Totem of Escape" in your inventory OR have the totems in your depot in the guild hall. They will grab a stack (100) any time they are out.
      • I have added and updated many, many more error messages.
    • Attempted to add a check for the zone being full. But of course when I was done coding it, the zone was no longer full. Untested.
  • ISXOgre
    • Ogre Export now understands if you pass it 1 parameter, it will stay as 1 parameter and not break it up by word.
  • Ogre Export - Special thanks to uiywtf for pushing me to get this implemented and the code sample.
    • Now accepts an EXACT ability name or ability ID.
      • If you pass it a correct one of these, it will only add that ability. For example:
        • ogre export sprint
          • Would only update sprint.
        • ogre export "Sanguine Encasement"
          • Would only update sanguine encasement. Please note the quotes around words with spaces.
        • ogre export "Slam VII"
          • Now, you could do 'ogre export slam', however it would have exported the level 36 ability, which is unlikely what you were after. Remember, EXACT ability names.
        • ogre export 1571305261
          • Would export the ability with ID of 1571305261 only.
    • If you pass it anything else, it will assume you passed it other flags and know what you are doing and follow those other flags (IE: do the entire thing).
      • If you did typo, you can stop the export with: ogre end export, then restart it with whatever you meant to do.

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.117b, OgreCraft-1.040

  • Aliases
    • Rewrote many of the routines used that were from many many years ago. Much cleaner now!

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.117a, OgreCraft-1.040

  • Aliases
    • Fixed a bug where the new built aliases would not show properly if you were the target.

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.117, OgreCraft-1.040

  • OgreBot
    • Raid Options
      • A Black Reaver options now work for both black reavers (one with loot and one that turns into Lord Ghiosk)
      • Fixed Gyrating slime to work properly
      • Vaedenmoor, Realm of Despair [Raid]
        • Portals: Campspot and stand within 30m of the portal you want to go through then use MCP button 'Special_ZoneSpecific'
    • Grind Options
      • Crypt of Dalnir: Baron's Workshop [Heroic]
        • The Googantuan
          • When standing in the middle of 2 valves, press 'Special_ZoneSpecific' and bards and enchanters will run and click them. Campsopt is required.
          • There are 14 valves. Valves 1 and 14, 2 and 13, 3 and 12, etc etc are all on the same axis. One to the north and one to the south. Stand in between them, and press MCP button Special_ZoneSpecific, and your bard and enchanter will run.
          • What if you don't use a bard and/or enchanter? Then you're doing it manually. Get a normal group :)
    • Spewstats
      • Cb / Critbonus now works again
      • Added: FPS - Frames Per Second (as reported by innerspace).
  • Aliases - Added a ton of built in aliases. Explained in the link.
    • User defined aliases now support class, subclass, and archetype.
      • For example: *DPS=Assassin, would pick up the first assassin.
      • Likewise: *DPS=Predator, would pick up the first assassin or ranger.
      • Lastly: *DPS=Scout, would pick up the first scout. Admittedly, this example is silly, because it could pick up a bard, and we all know they aren't dps... :)
      • These will check group first, if not found and [NR] is NOT selected, it will scan the raid afterwards.
  • ISXOgre
    • Added 'hl' as an alias for 'harvestlite'
    • Likewise ogre end lh
  • Ogre ADT (Ascension Daily Task)
    • Changed to 22 hours from 24 hours to match today's patch
    • Clicking on a toon will show details about that character. Including:
      • When the last time they completed getting a scroll.
      • When the next time they can get a scroll.
      • If it is currently errored.
      • The last error they had (even if they aren't errored currently).
  • OgreBot
    • Raid Options
      • Bunch of tweaks to the below raid code.
  • OgreCraft
    • When recipes ask for 'Goblin Fire', OgreCraft understands they really mean Goblin Firepit
  • OgreBot
    • Raid Options - NOTE: Most of these were coded 'on the fly' and have not been tested much.
      • Crypt of Dalnir: The Kly Stronghold [Raid]
        • The Lumpy Goo
          • Priests will dispell
      • Lost City of Torsis: Ashiirian Court [Raid]
        • A Black Reaver
          • set up for Reaver
          • Jousts the uncurable
        • A Gyrating Green Slime
          • Jousts the slime
      • Ruins of Kaesora: Ancient Xalgozian Temple [Raid]
        • The Strathbone Runelord
          • Will stop casting (actually sits idle)
      • Vaedenmoor, Realm of Despair [Raid]
        • Anaheed the Dreamkeeper
          • When a priest is distracted, they will turn OFF campspot, turn ON auto target, turn OFF healing, turn OFF combat.
          • When they are no longer distracted it resets all the above.
          • This fight will likely get changed a bit.... To be more automated for the priests with their movement.

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.116, OgreCraft-1.040

  • Raid Options
    • The Palace of Roehn Theer(Yes, the 500 year old zone... for user01)
      • Fixed a bot crash.
  • OgreBot
    • Apparently it's deity not diety... I have corrected many incorrect spellings.
      • Okay, technically I just added the proper spelling. This way if someone was calling with the wrong spelling, it will continue to work. But the proper spelling is now there.

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.115, OgreCraft-1.040

  • OSA
    • OSA leveled up, and can now count past 16! (Up to 50)
  • OgreBot
    • Raid Options
      • Arcanna'se Spire: Order and Chaos [Raid]
        • Shanaira the Powermonger
          • Set up for Shanaira
          • Some jousting
        • Botanist Heridal
          • Cast while moving
        • Guardian of Arcanna'se
          • Cast while moving
  • Ascension Daily Task (ADT)
    • Now supports standing a toon beside the master elementalist
    • When adding characters to the list box, it auto-scrolls to the bottom.
  • Ogre List Manager
    • Saved -> Toon list
      • Added 'Add all to Active' list
    • When adding characters to the list box, it auto-scrolls to the bottom.
  • OgreBot
    • Grind options
      • Crypt of Dalnir: Ritual Chamber [Heroic]
        • Izzak Sira
          • Cast while moving
        • Rector Droz'Kzar
          • set up for rector
            • Will auto-joust the bomb

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.114, OgreCraft-1.040

  • Ogre Quest Helper
    • Added a bunch more conversations
  • Ogrebot
    • When you zone into Obulus Frontier, it will tell you about Ogre quest helper. (Same as how you get messages if there are set ups in a zone).
  • Ogre Ascension Daily Task

Versions: ISXOgre-2016.11.17, Patch Version-283, OgreBot-17.113, OgreCraft-1.040

  • ISXOgre
    • Temporarily removed some really old embedded code due to hitting a limit.
    • Once I have more time and write something more proper to handle this type of code I'll add it back in. I highly doubt this will affect a single person.
  • OgreListManager
    • Many people haven't heard of this... But it will likely become important with the xpac. A basic example/write up about it will come later... But in short: ogre list, to load it. You create "lists" of toons to be used elsewhere.
    • Updated it to use EQ2Chars.xml instead of EQ2Chars.inc(no longer used).
  • OgreBotAPI
    • GetAbilityID[Ability Name]
      • Returns the ID of the ability name passed. Note: Use base names, such as "Kick", do NOT add the version, "Kick VI" would be incorrect.
      • Returns 0 if the ability is not found, otherwise returns the ID.
      • Example: echo ${OgreBotAPI.GetAbilityID["Bash"]} --> 4119475245
      • This can be used in sidescripts to avoid spamming the server.
      • Example:
        • BAD CODE DO NOT USE! ${Me.Ability["Dagger Storm"].TimeUntilReady}
        • Fixed: ${Me.Ability[id,${OgreBotAPI.GetAbilityID["Dagger Storm"]}].TimeUntilReady}
        • Alternatively, you could just capture the ID once and replace it inline.
        • Alternative fix: ${Me.Ability[id,123456].TimeUntilReady} (this assumes that Dagger Storm's ID is 123456).
  • Ogre MCP
    • -AltarOfTheAncients
      • Added a delay after while you are stunned. This will allow the command to be stacked, since the bot will sit and wait for you to become unstunned.
    • Added: -ArcannaseEffigyOfRebirth
      • Clicks the new KA statue. Also has a delay while you are stunned to allow the command to be stacked.

Patch Version 282

Versions: ISXOgre-2016.08.15, Patch Version-282, OgreBot-17.112, OgreCraft-1.040

  • Moved a bunch of old raid code from internal testing to live. It should be mostly functional, but it's for content from a few xpacs ago.
  • OgreBotUI
    • Added the following suboptions under [x] Auto-spend Deity points
      • These options make it so any time the 'auto' option for spending deity points is used (via this OR MCP), it will avoid spending in which ever category you specify
      • [x] No Crit Bonus
      • [x] No Potency
      • [x] No Stamina
  • MCP
    • Added the following options. These are identical to their non-'_InputWindow' counterparts, except instead of putting parameters into a button, it pops open the input window system to ask you to type in them.
      • Travel_InputWindow
      • Travel_Bell_InputWindow
      • Travel_Druid_InputWindow
      • Travel_Spires_InputWindow

Versions: ISXOgre-2016.08.15, Patch Version-282, OgreBot-17.111, OgreCraft-1.040

  • Mr. Tool, this patch is for you.
  • Display Ethereal Information checkbox is now hidden, and it no longer does anything.

Versions: ISXOgre-2016.08.15, Patch Version-282, OgreBot-17.110, OgreCraft-1.040

  • OSA
    • Shows how many mobs you are aggro with in title bar.
  • OgreBot
    • Grind Options
      • Khuthas
        • When he dies, will remove singular focus/no AEs. I got sick and tired of forgetting :)
  • MCP
    • Runscript and RelayRunScript should no longer care if you have a space in your path.

Versions: ISXOgre-2016.08.15, Patch Version-282, OgreBot-17.109, OgreCraft-1.040

  • Ability Export
    • If you pass in the parameter "Desc", it will save the description information to the export. (This is really only useful if people want to extract the damage information. Ogrebot doesn't use it what so ever).
  • UplinkOption_Change (usually known as -UO) now supports drop down boxes.
    • In most scenarios, this is the method used to change the value of something inside of Ogrebot. Such as checking (or unchecking) a checkbox. You can now modify drop down boxes. I tested a couple but they should all work. If you find one that doesn't give me the exact line of code you used to test.
    • Example: !c -UO all combobox_autohunt_pullspell2 slam
      • Changes the second pull spell on the AutoHunt tab to "Slam".
    • Note: If the value provided exists in the drop down list, it will use that value. If that value does NOT exist, it will see if an ability with that name exists. In the example above, it actually selects "Slam VII". This is the preferred method because if down the road a level cap comes up, this same button would automatically select "Slam VIII".
  • OSA (On-Screen Assistant)
    • Well... It's been YEARS since this was touched. I finally got sick and tired of a single click not working all the time. So it became a spam click to try to get the mob you wanted.
    • Now a single click should always have the result you would expect, it targeting that mob. (Previously it was basically a race condition where the list refreshing and the click would happen at the exact same frame, and the click could start then the list refresh so you basically clicked an empty list).
    • Your current target will show up as 'green' in the list. However when you change targets there is a delay for this to update because of how it gets the information. I managed to speed it up a little bit, but there is still a considerable delay, and it will likely stay this way for now. It's using some extremely old code inside of Ogrebot to save on CPU cycles and it's a larger change than I have time for at this moment.
    • Isn't 100% reliable if Ogrebot is paused (well, I assume with latency of actually playing and being paused it may not be reliable).
  • Ethereal Display Information
    • When the daily resets and it notifies you it has reset, it will now only do so once. (Previously if you reloaded the bot, it would tell you once for every time you reloaded the bot. So for someone like me who reloads a lot while coding.. it was quite annoying :) )
  • OgreBot
    • UseFlag
      • Tweaked some code that should help resolve when people won't use the flag. It appears to be an eq2 bug. I was finally able to reproduce it and run some tests. I think I have a workaround that worked.
  • OgreBotAPI
    • method AutoHunt_AddPoint(string _Value)
      • Will refresh AutoHunt drop down only if it's empty.
      • Then will add in the Value you supplied if it exists.
    • method AutoHunt_RemovePoint(string _Value)
      • Removes ALL points with the given name from the list.
    • method AutoHunt_ClearPoints()
      • Removes all points.

Versions: ISXOgre-2016.08.15, Patch Version-282, OgreBot-17.108, OgreCraft-1.040

  • Campspot
    • When ClearCampSpot is called, it now actually turns OFF campspot. (Meaning if you hit a change campspot, it doesn't magically turn back on).
  • OgreBot
    • LetsGo can now happen while you're zoning (usually reviving).
    • Raid Options
      • Zek
        • Goortuk
          • Group cures should now only fire on elemental dets. The rest will be ignored.
    • Grind options
      • Khuthas
        • Targeting will no longer be engaged if Khuthas is more than 30 meters away (IE: when you first approach him).
        • There are now 3 set up options:
        • 'set up for Khuthas' - This uses the current options. If neither of the below have been set, the default is 'auto'.
        • 'set up for Khuthas targeting' - Enables ONLY targeting. Ogrebot's movement doesn't kick in.
        • 'set up for Khuthas auto' - Enables everything (movement).
        • Movement for this fight has been relocated to the entrance to his room. (Special thanks to Uiywtf for the positioning).

Versions: ISXOgre-2016.08.15, Patch Version-282, OgreBot-17.107, OgreCraft-1.040

  • Ogrebot
    • Grind options
      • Khuthas
        • Set up for Khuthas
          • Will now automatically move the tank out of the freezing.
      • Dutheris
        • Will use bladedance and TShell when appropriate.

Versions: ISXOgre-2016.08.15, Patch Version-282, OgreBot-17.106, OgreCraft-1.040

  • ISXOgre
    • Added method: DebugInfo. This will spew some information to the console. I'll be adding more to this as time goes on.
    • Right now it outputs the following:
      • Registry install path for innerspace.
      • CWD for innerspace.
      • Executable loaded (path for eq2).
  • OgreBot
    • Grind options
      • The Fabled Nizara, City of the Nayad [Heroic]
        • Khuthas
          • Set up for Khuthas
            • Changes some options in Ogrebot (Assist/AutoTarget) that are required for specialized targeting.
          • (If your options are already set to how Ogrebot requires them, the targeting will happen automatically.. but just do the set up so you are sure).
          • Will automatically target the smallest add.
          • If for some reason you want to temporarily clear out which one the bot is targeting, just do a "Lets go" and it will wipe it until the next one spawns.
          • For now, YOU still need to manage the freezing (just don't do lets go, or it will disable your special assist). I haven't thought of a great way to handle it just yet.

Versions: ISXOgre-2016.08.15, Patch Version-282, OgreBot-17.105, OgreCraft-1.040

  • OgreBot
    • Grind Options
      • Stygian Threshold [Heroic]
        • Heracyne
          • When you fall to the ground, you will stand.
  • MCP/OgreConsole
    • -ShareAllMissions <ForWho>
      • If All = GroupLeader
      • Shares every mission quest you have, regardless of which zone you are in.
  • Ogrebot
    • AutoSharing quests
      • Should share them a bit quicker.
      • Autosharing should only share when you zone into a zone ONCE.
        • Basically means if you evac or revive, it should no longer re-share the quests.
        • However, if you zone out, and back in, it WILL re-share (it doesn't keep track of who it shared with).
  • MCP/OgreConsole
    • Door now checks if the window exists to prevent...
      • <Primalz> i hit door1 button accidentally and 3/6 crashed
      • Don't worry buddy, we got your back.
    • Camp / CampToDesktop
      • Now accepts a second parameter. Default is FALSE. If set to TRUE, will camp you to login scene only.
      • Current (unchanged) behaviour: !c -camp all
        • Camps you to login then closes eq2.
      • If passing the new parameter: !c -camp all TRUE
        • Camps you to login only. (Doesn't close eq2).
    • Added: CancelMaintainedForWho
      • Parameter 1: ForWho
      • Parameter 2: Ability Name to cancel
    • CancelMaintainedForWho and CancelMaintained can now accept unlimited parameters to cancel multiple abilities.
      • Note: CancelMaintainedForWho syntax is: ForWho, Ability1, Ability2, Ability3 (etc). The ForWho will be matched for every ability. For example:
        •  !c -CancelMaintainedForWho fighter "SomeTankBuff Here" "SomePriestBuff here"
          • "Fighters" (Tanks) would cancel both of those if they existed, but priests would NOT cancel anything, because the ForWho failed.
    • Added: -OgreConsole_Show
      • Takes 1 parameter, TRUE or FALSE. If TRUE OgreConsole is opened. If FALSE OgreConsole is hidden.
    • Added: -OgreConsole_ShowRequiresOgreBot
      • Note: This requires OgreBot to be running, because that is where 'ForWho' is resolved.
      • Takes 2 parameters.
      • Parameter 1: ForWho
      • Parameter 2: TRUE or FALSE. If TRUE OgreConsole is opened. If FALSE OgreConsole is hidden.
  • ISXOgre
    • Added 2 new members to ISXOgre.
    • bool:IsCommand[CommandToTest]
      • Will return true/false if the CommandToTest is a valid innerspace command. For example:
        • echo ${ISXOgre.IsCommand["Ogre"]} --> TRUE
        • echo ${ISXOgre.IsCommand["e"]} --> TRUE
        • echo ${ISXOgre.IsCommand["xx"]} --> FALSE
    • string:ResolveCommand[CommandToTest]
      • Will the command if it exists, or NULL if it doesn't exist. For example:
        • echo ${ISXOgre.ResolveCommand["Ogre"]} --> Ogre
        • echo ${ISXOgre.ResolveCommand["e"]} --> Echo
        • echo ${ISXOgre.ResolveCommand["xx"]} --> NULL
  • SpewStats
    • Completely rewrote the internals to support method and member calling.
    • Spewstats will now check if you pass it a 3rd parameter of where to send the information too. If it isn't a valid innerspace command, it will throw an error to OgreConsole instead of crashing Ogrebot.
    • Put Spewstats results into a separate thread also.
  • OgreBotAPI
    • Added: member:string SpewStats(string _Command, bool _AddLabel=FALSE)
      • This will do the exact same thing as SpewStats, except return it as a string.
      • NOTE: Currency will NOT work. Because it has to load the currency window, and there cannot be waits in member returns.
      • First parameter is the information you're looking for. Identical aliases are available (all uses the same code).
      • Second parameter - Would you like the labels added.
        • Example 1 (with labels added): ${OgreBotAPI.SpewStat["dps",TRUE]} --> DPS Mod: 504.1
        • Example 2 (without labels): ${OgreBotAPI.SpewStat["dps",FALSE]} --> 504.1

Patch Version 281

Versions: ISXOgre-2016.07.29, Patch Version-281, OgreBot-17.104, OgreCraft-1.039

  • MCP
    • RunScript is now executed out of the thread. This means if the script fails to load, it no longer crashes your MCP. This may have some implications with parameters... If so let me know with exactly what parameters you entered and I can reproduce it and fix it.
    • All MCP InputWindows have been skinned and slightly renamed. They are now all prefixed with what they are for... incase you some how forgot which button you pressed.
      • At the time of writing this, there are a few issues with the skinning which are detailed here: http://ismods.com/phpBB3/viewtopic.php?f=12&t=78
      • I personally don't feel these issues are a big enough detail to not patch this out. If they are an issue for people let me know, I can revert the change with 1 line of code change.
      • If you notice any input windows are not being skinned, or don't have a proper prefix, let me know which one and I'll update it.
  • OgreBot
    • Auto-Share Missions
      • Spent some time in public school, when it shares 1 quest, it will no longer tell you it shared 2.
      • When the group leader is given a mission, it will automatically be re-shared to the group. For example, in Scourge Keep when you pick up the quest at the zone in, it will be shared with the group.
  • OC/MCP
    • Added -ShareMission and -ShareQuest.
      • Both take 2 parameters:
      • Parameter 1: ForWho. If all, will be groupleader.
      • Parameter 2: Quest name. At this time because OgreConsole removes comma's, any quest with a comma in it, won't work.
      • The difference between ShareMission and ShareQuest, is ShareMission will ONLY share a quest that is labeled a mission. (I needed this inside of Ogrebot, so figured why not add it to the API). ShareQuest will try to share any quest you give it. ShareMission will also only share if everyone is in the zone and "nearby". ShareQuest just simply shares it.
    • Added -ShareMission_InputWindow and -ShareQuest_InputWindow.
      • Same as above just uses InputWindow.
    • Added -DeleteQuest
      • Parameter 1: ForWho.
      • Parameter 2: Quest Name.
      • Will delete a quest.
    • Added -DeleteQuest_InputWindow
      • Same as above, but uses input window.
  • ISXOgre
    • Added member: bool:DevBuild
      • Returns TRUE if it is a development build. FALSE if it is not.
        • Note: This is for if ISXOgre is a development build. This is unrelated to Ogrebot itself.
    • Added member: float64:TimeUTC
      • Returns the current UTC time in epoch.
      • Note: This is 100% worthless... but.. since it's there... may as well leave it!
  • OgreBot
    • OgreBotAPI
      • Added: Get_Seconds(uint seconds)
        • Returns the number of seconds (0-59).
        • Examples:
          • echo ${OgreBotAPI.Get_Seconds[65]} --> 5
          • echo ${OgreBotAPI.Get_Seconds[130]} --> 10
      • Added: Get_Minutes(uint seconds)
        • Returns the number of minutes (0-59).
        • Examples:
          • echo ${OgreBotAPI.Get_Seconds[65]} --> 1
          • echo ${OgreBotAPI.Get_Seconds[130]} --> 2
      • Added: Get_Hours(uint seconds)
        • Returns the number of hours (0-23).
        • Examples:
          • echo ${OgreBotAPI.Get_Seconds[3600]} --> 1
          • echo ${OgreBotAPI.Get_Seconds[18123]} --> 5
  • OgreBot UI
    • Moved some more checkboxes from Settings to Settings 2 tab
    • Added the following to 'Settings' tab
      • [X] Display Ethereal Mission Info
        • Upon checking it, it will display ethereal mission information to Ogreconsole.
        • Example
          • Current Ethereal Mission: Temple of the Ill-Seen/Tepid Depths
          • Next in 7h 39m ( @ 3 AM ) will be District of Ash/The Master's Chosen
        • If saved into a profile, it will load each time the profile is loaded (such as when the bot is loaded).
        • When the quest resets, it will also alert you in OgreConsole that the quest reset.
      • [X] Show when Deity points spent
        • Changed the default behaviour of 'Auto-spend Deity points' to no longer show in OgreConsole. If you wish for it to display there, check this also.
        • Note: This option also applies to MCP spending of deity points.
      • [X] Auto Share Missions
        • Only applies to the current group leader. This is to avoid having a bunch of bots spam sharing.
        • When you zone (or load the bot, but NOT on profile load), after a short delay, the group leader will check to see if they have a quest they can share with the group. If so, they will share it.
        • Will share *most* daily style quests that are tied to the zone you are in.
        • Ethereal missions are special and are hardcoded. They all work, but I will likely have to update the internal list for each summer event.
        • Weekly missions do NOT share. The exception is the ethereal weekly mission, will share in any of the zones the dailies require. This one shares because I have hardcoded it to share.
        • Added a message for how many quests are being shared and when they are done.
    • Removed some code from the UI that shouldn't have ever been there (OSA/MCP).... from 6 years ago. (Nothing secretive, just shouldn't have been inside of the UI).
  • MCP/OC
    • Added: -DisplayEtherealMissionInfo <ForWho>
      • Will display ethereal mission info on-demand to OgreConsole.
    • Added: -ShareQuestsForZone <ForWho>
      • Sharesquests for your current zone. If <ForWho> is left blank (all), the GroupLeader will only share. If you specify a name, that person will share regardless if they are group leader or not.
  • OgreBot
    • Removed some debug info about the new auto share missions
  • OgreBot
    • Added some additional details about how many quests are being shared and when they are all shared.

Versions: ISXOgre-2016.07.29, Patch Version-281, OgreBot-17.103, OgreCraft-1.039

  • OgreBot UI
    • Added the following options to SETTINGS 2 tab.
      • [x] Disable Pre-Cast tab
      • [x] Disable Post-Cast tab
        • They... disable pre/post cast tabs....
  • ISXOgre
    • Refactored how the extension loads Ogrebot.
    • If ISXOgre is a development build, typing "ogre" will now load the development version of the bot.
      • Note: Unless you force it to patch to the development build, this won't have any impact for people.
    • Added 'ogre bot' as a new command, which will always load the "released" version of the bot. This does the same thing as 'ogre' on the live build.
    • Added checks to try to prevent typos from closing the bot down. For example:
      • Typing "ogre infuser" by mistake (it would be "ogre infuse") previously would close Ogrebot and give this message:
        • 22:41:40: Ogre: Unable to login in ( infuser ) because they are not found in your EQ2Chars.xml file. Please load Ogrebot and add them to the EQ2Chars tab.
      • Now, you will get this message (or one like it, I'm tweaking it):
        • ISXOgre: Unable to find login details for character ( infuser ). Check your spelling and try again. If ( infuser ) is correct, please add them to the EQ2Chars tab in Ogrebot
  • OgreMCP
    • Added: Alias_ChangeEntryAlias_InputWindow and Alias_ChangeEntryFor_InputWindow
    • Added: SetUpFor__InputWindow
    • Added: LoadAutoTargetList_InputWindow
      • These options pop up input windows for you to enter in the aliases you want changed, instead of having to edit the button.
    • Renamed 'AssistUP' to 'Assist_InputWindow'. Note: existing buttons with 'AssistUP' will continue to work, but you should change them.
    • Renamed 'Profile' to 'Profile_InputWindow'. Note: existing buttons with 'Profile' will continue to work, but you should change them.
  • SpewStats
    • Currency
      • Tries to be more careful about closing existing windows down. For example, if you are PRIMALZ and run around with all your bags open 24/7, it should no longer close 3 of your 7 bags.
      • Note: If you have the persona window open when running this command, it WILL close down a single window. So it's best to start with the persona window closed. But it's no big deal if you don't.
  • Fixed a bug with some of the @ aliases, such as @pctarget.
  • AutoTarget (Ogrebot -AutoTarget tab)
    • Added [AG] Aggro On Ally Only
      • This means Autotarget will NOT work unless the NPC has a target for an ally. This includes your pets, group members, group member pets, raid members, raid member pets. It *should* work for mercs and charmed pets also, but those are untested.
      • This option is for individual entries. So you could specify, a named NPC to only target if it's aggro on ally, but have the adds that named spawn as not. So you wouldn't accidentally engage, but you would tag the adds the second they spawn.
  • Auto Target When Hated
    • Generally works the same, but completely rewritten to give more options and be MUCH more efficient. Here are the details of what it does. Added [NEW] tags to things that are new.
      • Only activates if you have no target at all.
      • Distance is currently hardcoded to 30.
      • Only monitors NPCs, not pets.
      • [NEW] Now monitors all allys, including your pets, group/raid member pets. Should work for charmed pets and mercs also.
      • [NEW] Removed the health check requirement. Since they would be dead and not NPCs. Who knows why it existed previously!
  • <&irzalm> and afaik it only shows that in console when you load ogrebot
    • Added .Version to OgreBotAPI to show version number.
      • Example: echo ${OgreBotAPI.Version} -> 17.102
  • <&irzalm> claimsc->oc thx
    • "PlayerName claimed their 500SC for the month." - is now sent to OC.
  • Doing some performance evaluations and increases.
    • Aliases
      • Changing the way behind the scenes aliases are handled.
      • The current way is 'Method 1', the new way is 'Method 2'. This is here just as an FYI and if something breaks after I did this, I know where to look. Anyways!
        • Checking for an alias that doesn't exist. 26% increase.
          • Running 1000 Loops on each method.
          • Method 1 @ 47 *****
          • END - Method 1 @ 1966 in 1.919000 seconds*****
          • Method 2 @ 1966 *****
          • END - Method 2 @ 3385 in 1.419000 seconds*****
        • Checking for the first alias in the list. 3% increase.
          • Running 1000 Loops on each method.
            • Method 1 @ 47 *****
            • END - Method 1 @ 1529 in 1.482000 seconds*****
            • Method 2 @ 1529 *****
            • END - Method 2 @ 2964 in 1.435000 seconds*****
        • Checking for the last aliasin the list. 24% increase.
          • Running 1000 Loops on each method.
            • Method 1 @ 47 *****
            • END - Method 1 @ 2044 in 1.997000 seconds*****
            • Method 2 @ 2044 *****
            • END - Method 2 @ 3557 in 1.513000 seconds*****

Patch Version 280

Versions: ISXOgre-2016.07.14, Patch Version-280, OgreBot-17.102, OgreCraft-1.039

  • Various
    • Fixed a bunch of mana issues with Ogrebot/crafting

Versions: ISXOgre-2016.07.14, Patch Version-280, OgreBot-17.101, OgreCraft-1.039

  • OgreBot
    • Temporary fix for Boss in MC being a little over zealous with mana removal

Versions: ISXOgre-2016.07.14, Patch Version-280, OgreBot-17.100, OgreCraft-1.039

  • Fixed a bunch of text field inputs that were no longer working since a previous ISXEQ2 update.
  • Various files
    • Updated over 700 instances of changes for ISXEQ2.
    • Added a check to make sure Ogrebot is running on a required ISXEQ2 version. If it is trying to run a version that is not compatible, you will get a message such as:
      • (14:46:27)[OgreBot]: Failure -> This version of Ogrebot requires ISXEQ2 version 20160712.000200 or later. You are currently using 20160712.0001.
      • This should be extremely rare, really only when a major change is made to ISXEQ2, and I have a test version on the development build people are using, so they know they need to be using the ISXEQ2 test version.

Versions: ISXOgre-2016.07.14, Patch Version-280, OgreBot-17.098, OgreCraft-1.039

  • OgreBot
    • Fixed a few 'no such... member 'ShortLabel' from REALLY old zones (ToV heroic/raid zones)
    • Fix for MCP -> Revive for people who use CustomUIs (in this case ProfitUI, but should globally fix any UI issues with reviving)
  • ISXOgre
    • Added/changed some ISXOgre methods
      • ISXOgre:PatchDev
        • Will patch from a specific version of ISXOgre and support files built for testing. Generally speaking, no one should ever do this unless they talk to me first. No promises how stable this build is.
      • ISXOgre:PatchLive
        • Used for if you are on a dev build, and want to get back to live. (You could always redownload the isxogre.dll from the new user walkthrough also).
      • ISXOgre:Patch
        • This will patch whichever version you are on. If you are on live, it will patch to live (like it always did). If you are on dev, it will patch to dev.
      • When a development build goes live, it should automatically kick everyone off of dev and onto the live build, since they would be the same.


Older Revisions

Patch Notes 280-289: 2016.07.14 - Current

Patch Notes 270-279: 2015.06.16 - 2016.06.16

Patch Notes 260-269: 2014.08.13 - 2015.06.16

Patch Notes 250-259: 2014.03.07 - 2014.08.12

Patch Notes 240-249: 2013.11.19 - 2014.03.07

Patch Notes 230-239: 2013.09.11 - 2013.11.19

Patch Notes 220-229: 2013.07.19 - 2013.09.11

Patch Notes 210-219: 2013.05.01 - 2013.07.19

Patch Notes 200-209: 2013.02.15 - 2013.05.01

Patch Notes 190-199: 2012.11.21 - 2012.02.11

Patch Notes 180-189: 2012.11.14 - 2012.11.21

Patch Notes 170-179: 2012.09.22 - 2012.11.08

Patch Notes 160-169: 2012.06.28 - 2012.09.13

Patch Notes 150-159: 2012.04.18 - 2012.06.07

Patch Notes 140-149: 2012.03.20 - 2012.04.13

Patch Notes 130-139: 2012.01.11 - 2012.03.09

Patch Notes 126-129: 2012.01.01 - 2012.01.11

Version 15 Patches 110-119: 2011.10.25 - 2011.11.09

Version 15 Patches 100-109: 2011.09.29 - 2011.10.17

Version 15 Patches 90-99: 2011.08.16 - 2011.09.29

Version 15 Patches 77-89: 2011.07.28 - 2011.08.14

Version 14: 2010.08.17 - 2011.07.03

Version 13

Version 12

Version 11

Version 10